Files
python-tdd/pyswiss/apps/charts/calc.py
Disco DeDisco 32db203543 Set the Game Clock — ephemeris narrowing (hard CSP): placements shrink the REAL date window; narrowed range prints below the prompt; unreachable signs dim + reject — TDD
- PySwiss gains its FIRST reverse lookup: GET /api/windows/?placements=
  Uranus:Aquarius,…&next=Saturn — sign_windows (per-planet stride scan +
  bisection edge refine to the hour) folds thru narrowed_windows
  (slowest planet first, each scan restricted to the prior intersection
  so the fast bodies only ever scan slivers) over the game window
  (settings GAME_WINDOW_START/END, default 1781-03-13 — Uranus's
  discovery — → 2100-12-31, the snapshot span); present_signs reports
  the next planet's reachable signs. Self-validating UTs (every window
  forward-checked at midpoint + edges) + 8 API ITs
- epic clock_windows endpoint (lazy, table_sky-shaped — room views stay
  HTTP-free) proxies the lookup, cached per room+placements (six felts
  polling one ritual state = ONE upstream call; failures cached 60s);
  fails OPEN {available:false} when PySwiss is unreachable
- place_clock_planet enforces the HARD constraint: a sign outside the
  narrowed windows' reach → 409 sign_unreachable; fail-open w.o PySwiss
  (the ritual never bricks on microservice downtime); PlaceClockPlanet
  ITs sever PySwiss in setUp so the turn walk stays deterministic
  against a live local service
- felt: #id_clock_windows readout below the prompt for ALL viewers —
  "1995-04-01 → 1998-04-17 · 2 windows" — fetched at parse + after own
  placement + on every clock_placement broadcast; drawRim opts gain
  allowedSigns → unreachable wedges .nw-sign--blocked (dimmed, inert,
  no handlers); SkyWheelSpec R10/R11
- SeedMapClockNarrowingTest FT stubs PySwiss in-process (real proxy,
  real gating): readout renders, blocked Aries won't place, allowed
  Pisces lands Saturn, readout re-narrows

[[project-voronoi-spec]]

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-10 12:30:16 -04:00

282 lines
9.0 KiB
Python

"""
Core ephemeris calculation logic — shared by views and management commands.
"""
from django.conf import settings as django_settings
import swisseph as swe
DEFAULT_HOUSE_SYSTEM = 'O' # Porphyry
SIGNS = [
'Aries', 'Taurus', 'Gemini', 'Cancer', 'Leo', 'Virgo',
'Libra', 'Scorpio', 'Sagittarius', 'Capricorn', 'Aquarius', 'Pisces',
]
SIGN_ELEMENT = {
'Aries': 'Fire', 'Leo': 'Fire', 'Sagittarius': 'Fire',
'Taurus': 'Earth', 'Virgo': 'Earth', 'Capricorn': 'Earth',
'Gemini': 'Air', 'Libra': 'Air', 'Aquarius': 'Air',
'Cancer': 'Water', 'Scorpio': 'Water', 'Pisces': 'Water',
}
ASPECTS = [
('Conjunction', 0, 8.0),
('Semisextile', 30, 4.0),
('Semisquare', 45, 4.0),
('Sextile', 60, 6.0),
('Square', 90, 8.0),
('Trine', 120, 8.0),
('Sesquiquadrate', 135, 4.0),
('Quincunx', 150, 5.0),
('Opposition', 180, 10.0),
]
PLANET_CODES = {
'Sun': swe.SUN,
'Moon': swe.MOON,
'Mercury': swe.MERCURY,
'Venus': swe.VENUS,
'Mars': swe.MARS,
'Jupiter': swe.JUPITER,
'Saturn': swe.SATURN,
'Uranus': swe.URANUS,
'Neptune': swe.NEPTUNE,
'Pluto': swe.PLUTO,
}
def set_ephe_path():
ephe_path = getattr(django_settings, 'SWISSEPH_PATH', None)
if ephe_path:
swe.set_ephe_path(ephe_path)
def get_sign(lon):
return SIGNS[int(lon // 30) % 12]
def get_julian_day(dt):
return swe.julday(
dt.year, dt.month, dt.day,
dt.hour + dt.minute / 60 + dt.second / 3600,
)
def get_planet_positions(jd):
flag = swe.FLG_SWIEPH | swe.FLG_SPEED
planets = {}
for name, code in PLANET_CODES.items():
pos, _ = swe.calc_ut(jd, code, flag)
degree = pos[0]
planets[name] = {
'sign': get_sign(degree),
'degree': degree,
'speed': pos[3],
'retrograde': pos[3] < 0,
}
return planets
# ── Reverse lookup — sign windows (Set the Game Clock narrowing) ─────────────
#
# Forward calculation answers "where is the planet at time T"; the Game Clock
# ritual needs the REVERSE — "when does planet P reside in sign S" — so each
# placement can narrow the real date window the ritual still resolves to.
#
# Scan strides (days) sit well under each planet's shortest typical sign
# residence. Retrograde re-dips briefer than the stride can be missed — that
# is CONSERVATIVE: a missed sliver only narrows the reachable window, it never
# admits a false moment (every returned window is forward-verified by its
# construction: sampled in-sign, edges bisected to the true crossing).
SIGN_SCAN_STRIDES = {
'Moon': 0.5, 'Sun': 5.0, 'Mercury': 2.0, 'Venus': 2.0, 'Mars': 5.0,
'Jupiter': 15.0, 'Saturn': 30.0, 'Uranus': 60.0, 'Neptune': 60.0,
'Pluto': 60.0,
}
EDGE_PRECISION_DAYS = 1.0 / 24.0 # bisect sign crossings to the hour
def get_planet_sign(jd, planet):
pos, _ = swe.calc_ut(jd, PLANET_CODES[planet], swe.FLG_SWIEPH)
return get_sign(pos[0])
def jd_to_iso(jd):
y, m, d, h = swe.revjul(jd)
hh = int(h)
mm = int(round((h - hh) * 60))
if mm == 60:
hh, mm = hh + 1, 0
return f'{y:04d}-{m:02d}-{d:02d}T{hh:02d}:{mm:02d}:00Z'
def _bisect_edge(planet, sign, jd_match, jd_other):
"""Refine the sign crossing between a jd where `planet` IS in `sign` and
one where it is not, to EDGE_PRECISION_DAYS. Returns the match-side jd."""
while abs(jd_other - jd_match) > EDGE_PRECISION_DAYS:
mid = (jd_match + jd_other) / 2
if get_planet_sign(mid, planet) == sign:
jd_match = mid
else:
jd_other = mid
return jd_match
def sign_windows(planet, sign, windows):
"""The sub-windows of `windows` — a list of (jd_start, jd_end) — where
`planet` resides in `sign`. Stride scan + bisection edge refine."""
stride = SIGN_SCAN_STRIDES[planet]
out = []
for lo, hi in windows:
if hi <= lo:
continue
samples = []
jd = lo
while jd < hi:
samples.append(jd)
jd += stride
samples.append(hi)
run_start = None
prev = None
for s in samples:
in_sign = get_planet_sign(s, planet) == sign
if in_sign and run_start is None:
run_start = lo if prev is None else _bisect_edge(planet, sign, s, prev)
elif not in_sign and run_start is not None:
out.append((run_start, _bisect_edge(planet, sign, prev, s)))
run_start = None
prev = s
if run_start is not None:
out.append((run_start, hi))
return out
def narrowed_windows(placements, windows):
"""Fold each placement's sign residences into the intersection. Slowest
planets first (fewest fragments); each scan is restricted to the windows
the prior placements already narrowed to, so the fast bodies only ever
scan slivers."""
for planet, sign in sorted(
placements.items(), key=lambda kv: -SIGN_SCAN_STRIDES[kv[0]]):
if not windows:
break
windows = sign_windows(planet, sign, windows)
return windows
def present_signs(planet, windows):
"""The set of signs `planet` occupies at any point within `windows` —
sampled at the scan stride plus both edges (presence needs no bisection)."""
stride = SIGN_SCAN_STRIDES[planet]
signs = set()
for lo, hi in windows:
jd = lo
while jd < hi:
signs.add(get_planet_sign(jd, planet))
jd += stride
signs.add(get_planet_sign(hi, planet))
return signs
def get_element_counts(planets):
sign_counts = {s: 0 for s in SIGNS}
sign_planets = {s: [] for s in SIGNS}
classic = {'Fire': [], 'Water': [], 'Earth': [], 'Air': []}
for name, data in planets.items():
sign = data['sign']
el = SIGN_ELEMENT[sign]
classic[el].append({'planet': name, 'sign': sign})
sign_counts[sign] += 1
sign_planets[sign].append({'planet': name, 'sign': sign})
result = {
el: {'count': len(contribs), 'contributors': contribs}
for el, contribs in classic.items()
}
# Time: stellium — highest concentration in one sign, bonus = size - 1.
# Collect all signs tied at the maximum.
max_in_sign = max(sign_counts.values())
stellia = [
{'sign': s, 'planets': sign_planets[s]}
for s in SIGNS
if sign_counts[s] == max_in_sign and max_in_sign > 1
]
result['Time'] = {
'count': max_in_sign - 1,
'stellia': stellia,
}
# Space: parade — longest consecutive run of occupied signs (circular),
# bonus = run length - 1. Collect all runs tied at the maximum.
index_set = {i for i, s in enumerate(SIGNS) if sign_counts[s] > 0}
indices = sorted(index_set)
max_seq = 0
for start in range(len(indices)):
seq_len = 1
for offset in range(1, len(indices)):
if (indices[start] + offset) % len(SIGNS) in index_set:
seq_len += 1
else:
break
max_seq = max(max_seq, seq_len)
parades = []
for start in range(len(indices)):
run = []
for offset in range(max_seq):
idx = (indices[start] + offset) % len(SIGNS)
if idx not in index_set:
break
run.append(idx)
else:
sign_run = [SIGNS[i] for i in run]
parade_planets = [
p for s in sign_run for p in sign_planets[s]
]
parades.append({'signs': sign_run, 'planets': parade_planets})
result['Space'] = {
'count': max_seq - 1,
'parades': parades,
}
return result
def calculate_aspects(planets):
"""Return a list of aspects between all planet pairs.
Each entry: {planet1, planet2, type, angle (actual, rounded), orb (rounded)}.
Only the first matching aspect type is reported per pair (aspects are
well-separated enough that at most one can apply with standard orbs).
"""
names = list(planets.keys())
aspects = []
for i, name1 in enumerate(names):
for name2 in names[i + 1:]:
deg1 = planets[name1]['degree']
deg2 = planets[name2]['degree']
angle = abs(deg1 - deg2)
if angle > 180:
angle = 360 - angle
for aspect_name, target, max_orb in ASPECTS:
orb = abs(angle - target)
if orb <= max_orb:
s1 = abs(planets[name1].get('speed', 0))
s2 = abs(planets[name2].get('speed', 0))
applying = name1 if s1 >= s2 else name2
aspects.append({
'planet1': name1,
'planet2': name2,
'type': aspect_name,
'angle': round(angle, 2),
'orb': round(orb, 2),
'applying_planet': applying,
})
break
return aspects