my-sea: seated chairs settle to --secUser; owner sees all seated members; gear menu column; visit hex scales — TDD
Four my-sea / my_sea_visit fixes from user feedback. 1. Seated-chair snap-back: `.my-sea-landing .table-seat.seated .fa-chair` forced PERMANENT --terUser + --ninUser glow, out-specifying _room.scss's --secUser settle — so a seated chair eased in (the .seat-just-seated flare) then SNAPPED back to the glow. Removed it; the steady look is now the _room.scss --secUser as spec'd. The viewer's --self marker moves off the chair onto the position label so the chair can rest at --secUser. 2. Owner multi-seat: my_sea.html's landing rendered a hardcoded 1C-only seat loop, so the owner only ever saw herself even after refresh. It now renders the shared `_my_sea_seats(request.user)` ring — owner 1C + present visitors 2C-6C — the same list the spectator + broadcasts use. (Live owner-side push is a follow-on; this fixes the on-refresh case.) 3. Gear sea menu: NVM + BYE laid out in a ROW because the BYE form is display:contents + applets.js force-sets the menu to display:block on open (can't flex the menu itself). Wrap them in the shared `.menu-btns` flex container and override it to a COLUMN in portrait / ROW in landscape (DRY — same container the room/applet menus use). 4. Visit hex scale: my_sea_visit didn't load room.js, so scaleTable() never ran and the table-hex rendered unscaled (unlike the owner's my_sea). Load room.js on the visit page too. 62 gameboard ITs (gear NVM + owner-seat + visit) green. Code architected by Disco DeDisco <discodedisco@outlook.com> Git commit message Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -86,6 +86,16 @@
|
||||
#id_billboard_applet_menu { @extend %applet-menu; }
|
||||
#id_billscroll_menu { @extend %applet-menu; }
|
||||
#id_my_sea_menu { @extend %applet-menu; }
|
||||
// My-Sea gear menu — stack its btns (NVM + BYE) in a COLUMN in portrait,
|
||||
// matching the room gear menu's vertical feel; flips to a ROW in landscape
|
||||
// (handled in the landscape block below). The menu itself can't be flexed —
|
||||
// applets.js force-sets inline `display: block` on open — so this overrides
|
||||
// the shared `%applet-menu .menu-btns` row to a column (margin-top reset since
|
||||
// the My-Sea menu has nothing above the btns). 2026-05-30.
|
||||
#id_my_sea_menu .menu-btns {
|
||||
flex-direction: column;
|
||||
margin-top: 0;
|
||||
}
|
||||
#id_bud_menu { @extend %applet-menu; }
|
||||
|
||||
// Page-level gear buttons — fixed to viewport bottom-right
|
||||
@@ -163,6 +173,10 @@
|
||||
bottom: auto;
|
||||
left: auto;
|
||||
}
|
||||
|
||||
// Landscape: the My-Sea gear menu lays its btns out in a ROW (space is
|
||||
// tight vertically), reverting the portrait column above.
|
||||
#id_my_sea_menu .menu-btns { flex-direction: row; }
|
||||
}
|
||||
|
||||
// ── Applet box visual shell (reusable outside the grid) ────
|
||||
|
||||
@@ -293,19 +293,14 @@ body.page-gameboard {
|
||||
grid-column: 1;
|
||||
}
|
||||
|
||||
// Seated chair (post-FREE DRAW). Visual transition mirrors
|
||||
// `.table-seat.active .fa-chair` from _room.scss line 626 —
|
||||
// --terUser color + --ninUser drop-shadow glow — but uses a stable
|
||||
// `.seated` class (semantically distinct from `.active`: active =
|
||||
// current turn in a multi-user room; seated = draw-locked occupant
|
||||
// in this solo-flow). _room.scss line 596 makes the colour change
|
||||
// a 0.6s ease transition so the chair animates rather than snaps.
|
||||
// Status icon (.position-status-icon) colour swap fa-ban red →
|
||||
// fa-circle-check green is handled by _room.scss lines 615-616.
|
||||
.table-seat.seated .fa-chair {
|
||||
color: rgba(var(--terUser), 1);
|
||||
filter: drop-shadow(0 0 4px rgba(var(--ninUser), 1));
|
||||
}
|
||||
// NOTE: the steady seated-chair look is owned by `_room.scss`'s
|
||||
// `.table-seat.seated .fa-chair` (--secUser, no glow) — the one-shot
|
||||
// --terUser/--ninUser flare is the transient `.seat-just-seated`
|
||||
// animation (my-sea-seat-flare, 2s forwards). An earlier `.my-sea-landing`
|
||||
// override here forced the seated chair to PERMANENT --terUser + glow,
|
||||
// which snapped back after the flare settled (it out-specified the
|
||||
// _room.scss settle) — removed 2026-05-29 so a seated chair eases in then
|
||||
// rests at opaque --secUser as spec'd.
|
||||
}
|
||||
|
||||
// Picker phase bg — `--duoUser` matches the table hex's interior so
|
||||
|
||||
@@ -640,9 +640,11 @@ html:has(.gate-backdrop) .position-strip .gate-slot button { pointer-events: aut
|
||||
&.seat-just-seated .fa-chair {
|
||||
animation: my-sea-seat-flare 2s ease forwards;
|
||||
}
|
||||
// The viewer's own occupied seat on the multi-seat spectator hex — a
|
||||
// subtle --terUser tint so they can pick themselves out of 2C–6C.
|
||||
&.table-seat--self .fa-chair {
|
||||
// The viewer's own occupied seat on the multi-seat spectator hex — tint
|
||||
// the position LABEL (2C…) --terUser so they can pick themselves out,
|
||||
// WITHOUT recolouring the chair (which must rest at the steady --secUser
|
||||
// seated look, not the flare colour). 2026-05-29.
|
||||
&.table-seat--self .seat-position-label {
|
||||
color: rgba(var(--terUser), 1);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user