Symmetry (user-spec): Sky Select leaves the burger sea btn lit while the sky felt is up; Sea Select now mirrors it — openSea disables ONLY id_text_btn, no longer id_sky_btn, so a revisited Sea Select keeps the completed sky one click away. An adversarial pass flagged that the two felts are equal-z (z-index:5) siblings and neither open path drops the other's open-class, so leaving the sky btn lit and clicking it from inside the sea felt would DOUBLE-OPEN (sea paints over sky → confusing no-op) — the same latent stack already reachable in the sky->sea direction on a both-complete reload. Fixed in BOTH directions: openSea now closes the sky felt first + openSky closes the sea felt first (each exposes its close on window: closeSeaFelt / closeSkyFelt), so clicking the other phase's lit btn performs a clean SWAP. The text-btn disable/restore chain stays correct across the swap (closeSky restores text, openSea re-disables + recaches it). Glow: the glow-handoff pulse ease-OUT now runs ~2.8s (was ~1.4s) — moved the cycle to 3.2s with the bright peak at 12.5%, keeping the ease-IN swell at ~0.4s (user asked for a longer linger). [[feedback-felt-aperture-fill-covers-felt]] [[feedback-inline-partial-script-defer-for-later-partial]] Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
692 lines
30 KiB
HTML
692 lines
30 KiB
HTML
{% load static %}
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{# CAST SKY felt — natal chart entry + D3 wheel, unified with the my_sky / #}
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{# sky.html apparatus (2026-06-07). Renders INSIDE .room-hex-pane on edge-to- #}
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{# edge --duoUser felt (no dark Gaussian backdrop / modal), my_sea-style. The #}
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{# .sky-page wrapper REUSES sky.html's dashboard form/wheel rules; the #}
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{# .sky-page--room modifier scopes the in-room fill + open/close visibility. #}
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{# Opens when the user clicks #id_pick_sky_btn (html.sky-open). Pre-save the #}
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{# form shows alone; on SAVE the felt flips into scroll-snap (form shunts down, #}
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{# wheel takes page 1). NVM lives in the room gear menu (not on the felt). #}
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<div class="sky-page sky-page--room"
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id="id_sky_overlay"
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data-preview-url="{% url 'epic:sky_preview' room.id %}"
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data-save-url="{% url 'epic:sky_save' room.id %}{% if current_slot %}?seat={{ current_slot }}{% endif %}"
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data-delete-url="{% url 'epic:sky_delete' room.id %}{% if current_slot %}?seat={{ current_slot }}{% endif %}"
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data-sea-partial-url="{% url 'epic:sea_partial' room.id %}{% if current_slot %}?seat={{ current_slot }}{% endif %}"
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data-user-seat-role="{{ user_seat_role }}">
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<div class="sky-modal-body">
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{# ── Form column ──────────────────────────────────────── #}
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<div class="sky-form-col">
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{# form-main scrolls independently; confirm btn stays pinned below it #}
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<div class="sky-form-main">
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<form id="id_sky_form" autocomplete="off">
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<div class="sky-field">
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<label for="id_nf_date">Birth date</label>
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<input id="id_nf_date" name="date" type="date" required>
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</div>
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<div class="sky-field">
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<label for="id_nf_time">Birth time</label>
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<input id="id_nf_time" name="time" type="time" value="12:00">
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<small>Local time at birth place. Use 12:00 if unknown.</small>
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</div>
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<div class="sky-field sky-place-field">
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<label for="id_nf_place">Birth place</label>
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<div class="sky-place-wrap">
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<input id="id_nf_place" name="place" type="text"
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placeholder="Start typing a city…"
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autocomplete="off">
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<button type="button" id="id_nf_geolocate"
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class="btn btn-secondary btn-sm"
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title="Use device location">
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<i class="fa-solid fa-location-crosshairs"></i>
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</button>
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</div>
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<div id="id_nf_suggestions" class="sky-suggestions" hidden></div>
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</div>
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<div class="sky-field sky-coords">
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<div>
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<label>Latitude</label>
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<input id="id_nf_lat" name="lat" type="text"
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placeholder="—" readonly tabindex="-1">
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</div>
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<div>
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<label>Longitude</label>
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<input id="id_nf_lon" name="lon" type="text"
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placeholder="—" readonly tabindex="-1">
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</div>
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</div>
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<div class="sky-field">
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<label for="id_nf_tz">Timezone</label>
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<input id="id_nf_tz" name="tz" type="text"
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placeholder="auto-detected from coordinates"
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readonly tabindex="-1">
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</div>
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</form>
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<div id="id_sky_status" class="sky-status"></div>
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</div>{# /.sky-form-main #}
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<button type="button" id="id_sky_confirm" class="btn btn-primary" disabled>
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Save Sky
