import os import unittest from django.conf import settings as django_settings from django.test import tag from selenium import webdriver from selenium.webdriver.common.by import By from .base import FunctionalTest, ChannelsFunctionalTest from .management.commands.create_session import create_pre_authenticated_session from apps.applets.models import Applet from apps.epic.models import Room, GateSlot, TableSeat from apps.lyric.models import User def _fill_room_via_orm(room, emails): """Fill all 6 gate slots and set gate_status=OPEN. Returns list of gamers.""" gamers = [] for i, email in enumerate(emails, start=1): gamer, _ = User.objects.get_or_create(email=email) slot = room.gate_slots.get(slot_number=i) slot.gamer = gamer slot.status = GateSlot.FILLED slot.save() gamers.append(gamer) room.gate_status = Room.OPEN room.save() return gamers class RoleSelectTest(FunctionalTest): def setUp(self): super().setUp() Applet.objects.get_or_create( slug="new-game", defaults={"name": "New Game", "context": "gameboard"} ) Applet.objects.get_or_create( slug="my-games", defaults={"name": "My Games", "context": "gameboard"} ) # ------------------------------------------------------------------ # # Test 1 — PICK ROLES dismisses gatekeeper and reveals the table # # ------------------------------------------------------------------ # def test_pick_roles_dismisses_gatekeeper_and_reveals_table(self): # 1. Founder logs in, creates room via UI, fills remaining slots via ORM self.create_pre_authenticated_session("founder@test.io") self.browser.get(self.live_server_url + "/gameboard/") self.wait_for( lambda: self.browser.find_element(By.ID, "id_new_game_name") ).send_keys("Dragon's Den") self.browser.find_element(By.ID, "id_create_game_btn").click() self.wait_for( lambda: self.assertIn("/gate/", self.browser.current_url) ) room_url = self.browser.current_url room = Room.objects.get(name="Dragon's Den") # Fill founder's slot via UI (slot 1) self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, "button.token-rails") ).click() self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, ".btn-confirm") ).click() self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-slot.filled") ) # Fill slots 2–6 via ORM emails = ["amigo@test.io", "bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io"] for i, email in enumerate(emails, start=2): gamer, _ = User.objects.get_or_create(email=email) slot = room.gate_slots.get(slot_number=i) slot.gamer = gamer slot.status = GateSlot.FILLED slot.save() room.gate_status = Room.OPEN room.save() # 2. Browser sees the PICK ROLES button (gate is now open) self.browser.refresh() self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, ".launch-game-btn") ).click() # 3. Gatekeeper overlay is gone self.wait_for( lambda: self.assertEqual( len(self.browser.find_elements(By.CSS_SELECTOR, ".gate-overlay")), 0 ) ) # 4. Table is visible and prominent table = self.wait_for( lambda: self.browser.find_element(By.ID, "id_game_table") ) self.assertTrue(table.is_displayed()) # 5. Card stack is present in the table centre self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, ".card-stack") ) # 6. Six seat portraits are visible around the table seats = self.browser.find_elements(By.CSS_SELECTOR, ".table-seat") self.assertEqual(len(seats), 6) # ------------------------------------------------------------------ # # Test 2 — Card stack signals eligibility to each gamer # # ------------------------------------------------------------------ # def test_card_stack_glows_for_first_gamer_only(self): # Two browsers: founder (slot 1, eligible) and friend (slot 2, not yet) founder, _ = User.objects.get_or_create(email="founder@test.io") friend, _ = User.objects.get_or_create(email="friend@test.io") room = Room.objects.create(name="Signal Test", owner=founder) _fill_room_via_orm(room, [ "founder@test.io", "friend@test.io", "bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io", ]) room.table_status = Room.ROLE_SELECT room.save() room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/" # Founder's