sea stage: gate the FLIP-back 0.3 polarity tint to the cloned dubbodeck (Sea Select); my_sea/visit monodeck backs render un-tinted
- the `.sea-stage--gravity/levity .sea-stage-card.is-flipped-to-back::after` 0.3 fill differentiates the two halves of a monodeck CLONED into a two-toned dubbodeck — only meaningful in Sea Select. my_sea / my_sea_visit draw a single monodeck that is never cloned, so the tint was just noise on their FLIP'd card-back - the shared `_sea_stage.html` now takes a `sea_stage_dubbo` flag; only `_sea_overlay.html` (the gameroom Sea Select felt) passes it → `.sea-stage--dubbo` on #id_sea_stage. The two tint rules gate on `.sea-stage--dubbo.sea-stage--gravity/levity`; non-dubbo stages fall through to the empty, fill-less base `::after` (no visible overlay) [[project-deck-segment-model]] Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -146,7 +146,10 @@ via epic:sea_save. `?seat` threads the CARTE-selected seat onto the action URLs.
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</div>
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{# Sea stage — portaled big-card viewer (position:fixed, escapes the snap). #}
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{% include "apps/gameboard/_partials/_sea_stage.html" %}
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{# `sea_stage_dubbo` flags the gameroom's cloned two-toned dubbodeck so the #}
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{# FLIP-back polarity tint applies HERE only (my_sea/visit draw a monodeck #}
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{# that is never cloned — no tint there). See _card-deck.scss. #}
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{% include "apps/gameboard/_partials/_sea_stage.html" with sea_stage_dubbo=True %}
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</div>
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</div>
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