wired PICK SKY server-side polarity countdown via threading.Timer (tasks.py); fixed polarity_done overlay gating on refresh; cleared sig-select floats on overlay dismiss; filtered Redact events from Most Recent applet

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-04-13 00:34:05 -04:00
parent df421fb6c0
commit 32d8d97360
22 changed files with 1028 additions and 88 deletions

View File

@@ -1,6 +1,12 @@
from django.conf import settings
from django.db import models
# ── Default gender-neutral pronouns (Baltimore original) ──────────────────────
# Later: replace with per-actor lookup when User model gains a pronouns field.
PRONOUN_SUBJ = "yo"
PRONOUN_OBJ = "yo"
PRONOUN_POSS = "yos"
class GameEvent(models.Model):
# Gate phase
@@ -14,6 +20,9 @@ class GameEvent(models.Model):
ROLE_SELECT_STARTED = "role_select_started"
ROLE_SELECTED = "role_selected"
ROLES_REVEALED = "roles_revealed"
# Sig Select phase
SIG_READY = "sig_ready"
SIG_UNREADY = "sig_unready"
VERB_CHOICES = [
(ROOM_CREATED, "Room created"),
@@ -25,6 +34,8 @@ class GameEvent(models.Model):
(ROLE_SELECT_STARTED, "Role select started"),
(ROLE_SELECTED, "Role selected"),
(ROLES_REVEALED, "Roles revealed"),
(SIG_READY, "Sig claim staked"),
(SIG_UNREADY, "Sig claim withdrawn"),
]
room = models.ForeignKey(
@@ -71,13 +82,36 @@ class GameEvent(models.Model):
"PC": "Player", "BC": "Builder", "SC": "Shepherd",
"AC": "Alchemist", "NC": "Narrator", "EC": "Economist",
}
_chair_order = ["PC", "NC", "EC", "SC", "AC", "BC"]
_ordinals = ["1st", "2nd", "3rd", "4th", "5th", "6th"]
code = d.get("role", "?")
role = d.get("role_display") or _role_names.get(code, code)
return f"elects to start as the {role}, and will enjoy affinity with this Role for the remainder of the game."
try:
ordinal = _ordinals[_chair_order.index(code)]
except ValueError:
ordinal = "?"
return f"assumes {ordinal} Chair; yo will start the game as the {role}."
if self.verb == self.ROLES_REVEALED:
return "All roles assigned"
if self.verb == self.SIG_READY:
card_name = d.get("card_name", "a card")
corner_rank = d.get("corner_rank", "")
suit_icon = d.get("suit_icon", "")
if corner_rank:
icon_html = f' <i class="fa-solid {suit_icon}"></i>' if suit_icon else ""
abbrev = f" ({corner_rank}{icon_html})"
else:
abbrev = ""
return f"embodies as {PRONOUN_POSS} Significator the {card_name}{abbrev}."
if self.verb == self.SIG_UNREADY:
return f"disembodies {PRONOUN_POSS} Significator."
return self.verb
@property
def struck(self):
"""True when this SIG_READY event was subsequently retracted (WAIT NVM)."""
return self.data.get("retracted", False)
def to_activity(self, base_url):
"""Serialise this event as an AS2 Activity dict, or None if unsupported."""
if not self.actor or not self.actor.username: