my-sea voice: volume-reactive equalizer glow + muted (--priRd/.fa-ban) state — TDD

Phase 5b of the my-sea voice batch. Resolves the Bug-B-vs-item-7 conflict per
user call 2026-05-29: a click while connected MUTES (leaving stays on BYE/NVM),
and the item-7 "--priRd/.fa-ban disconnected" visual maps onto the MUTED state.
Replaces Phase 3's 2x-pulse stand-in with a real Web-Audio equalizer.

- voice-mesh.js: an AnalyserNode taps each incoming peer stream (lazy
  AudioContext); `inputLevel()` returns the loudest current RMS (~0..1) across
  peers. Analysers torn down per-peer + on call end.
- voice-glow.js: the live-mic glow now resolves to — alone → `.voice-pulse`
  (steady 2s cadence); others connected → `.voice-eq`, whose `--voice-level`
  CSS var is fed each frame from inputLevel() via a self-stopping rAF loop;
  muted → `.voice-muted` modifier on either (recolor only). rAF cancelled on
  destroy.
- _burger.scss: `.voice-eq` box-shadow spread+alpha scale with `--voice-level`
  (no keyframe — audio drives it); `.voice-muted` recolors to --priRd (halo
  stays --ninUser) + flips the voice sub-btn icon to .fa-ban. Drops the unused
  `.voice-pulse--fast`.
- VoiceGlowSpec: +4 specs (equalizer swap, muted-alone, muted-with-others,
  unmute clears); VoiceMeshSpec: +1 (inputLevel 0 with no analysers). 438
  Jasmine specs green.

Live-verify on staging (audio can't be auto-tested): the equalizer reacting to
real speech + the muted/unmuted colour swap on a live call.

Code architected by Disco DeDisco <discodedisco@outlook.com>
Git commit message Co-Authored-By:
Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-05-29 21:46:08 -04:00
parent f0b9f02c7c
commit 92d46b3dce
7 changed files with 214 additions and 20 deletions

View File

@@ -224,10 +224,34 @@
#id_burger_btn.voice-pulse {
animation: voice-pulse 2s ease-in-out infinite;
}
// Doubled cadence once a 2nd party is connected.
#id_voice_btn.voice-pulse--fast,
#id_burger_btn.voice-pulse--fast {
animation: voice-pulse 1s ease-in-out infinite;
// Equalizer — once a 2nd+ party is connected the halo tracks the loudest
// incoming voice. voice-glow.js feeds `--voice-level` (0..1) each frame off
// VoiceRoom.inputLevel(); the box-shadow spread + alpha scale with it (no
// keyframe — the audio drives it). Falls back to a faint steady halo at level 0.
#id_voice_btn.voice-eq,
#id_burger_btn.voice-eq {
box-shadow:
0 0 calc(0.3rem + var(--voice-level, 0) * 1.1rem)
calc(0.05rem + var(--voice-level, 0) * 0.45rem)
rgba(var(--ninUser), calc(0.3 + var(--voice-level, 0) * 0.6)),
0 0 calc(0.6rem + var(--voice-level, 0) * 1.6rem)
calc(0.1rem + var(--voice-level, 0) * 0.5rem)
rgba(var(--ninUser), calc(0.15 + var(--voice-level, 0) * 0.35));
}
// Muted = the "disconnected from talking" state (item 7): recolor the lot to
// --priRd (halo stays --ninUser) + flip the voice sub-btn's icon to .fa-ban.
// Composes with .voice-pulse (alone) + .voice-eq (others connected) above —
// only the colour changes; the pulse/equalizer halo shape is shared.
#id_voice_btn.voice-muted,
#id_burger_btn.voice-muted {
color: rgba(var(--priRd), 1);
border-color: rgba(var(--priRd), 1);
}
#id_voice_btn.voice-muted {
.burger-fan-icon--on { display: none; }
.burger-fan-icon--off { display: inline-block; }
}
// Burger hides when bud_panel is open — LANDSCAPE only. In portrait the