small rootvars hue changes to sepia palette (should rename to 'cedar'); new FTs skipped via unittest to try to unclog pipeline fails
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This commit is contained in:
Disco DeDisco
2026-03-29 18:35:20 -04:00
parent 6c91ec0385
commit 11283118d6
2 changed files with 251 additions and 3 deletions

View File

@@ -1,4 +1,5 @@
import os
import unittest
from django.conf import settings as django_settings
from django.test import tag
@@ -542,6 +543,253 @@ class RoleSelectTest(FunctionalTest):
)
class RoleSelectTrayTest(FunctionalTest):
"""After confirming a role pick, the role card enters the tray grid and
the tray opens to reveal it.
Grid conventions:
Portrait — grid-auto-flow:column, 8 explicit rows. Position 0 = row 1, col 1
(topmost-leftmost). New items prepended → grid grows rightward.
Landscape — grid-auto-flow:row, 8 explicit columns, anchored to bottom.
Position 0 = row 1 (bottom), col 1. New items prepended → grid
grows upward.
"Dummy objects" in T2/T3 are prior gamers' role cards already placed in the
tray. They are injected via JS because no backend mechanism exists yet to
populate the tray for a specific gamer's view.
"""
EMAILS = [
"slot1@test.io", "slot2@test.io", "slot3@test.io",
"slot4@test.io", "slot5@test.io", "slot6@test.io",
]
ALL_ROLES = ["PC", "BC", "SC", "AC", "NC", "EC"]
def setUp(self):
super().setUp()
Applet.objects.get_or_create(
slug="new-game", defaults={"name": "New Game", "context": "gameboard"}
)
Applet.objects.get_or_create(
slug="my-games", defaults={"name": "My Games", "context": "gameboard"}
)
def _make_room(self, active_slot=1):
"""Room in ROLE_SELECT with all 6 seats created. Seats 1..(active_slot-1)
already have roles assigned so the active_slot gamer is eligible."""
founder, _ = User.objects.get_or_create(email=self.EMAILS[0])
room = Room.objects.create(name="Tray Card Test", owner=founder)
_fill_room_via_orm(room, self.EMAILS)
room.table_status = Room.ROLE_SELECT
room.save()
for slot in room.gate_slots.order_by("slot_number"):
ts = TableSeat.objects.create(
room=room, gamer=slot.gamer, slot_number=slot.slot_number
)
if slot.slot_number < active_slot:
ts.role = self.ALL_ROLES[slot.slot_number - 1]
ts.save()
return room
def _select_role(self):
"""Open the fan, pick the first card, confirm the guard dialog."""
self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, ".card-stack[data-state='eligible']"
)
).click()
self.wait_for(lambda: self.browser.find_element(By.ID, "id_role_select"))
self.browser.find_element(By.CSS_SELECTOR, "#id_role_select .card").click()
self.confirm_guard()
def _inject_prior_role_cards(self, roles):
"""Prepend tray-role-card divs into #id_tray_grid to simulate cards
placed by earlier gamers. roles is oldest-first; the final state has
the most-recent card at position 0 (front of grid)."""
self.browser.execute_script("""
var grid = document.getElementById('id_tray_grid');
var roles = arguments[0];
roles.forEach(function(role) {
var card = document.createElement('div');
card.className = 'tray-cell tray-role-card';
card.dataset.role = role;
grid.insertBefore(card, grid.firstChild);
});
""", roles)
# ------------------------------------------------------------------ #
# T1 — Portrait, position 1: empty tray, card at row 1 col 1 #
# ------------------------------------------------------------------ #
@unittest.skip("tray-open-on-role-select not yet implemented")
def test_portrait_first_role_card_enters_grid_position_zero(self):
"""Portrait, slot 1: after confirming a role, a .tray-role-card element
appears as the first child of #id_tray_grid (topmost-leftmost cell), and
the tray wrap is at least partially open."""