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</button>
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</div>
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{# ── Wheel column ─────────────────────────────────────── #}
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{# DEL btn is JS-injected after the wheel paints (see the SAVE #}
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{# success handler) — keeping it out of the template means a #}
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{# pre-save form can never show a DEL action against a non- #}
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{# existent wheel. #}
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<div class="sky-wheel-col">
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<svg id="id_sky_svg" class="sky-svg"></svg>
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</div>
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</div>{# /.sky-modal-body #}
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</div>{# /.sky-page--room #}
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<script src="{% static 'apps/gameboard/d3.min.js' %}"></script>
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<script src="{% static 'apps/gameboard/sky-wheel.js' %}"></script>
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<script>
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(function () {
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'use strict';
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const overlay = document.getElementById('id_sky_overlay');
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const form = document.getElementById('id_sky_form');
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const svgEl = document.getElementById('id_sky_svg');
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const statusEl = document.getElementById('id_sky_status');
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const confirmBtn = document.getElementById('id_sky_confirm');
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// NVM now lives in the room gear menu (the felt refactor dropped the in-modal
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// cancel btn) — guarded everywhere so a null lookup never throws.
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const cancelBtn = document.getElementById('id_sky_cancel');
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const geoBtn = document.getElementById('id_nf_geolocate');
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const placeInput = document.getElementById('id_nf_place');
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const latInput = document.getElementById('id_nf_lat');
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const lonInput = document.getElementById('id_nf_lon');
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const tzInput = document.getElementById('id_nf_tz');
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const suggestions = document.getElementById('id_nf_suggestions');
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const PREVIEW_URL = overlay.dataset.previewUrl;
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const SAVE_URL = overlay.dataset.saveUrl;
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const DELETE_URL = overlay.dataset.deleteUrl;
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const NOMINATIM = 'https://nominatim.openstreetmap.org/search';
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const USER_AGENT = 'EarthmanRPG/1.0 (https://earthmanrpg.me)';
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let _lastChartData = null;
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let _placeDebounce = null;
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let _chartDebounce = null;
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// Bumped on every clear so an in-flight schedulePreview() resolving after
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// DEL doesn't paint the wheel back & re-inject the DEL btn.
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let _fetchSeq = 0;
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const PLACE_DELAY = 400; // ms — Nominatim polite rate
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const CHART_DELAY = 300; // ms — chart preview debounce
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// Preload zodiac SVG icons eagerly — they'll be cached before any draw() call.
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// To swap an icon, replace the .svg file in zodiac-signs/ and hard-refresh.
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const _preloadReady = SkyWheel.preload();
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// ── localStorage persistence ──────────────────────────────────────────────
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// Key scoped to room so multiple rooms don't clobber each other.
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const LS_KEY = 'sky-form:' + SAVE_URL;
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function _saveForm() {
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const data = {
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date: document.getElementById('id_nf_date').value,
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time: document.getElementById('id_nf_time').value,
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place: placeInput.value,
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lat: latInput.value,
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lon: lonInput.value,
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tz: tzInput.value,
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};
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try { localStorage.setItem(LS_KEY, JSON.stringify(data)); } catch (_) {}
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}
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function _restoreForm() {
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let data;
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try { data = JSON.parse(localStorage.getItem(LS_KEY) || 'null'); } catch (_) {}
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if (!data) return;
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if (data.date) document.getElementById('id_nf_date').value = data.date;
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if (data.time) document.getElementById('id_nf_time').value = data.time;
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if (data.place) placeInput.value = data.place;
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if (data.lat) latInput.value = data.lat;
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if (data.lon) lonInput.value = data.lon;
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if (data.tz) { tzInput.value = data.tz; }
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}
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// ── Open / Close ──────────────────────────────────────────────────────────
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// While the felt is up the burger Text sub-btn must be inert: its swipe
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// machine (room-views.js) would otherwise drive DOWN into the reelhouse — but
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// the aperture is scroll-locked, so the page half-loads a carousel view it
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// can't actually reach (confusing UX). We toggle #id_text_btn OFF on open and
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// restore its server-set baseline on close.
