{# Game-views icon strip — root-level (sibling of .room-aperture, NOT inside #} {# it) so it escapes the aperture's scroll clip + the scroll card's fade mask, #} {# the same reason the position strip + tooltip portals live at room-page root. #} {# Hidden at the hex; room-views.js adds `.is-visible` while the views pane is #} {# on screen, mirrors the active view's glow, and snaps the carousel on click. #} {# Five icons L→R: ATLAS · SCROLL (default) · YARN · POST · PULSE. #}