self.browser.set_window_size(390, 844)
room = self._make_room(active_slot=1)
self.create_pre_authenticated_session("slot1@test.io")
self.browser.get(f"{self.live_server_url}/gameboard/room/{room.id}/gate/")
wrap = self.wait_for(lambda: self.browser.find_element(By.ID, "id_tray_wrap"))
# Record closed position before selection.
initial_left = self.browser.execute_script(
"return parseInt(arguments[0].style.left, 10) || window.innerWidth", wrap
)
grid_before = self.browser.execute_script(
"return document.getElementById('id_tray_grid').children.length"
)
self._select_role()
# 1. A .tray-role-card is now in the grid.
self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, "#id_tray_grid .tray-role-card"
)
)
# 2. It is the first child — topmost, leftmost in portrait.
is_first = self.browser.execute_script("""
var card = document.querySelector('#id_tray_grid .tray-role-card');
return card !== null && card === card.parentElement.firstElementChild;
""")
self.assertTrue(is_first, "Role card should be the first child of #id_tray_grid")
# 3. Exactly one item was prepended.
grid_after = self.browser.execute_script(
"return document.getElementById('id_tray_grid').children.length"
)
self.assertEqual(grid_after, grid_before + 1)
# 4. Tray moved from closed position toward open.
current_left = self.browser.execute_script(
"return parseInt(arguments[0].style.left, 10)", wrap
)
self.assertLess(current_left, initial_left,
"Tray should have moved left (toward open) after role selection")
# ------------------------------------------------------------------ #
# T2 — Portrait, position 2: col 1 full, 8th item overflows to col 2 #
# ------------------------------------------------------------------ #
@unittest.skip("tray-open-on-role-select not yet implemented")
def test_portrait_second_card_prepended_pushes_eighth_item_to_col_2(self):
"""Portrait, slot 2: col 1 already holds slot 1's role card (position 0)
plus 7 tray-cells (positions 1-7), filling the column. After slot 2
confirms, the new card takes position 0; the old position-7 item
(tray-cell 6) moves to col 2, row 1 (position 8)."""
self.browser.set_window_size(390, 844)
room = self._make_room(active_slot=2)
self.create_pre_authenticated_session("slot2@test.io")
self.browser.get(f"{self.live_server_url}/gameboard/room/{room.id}/gate/")
# Simulate slot 1's card already placed in the tray.
# Grid starts with 8 tray-cells; injecting 1 role card → 9 items total.
# Col 1: [PC-card, tray-0..tray-6] = 8 (full). Col 2: [tray-7].
self.wait_for(lambda: self.browser.find_element(By.ID, "id_tray_wrap"))
self._inject_prior_role_cards(["PC"])
grid_before = self.browser.execute_script(
"return document.getElementById('id_tray_grid').children.length"
)
self.assertEqual(grid_before, 9, "9 items before: 1 prior card + 8 tray-cells")
self._select_role()
# 1. New card is first child.
self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, "#id_tray_grid .tray-role-card:first-child"
)
)
# 2. Grid now has 10 items (one more than before).
grid_after = self.browser.execute_script(
"return document.getElementById('id_tray_grid').children.length"
)
self.assertEqual(grid_after, grid_before + 1)
# 3. The item now at position 8 (col 2, row 1) is a tray-cell —
# it was the 8th item in col 1 and has been displaced.
displaced = self.browser.execute_script("""
var grid = document.getElementById('id_tray_grid');
var el = grid.children[8];
return el ? el.className : null;
""")
self.assertIsNotNone(displaced)
self.assertIn("tray-cell", displaced)
# 4. Tray open enough to reveal at least col 1 (left < initial closed pos).
wrap = self.browser.find_element(By.ID, "id_tray_wrap")
left = self.browser.execute_script("return parseInt(arguments[0].style.left, 10)", wrap)
viewport_w = self.browser.execute_script("return window.innerWidth")
self.assertLess(left, viewport_w,
"Tray should be at least partially open after role selection")
# ------------------------------------------------------------------ #
# T3 — Landscape, position 3: row 1 full, rightmost item enters row 2 #
# ------------------------------------------------------------------ #
@unittest.skip("tray-open-on-role-select not yet implemented")
def test_landscape_third_card_at_bottom_left_rightmost_overflows_to_row_2(self):
"""Landscape, slot 3: row 1 (bottom, 8 cols) already holds 2 prior role
cards + 6 tray-cells. After slot 3 confirms, new card at position 0
(bottommost-leftmost); old position-7 item enters row 2, col 1 (pos 8)."""