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let _textBtnWasActive = false;
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function _disableTextBtn() {
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const tb = document.getElementById('id_text_btn');
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if (!tb) return;
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_textBtnWasActive = tb.classList.contains('active');
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tb.classList.remove('active');
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}
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function _restoreTextBtn() {
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const tb = document.getElementById('id_text_btn');
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if (tb && _textBtnWasActive) tb.classList.add('active');
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}
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function openSky() {
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// Clean SWAP, not a double-open: if the sea felt is up (its lit sky btn was
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// just clicked) close it first. Both felts are z-5 siblings that otherwise
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// stack; neither open path drops the other's open-class on its own. Mirrored
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// by openSea closing the sky felt (user-spec 2026-06-08).
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if (document.documentElement.classList.contains('sea-open') && window.closeSeaFelt) {
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window.closeSeaFelt();
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}
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document.documentElement.classList.add('sky-open');
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_disableTextBtn();
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// Re-sync the room gear to the sky NVM pane (room-views.js owns the gear
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// pane-swap; sky-open toggles outside any scroll/view event it watches).
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if (window.RoomViews && window.RoomViews.syncGear) window.RoomViews.syncGear();
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// If the wheel is empty but the form has enough data (restored from
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// localStorage), kick off a fresh preview so SAVE re-enables (no draw
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// until saved — my_sky parity).
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if (!svgEl.querySelector('*') && _formReady()) {
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schedulePreview();
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}
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}
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function closeSky() {
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document.documentElement.classList.remove('sky-open');
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_restoreTextBtn();
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hideSuggestions();
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if (window.RoomViews && window.RoomViews.syncGear) window.RoomViews.syncGear();
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}
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const pickSkyBtn = document.getElementById('id_pick_sky_btn');
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if (pickSkyBtn) pickSkyBtn.addEventListener('click', openSky);
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if (cancelBtn) cancelBtn.addEventListener('click', closeSky);
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// ── Status helper ─────────────────────────────────────────────────────────
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function setStatus(msg, type) {
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statusEl.textContent = msg;
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statusEl.className = 'sky-status' + (type ? ` sky-status--${type}` : '');
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}
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// ── Nominatim place search ────────────────────────────────────────────────
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placeInput.addEventListener('input', () => {
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clearTimeout(_placeDebounce);
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const q = placeInput.value.trim();
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if (q.length < 3) { hideSuggestions(); return; }
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_placeDebounce = setTimeout(() => fetchPlaces(q), PLACE_DELAY);
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});
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placeInput.addEventListener('keydown', (e) => {
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if (e.key === 'Escape') hideSuggestions();
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});
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document.addEventListener('click', (e) => {
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if (!placeInput.contains(e.target) && !suggestions.contains(e.target)) {
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hideSuggestions();
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}
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});
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function fetchPlaces(query) {
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fetch(`${NOMINATIM}?format=json&q=${encodeURIComponent(query)}&limit=6`, {
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headers: { 'User-Agent': USER_AGENT },
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})
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.then(r => r.json())
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.then(results => {
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if (!results.length) { hideSuggestions(); return; }
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renderSuggestions(results);
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})
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.catch(() => hideSuggestions());
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}
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function renderSuggestions(results) {
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suggestions.innerHTML = '';
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results.forEach(place => {
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const item = document.createElement('button');
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item.type = 'button';
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item.className = 'sky-suggestion-item';
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item.textContent = place.display_name;
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item.addEventListener('click', () => selectPlace(place));
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suggestions.appendChild(item);
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});
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suggestions.hidden = false;
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}
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function hideSuggestions() {
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suggestions.hidden = true;
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suggestions.innerHTML = '';
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}
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function selectPlace(place) {