browser self.create_pre_authenticated_session("founder@test.io") self.browser.get(room_url) stack = self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, ".card-stack") ) self.assertIn("eligible", stack.get_attribute("data-state")) self.assertEqual( len(self.browser.find_elements(By.CSS_SELECTOR, ".card-stack .fa-ban")), 0 ) # Friend's browser options2 = webdriver.FirefoxOptions() if os.environ.get("HEADLESS"): options2.add_argument("--headless") self.browser2 = webdriver.Firefox(options=options2) try: self.browser2.get(self.live_server_url + "/404_no_such_url/") from django.conf import settings session_key = __import__( "functional_tests.management.commands.create_session", fromlist=["create_pre_authenticated_session"] ).create_pre_authenticated_session("friend@test.io") self.browser2.add_cookie(dict( name=settings.SESSION_COOKIE_NAME, value=session_key, path="/" )) self.browser2.get(room_url) stack2 = self.wait_for( lambda: self.browser2.find_element(By.CSS_SELECTOR, ".card-stack") ) self.assertIn("ineligible", stack2.get_attribute("data-state")) self.wait_for( lambda: self.browser2.find_element( By.CSS_SELECTOR, ".card-stack .fa-ban" ) ) finally: self.browser2.quit() # ------------------------------------------------------------------ # # Test 3 — Active gamer fans cards, inspects, selects a role # # ------------------------------------------------------------------ # def test_active_gamer_fans_cards_and_selects_role(self): founder, _ = User.objects.get_or_create(email="founder@test.io") room = Room.objects.create(name="Fan Test", owner=founder) _fill_room_via_orm(room, [ "founder@test.io", "amigo@test.io", "bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io", ]) room.table_status = Room.ROLE_SELECT room.save() room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/" self.create_pre_authenticated_session("founder@test.io") self.browser.get(room_url) # 1. Click the card stack self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, ".card-stack") ).click() # 2. Role Select modal opens with 6 cards self.wait_for( lambda: self.browser.find_element(By.ID, "id_role_select") ) cards = self.browser.find_elements(By.CSS_SELECTOR, "#id_role_select .card") self.assertEqual(len(cards), 6) # 3. Blur backdrop is present self.browser.find_element(By.CSS_SELECTOR, ".role-select-backdrop") # 4. Hover over first card — it flips to reveal front from selenium.webdriver.common.action_chains import ActionChains ActionChains(self.browser).move_to_element(cards[0]).perform() self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, "#id_role_select .card.flipped" ) ) # 5. Click first card to select it cards[0].click() self.confirm_guard() # 6. Modal closes self.wait_for( lambda: self.assertEqual( len(self.browser.find_elements(By.ID, "id_role_select")), 0 ) ) # 7. Role card appears in inventory self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, "#id_inv_role_card .card" ) ) # 8. Card stack returns to table centre self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, ".card-stack") ) # ------------------------------------------------------------------ # # Test 3b — Chosen role absent from next gamer's fan # # ------------------------------------------------------------------ # def test_chosen_role_absent_from_next_gamer_fan(self): from apps.epic.models import TableSeat founder, _ = User.objects.get_or_create(email="founder@test.io") friend, _ = User.objects.get_or_create(email="friend@test.io") room = Room.objects.create(name="Pool Test", owner=founder) _fill_room_via_orm(room, [ "founder@test.io", "friend@test.io", "bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io", ]) room.table_status = Room.ROLE_SELECT room.save() # Simulate pick_roles: create a TableSeat per filled slot for slot in room.gate_slots.order_by("slot_number"): TableSeat.objects.create( room=room, gamer=slot.gamer, slot_number=slot.slot_number, ) # Slot 1 (founder) has already chosen PC TableSeat.objects.filter(room=room, slot_number=1).update(role="PC") # Slot 2 (friend) is now