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python-tdd/src/templates/apps/gameboard/room.html
Disco DeDisco 6248d95bf3
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PICK SKY overlay: D3 natal wheel, Character model, PySwiss aspects+tz
PySwiss:
- calculate_aspects() in calc.py (conjunction/sextile/square/trine/opposition with orbs)
- /api/tz/ endpoint (timezonefinder lat/lon → IANA timezone)
- aspects included in /api/chart/ response
- timezonefinder==8.2.2 added to requirements
- 14 new unit tests (test_calc.py) + 12 new integration tests (TimezoneApiTest, aspect fields)

Main app:
- Sign, Planet, AspectType, HouseLabel reference models + seeded migrations (0032–0033)
- Character model with birth_dt/lat/lon/place, house_system, chart_data, celtic_cross,
  confirmed_at/retired_at lifecycle (migration 0034)
- natus_preview proxy view: calls PySwiss /api/chart/ + optional /api/tz/ auto-resolution,
  computes planet-in-house distinctions, returns enriched JSON
- natus_save view: find-or-create draft Character, confirmed_at on action='confirm'
- natus-wheel.js: D3 v7 SVG natal wheel (elements pie, signs, houses, planets, aspects,
  ASC/MC axes); NatusWheel.draw() / redraw() / clear()
- _natus_overlay.html: Nominatim place autocomplete (debounced 400ms), geolocation button
  with reverse-geocode city name, live chart preview (debounced 300ms), tz auto-fill,
  NVM / SAVE SKY footer; html.natus-open class toggle pattern
- _natus.scss: Gaussian backdrop+modal, two-column form|wheel layout, suggestion dropdown,
  portrait collapse at 600px, landscape sidebar z-index sink
- room.html: include overlay when table_status == SKY_SELECT

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-14 02:09:26 -04:00

103 lines
6.1 KiB
HTML

{% extends "core/base.html" %}
{% load static %}
{% block title_text %}Gameboard{% endblock title_text %}
{% block header_text %}<span>Game</span>room{% endblock header_text %}
{% block content %}
<div class="room-page" data-room-id="{{ room.id }}"
{% if room.table_status %}data-select-role-url="{% url 'epic:select_role' room.id %}"{% endif %}>
<div id="id_aperture_fill"></div>
<div class="room-shell">
<div id="id_game_table" class="room-table">
{% if room.table_status == "ROLE_SELECT" %}
<div id="id_pick_sigs_wrap"{% if starter_roles|length < 6 %} style="display:none"{% endif %}>
<form method="POST" action="{% url 'epic:pick_sigs' room.id %}">
{% csrf_token %}
<button id="id_pick_sigs_btn" type="submit" class="btn btn-primary">PICK<br>SIGS</button>
</form>
</div>
{% endif %}
<div class="room-table-scene">
<div class="table-hex-border">
<div class="table-hex">
<div class="table-center">
{% if room.table_status == "ROLE_SELECT" %}
{% if card_stack_state %}
<div class="card-stack" data-state="{{ card_stack_state }}"
data-starter-roles="{{ starter_roles|join:',' }}"
data-user-slots="{{ user_slots|join:',' }}"
data-active-slot="{{ active_slot }}">
{% if card_stack_state == "ineligible" %}
<i class="fa-solid fa-ban"></i>
{% endif %}
</div>
{% endif %}
{% endif %}
{% if room.table_status == "SKY_SELECT" %}
<button id="id_pick_sky_btn" class="btn btn-primary">PICK<br>SKY</button>
{% elif room.table_status == "SIG_SELECT" %}
<button id="id_pick_sky_btn" class="btn btn-primary" style="display:none">PICK<br>SKY</button>
{% if polarity_done %}
<p id="id_hex_waiting_msg">{% if user_polarity == "levity" %}Gravity settling . . .{% else %}Levity appraising . . .{% endif %}</p>
{% endif %}
{% endif %}
</div>
</div>
</div>
{# Seats — fa-chair layout persists from ROLE_SELECT through SIG_SELECT #}
{% for pos in gate_positions %}
<div class="table-seat{% if pos.role_label in starter_roles %} role-confirmed{% endif %}"
data-slot="{{ pos.slot.slot_number }}" data-role="{{ pos.role_label }}">
<i class="fa-solid fa-chair"></i>
<span class="seat-role-label">{{ pos.role_label }}</span>
{% if pos.role_label in starter_roles %}
<i class="position-status-icon fa-solid fa-circle-check"></i>
{% else %}
<i class="position-status-icon fa-solid fa-ban"></i>
{% endif %}
</div>
{% endfor %}
</div>
</div>
</div>
{# Sig Select overlay — suppressed once this gamer's polarity sigs are assigned #}
{% if room.table_status == "SIG_SELECT" and user_polarity and not polarity_done %}
{% include "apps/gameboard/_partials/_sig_select_overlay.html" %}
{% endif %}
{# Natus (Pick Sky) overlay — natal chart entry #}
{% if room.table_status == "SKY_SELECT" %}
{% include "apps/gameboard/_partials/_natus_overlay.html" %}
{% endif %}
{% if room.gate_status != "RENEWAL_DUE" and room.table_status != "SIG_SELECT" %}
{% include "apps/gameboard/_partials/_table_positions.html" %}
{% endif %}
{% if not room.table_status and room.gate_status != "RENEWAL_DUE" %}
{% include "apps/gameboard/_partials/_gatekeeper.html" %}
{% endif %}
{% if room.table_status %}
<div id="id_tray_wrap"{% if room.table_status == "ROLE_SELECT" and starter_roles|length < 6 %} class="role-select-phase"{% endif %}>
<div id="id_tray_handle">
<div id="id_tray_grip"></div>
<button id="id_tray_btn" aria-label="Open seat tray">
<i class="fa-solid fa-dice-d20"></i>
</button>
</div>
<div id="id_tray" style="display:none"><div id="id_tray_grid" data-role-icons-url="{% static 'apps/epic/icons/cards-roles/' %}">{% if my_tray_role %}<div class="tray-cell tray-role-card" data-role="{{ my_tray_role }}"><img src="{% static my_tray_scrawl_static_path %}" alt="{{ my_tray_role }}"></div>{% else %}<div class="tray-cell"></div>{% endif %}{% if my_tray_sig %}<div class="tray-cell tray-sig-card"><img src="{% static 'apps/epic/icons/cards-sigs/Blank.svg' %}" alt="{{ my_tray_sig.name }}"></div>{% else %}<div class="tray-cell"></div>{% endif %}{% for i in "345678" %}<div class="tray-cell"></div>{% endfor %}</div></div>
</div>
{% endif %}
{% include "apps/gameboard/_partials/_room_gear.html" %}
</div>
{% endblock content %}
{% block scripts %}
<script src="{% static 'apps/epic/room.js' %}"></script>
<script src="{% static 'apps/epic/gatekeeper.js' %}"></script>
<script src="{% static 'apps/epic/role-select.js' %}"></script>
<script src="{% static 'apps/epic/sig-select.js' %}"></script>
<script src="{% static 'apps/epic/tray.js' %}"></script>
{% endblock scripts %}