landscape navbar centering: reset portrait margin-right on .container-fluid + margin-left on .navbar-brand so sidebar contents align to horizontal centre; showGuard gains invertY option for modal-grid callers (role-select cards fly away from centre); gameboard.js showPortals gains viewport-half detection so game-kit tooltips show below when tokens are in upper half (landscape clip fix); position-strip top: 0; tighten gear-btn btn-abandon selector to #id_room_menu scope
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Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -185,7 +185,8 @@ var RoleSelect = (function () {
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function () { // dismiss (NVM / outside click)
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card.classList.remove("guard-active");
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card.classList.remove("flipped");
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}
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},
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{ invertY: true } // modal grid: tooltip flies away from centre (upper→above, lower→below)
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);
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});
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@@ -139,8 +139,18 @@ function initGameKitTooltips() {
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const rawLeft = tokenRect.left + tokenRect.width / 2;
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const clampedLeft = Math.max(halfW + 8, Math.min(rawLeft, window.innerWidth - halfW - 8));
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portal.style.left = Math.round(clampedLeft) + 'px';
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// Show above when token is in lower viewport half; below when in upper half
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// (avoids clipping when game-kit tokens sit near the top in landscape mode).
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const tokenCenterY = tokenRect.top + tokenRect.height / 2;
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const showBelow = tokenCenterY < window.innerHeight / 2;
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if (showBelow) {
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portal.style.top = Math.round(tokenRect.bottom) + 'px';
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portal.style.transform = 'translate(-50%, 0.5rem)';
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} else {
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portal.style.top = Math.round(tokenRect.top) + 'px';
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portal.style.transform = `translate(-50%, calc(-100% - 0.5rem - ${miniHeight}px))`;
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}
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if (isEquippable) {
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const mainRect = portal.getBoundingClientRect();
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@@ -248,7 +248,7 @@ class GatekeeperTest(FunctionalTest):
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self.browser.find_element(By.CSS_SELECTOR, ".gear-btn").click()
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self.wait_for(
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lambda: self.browser.find_element(By.CSS_SELECTOR, ".btn-abandon")
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lambda: self.browser.find_element(By.CSS_SELECTOR, "#id_room_menu .btn-abandon")
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).click()
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self.confirm_guard()
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@@ -222,6 +222,7 @@ body {
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justify-content: space-between;
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gap: 1rem;
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padding: 0 0.25rem;
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margin: 0; // reset portrait margin-right: 0.5rem so container fills full sidebar width
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> #id_cont_game { flex-shrink: 0; order: -1; } // cont-game above brand
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@@ -246,6 +247,7 @@ body {
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.navbar-brand {
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order: 1; // brand at bottom
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width: 100%;
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margin-left: 0; // reset portrait margin-left: 1rem
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display: flex;
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justify-content: center;
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}
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@@ -320,7 +320,7 @@ html:has(.gate-backdrop) .position-strip .gate-slot button { pointer-events: aut
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.position-strip {
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position: absolute;
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top: 1.5rem;
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top: 0;
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left: 0;
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right: 0;
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z-index: 130;
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@@ -73,8 +73,9 @@
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var _cb = null;
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var _onDismiss = null;
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function show(anchor, message, callback, onDismiss) {
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function show(anchor, message, callback, onDismiss, options) {
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if (!portal) return;
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options = options || {};
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_cb = callback;
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_onDismiss = onDismiss || null;
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portal.querySelector('.guard-message').innerHTML = message;
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@@ -85,12 +86,14 @@
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var cleft = Math.max(pw / 2 + 8, Math.min(rawLeft, window.innerWidth - pw / 2 - 8));
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portal.style.left = Math.round(cleft) + 'px';
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var cardCenterY = rect.top + rect.height / 2;
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if (cardCenterY < window.innerHeight / 2) {
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// button in upper half → show below
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// Default: upper half → below (avoids viewport top edge for navbar/fixed buttons).
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// invertY: upper half → above (for modal grids where tooltip should fly away from centre).
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var showBelow = (cardCenterY < window.innerHeight / 2);
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if (options.invertY) showBelow = !showBelow;
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if (showBelow) {
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portal.style.top = Math.round(rect.bottom) + 'px';
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portal.style.transform = 'translate(-50%, 0.5rem)';
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} else {
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// button in lower half → show above
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portal.style.top = Math.round(rect.top) + 'px';
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portal.style.transform = 'translate(-50%, calc(-100% - 0.5rem))';
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}
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