the active gamer room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/" self.create_pre_authenticated_session("friend@test.io") self.browser.get(room_url) # Card stack is eligible for slot 2 self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, ".card-stack[data-state='eligible']" ) ).click() # Fan opens — only 5 cards (PC is taken) self.wait_for( lambda: self.browser.find_element(By.ID, "id_role_select") ) cards = self.browser.find_elements(By.CSS_SELECTOR, "#id_role_select .card") self.assertEqual(len(cards), 5) # Specifically, no PC card in the fan self.assertEqual( len(self.browser.find_elements( By.CSS_SELECTOR, "#id_role_select .card[data-role='PC']" )), 0, ) # ------------------------------------------------------------------ # # Test 3c — Card stack stays eligible after re-entering mid-session # # ------------------------------------------------------------------ # def test_card_stack_remains_eligible_after_re_entering_mid_selection(self): """A gamer holding multiple slots should still see an eligible card stack when they re-enter the room after having already chosen a role for their earlier slot.""" from apps.epic.models import TableSeat founder, _ = User.objects.get_or_create(email="founder@test.io") room = Room.objects.create(name="Re-entry Test", owner=founder) # Founder holds slots 1 and 2; others fill the rest _fill_room_via_orm(room, [ "founder@test.io", "founder@test.io", "bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io", ]) room.table_status = Room.ROLE_SELECT room.save() for slot in room.gate_slots.order_by("slot_number"): TableSeat.objects.create( room=room, gamer=slot.gamer, slot_number=slot.slot_number, ) # Founder's first slot has already chosen PC TableSeat.objects.filter(room=room, slot_number=1).update(role="PC") # Founder re-enters the room (simulating a page reload / re-navigation) room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/" self.create_pre_authenticated_session("founder@test.io") self.browser.get(room_url) # Card stack must be eligible — slot 2 (also founder's) is the active seat stack = self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, ".card-stack") ) self.assertEqual(stack.get_attribute("data-state"), "eligible") # Fan shows 5 cards — PC already taken stack.click() self.wait_for(lambda: self.browser.find_element(By.ID, "id_role_select")) cards = self.browser.find_elements(By.CSS_SELECTOR, "#id_role_select .card") self.assertEqual(len(cards), 5) # ------------------------------------------------------------------ # # Test 3d — Previously selected roles appear in inventory on re-entry# # ------------------------------------------------------------------ # def test_previously_selected_roles_shown_in_inventory_on_re_entry(self): """A multi-slot gamer who already chose some roles should see those role cards pre-populated in the inventory when they re-enter the room.""" from apps.epic.models import TableSeat founder, _ = User.objects.get_or_create(email="founder@test.io") room = Room.objects.create(name="Inventory Re-entry Test", owner=founder) _fill_room_via_orm(room, [ "founder@test.io", "founder@test.io", "bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io", ]) room.table_status = Room.ROLE_SELECT room.save() for slot in room.gate_slots.order_by("slot_number"): TableSeat.objects.create( room=room, gamer=slot.gamer, slot_number=slot.slot_number, ) # Founder's first slot has already chosen BC TableSeat.objects.filter(room=room, slot_number=1).update(role="BC") room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/" self.create_pre_authenticated_session("founder@test.io") self.browser.get(room_url) # Inventory should contain exactly one pre-rendered card for BC inv_cards = self.wait_for( lambda: self.browser.find_elements( By.CSS_SELECTOR, "#id_inv_role_card .card" ) ) self.assertEqual(len(inv_cards), 1) self.assertIn( "BUILDER", inv_cards[0].text.upper(), ) # ------------------------------------------------------------------ # # Test 4 — Click-away dismisses fan without selecting # # ------------------------------------------------------------------ # def test_click_away_dismisses_card_fan_without_selecting(self): founder, _ = User.objects.get_or_create(email="founder@test.io") room = Room.objects.create(name="Dismiss Test", owner=founder) _fill_room_via_orm(room, [ "founder@test.io", "amigo@test.io", "bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io", ]) room.table_status = Room.ROLE_SELECT room.save() room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/" self.create_pre_authenticated_session("founder@test.io") self.browser.get(room_url) # Open the fan self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, ".card-stack") ).click() self.wait_for( lambda: self.browser.find_element(By.ID, "id_role_select") ) # Click the backdrop (outside the fan) self.browser.find_element(By.CSS_SELECTOR, ".role-select-backdrop").click() # Modal closes; stack still present; inventory still empty self.wait_for( lambda: self.assertEqual( len(self.browser.find_elements(By.ID, "id_role_select")), 0 ) ) self.browser.find_element(By.CSS_SELECTOR, ".card-stack") self.assertEqual( len(self.browser.find_elements(By.CSS_SELECTOR, "#id_inv_role_card .card")), 0 ) # ------------------------------------------------------------------ # # Test 4b — Stack locks out immediately after selection (no WS) # # ------------------------------------------------------------------ # def test_card_stack_ineligible_immediately_after_selection(self): """After clicking a role card the stack must flip to data-state='ineligible' straight away — before any WS turn_changed event could arrive. This test runs without a Channels server so no WS event will fire; the fix must be entirely client-side.""" founder, _ = User.objects.get_or_create(email="founder@test.io") room = Room.objects.create(name="Lockout Test", owner=founder) _fill_room_via_orm(room, [ "founder@test.io", "amigo@test.io", "bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io", ]) room.table_status = Room.ROLE_SELECT room.save() for slot in room.gate_slots.order_by("slot_number"): TableSeat.objects.create( room=room, gamer=slot.gamer, slot_number=slot.slot_number, ) room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/" self.create_pre_authenticated_session("founder@test.io") self.browser.get(room_url) self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, ".card-stack[data-state='eligible']" ) ).click() self.wait_for(lambda: self.browser.find_element(By.ID, "id_role_select")) self.browser.find_element(By.CSS_SELECTOR, "#id_role_select .card").click() self.confirm_guard() # No WS — only the JS fix can make this transition happen self.wait_for( lambda: self.assertEqual( self.browser.find_element( By.CSS_SELECTOR, ".card-stack" ).get_attribute("data-state"), "ineligible", ) ) def test_card_stack_cannot_be_reopened_after_selection(self): """Clicking the card stack immediately after picking a role must not open a second fan — the listener must have been removed.""" founder, _ = User.objects.get_or_create(email="founder@test.io") room = Room.objects.create(name="No-reopen Test", owner=founder) _fill_room_via_orm(room, [ "founder@test.io", "amigo@test.io", "bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io", ]) room.table_status = Room.ROLE_SELECT room.save() for slot in room.gate_slots.order_by("slot_number"): TableSeat.objects.create( room=room, gamer=slot.gamer, slot_number=slot.slot_number, ) room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/" self.create_pre_authenticated_session("founder@test.io") self.browser.get(room_url) # Open fan, pick a card self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, ".card-stack[data-state='eligible']" ) ).click() self.wait_for(lambda: self.browser.find_element(By.ID, "id_role_select")) self.browser.find_element(By.CSS_SELECTOR, "#id_role_select .card").click() self.confirm_guard() # Wait for fan to close (selectRole closes it synchronously) self.wait_for( lambda: self.assertEqual( len(self.browser.find_elements(By.ID, "id_role_select")), 0 ) ) # Attempt to reopen — must not