z-index audit + aperture fill + resize:end debounce + landscape sig-grid cap
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- #id_aperture_fill: position:fixed→absolute (clips to .room-page, avoids h2/navbar);
  z-index 105→90 (below blur backdrops at z-100); landscape override removed (inset:0 works both orientations)
- _base.scss: landscape footer z-index:100 (matches navbar); corrects unset z-index
- _room.scss: fix stale "navbar z-300" comment; landscape sig-deck-grid columns
  repeat(9,1fr)→repeat(9,minmax(0,90px)) to cap card size on wide viewports
- room.js: add resize:end listeners for scaleTable + sizeSigModal; new IIFE dispatches
  resize:end 500ms after resize stops so both functions re-measure settled layout
- tray.js: extract _reposition() from inline resize handler; wire to both resize and
  resize:end so tray repositions correctly after rapid resize or orientation change

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-04-06 00:48:25 -04:00
parent e28d55ad58
commit 55bb450d27
5 changed files with 81 additions and 43 deletions

View File

@@ -40,6 +40,27 @@ html:has(.gate-backdrop) {
overflow: hidden;
}
// Aperture fill — solid --duoUser layer that covers the game table (.room-page).
// Uses position:absolute so it's clipped to .room-page bounds (overflow:hidden),
// naturally staying below the h2 title + navbar/footer in both orientations.
// Sits at z-90: below blur backdrops (z-100) which render on top via backdrop-filter.
// Fades in/out via opacity transition when a backdrop class is present.
#id_aperture_fill {
position: absolute;
inset: 0;
background: rgba(var(--duoUser), 1);
z-index: 90;
pointer-events: none;
opacity: 0;
transition: opacity 0.15s ease;
}
html:has(.gate-backdrop) #id_aperture_fill,
html:has(.sig-backdrop) #id_aperture_fill,
html:has(.role-select-backdrop) #id_aperture_fill {
opacity: 1;
}
.gate-backdrop {
position: fixed;
inset: 0;
@@ -781,8 +802,8 @@ $card-h: 60px;
// Landscape mobile — aggressively scale down to fit short viewport
@media (orientation: landscape) and (max-width: 1440px) {
// Sink navbar below gate/role-select overlays when a modal is open.
// Landscape navbar z-index is 300 (_base.scss); gate-backdrop/overlay are
// 100/120, so the sidebar bleeds over the modal without this override.
// Landscape navbar z-index is 100 (_base.scss); gate-backdrop/overlay are
// 100/120 — same level causes paint-order ties so we drop it to 50.
html:has(.gate-backdrop) body .container .navbar,
html:has(.role-select-backdrop) body .container .navbar {
z-index: 50;
@@ -959,7 +980,7 @@ html:has(.sig-backdrop) {
.sig-card {
aspect-ratio: 5 / 8;
border-radius: 3px;
border-radius: 0.4rem;
background: rgba(var(--priUser), 0.97);
border: 1px solid rgba(var(--secUser), 0.3);
position: relative;
@@ -1061,7 +1082,7 @@ html:has(.sig-backdrop) {
.sig-overlay { padding-left: 4rem; }
.sig-modal { max-width: none; }
.sig-deck-grid {
grid-template-columns: repeat(9, 1fr);
grid-template-columns: repeat(9, minmax(0, 90px));
margin: 0;
}
}