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2140bd82065ba7ee9e6b4a04688b6a4cb05c9d24
python-tdd
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src
/
static_src
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scss
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Disco DeDisco
2140bd8206
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ci/woodpecker/push/woodpecker
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changed _room.scss overflow to target html instead of body, hopefully fixing FTs in pipeline for real this time
2026-03-15 02:27:10 -04:00
..
_applets.scss
new _kit_bag_panel.html partial in core to allow user to manage equipped kit items from anywhere on site; #id_kit_btn moved from _footer.html partial directly into a base.html include; new trinket for superusers now incl. in apps.lyric.models; apps.gameboard.views handles this new type of PASS token; apps.epic.views allows payment with several different token types based on rarity & expiration hierarchy; kit bag and PASS functionality now handled in apps.dashboard.views; /kit-bag/ now pathed in .urls; styles abound; fully passing test suite (tho much work to be done, chiefly with stacking like coins in FEFO order)
2026-03-15 01:17:09 -04:00
_base.scss
various styling & structural changes to unify site themes; token-drop interaction changes across epic urls & views
2026-03-14 02:03:44 -04:00
_button-pad.scss
new _room_gear.html to manage room actions for various gamers (e.g., founders & guests); new _room.scss for gatekeeper styling (still flimsy); added new .btn-abandon Bl-btn palette to _button-pad.scss; new FTs & epic view ITs assert functionality (100 percent coverage, fully passing test suite)
2026-03-14 00:10:40 -04:00
_dashboard.scss
unified header_title template values across dashboard applet destination pages; styled &/ added applet titles across all applets
2026-03-11 14:50:08 -04:00
_game-kit.scss
new _kit_bag_panel.html partial in core to allow user to manage equipped kit items from anywhere on site; #id_kit_btn moved from _footer.html partial directly into a base.html include; new trinket for superusers now incl. in apps.lyric.models; apps.gameboard.views handles this new type of PASS token; apps.epic.views allows payment with several different token types based on rarity & expiration hierarchy; kit bag and PASS functionality now handled in apps.dashboard.views; /kit-bag/ now pathed in .urls; styles abound; fully passing test suite (tho much work to be done, chiefly with stacking like coins in FEFO order)
2026-03-15 01:17:09 -04:00
_gameboard.scss
fixed modal UX issue; now persists as intended, until token cost met in all six slots
2026-03-14 00:34:07 -04:00
_palette-picker.scss
major styling additions & refinements; offloaded navbar from base.html into its own partial, core/_partials/_navbar.html, alongside new _footer.html; 0006 dash migrations fix 0003 & 0005 theme-switcher handling and rename more fluidly to palette; added remaining realm-swatches to palette applet choices & updated test_views accordingly
2026-03-07 15:05:49 -05:00
_room.scss
changed _room.scss overflow to target html instead of body, hopefully fixing FTs in pipeline for real this time
2026-03-15 02:27:10 -04:00
_wallet-tokens.scss
unified header_title template values across dashboard applet destination pages; styled &/ added applet titles across all applets
2026-03-11 14:50:08 -04:00
core.scss
new _kit_bag_panel.html partial in core to allow user to manage equipped kit items from anywhere on site; #id_kit_btn moved from _footer.html partial directly into a base.html include; new trinket for superusers now incl. in apps.lyric.models; apps.gameboard.views handles this new type of PASS token; apps.epic.views allows payment with several different token types based on rarity & expiration hierarchy; kit bag and PASS functionality now handled in apps.dashboard.views; /kit-bag/ now pathed in .urls; styles abound; fully passing test suite (tho much work to be done, chiefly with stacking like coins in FEFO order)
2026-03-15 01:17:09 -04:00
rootvars.scss
significant expansion of scss styling, incl. new _dashboard.scss sheet & comprehensive primary btn theme synced w. user palette; changes to all other scss files; list.html & base.html retrofitted w. corresponding scss classes
2026-03-06 16:39:05 -05:00