work self.browser.find_element(By.CSS_SELECTOR, ".card-stack").click() self.wait_for( lambda: self.assertEqual( len(self.browser.find_elements(By.ID, "id_role_select")), 0 ) ) # ------------------------------------------------------------------ # # Test 7 — All roles revealed simultaneously after all gamers select # # ------------------------------------------------------------------ # def test_roles_revealed_simultaneously_after_all_select(self): founder, _ = User.objects.get_or_create(email="founder@test.io") room = Room.objects.create(name="Reveal Test", owner=founder) _fill_room_via_orm(room, [ "founder@test.io", "amigo@test.io", "bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io", ]) room.table_status = Room.ROLE_SELECT room.save() room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/" self.create_pre_authenticated_session("founder@test.io") self.browser.get(room_url) # Assign all roles via ORM (simulating all gamers having chosen) from apps.epic.models import TableSeat roles = ["PC", "BC", "SC", "AC", "NC", "EC"] for i, slot in enumerate(room.gate_slots.order_by("slot_number")): TableSeat.objects.create( room=room, gamer=slot.gamer, slot_number=slot.slot_number, role=roles[i], role_revealed=True, ) room.table_status = Room.SIG_SELECT room.save() self.browser.refresh() # All role cards in inventory are face-up face_up_cards = self.wait_for( lambda: self.browser.find_elements( By.CSS_SELECTOR, "#id_inv_role_card .card.face-up" ) ) self.assertGreater(len(face_up_cards), 0) # Partner indicator is visible self.wait_for( lambda: self.browser.find_element(By.CSS_SELECTOR, ".partner-indicator") ) class RoleSelectTrayTest(FunctionalTest): """After confirming a role pick, the role card enters the tray grid and the tray opens to reveal it. Grid conventions: Portrait — grid-auto-flow:column, 8 explicit rows. Position 0 = row 1, col 1 (topmost-leftmost). New items prepended → grid grows rightward. Landscape — grid-auto-flow:row, 8 explicit columns, anchored to bottom. Position 0 = row 1 (bottom), col 1. New items prepended → grid grows upward. "Dummy objects" in T2/T3 are prior gamers' role cards already placed in the tray. They are injected via JS because no backend mechanism exists yet to populate the tray for a specific gamer's view. """ EMAILS = [ "slot1@test.io", "slot2@test.io", "slot3@test.io", "slot4@test.io", "slot5@test.io", "slot6@test.io", ] ALL_ROLES = ["PC", "BC", "SC", "AC", "NC", "EC"] def setUp(self): super().setUp() Applet.objects.get_or_create( slug="new-game", defaults={"name": "New Game", "context": "gameboard"} ) Applet.objects.get_or_create( slug="my-games", defaults={"name": "My Games", "context": "gameboard"} ) def _make_room(self, active_slot=1): """Room in ROLE_SELECT with all 6 seats created. Seats 1..(active_slot-1) already have roles assigned so the active_slot gamer is eligible.""" founder, _ = User.objects.get_or_create(email=self.EMAILS[0]) room = Room.objects.create(name="Tray Card Test", owner=founder) _fill_room_via_orm(room, self.EMAILS) room.table_status = Room.ROLE_SELECT room.save() for slot in room.gate_slots.order_by("slot_number"): ts = TableSeat.objects.create( room=room, gamer=slot.gamer, slot_number=slot.slot_number ) if slot.slot_number < active_slot: ts.role = self.ALL_ROLES[slot.slot_number - 1] ts.save() return room def _select_role(self): """Open the fan, pick the first card, confirm the guard dialog.""" self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, ".card-stack[data-state='eligible']" ) ).click() self.wait_for(lambda: self.browser.find_element(By.ID, "id_role_select")) self.browser.find_element(By.CSS_SELECTOR, "#id_role_select .card").click() self.confirm_guard() def _inject_prior_role_cards(self, roles): """Prepend tray-role-card divs into #id_tray_grid to simulate cards placed by earlier gamers. roles is oldest-first; the final state has the most-recent card at position 0 (front of grid).""" self.browser.execute_script(""" var grid = document.getElementById('id_tray_grid'); var roles = arguments[0]; roles.forEach(function(role) { var card = document.createElement('div'); card.className = 'tray-cell tray-role-card'; card.dataset.role = role; grid.insertBefore(card, grid.firstChild); }); """, roles) # ------------------------------------------------------------------ # # T1 — Portrait, position 1: empty tray, card at row 1 col 1 # # ------------------------------------------------------------------ # def test_portrait_first_role_card_enters_grid_position_zero(self): """Portrait, slot 1: after confirming a role, a .tray-role-card element appears as the first child of #id_tray_grid (topmost-leftmost cell), and the tray wrap is at least partially open.""" self.browser.set_window_size(390, 844) room = self._make_room(active_slot=1) self.create_pre_authenticated_session("slot1@test.io") self.browser.get(f"{self.live_server_url}/gameboard/room/{room.id}/gate/") wrap = self.wait_for(lambda: self.browser.find_element(By.ID, "id_tray_wrap")) # Record closed position before selection. initial_left = self.browser.execute_script( "return parseInt(arguments[0].style.left, 10) || window.innerWidth", wrap ) grid_before = self.browser.execute_script( "return document.getElementById('id_tray_grid').children.length" ) self._select_role() # 1. A .tray-role-card is now in the grid. self.wait_for( lambda: self.browser.find_element( By.CSS_SELECTOR, "#id_tray_grid .tray-role-card" ) ) # 2. It is the first child — topmost, leftmost in portrait. is_first = self.browser.execute_script(""" var card = document.querySelector('#id_tray_grid .tray-role-card'); return card !== null && card === card.parentElement.firstElementChild; """) self.assertTrue(is_first, "Role card should be the first child of #id_tray_grid") # 3. Exactly one item was prepended. grid_after = self.browser.execute_script( "return document.getElementById('id_tray_grid').children.length" ) self.assertEqual(grid_after, grid_before + 1) # 4. Tray moved from closed position toward open. current_left = self.browser.execute_script( "return parseInt(arguments[0].style.left, 10)", wrap ) self.assertLess(current_left, initial_left, "Tray should have moved left (toward open) after role selection") # ------------------------------------------------------------------ # # T2 — Portrait, position 2: col 1 full, 8th item overflows to col 2 # # ------------------------------------------------------------------ # def test_portrait_second_card_prepended_pushes_eighth_item_to_col_2(self): """Portrait, slot 2: col 1 already holds slot 1's role card (position 0) plus 7 tray-cells (positions 1-7), filling the column. After slot 2 confirms, the new card takes position 0; the old position-7 item (tray-cell 6) moves to col 2, row 1 (position 8).""" self.browser.set_window_size(390, 844) room = self._make_room(active_slot=2) self.create_pre_authenticated_session("slot2@test.io") self.browser.get(f"{self.live_server_url}/gameboard/room/{room.id}/gate/") # Simulate slot 1's card already placed in the tray. # Grid starts with 8 tray-cells; injecting 1 role card → 9 items total. # Col 1: [PC-card, tray-0..tray-6] = 8 (full). Col 2: [tray-7]. self.wait_for(lambda: self.browser.find_element(By.ID, "id_tray_wrap")) self._inject_prior_role_cards(["PC"]) grid_before = self.browser.execute_script( "return document.getElementById('id_tray_grid').children.length" ) self.assertEqual(grid_before, 9, "9 items before: 1 prior card + 8 tray-cells") self._select_role() # 1. Wait for grid to grow (fetch .then() is async). self.wait_for( lambda: self.assertEqual( self.browser.execute_script( "return document.getElementById('id_tray_grid').children.length" ), grid_before + 1, ) ) grid_after = grid_before + 1 # 2. New tray-role-card is the first child. is_first = self.browser.execute_script(""" var card = document.querySelector('#id_tray_grid .tray-role-card'); return card !