composer applets: --duoUser felt + masked h2 (matching My Sky / My Sea / My Sign)
The New Game and New Post composer applets (#id_applet_new_game / #id_applet_new_post) now take the same treatment as the My Sky / My Sea / My Sign applets: a --duoUser green-felt content bg with the rotated >h2 title bar masked back to the default dark. The h2 mask is an opaque --priUser base under the same two 0,0,0/0.125 overlays the %applet-box + its >h2 give every normal applet — so the title bars read identically dark instead of green-tinted, and it stays palette-correct on *-light palettes (no flat 0,0,0). The same mask was applied to the three #id_applet_my_* shells, whose h2 had been left as pure --priUser (lighter than the other applets). Composer line-inputs (#id_new_game_name / #id_new_post_text / #id_post_line_text) keep a --priUser fill + faint --secUser placeholder + 700 weight + --terUser focus, standing out against the felt like My Sky's form fields. Bundled: palette felt retunes (rootvars --terFor / --terPer). [[project-room-scroll-of-events]] Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -231,7 +231,7 @@
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// forest
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--priFor: 124, 156, 89;
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--secFor: 94, 124, 61;
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--terFor: 69, 102, 43;
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--terFor: 69, 99, 36;
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/* Technoman Hue */
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// carbon steel
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@@ -401,7 +401,7 @@
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.palette-inferno {
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--priUser: var(--terSwp);
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--secUser: var(--priSwp);
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--terUser: var(--secBld);
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--terUser: var(--priBld);
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--quaUser: var(--priIce);
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--quiUser: var(--quaIce);
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--sixUser: var(--priTrs);
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