various styling & structural changes to unify site themes; token-drop interaction changes across epic urls & views
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@@ -1,11 +1,56 @@
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from datetime import timedelta
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from django.contrib.auth.decorators import login_required
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from django.http import HttpResponse
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from django.shortcuts import redirect, render
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from django.utils import timezone
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from apps.epic.models import Room, RoomInvite, debit_token
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from apps.epic.models import GateSlot, Room, RoomInvite, debit_token
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from apps.lyric.models import Token
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RESERVE_TIMEOUT = timedelta(seconds=60)
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def _expire_reserved_slots(room):
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cutoff = timezone.now() - RESERVE_TIMEOUT
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room.gate_slots.filter(
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status=GateSlot.RESERVED,
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reserved_at__lt=cutoff,
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).update(status=GateSlot.EMPTY, gamer=None, reserved_at=None)
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def _gate_context(room, user):
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_expire_reserved_slots(room)
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slots = room.gate_slots.order_by("slot_number")
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pending_slot = slots.filter(status=GateSlot.RESERVED).first()
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user_reserved_slot = None
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user_filled_slot = None
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if user.is_authenticated:
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user_reserved_slot = slots.filter(gamer=user, status=GateSlot.RESERVED).first()
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user_filled_slot = slots.filter(gamer=user, status=GateSlot.FILLED).first()
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can_drop = (
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user.is_authenticated
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and pending_slot is None
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and user_reserved_slot is None
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and user_filled_slot is None
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)
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is_last_slot = (
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user_reserved_slot is not None
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and slots.filter(status=GateSlot.EMPTY).count() == 0
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)
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user_can_reject = user_reserved_slot is not None or user_filled_slot is not None
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return {
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"slots": slots,
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"pending_slot": pending_slot,
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"user_reserved_slot": user_reserved_slot,
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"user_filled_slot": user_filled_slot,
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"can_drop": can_drop,
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"is_last_slot": is_last_slot,
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"user_can_reject": user_can_reject,
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}
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@login_required
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def create_room(request):
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if request.method == "POST":
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@@ -15,33 +60,68 @@ def create_room(request):
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return redirect("epic:gatekeeper", room_id=room.id)
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return redirect("/gameboard/")
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def gatekeeper(request, room_id):
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room = Room.objects.get(id=room_id)
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slots = room.gate_slots.order_by("slot_number")
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user_has_slot = (
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request.user.is_authenticated
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and room.gate_slots.filter(gamer=request.user).exists()
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)
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return render(request, "apps/gameboard/room.html", {
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"room": room,
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"slots": slots,
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"user_has_slot": user_has_slot,
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})
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ctx = _gate_context(room, request.user)
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ctx["room"] = room
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return render(request, "apps/gameboard/room.html", ctx)
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@login_required
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def drop_token(request, room_id, slot_number):
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def drop_token(request, room_id):
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if request.method == "POST":
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room = Room.objects.get(id=room_id)
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slot = room.gate_slots.get(slot_number=slot_number)
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token = (
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request.user.tokens.filter(token_type=Token.COIN).first()
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or request.user.tokens.filter(token_type=Token.FREE).first()
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or request.user.tokens.filter(token_type=Token.TITHE).first()
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)
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if token:
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debit_token(request.user, slot, token)
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if room.gate_slots.filter(status=GateSlot.RESERVED).exists():
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return redirect("epic:gatekeeper", room_id=room_id)
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if room.gate_slots.filter(gamer=request.user, status=GateSlot.FILLED).exists():
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return redirect("epic:gatekeeper", room_id=room_id)
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slot = room.gate_slots.filter(
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status=GateSlot.EMPTY
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).order_by("slot_number").first()
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if slot:
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slot.gamer = request.user
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slot.status = GateSlot.RESERVED
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slot.reserved_at = timezone.now()
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slot.save()
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return redirect("epic:gatekeeper", room_id=room_id)
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@login_required
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def confirm_token(request, room_id):
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if request.method == "POST":
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room = Room.objects.get(id=room_id)
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slot = room.gate_slots.filter(
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gamer=request.user, status=GateSlot.RESERVED
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).first()
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if slot:
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token = (
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request.user.tokens.filter(token_type=Token.COIN).first()
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or request.user.tokens.filter(token_type=Token.FREE).first()
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or request.user.tokens.filter(token_type=Token.TITHE).first()
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)
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if token:
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debit_token(request.user, slot, token)
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return redirect("epic:gatekeeper", room_id=room_id)
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@login_required
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def reject_token(request, room_id):
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if request.method == "POST":
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room = Room.objects.get(id=room_id)
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slot = room.gate_slots.filter(
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gamer=request.user,
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status__in=[GateSlot.RESERVED, GateSlot.FILLED],
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).first()
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if slot:
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slot.gamer = None
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slot.status = GateSlot.EMPTY
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slot.reserved_at = None
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slot.filled_at = None
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slot.save()
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return redirect("epic:gatekeeper", room_id=room_id)
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@login_required
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def invite_gamer(request, room_id):
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if request.method == "POST":
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@@ -56,6 +136,7 @@ def invite_gamer(request, room_id):
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)
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return redirect("epic:gatekeeper", room_id=room_id)
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@login_required
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def delete_room(request, room_id):
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if request.method == "POST":
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@@ -64,6 +145,7 @@ def delete_room(request, room_id):
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room.delete()
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return redirect("/gameboard/")
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@login_required
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def abandon_room(request, room_id):
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if request.method == "POST":
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@@ -77,17 +159,11 @@ def abandon_room(request, room_id):
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).delete()
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return redirect("/gameboard/")
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def gate_status(request, room_id):
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room = Room.objects.get(id=room_id)
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if room.gate_status == Room.OPEN:
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return HttpResponse("")
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slots = room.gate_slots.order_by("slot_number")
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user_has_slot = (
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request.user.is_authenticated
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and slots.filter(gamer=request.user).exists()
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)
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return render(request, "apps/gameboard/_partials/_gatekeeper.html", {
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"room": room,
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"slots": slots,
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"user_has_slot": user_has_slot,
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})
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ctx = _gate_context(room, request.user)
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ctx["room"] = room
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return render(request, "apps/gameboard/_partials/_gatekeeper.html", ctx)
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