composer applets: --duoUser felt + masked h2 (matching My Sky / My Sea / My Sign)

The New Game and New Post composer applets (#id_applet_new_game / #id_applet_new_post) now take the same treatment as the My Sky / My Sea / My Sign applets: a --duoUser green-felt content bg with the rotated >h2 title bar masked back to the default dark.

The h2 mask is an opaque --priUser base under the same two 0,0,0/0.125 overlays the %applet-box + its >h2 give every normal applet — so the title bars read identically dark instead of green-tinted, and it stays palette-correct on *-light palettes (no flat 0,0,0). The same mask was applied to the three #id_applet_my_* shells, whose h2 had been left as pure --priUser (lighter than the other applets).

Composer line-inputs (#id_new_game_name / #id_new_post_text / #id_post_line_text) keep a --priUser fill + faint --secUser placeholder + 700 weight + --terUser focus, standing out against the felt like My Sky's form fields.

Bundled: palette felt retunes (rootvars --terFor / --terPer).

[[project-room-scroll-of-events]]

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-06-01 21:24:42 -04:00
parent 91f48384ff
commit 430c3bf141
5 changed files with 54 additions and 11 deletions

View File

@@ -231,7 +231,7 @@
// forest
--priFor: 124, 156, 89;
--secFor: 94, 124, 61;
--terFor: 69, 102, 43;
--terFor: 69, 99, 36;
/* Technoman Hue */
// carbon steel
@@ -401,7 +401,7 @@
.palette-inferno {
--priUser: var(--terSwp);
--secUser: var(--priSwp);
--terUser: var(--secBld);
--terUser: var(--priBld);
--quaUser: var(--priIce);
--quiUser: var(--quaIce);
--sixUser: var(--priTrs);