add Carte Blanche trinket: equip system, gatekeeper multi-slot, mini tooltip portal; new token type Token.CARTE ('carte') with fa-money-check icon; migrations 0010-0012:
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CARTE type, User.equipped_trinket FK, Token.slots_claimed field; post_save signal sets equipped_trinket=COIN for new users, PASS for staff; kit bag now shows only the equipped trinket in Trinkets section; Game Kit applet mini tooltip portal shows Equipped or Equip Trinket per token; AJAX POST equip-trinket id updates equippedId in-place; equip btn now works for COIN, PASS, and CARTE (data-token-id added to all three); Gatekeeper CARTE flow: drop_token sets current_room (no slot reserved); each empty slot up to slots_claimed+1 gets a drop-token-btn; slots_claimed high-water mark advances on fill, never decrements; highest CARTE-filled slot gets NVM (release_slot); token_return_btn resets current_room + slots_claimed + un-fills all CARTE slots; gate_status always returns full template so launch-game-btn persists via HTMX when gate_status == OPEN; room.html includes gatekeeper when GATHERING or OPEN; new FT test_trinket_carte_blanche.py (2 tests, both passing); 299 tests green
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@@ -10,6 +10,7 @@ urlpatterns = [
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path('room/<uuid:room_id>/gate/drop_token', views.drop_token, name='drop_token'),
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path('room/<uuid:room_id>/gate/confirm_token', views.confirm_token, name='confirm_token'),
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path('room/<uuid:room_id>/gate/return_token', views.return_token, name='return_token'),
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path('room/<uuid:room_id>/gate/release_slot', views.release_slot, name='release_slot'),
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path('room/<uuid:room_id>/gate/invite', views.invite_gamer, name='invite_gamer'),
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path('room/<uuid:room_id>/gate/status', views.gate_status, name='gate_status'),
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path('room/<uuid:room_id>/delete', views.delete_room, name='delete_room'),
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