Commit Graph

2 Commits

Author SHA1 Message Date
Disco DeDisco
9ed877168e SEED MAP shared wheel rim: the table's OWN sky (planets-only, canonical signs) rings the tessellation — one frame for all six gamers — TDD
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The Voronoi felt gains a stripped sky-wheel rim drawn from the ROOM's own sky
(Room.sky_chart) — identical for every gamer, updating toward the shared map —
with the tessellation sized into the wheel's freed hub. Roadmap step 21, Step
2's coordinate frame.

- Room.convened_at + Room.sky_chart (migration 0019); pick_roles stamps
  convened_at at gate-close (stamp only — no HTTP on the transition)
- epic.table_sky: lazy planets-only chart via PySwiss at the null location
  (geocentric longitudes need only the convened TIME; houses/ASC/MC need a
  birth LOCATION a virtual table lacks → omitted), cached on Room.sky_chart;
  legacy rooms key off created_at; seated-gamer gated, 502 on PySwiss down
- SkyWheel.drawRim(svg, data): pure static renderer — canonical asc=0 frame,
  signs ring + planet glyphs only, NO element ring / centre disc / houses /
  axes / aspects / tooltips; never writes the interactive wheel's singleton
  state; returns {size, cx, cy, r, hubR} so the felt sizes the map into the hub
- _seed_map_overlay.html: rim draws on open; map svg shrinks to 2×hubR +
  .voronoi-map--rimmed clip; lazy table-sky fetch on open; preload-then-repaint
  so a cold-cache open doesn't strand the zodiac glyphs; ResizeObserver on the
  col (not the self-sized map svg)
- _sky.scss: stacked centred svgs in .seed-map-col; .seed-wheel pointer-events
  none; circle clip on the rimmed map
- room_sky_json ctx in _role_select_context; rootvars: --sixUser/--octUser
  nudged within the Trs ramp (parallel palette tune)
- drawRim Jasmine suite (R1–R6: signs+planets, strip, hub geometry, static
  placement, singleton untouched, signs-only fallback) in both spec copies;
  epic TableSkyViewTest + convened_at stamp + seed-overlay rim ITs; FT rim
  assertions (12 signs, 3 planets, no stripped/located layers, hub sizing)

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-10 00:33:23 -04:00
Disco DeDisco
cde556b178 SEED MAP felt: 2D d3-delaunay Voronoi/Delaunay dual graph (roadmap step 21, Step 1) — TDD
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New inline --duoUser felt (sibling of CAST SKY / DRAW SEA) that opens on
#id_seed_map_btn once the 6-card sea hand completes (hand_complete); paints a
Voronoi cell layer (territory) + a Delaunay edge layer (adjacency) from
PLACEHOLDER seeds. Card-driven seeding (the 6 Celtic-Cross cards) is Step 2.

- voronoi-map.js: window.SeedMap.draw/drawPlaceholder/clear over the bundled
  d3.min.js (d3-delaunay ships in the v7.9.0 UMD bundle — no new dep); a
  ResizeObserver re-tessellates to fill the felt on resize; data-seed reads d3's
  ring.index (survives skipped/degenerate cells in Step 2)
- _seed_map_overlay.html felt + room.html include + has-seed-stage (gated on hand_complete)
- three-way felt close (T3): openSeed closes sky+sea; openSky/openSea reciprocally close seed
- .room-menu-seed gear NVM pane + room-views.js seed-open branch
- _sky.scss felt block (T1: no aperture-fill light; T2: chained selector; fills the pane) + _room.scss aperture pin
- VoronoiMapSpec Jasmine + game_room_seed_map FT + 5 felt ITs; CarteTray NVM count 2->3

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 21:02:21 -04:00