Commit Graph

8 Commits

Author SHA1 Message Date
Disco DeDisco
b110bb6d01 remove obsolete skipped tests; fix billboard applet menu containment; align landscape menus
Deleted skips:
- test_fan_next_button_advances_card (T11) + test_fan_remembers_position_on_reopen (T13):
  fan-nav nav button obstruction — deferred indefinitely, not worth tracking
- test_selected_sig_card_removed_from_deck_for_other_gamers (S5): card count
  mismatch in channels context — grand overhaul pending, obsolete with new sig-select
- Removed stale TODO comment about #id_inv_sig_card (element no longer exists)
- Dropped unused `import unittest` from test_room_sig_select.py

billboard applet menu fix: moved #id_billboard_applet_menu out of
#id_billboard_applets_container — container-type:inline-size was making the
container a containing block for fixed-position descendants, clipping the menu.

Landscape menu alignment: all applet menus now right:0.5rem (flush with gear/kit
buttons in the 4rem right sidebar); added #id_room_menu to the landscape rule.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-05 23:33:13 -04:00
Disco DeDisco
b74f8e1bb1 pick_sigs view + cursor polarity groups; game kit gear menu; housekeeping
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roles_revealed WS event removed; select_role last pick now fires _notify_all_roles_filled() + stays in ROLE_SELECT; new pick_sigs view (POST /room/<uuid>/pick-sigs) transitions ROLE_SELECT→SIG_SELECT + broadcasts sig_select_started; room.html shows .pick-sigs-btn when all 6 roles filled; PICK SIGS btn absent during mid-selection; 11 new/modified ITs in SelectRoleViewTest + RoomViewAllRolesFilledTest + PickSigsViewTest

consumer: LEVITY_ROLES {PC/NC/SC} + GRAVITY_ROLES {BC/EC/AC}; connects to per-polarity cursor group (cursors_{id}_levity/gravity); receive_json routes cursor_move to cursor group; new handlers all_roles_filled, sig_select_started, cursor_move; CursorMoveConsumerTest (TransactionTestCase, @tag channels): levity cursor reaches fellow levity player, does not reach gravity player

game kit gear menu: #id_game_kit_menu registered in _applets.scss %applet-menu + fixed-position + landscape offset; id_gk_sections_container added to appletContainerIds in applets.js so OK submit dismisses menu; _game_kit_sections.html sections use entry.applet.grid_cols/grid_rows (was hardcoded 6); %applets-grid applied to #id_gk_sections_container (direct parent of sections, not outer wrapper); FT setUp seeds gk-* applets via get_or_create

drama test reorg: integrated/test_views.py deleted (no drama views); two test classes moved to epic/tests/integrated/test_views.py + GameEvent import added; drama/tests/unit/test_models.py → drama/tests/integrated/test_models.py; unit/ dir removed

login form: position:fixed + vertically centred in base styles across all breakpoints; 24rem width, text-align:center; landscape block reduced to left/right sidebar offsets; alert moved below h2; left-side position indicator slots 3/4/5 column order flipped via CSS data-slot selectors

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-04 14:33:35 -04:00
Disco DeDisco
b35c9b483e seat tray: tray.js, SCSS, FTs, Jasmine specs
- new apps.epic.static tray.js: IIFE with drag-open/click-close/wobble
  behaviour; document-level pointermove+mouseup listeners; reset() for
  Jasmine afterEach; try/catch around setPointerCapture for synthetic events
- _room.scss: #id_tray_wrap fixed-right flex container; #id_tray_handle +
  #id_tray_grip (box-shadow frame, transparent inner window, border-radius
  clip); #id_tray_btn grab cursor; #id_tray bevel box-shadows, margin-left
  gap, height removed (align-items:stretch handles it); tray-wobble keyframes
- _applets.scss + _game-kit.scss: z-index raised (312-318) for primacy over
  tray (310)
- room.html: #id_tray_wrap + children markup; tray.js script tag
- FTs test_room_tray: 5 tests (T1-T5); _simulate_drag via execute_script
  pointer events (replaces unreliable ActionChains drag); wobble asserts on
  #id_tray_wrap not btn
- static_src/tests/TraySpec.js + SpecRunner.html: Jasmine unit tests for
  all tray.js branches

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-28 18:52:46 -04:00
Disco DeDisco
2f6fc1ff20 horizontal scrolling where applicable can now be done via vertical mousewheel movement 2026-03-25 00:05:52 -04:00
Disco DeDisco
a5d71925fc game kit page: four 6×3 applets (trinkets, tokens, card decks, dice sets) with applet grid; tarot fan modal with coverflow, sessionStorage position memory, and 403 guard on locked decks; unlocked_decks M2M on User with backfill migration; game kit icon wrap fix; tarot_deck.html moved to gameboard/ per template dir convention (now documented in CLAUDE.md); FTs 6–13, 2 new ITs; 360 passing [log Co-Authored-By: Claude Sonnet 4.6] 2026-03-24 22:57:12 -04:00
Disco DeDisco
b03ba09b65 new migrations in apps.lyric ensure new users start only w. Earthman card deck unlocked; FTs.test_component_cards_tarot.py updated to assert that user specifically has Fiorentine deck unlocked as well
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2026-03-24 22:34:50 -04:00
Disco DeDisco
15ac3216ff step 17 complete: game kit deck variant cards with hover-equip mini-tooltip; DeckVariant.short_key property for template ids; equip-deck view and url in gameboard; gameboard.js unified for decks and trinkets, portals now inline-display-controlled for FT compatibility; billboard scroll fix: pos captured at event time, rAF guard prevents spurious debounce reset on first visit; 3 new ITs for Earthman deck defaults, Fiorentine not auto-assigned; gameboard IT updated for deck variant cards [git log Co-Authored-By: Claude Sonnet 4.6]
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2026-03-24 21:52:57 -04:00
Disco DeDisco
588358a20f added default Earthman 108-card tarot deck, 78-card Minchiate Fiorentine deck, admin tests for each; DeckVariant model governs deck toggle; ran new migrations for apps.epic, apps.lyric; seeded DeckVariant migration to ensure Earthman is default deck; added min. tarot url; most new FTs passing 2026-03-24 21:07:01 -04:00