from datetime import timedelta from django.contrib.auth.decorators import login_required from django.http import HttpResponse from django.shortcuts import redirect, render from django.utils import timezone from apps.epic.models import GateSlot, Room, RoomInvite, debit_token, select_token from apps.lyric.models import Token RESERVE_TIMEOUT = timedelta(seconds=60) def _expire_reserved_slots(room): cutoff = timezone.now() - RESERVE_TIMEOUT room.gate_slots.filter( status=GateSlot.RESERVED, reserved_at__lt=cutoff, ).update(status=GateSlot.EMPTY, gamer=None, reserved_at=None) def _gate_context(room, user): _expire_reserved_slots(room) slots = room.gate_slots.order_by("slot_number") pending_slot = slots.filter(status=GateSlot.RESERVED).first() user_reserved_slot = None user_filled_slot = None carte_token = None carte_slots_claimed = 0 carte_nvm_slot_number = None if user.is_authenticated: user_reserved_slot = slots.filter(gamer=user, status=GateSlot.RESERVED).first() user_filled_slot = slots.filter(gamer=user, status=GateSlot.FILLED).first() carte_token = user.tokens.filter( token_type=Token.CARTE, current_room=room ).first() if carte_token: carte_slots_claimed = carte_token.slots_claimed # NVM shown on the highest-numbered slot this user filled via CARTE nvm_slot = slots.filter( debited_token_type=Token.CARTE, gamer=user, status=GateSlot.FILLED ).order_by("-slot_number").first() if nvm_slot: carte_nvm_slot_number = nvm_slot.slot_number carte_active = carte_token is not None eligible = ( user.is_authenticated and pending_slot is None and user_reserved_slot is None and user_filled_slot is None and not carte_active ) token_depleted = eligible and select_token(user) is None can_drop = eligible and not token_depleted is_last_slot = ( user_reserved_slot is not None and slots.filter(status=GateSlot.EMPTY).count() == 0 ) user_can_reject = user_reserved_slot is not None or user_filled_slot is not None or carte_active return { "slots": slots, "pending_slot": pending_slot, "user_reserved_slot": user_reserved_slot, "user_filled_slot": user_filled_slot, "can_drop": can_drop, "token_depleted": token_depleted, "is_last_slot": is_last_slot, "user_can_reject": user_can_reject, "carte_active": carte_active, "carte_slots_claimed": carte_slots_claimed, "carte_nvm_slot_number": carte_nvm_slot_number, } @login_required def create_room(request): if request.method == "POST": name = request.POST.get("name", "").strip() if name: room = Room.objects.create(name=name, owner=request.user) return redirect("epic:gatekeeper", room_id=room.id) return redirect("/gameboard/") def gatekeeper(request, room_id): room = Room.objects.get(id=room_id) ctx = _gate_context(room, request.user) ctx["room"] = room return render(request, "apps/gameboard/room.html", ctx) @login_required def drop_token(request, room_id): if request.method == "POST": room = Room.objects.get(id=room_id) token_id = request.POST.get("token_id") if token_id: token = request.user.tokens.filter(id=token_id).first() else: token = select_token(request.user) if token is None: return HttpResponse(status=402) if token.token_type == Token.CARTE: # CARTE enters the machine without reserving a slot — all slots # become individually claimable via .drop-token-btn token.current_room = room token.save() request.session["kit_token_id"] = str(token.id) return redirect("epic:gatekeeper", room_id=room_id) if room.gate_slots.filter(status=GateSlot.RESERVED).exists(): return redirect("epic:gatekeeper", room_id=room_id) if room.gate_slots.filter(gamer=request.user, status=GateSlot.FILLED).exists(): return redirect("epic:gatekeeper", room_id=room_id) slot = room.gate_slots.filter( status=GateSlot.EMPTY ).order_by("slot_number").first() if slot: slot.gamer = request.user slot.status = GateSlot.RESERVED slot.reserved_at = timezone.now() slot.save() request.session["kit_token_id"] = str(token.id) return redirect("epic:gatekeeper", room_id=room_id) @login_required def confirm_token(request, room_id): if request.method == "POST": room = Room.objects.get(id=room_id) slot_number = request.POST.get("slot_number") if slot_number: # CARTE per-slot fill: directly fill the requested slot carte = request.user.tokens.filter( token_type=Token.CARTE, current_room=room ).first() if carte: slot = room.gate_slots.filter( slot_number=slot_number, status=GateSlot.EMPTY ).first() if slot: debit_token(request.user, slot, carte) # slots_claimed is the high-water mark — advance if beyond current if int(slot_number) > carte.slots_claimed: carte.slots_claimed = int(slot_number) carte.save() else: slot = room.gate_slots.filter( gamer=request.user, status=GateSlot.RESERVED ).first() if slot: token_id = request.session.pop("kit_token_id", None) token = None if token_id: token = request.user.tokens.filter(id=token_id).first() if not token: token = select_token(request.user) if token: debit_token(request.user, slot, token) return redirect("epic:gatekeeper", room_id=room_id) @login_required def return_token(request, room_id): if request.method == "POST": room = Room.objects.get(id=room_id) # CARTE full return: reset token + all CARTE-debited slots carte = request.user.tokens.filter( token_type=Token.CARTE, current_room=room ).first() if carte: room.gate_slots.filter( debited_token_type=Token.CARTE, gamer=request.user ).update( gamer=None, status=GateSlot.EMPTY, filled_at=None, debited_token_type=None, debited_token_expires_at=None, ) carte.current_room = None carte.slots_claimed = 0 carte.save() request.session.pop("kit_token_id", None) return redirect("epic:gatekeeper", room_id=room_id) slot = room.gate_slots.filter( gamer=request.user, status__in=[GateSlot.RESERVED, GateSlot.FILLED], ).first() if slot: if slot.status == GateSlot.FILLED: if slot.debited_token_type == Token.COIN: coin = request.user.tokens.filter( token_type=Token.COIN, current_room=room ).first() if coin: coin.current_room = None coin.next_ready_at = None coin.save() elif slot.debited_token_type in (Token.FREE, Token.TITHE): Token.objects.create( user=request.user, token_type=slot.debited_token_type, expires_at=slot.debited_token_expires_at, ) request.session.pop("kit_token_id", None) slot.gamer = None slot.status = GateSlot.EMPTY slot.reserved_at = None slot.filled_at = None slot.debited_token_type = None slot.debited_token_expires_at = None slot.save() return redirect("epic:gatekeeper", room_id=room_id) @login_required def release_slot(request, room_id): """Un-fill a single CARTE-claimed slot without returning the CARTE itself.""" if request.method == "POST": room = Room.objects.get(id=room_id) slot_number = request.POST.get("slot_number") if slot_number: slot = room.gate_slots.filter( slot_number=slot_number, debited_token_type=Token.CARTE, gamer=request.user, status=GateSlot.FILLED, ).first() if slot: slot.gamer = None slot.status = GateSlot.EMPTY slot.filled_at = None slot.debited_token_type = None slot.debited_token_expires_at = None slot.save() return redirect("epic:gatekeeper", room_id=room_id) @login_required def invite_gamer(request, room_id): if request.method == "POST": room = Room.objects.get(id=room_id) email = request.POST.get("invitee_email", "").strip() if email: RoomInvite.objects.get_or_create( room=room, inviter=request.user, invitee_email=email, defaults={"status": RoomInvite.PENDING} ) return redirect("epic:gatekeeper", room_id=room_id) @login_required def delete_room(request, room_id): if request.method == "POST": room = Room.objects.get(id=room_id) if request.user == room.owner: room.delete() return redirect("/gameboard/") @login_required def abandon_room(request, room_id): if request.method == "POST": room = Room.objects.get(id=room_id) room.gate_slots.filter(gamer=request.user).update( gamer=None, status="EMPTY", filled_at=None ) room.invites.filter( invitee_email=request.user.email, status=RoomInvite.PENDING ).delete() return redirect("/gameboard/") def gate_status(request, room_id): room = Room.objects.get(id=room_id) ctx = _gate_context(room, request.user) ctx["room"] = room return render(request, "apps/gameboard/_partials/_gatekeeper.html", ctx)