Drop the SCROLL live-refresh FT — untestable under in-memory channels, IT-covered
RoomScrollLiveRefreshTest could never pass: ChannelsLiveServerTestCase runs daphne in a SEPARATE PROCESS, and the test settings force the in-memory channel layer, so a group_send issued from the test process (via record() → on_commit) can't reach the consumer in the daphne process — the scroll_update nudge is undeliverable no matter how correct the feature is. (Probed it: WS open, the scroll-status endpoint returns the new row, but the browser logs 0 nudges.) Production uses Redis, which is cross-process, so the live refresh works there. Every link is already covered by ITs, so the E2E hop is the only gap: record() schedules the broadcast on_commit (test_record_broadcasts_scroll_update_ on_commit), RoomConsumer relays it (test_receives_scroll_update_broadcast), and the re-fetched feed partial renders the latest events (ScrollStatusViewTest). Replaced the FT with a NOTE documenting why there's no FT + where the coverage lives. Unblocks the channels CI stage. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -6,12 +6,11 @@ the hex. No partial scroll — `scroll-snap-stop: always` enforces the binary.
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FT bucket: game_room. Built to DRY-template onto my_sea next.
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FT bucket: game_room. Built to DRY-template onto my_sea next.
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"""
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"""
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from django.test import tag
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from selenium.webdriver.common.by import By
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from selenium.webdriver.common.by import By
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from .base import FunctionalTest, ChannelsFunctionalTest
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from .base import FunctionalTest
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from .room_page import _equip_earthman_deck, _fill_room_via_orm
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from .room_page import _equip_earthman_deck, _fill_room_via_orm
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from apps.drama.models import GameEvent, record
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from apps.drama.models import GameEvent
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from apps.epic.models import Room
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from apps.epic.models import Room
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from apps.lyric.models import User
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from apps.lyric.models import User
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@@ -191,53 +190,16 @@ class RoomScrollOfEventsTest(FunctionalTest):
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"#id_drama_scroll .drama-event[data-label='frame']",
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"#id_drama_scroll .drama-event[data-label='frame']",
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).is_displayed())
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).is_displayed())
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# NOTE: the SCROLL applet's live WS refresh (record() → on_commit broadcast →
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@tag("channels")
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# RoomConsumer.scroll_update relay → room-scroll.js re-fetch + swap) has no FT.
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class RoomScrollLiveRefreshTest(ChannelsFunctionalTest):
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# ChannelsLiveServerTestCase runs daphne in a SEPARATE PROCESS, and the test
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"""The SCROLL applet refreshes live over WebSocket — no page reload. A
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# settings force the in-memory channel layer, so a group_send issued from the
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GameEvent recorded by any actor nudges every open room socket (record() →
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# test process can never reach the consumer in the daphne process — the nudge is
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on_commit broadcast → RoomConsumer.scroll_update relay → room-scroll.js
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# undeliverable regardless of the (correct) feature. Production uses Redis
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re-fetches `core/_partials/_scroll.html` + swaps #id_drama_scroll), so an
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# (cross-process) so it works live there. Every link is covered by ITs instead:
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open feed grows on its own. Needs daphne + a real channel layer (channels
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# - apps.drama RecordBroadcast: record() schedules the broadcast on_commit
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stage)."""
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# (and not before) — test_record_broadcasts_scroll_update_on_commit
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# - apps.epic RoomConsumer relays scroll_update — test_receives_scroll_update_broadcast
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EMAILS = [
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# - apps.epic ScrollStatusViewTest: the re-fetched feed partial renders/reflects
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"disco@test.io", "amigo@test.io", "bud@test.io",
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# the latest events
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"pal@test.io", "dude@test.io", "bro@test.io",
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# (and room-scroll.js's fetch+swap of #id_drama_scroll was hand-verified.)
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]
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def setUp(self):
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super().setUp()
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self.viewer = User.objects.create(email="disco@test.io", username="disco")
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_equip_earthman_deck(self.viewer)
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self.room = Room.objects.create(name="Willawonky", owner=self.viewer)
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_fill_room_via_orm(self.room, self.EMAILS)
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# One seed line so the feed isn't empty at open.
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record(self.room, GameEvent.SLOT_FILLED, actor=self.viewer,
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slot_number=1, token_type="carte", token_display="Carte Blanche",
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renewal_days=7)
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self.room.table_status = Room.ROLE_SELECT
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self.room.gate_status = Room.OPEN
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self.room.save()
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def _rows(self):
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return len(self.browser.find_elements(
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By.CSS_SELECTOR, "#id_drama_scroll .drama-event"))
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def test_feed_grows_live_when_an_event_is_recorded(self):
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self.create_pre_authenticated_session("disco@test.io")
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self.browser.set_window_size(820, 600)
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self.browser.get(self.live_server_url + f"/gameboard/room/{self.room.id}/")
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# Wait for the room WebSocket to actually open (room.js sets _roomSocket).
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self.wait_for(lambda: self.assertEqual(
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self.browser.execute_script(
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"return window._roomSocket ? window._roomSocket.readyState : -1;"),
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1))
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self.wait_for(lambda: self.assertEqual(self._rows(), 1))
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# Another action is recorded server-side → broadcasts scroll_update on
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# commit; the open feed must grow WITHOUT a reload.
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record(self.room, GameEvent.SLOT_FILLED, actor=self.viewer,
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slot_number=2, token_type="carte", token_display="Carte Blanche",
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renewal_days=7)
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self.wait_for(lambda: self.assertEqual(self._rows(), 2))
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