{% load static %} {# SEED MAP felt — d3-delaunay dual graph (Voronoi cells = territory + Delaunay #} {# edges = adjacency) on a my_sea-style --duoUser felt filling .room-hex-pane. #} {# Inline sibling of CAST SKY (_sky_overlay) / DRAW SEA (_sea_overlay). Opens on #} {# #id_seed_map_btn (html.seed-open). STEP 1 = placeholder seeds; Step 2's first #} {# piece is live: the SHARED wheel rim — the ROOM's own sky (planets only; no #} {# location => no houses/axes), one canonical frame for all six gamers — rings #} {# the tessellation, which _paint() sizes into the wheel's freed hub. #} {# Card-driven seeding (the 6 Celtic-Cross cards) is the next piece. #} {# See project_voronoi_spec. #}
{# NO sky-wheel include here — _sky_overlay.html (always rendered in SKY_SELECT, #} {# a strictly looser gate than this felt's) already loads it, and a second #} {# top-level `const SkyWheel` declaration throws. #}