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placeInput.value = place.display_name;
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latInput.value = parseFloat(place.lat).toFixed(4);
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lonInput.value = parseFloat(place.lon).toFixed(4);
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tzInput.value = '';
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hideSuggestions();
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_saveForm();
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schedulePreview();
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}
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// ── Geolocation ───────────────────────────────────────────────────────────
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geoBtn.addEventListener('click', () => {
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if (!navigator.geolocation) {
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setStatus('Geolocation not supported by this browser.', 'error');
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return;
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}
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setStatus('Requesting device location…');
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navigator.geolocation.getCurrentPosition(
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(pos) => {
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latInput.value = pos.coords.latitude.toFixed(4);
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lonInput.value = pos.coords.longitude.toFixed(4);
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tzInput.value = '';
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fetch(`https://nominatim.openstreetmap.org/reverse?format=json&lat=${latInput.value}&lon=${lonInput.value}`, {
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headers: { 'User-Agent': USER_AGENT },
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})
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.then(r => r.json())
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.then(data => { placeInput.value = _cityName(data.address) || data.display_name || ''; })
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.catch(() => {})
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.finally(() => _saveForm());
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setStatus('');
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schedulePreview();
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},
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() => setStatus('Location access denied.', 'error'),
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);
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});
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// Build a "City, State, Country" string from a Nominatim address object.
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// Prefers the most specific incorporated place name available.
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function _cityName(addr) {
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if (!addr) return '';
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const city = addr.city || addr.town || addr.village || addr.hamlet || addr.municipality || '';
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const region = addr.state || addr.county || addr.state_district || '';
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const country = addr.country || '';
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return [city, region, country].filter(Boolean).join(', ');
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}
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// ── Debounced chart preview ───────────────────────────────────────────────
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// Trigger on date / time / tz changes (coords come via selectPlace / geolocation)
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form.addEventListener('input', (e) => {
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if (e.target === placeInput) return; // place triggers via selectPlace
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_saveForm();
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clearTimeout(_chartDebounce);
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_chartDebounce = setTimeout(schedulePreview, CHART_DELAY);
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});
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function _formReady() {
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return document.getElementById('id_nf_date').value &&
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latInput.value && lonInput.value;
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}
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function schedulePreview() {
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if (!_formReady()) return;
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const date = document.getElementById('id_nf_date').value;
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const time = document.getElementById('id_nf_time').value || '12:00';
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const lat = latInput.value;
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const lon = lonInput.value;
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const tz = tzInput.value.trim(); // optional — proxy resolves if blank
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const params = new URLSearchParams({ date, time, lat, lon });
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if (tz) params.set('tz', tz);
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setStatus('Calculating…');
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confirmBtn.disabled = true;
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const seq = ++_fetchSeq;
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fetch(`${PREVIEW_URL}?${params}`, { credentials: 'same-origin' })
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.then(r => {
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if (!r.ok) throw new Error(`HTTP ${r.status}`);
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return r.json();
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})
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.then(data => {
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// Stale fetch — DEL ran (or another preview superseded). Bail before
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// we paint the wheel & re-inject the DEL btn against cleared state.
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if (seq !== _fetchSeq) return;
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_lastChartData = data;
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// Back-fill timezone field from proxy response (first render)
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if (!tzInput.value && data.timezone) {
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tzInput.value = data.timezone;
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}
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setStatus('');
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confirmBtn.disabled = false;
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// my_sky parity — pre-save the form shows ALONE on the felt; the wheel
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// only paints AFTER SAVE SKY (_activateSavedState). _lastChartData is
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// captured above so SAVE has the chart payload + can reveal the wheel.
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// Once saved, live edits re-draw in place (the wheel page stays live).
