sea affinity scroll log: personalized per-Role prose with pronouns (draws POSS Sea of cards, where the CARD ...) — TDD

Replaces the generic 'finding affinity with the X in the Crown' SEA_DRAWN prose with a role-specific clause per user-spec 2026-06-09 — the @handle is template-prepended, pronouns (subj/poss) resolve via the actor:

  PC: draws POSS Sea of cards, where the CARD crowns all POSS loftiest illusions. NC: ...the CARD traces all the narratives SUBJ leaves behind. EC: ...always looms before POSS calling. SC: ...covers all POSS righteous conduct. AC: ...always crosses POSS sinister connections. BC: ...lays all POSS foundational work.

to_prose branches on data['role']; 'The ' still stripped so a qualifier butts the proper name; an unknown role falls back to a generic 'marks POSS affinity' clause. The stored position_label/corner_rank/suit_icon are now unused by the prose but left in the event data (harmless). TDD: drama prose tests reworked (per-role clauses + bawlmorese pronoun substitution) + the epic affinity-prose IT updated to the PC crown clause. 49 drama+epic ITs green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Disco DeDisco
2026-06-08 22:08:31 -04:00
parent 144ec78b1f
commit b0d153ebc1
3 changed files with 55 additions and 38 deletions

View File

@@ -163,26 +163,22 @@ class GameEvent(models.Model):
f"which yields {obj} equal {joined} capacities."
)
if self.verb == self.SEA_DRAWN:
# Affinity statement: the card drawn into the gamer's Role-correlated
# Celtic position. `card_name`/`corner_rank`/`suit_icon` mirror
# SIG_READY (qualifier-prefixed name + abbrev, "The " stripped so a
# qualifier butts the proper name); `position_label` is the
# spread-specific label for the role's position key.
card_name = d.get("card_name", "a card")
corner_rank = d.get("corner_rank", "")
suit_icon = d.get("suit_icon", "")
position_label = d.get("position_label", "spread")
if corner_rank:
icon_html = f' <i class="fa-solid {suit_icon}"></i>' if suit_icon else ""
abbrev = f" ({corner_rank}{icon_html})"
else:
abbrev = ""
card_name = card_name.replace("The ", "", 1)
_, _, poss = _actor_pronouns(self.actor)
return (
f"draws {poss} Celtic Cross, finding affinity with "
f"the {card_name}{abbrev} in the {position_label}."
)
# Personalized per-Role affinity (user-spec 2026-06-09): the card drawn
# into the gamer's Role-correlated Celtic position, woven into a
# role-specific clause. The actor's @handle is prepended by the
# template; pronouns resolve via the actor (subj/poss). "The " is
# stripped so a levity/gravity qualifier butts the proper name.
card = d.get("card_name", "a card").replace("The ", "", 1)
subj, _, poss = _actor_pronouns(self.actor)
clause = {
"PC": f"the {card} crowns all {poss} loftiest illusions",
"NC": f"the {card} traces all the narratives {subj} leaves behind",
"EC": f"the {card} always looms before {poss} calling",
"SC": f"the {card} covers all {poss} righteous conduct",
"AC": f"the {card} always crosses {poss} sinister connections",
"BC": f"the {card} lays all {poss} foundational work",
}.get(d.get("role", ""), f"the {card} marks {poss} affinity")
return f"draws {poss} Sea of cards, where {clause}."
if self.verb == self.SEA_RELINQUISHED:
card_name = d.get("card_name", "a card").replace("The ", "", 1)
_, _, poss = _actor_pronouns(self.actor)

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@@ -181,24 +181,43 @@ class GameEventModelTest(TestCase):
)
# ── to_prose — SEA_DRAWN / SEA_RELINQUISHED ──────────────────────────
def test_sea_drawn_prose_states_affinity_and_position(self):
def test_sea_drawn_prose_pc_crown_clause(self):
event = record(self.room, GameEvent.SEA_DRAWN, actor=self.user,
role="PC", slot_number=1, position="crown",
position_label="Crown", card_name="The Magician",
corner_rank="I", suit_icon="")
prose = event.to_prose()
# Default pronouns = pluralism → "their"; "The " is stripped before "the".
self.assertIn(
"draws their Celtic Cross, finding affinity with the Magician (I) "
"in the Crown.", prose)
role="PC", slot_number=1, card_name="The Magician")
# Default pronouns = pluralism → "their"; "The " stripped before "the".
self.assertEqual(
event.to_prose(),
"draws their Sea of cards, where the Magician crowns all "
"their loftiest illusions.")
def test_sea_drawn_prose_uses_spread_label(self):
# Escape-Velocity calls the `loom` position "Loom"; the label is passed
# in `position_label`, so to_prose stays spread-agnostic.
def test_sea_drawn_prose_per_role_clauses(self):
# Each Role gets its own clause (user-spec 2026-06-09). Default pronouns:
# subj "they", poss "their".
cases = {
"PC": "the Maid crowns all their loftiest illusions",
"NC": "the Maid traces all the narratives they leaves behind",
"EC": "the Maid always looms before their calling",
"SC": "the Maid covers all their righteous conduct",
"AC": "the Maid always crosses their sinister connections",
"BC": "the Maid lays all their foundational work",
}
for role, clause in cases.items():
event = record(self.room, GameEvent.SEA_DRAWN, actor=self.user,
role="EC", slot_number=3, position="loom",
position_label="Loom", card_name="Maid of Brands")
self.assertIn("in the Loom.", event.to_prose())
role=role, card_name="Maid")
self.assertEqual(
event.to_prose(),
f"draws their Sea of cards, where {clause}.", f"role={role}")
def test_sea_drawn_prose_uses_actor_pronouns(self):
self.user.pronouns = "bawlmorese"
self.user.save(update_fields=["pronouns"])
event = record(self.room, GameEvent.SEA_DRAWN, actor=self.user,
role="EC", card_name="The Nomad")
# Bawlmorese → poss "yos".
self.assertEqual(
event.to_prose(),
"draws yos Sea of cards, where the Nomad always looms before "
"yos calling.")
def test_sea_relinquished_prose(self):
event = record(self.room, GameEvent.SEA_RELINQUISHED, actor=self.user,

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@@ -4330,11 +4330,13 @@ class PickSeaPersistTest(TestCase):
crown_card = TarotCard.objects.get(id=crown_id)
self.assertIn(crown_card.name_title, ev.data["card_name"])
def test_affinity_prose_names_the_waite_smith_position_label(self):
def test_affinity_prose_is_the_pc_crown_clause(self):
# PC → the crown-card crowns clause (user-spec 2026-06-09). Founder has
# default pronouns → "their".
self._post_hand()
prose = self._drawn()[0].to_prose()
self.assertIn("finding affinity with", prose)
self.assertIn("in the Crown.", prose)
self.assertIn("draws their Sea of cards, where the", prose)
self.assertIn("crowns all their loftiest illusions.", prose)
def test_no_affinity_logged_before_hand_complete(self):
self._post_hand(self._hand()[:5]) # only 5 of 6 placed