Sea Select: keep the sky btn lit on a revisited felt (+ clean felt-swap); slow the glow-handoff ease-out — TDD
Symmetry (user-spec): Sky Select leaves the burger sea btn lit while the sky felt is up; Sea Select now mirrors it — openSea disables ONLY id_text_btn, no longer id_sky_btn, so a revisited Sea Select keeps the completed sky one click away. An adversarial pass flagged that the two felts are equal-z (z-index:5) siblings and neither open path drops the other's open-class, so leaving the sky btn lit and clicking it from inside the sea felt would DOUBLE-OPEN (sea paints over sky → confusing no-op) — the same latent stack already reachable in the sky->sea direction on a both-complete reload. Fixed in BOTH directions: openSea now closes the sky felt first + openSky closes the sea felt first (each exposes its close on window: closeSeaFelt / closeSkyFelt), so clicking the other phase's lit btn performs a clean SWAP. The text-btn disable/restore chain stays correct across the swap (closeSky restores text, openSea re-disables + recaches it). Glow: the glow-handoff pulse ease-OUT now runs ~2.8s (was ~1.4s) — moved the cycle to 3.2s with the bright peak at 12.5%, keeping the ease-IN swell at ~0.4s (user asked for a longer linger). [[feedback-felt-aperture-fill-covers-felt]] [[feedback-inline-partial-script-defer-for-later-partial]] Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -191,13 +191,14 @@
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#id_sea_btn.glow-handoff {
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color: rgba(var(--priId), 1);
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border-color: rgba(var(--priId), 1);
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animation: glow-handoff-pulse 1.8s infinite;
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animation: glow-handoff-pulse 3.2s infinite;
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}
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// Quick ease-IN to the bright peak over the first ~22% of the cycle, then a slow
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// ease-OUT fade back to the dim trough across the remaining ~78%. The per-segment
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// timing fns set the in/out asymmetry; the lopsided keystop split makes the swell
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// feel snappy and the decay linger.
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// Quick ease-IN to the bright peak over the first ~12.5% of the cycle (~0.4s),
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// then a slow ease-OUT fade back to the dim trough across the remaining ~87.5%
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// (~2.8s — roughly twice the earlier decay; user asked for a longer linger). The
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// per-segment timing fns set the in/out asymmetry; the lopsided keystop split
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// keeps the swell snappy while the fade lingers.
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@keyframes glow-handoff-pulse {
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0% {
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box-shadow:
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@@ -205,7 +206,7 @@
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0 0 0.7rem 0.1rem rgba(var(--ninUser), 0.12);
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animation-timing-function: ease-in;
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}
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22% {
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12% {
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box-shadow:
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0 0 0.6rem 0.15rem rgba(var(--ninUser), 0.95),
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0 0 1.4rem 0.4rem rgba(var(--ninUser), 0.55);
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