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if (_skySaved()) {
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if (svgEl.querySelector('*')) {
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SkyWheel.redraw(data);
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} else {
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SkyWheel.draw(svgEl, data);
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}
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_ensureDelBtn();
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}
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})
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.catch(err => {
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if (seq !== _fetchSeq) return;
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setStatus(`Could not fetch chart: ${err.message}`, 'error');
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confirmBtn.disabled = true;
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});
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}
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function _skySaved() {
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return document.body.classList.contains('sky-saved');
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}
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// ── Save ──────────────────────────────────────────────────────────────────
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confirmBtn.addEventListener('click', () => {
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if (!_lastChartData) return;
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confirmBtn.disabled = true;
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setStatus('Saving…');
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const payload = {
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birth_dt: `${document.getElementById('id_nf_date').value}T${document.getElementById('id_nf_time').value || '12:00'}:00`,
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birth_lat: parseFloat(latInput.value),
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birth_lon: parseFloat(lonInput.value),
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birth_place: placeInput.value,
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house_system: _lastChartData.house_system || 'O',
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chart_data: _lastChartData,
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action: 'confirm',
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};
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fetch(SAVE_URL, {
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method: 'POST',
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credentials: 'same-origin',
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headers: { 'Content-Type': 'application/json', 'X-CSRFToken': _getCsrf() },
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body: JSON.stringify(payload),
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})
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.then(r => {
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if (!r.ok) throw new Error(`HTTP ${r.status}`);
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return r.json();
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})
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.then(data => {
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setStatus('Sky saved!');
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// my_sky parity — reveal the wheel on the felt instead of reloading.
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// The form shunts to page 2; the wheel slides in as page 1 and we ease
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// to it. The gamer lingers on their saved wheel; the gear NVM returns
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// to the hex (which the server re-renders with DRAW SEA — the save
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// already set confirmed_at, so `sky_confirmed` is true server-side).
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_activateSavedState();
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})
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.catch(err => {
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setStatus(`Save failed: ${err.message}`, 'error');
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confirmBtn.disabled = false;
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});
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});
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// ── Reveal the saved wheel on the felt (no reload) ────────────────────────
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// Adds body.sky-saved so _sky.scss flips the felt into scroll-snap (wheel
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// page 1 via .sky-wheel-col order:-1, form page 2), draws the wheel from the
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// captured chart, injects DEL, then pins to the form section + eases to the
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// wheel so the reveal animates in (mirrors sky.html's _activateSavedState).
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function _activateSavedState() {
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if (!_lastChartData) return;
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const wasSaved = document.body.classList.contains('sky-saved');
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document.body.classList.add('sky-saved');
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if (svgEl.querySelector('*')) {
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SkyWheel.redraw(_lastChartData);
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} else {
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SkyWheel.draw(svgEl, _lastChartData);
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}
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_ensureDelBtn();
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if (!wasSaved) {
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// First reveal: pin to the form section so the wheel slides in from above
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// (the form "shunts down"), then begin the post-save cascade. #id_sky_btn
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// activation + the burger glow ride the cascade (not the save instant) so
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// they land WITH the table-hex reveal — see _cascadeFeltOut.
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const formCol = overlay.querySelector('.sky-form-col');
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if (formCol) overlay.scrollTop = formCol.offsetTop;
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_scrollApertureToTop();
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_startSaveCascade();
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} else {
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// Re-assert (WS re-fire / reopen-from-saved): keep the reopen affordance
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// live; no cascade (the table-hex already advanced on the first save).
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const skyBtn = document.getElementById('id_sky_btn');
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if (skyBtn) skyBtn.classList.add('active');
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_scrollApertureToTop();
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}
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}
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// ── Post-save cascade ───────────────────────────────────────────────────────
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// After SAVE the gamer lingers on the freshly-drawn wheel ~3s; THEN the felt
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// eases OUT to reveal the table-hex, the burger glow fires (your sky now lives
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// in the burger fan), and 3s later the DRAW SEA btn eases IN — with the sea
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// overlay injected so it's live with no reload. Each beat is its own timer.
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const _CASCADE_LINGER = 3000, _FELT_FADE = 500, _SEA_DELAY = 3000;
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function _startSaveCascade() {
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setTimeout(_cascadeFeltOut, _CASCADE_LINGER);
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}
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function _cascadeFeltOut() {
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overlay.classList.add('sky-page--cascade-out'); // CSS fades the felt out
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setTimeout(() => {
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document.documentElement.classList.remove('sky-open');
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overlay.classList.remove('sky-page--cascade-out');
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_restoreTextBtn();
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if (window.RoomViews && window.RoomViews.syncGear) window.RoomViews.syncGear();
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// CAST SKY is stale → ease it out; light the burger reopen affordance +
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// fire the glow, all concurrent with the table-hex reveal.
