{% load static %} {# SEED MAP felt — d3-delaunay dual graph (Voronoi cells = territory + Delaunay #} {# edges = adjacency) on a my_sea-style --duoUser felt filling .room-hex-pane. #} {# Inline sibling of CAST SKY (_sky_overlay) / DRAW SEA (_sea_overlay). Opens on #} {# #id_seed_map_btn (html.seed-open). The dual-graph map is ringed by the SHARED #} {# game wheel — the stripped sky-wheel rim whose planets are PLACED by the #} {# gamers in the "Set the Game Clock" ritual (Room.clock_placements), one #} {# canonical frame for all six. The wheel starts SIGNS-ONLY; the gamer whose #} {# POSITION CIRCLE's turn it is (circle 6 places Uranus first) clicks a sign #} {# wedge to place their planet. _paint() sizes the map into the wheel's freed #} {# hub. See project_voronoi_spec. #}
{% if clock_placeable %} {# Placement prompt — only for the gamer whose position circle's turn it is. #}
Place {{ clock_placeable }}
in a sign
{% endif %}
{# NO sky-wheel include here — _sky_overlay.html (always rendered in SKY_SELECT, #} {# a strictly looser gate than this felt's) already loads it, and a second #} {# top-level `const SkyWheel` declaration throws. #}