self.browser.set_window_size(844, 390)
room = self._make_room(active_slot=3)
self.create_pre_authenticated_session("slot3@test.io")
self.browser.get(f"{self.live_server_url}/gameboard/room/{room.id}/gate/")
# Inject 2 prior role cards (oldest first → newest at grid front).
# Grid: [BC-card(0), PC-card(1), tray-0(2)..tray-7(9)] = 10 items.
# Row 1 (bottom): positions 0-7 = full. Row 2: positions 8-9.
self.wait_for(lambda: self.browser.find_element(By.ID, "id_tray_wrap"))
self._inject_prior_role_cards(["PC", "BC"])
grid_before = self.browser.execute_script(
"return document.getElementById('id_tray_grid').children.length"
)
self.assertEqual(grid_before, 10, "10 items before: 2 prior cards + 8 tray-cells")
wrap = self.browser.find_element(By.ID, "id_tray_wrap")
initial_top = self.browser.execute_script(
"return parseInt(arguments[0].style.top, 10)", wrap
)
self._select_role()
# 1. New card is first child — bottommost-leftmost in landscape.
self.wait_for(
lambda: self.browser.find_element(
By.CSS_SELECTOR, "#id_tray_grid .tray-role-card:first-child"
)
)
# 2. Grid grew by exactly one item.
grid_after = self.browser.execute_script(
"return document.getElementById('id_tray_grid').children.length"
)
self.assertEqual(grid_after, grid_before + 1)
# 3. Item at position 8 (row 2, col 1) is a tray-cell — it was the
# rightmost item in row 1 (position 7) and has been displaced upward.
displaced = self.browser.execute_script("""
var grid = document.getElementById('id_tray_grid');
var el = grid.children[8];
return el ? el.className : null;
""")
self.assertIsNotNone(displaced)
self.assertIn("tray-cell", displaced)
# 4. Tray opened downward — top is less negative (closer to 0) than before.
current_top = self.browser.execute_script(
"return parseInt(arguments[0].style.top, 10)", wrap
)
self.assertGreater(current_top, initial_top,
"Tray should have moved down (toward open) after role selection")
@tag('channels')
class RoleSelectChannelsTest(ChannelsFunctionalTest):

View File

@@ -237,7 +237,7 @@
--priSwp: 221, 206, 149;
--secSwp: 148, 150, 103;
--terSwp: 102, 92, 67;
--quaSwp: 43, 46, 37;
--quaSwp: 43, 76, 37;
// blood (Tyche's Phlegethon)
--priBld: 200, 79, 50;
--secBld: 177, 63, 52;
@@ -418,12 +418,12 @@
--priUser: var(--priCu); /* 46,24,5 — very dark warm brown bg */
--secUser: var(--quiCu); /* 207,173,143 — warm beige text/border */
--terUser: var(--priBpk); /* 214,186,84 — amber gold accent */
--quaUser: var(--quaAg); /* 195,176,145 — warm tan interactive */
--quaUser: var(--quiAg); /* 195,176,145 — warm tan interactive */
--quiUser: var(--quaSwp); /* 95,76,45 — deep khaki */
--sixUser: var(--quaCu); /* 171,112,60 — copper mid */
--sepUser: var(--terCu); /* 133,81,36 — deep copper */
--octUser: var(--quaAu); /* 181,154,54 — golden links */
--ninUser: var(--sixCu); /* 242,216,191 — warm cream highlight */
--ninUser: var(--sixAg); /* 242,216,191 — warm cream highlight */
--decUser: var(--secKhk); /* 145,126,95 — warm mid-tone */
}