== null && card === card.parentElement.firstElementChild; """) self.assertTrue(is_first, "Newest role card should be first child") # 3. The item now at position 8 (col 2, row 1) is a tray-cell — # it was the 8th item in col 1 and has been displaced. displaced = self.browser.execute_script(""" var grid = document.getElementById('id_tray_grid'); var el = grid.children[8]; return el ? el.className : null; """) self.assertIsNotNone(displaced) self.assertIn("tray-cell", displaced) # 4. Tray open enough to reveal at least col 1 (left < initial closed pos). wrap = self.browser.find_element(By.ID, "id_tray_wrap") left = self.browser.execute_script("return parseInt(arguments[0].style.left, 10)", wrap) viewport_w = self.browser.execute_script("return window.innerWidth") self.assertLess(left, viewport_w, "Tray should be at least partially open after role selection") # ------------------------------------------------------------------ # # T3 — Landscape, position 3: row 1 full, rightmost item enters row 2 # # ------------------------------------------------------------------ # def test_landscape_third_card_at_bottom_left_rightmost_overflows_to_row_2(self): """Landscape, slot 3: row 1 (bottom, 8 cols) already holds 2 prior role cards + 6 tray-cells. After slot 3 confirms, new card at position 0 (bottommost-leftmost); old position-7 item enters row 2, col 1 (pos 8).""" self.browser.set_window_size(844, 390) room = self._make_room(active_slot=3) self.create_pre_authenticated_session("slot3@test.io") self.browser.get(f"{self.live_server_url}/gameboard/room/{room.id}/gate/") # Inject 2 prior role cards (oldest first → newest at grid front). # Grid: [BC-card(0), PC-card(1), tray-0(2)..tray-7(9)] = 10 items. # Row 1 (bottom): positions 0-7 = full. Row 2: positions 8-9. self.wait_for(lambda: self.browser.find_element(By.ID, "id_tray_wrap")) self._inject_prior_role_cards(["PC", "BC"]) grid_before = self.browser.execute_script( "return document.getElementById('id_tray_grid').children.length" ) self.assertEqual(grid_before, 10, "10 items before: 2 prior cards + 8 tray-cells") wrap = self.browser.find_element(By.ID, "id_tray_wrap") initial_top = self.browser.execute_script( "return parseInt(arguments[0].style.top, 10)", wrap ) self._select_role() # 1. Wait for grid to grow (fetch .then() is async). self.wait_for( lambda: self.assertEqual( self.browser.execute_script( "return document.getElementById('id_tray_grid').children.length" ), grid_before + 1, ) ) grid_after = grid_before + 1 # 2. Newest tray-role-card is the first child — bottommost-leftmost in landscape. is_first = self.browser.execute_script(""" var card = document.querySelector('#id_tray_grid .tray-role-card'); return card !== null && card === card.parentElement.firstElementChild; """) self.assertTrue(is_first, "Newest role card should be first child") # 3. Item at position 8 (row 2, col 1) is a tray-cell — it was the # rightmost item in row 1 (position 7) and has been displaced upward. displaced = self.browser.execute_script(""" var grid = document.getElementById('id_tray_grid'); var el = grid.children[8]; return el ? el.className : null; """) self.assertIsNotNone(displaced) self.assertIn("tray-cell", displaced) # 4. Tray opened downward — top is less negative (closer to 0) than before. current_top = self.browser.execute_script( "return parseInt(arguments[0].style.top, 10)", wrap ) self.assertGreater(current_top, initial_top, "Tray should have moved down (toward open) after role selection") @tag('channels') class RoleSelectChannelsTest(ChannelsFunctionalTest): def setUp(self): super().setUp() Applet.objects.get_or_create( slug="new-game", defaults={"name": "New Game", "context": "gameboard"} ) Applet.objects.get_or_create( slug="my-games", defaults={"name": "My Games", "context": "gameboard"} ) # ------------------------------------------------------------------ # # Test 6 — Observer sees seat arc move via WebSocket # # ------------------------------------------------------------------ # def test_observer_sees_seat_arc_during_selection(self): founder, _ = User.objects.get_or_create(email="founder@test.io") User.objects.get_or_create(email="watcher@test.io") room = Room.objects.create(name="Arc Test", owner=founder) _fill_room_via_orm(room, [ "founder@test.io", "watcher@test.io", "bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io", ]) room.table_status = Room.ROLE_SELECT room.save() for slot in room.gate_slots.order_by("slot_number"): TableSeat.objects.create( room=room, gamer=slot.gamer, slot_number=slot.slot_number, ) room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/" # 1. Watcher loads the room — slot 1 is active on initial render self.create_pre_authenticated_session("watcher@test.io") self.browser.get(room_url) self.wait_for(lambda: self.browser.find_element( By.CSS_SELECTOR, ".table-seat.active[data-slot='1']" )) # 2. Founder picks a role in second browser self.browser2 = self._make_browser2("founder@test.io") try: self.browser2.get(room_url) self.wait_for(lambda: self.browser2.find_element( By.CSS_SELECTOR, ".card-stack[data-state='eligible']" )) self.browser2.find_element(By.CSS_SELECTOR, ".card-stack").click() self.wait_for(lambda: self.browser2.find_element(By.ID, "id_role_select")) self.browser2.find_element(By.CSS_SELECTOR, "#id_role_select .card").click() self.confirm_guard(browser=self.browser2) # 3. Watcher's seat arc moves to slot 2 — no page refresh self.wait_for(lambda: self.browser.find_element( By.CSS_SELECTOR, ".table-seat.active[data-slot='2']" )) self.assertEqual( len(self.browser.find_elements( By.CSS_SELECTOR, ".table-seat.active[data-slot='1']" )), 0, ) finally: self.browser2.quit() def _make_browser2(self, email): """Spin up a second Firefox, authenticate email, return the browser.""" session_key = create_pre_authenticated_session(email) options = webdriver.FirefoxOptions() if os.environ.get("HEADLESS"): options.add_argument("--headless") b = webdriver.Firefox(options=options) b.get(self.live_server_url + "/404_no_such_url/") b.add_cookie(dict( name=django_settings.SESSION_COOKIE_NAME, value=session_key, path="/", )) return b # ------------------------------------------------------------------ # # Test 5 — Turn passes to next gamer via WebSocket after selection # # ------------------------------------------------------------------ # def test_turn_passes_after_selection(self): founder, _ = User.objects.get_or_create(email="founder@test.io") User.objects.get_or_create(email="friend@test.io") room = Room.objects.create(name="Turn Test", owner=founder) _fill_room_via_orm(room, [ "founder@test.io", "friend@test.io", "bud@test.io", "pal@test.io", "dude@test.io", "bro@test.io", ]) room.table_status = Room.ROLE_SELECT room.save() for slot in room.gate_slots.order_by("slot_number"): TableSeat.objects.create( room=room, gamer=slot.gamer, slot_number=slot.slot_number, ) room_url = f"{self.live_server_url}/gameboard/room/{room.id}/gate/" # 1. Founder (slot 1) — eligible self.create_pre_authenticated_session("founder@test.io") self.browser.get(room_url) self.wait_for(lambda: self.browser.find_element( By.CSS_SELECTOR, ".card-stack[data-state='eligible']" )) # 2. Friend (slot 2) — ineligible in second browser self.browser2 = self._make_browser2("friend@test.io") try: self.browser2.get(room_url) self.wait_for(lambda: self.browser2.find_element( By.CSS_SELECTOR, ".card-stack[data-state='ineligible']" )) # 3. Founder picks a role self.browser.find_element(By.CSS_SELECTOR, ".card-stack").click() self.wait_for(lambda: self.browser.find_element(By.ID, "id_role_select")) self.browser.find_element(By.CSS_SELECTOR, "#id_role_select .card").click() self.confirm_guard() # 4. Friend's stack becomes eligible via WebSocket — no page refresh self.wait_for(lambda: self.browser2.find_element( By.CSS_SELECTOR, ".card-stack[data-state='eligible']" )) # 5. Founder's stack is STILL ineligible — WS must not re-enable it self.wait_for(lambda: self.assertEqual( self.browser.find_element( By.CSS_SELECTOR, ".card-stack" ).get_attribute("data-state"), "ineligible", )) # 6. Clicking founder's stack does not reopen the fan self.browser.find_element(By.CSS_SELECTOR, ".card-stack").click() self.wait_for(lambda: self.assertEqual( len(self.browser.find_elements(By.ID, "id_role_select")), 0 )) finally: self.browser2.quit()