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const skyPhaseBtn = document.getElementById('id_pick_sky_btn');
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if (skyPhaseBtn) skyPhaseBtn.classList.add('hex-phase-btn--out');
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const skyBtn = document.getElementById('id_sky_btn');
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if (skyBtn) skyBtn.classList.add('active');
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if (window.pulseSkyGlow) window.pulseSkyGlow();
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setTimeout(_cascadeDrawSeaIn, _SEA_DELAY);
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}, _FELT_FADE);
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}
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function _cascadeDrawSeaIn() {
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const seaPhaseBtn = document.getElementById('id_pick_sea_btn');
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if (seaPhaseBtn) seaPhaseBtn.classList.remove('hex-phase-btn--out'); // eases in
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_injectSeaOverlay();
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}
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// Fetch + inject the DRAW SEA overlay so it's live without a reload. The sea
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// partial carries its own inline <script> (openSea binding on #id_pick_sea_btn
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// + SeaDeal.reinit) — innerHTML won't execute it, so each <script> is re-
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// created. Idempotent + best-effort (a gear NVM / refresh recovers via the
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// server-rendered confirmed overlay).
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function _injectSeaOverlay() {
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const url = overlay.dataset.seaPartialUrl;
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const container = document.getElementById('id_sea_inject');
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if (!url || !container || container.dataset.injected) return;
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fetch(url, { credentials: 'same-origin' })
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.then((r) => { if (!r.ok) throw new Error(r.status); return r.text(); })
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.then((html) => {
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container.dataset.injected = '1';
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const tpl = document.createElement('template');
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tpl.innerHTML = html;
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Array.prototype.slice.call(tpl.content.childNodes).forEach((node) => {
|
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if (node.nodeName === 'SCRIPT') {
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const s = document.createElement('script');
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if (node.src) s.src = node.src;
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else s.textContent = node.textContent;
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container.appendChild(s);
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} else {
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container.appendChild(node);
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}
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});
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})
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.catch(() => { /* transient — server render recovers on next load */ });
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}
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// Ease the felt's scroll back to the wheel page (top) after a save —
|
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// ease-out cubic, ~280ms. No-op if already at the top.
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function _scrollApertureToTop() {
|
|
if (overlay.scrollTop === 0) return;
|
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const start = overlay.scrollTop;
|
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const startTime = performance.now();
|
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const DURATION = 280;
|
|
const ease = (t) => { const u = 1 - t; return 1 - u * u * u; };
|
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function step(now) {
|
|
const t = Math.min(1, (now - startTime) / DURATION);
|
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overlay.scrollTop = Math.max(0, start * (1 - ease(t)));
|
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if (t < 1) requestAnimationFrame(step);
|
|
}
|
|
requestAnimationFrame(step);
|
|
}
|
|
|
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// ── Sky confirmed (self-targeted WS) ──────────────────────────────────────
|
|
// Two cases:
|
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// • This browser captured the chart (the gamer saved via the felt) → the
|
|
// save .then() already ran the cascade; this WS re-fire is idempotent
|
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// (re-asserts the saved state, no second cascade, no reload).
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// • No captured chart (a direct POST confirm, or another browser of the same
|
|
// seat) → the cascade can't run, so reload to land on the server-rendered
|
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// DRAW SEA hex (the pre-cascade behaviour, preserved for these paths).
|
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function _onSkyConfirmed() {
|
|
if (_lastChartData) {
|
|
_activateSavedState();
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|
} else {
|
|
window.location.reload();
|
|
}
|
|
}
|
|
|
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// ── DEL btn — JS-injected after the wheel paints; absent on a blank modal
|
|
// CAST SKY's wheel is a live preview; un-saved data lives only in LS_KEY.
|
|
// The btn is created lazily after the first SkyWheel.draw so a blank modal
|
|
// can never offer a DEL action against a non-existent wheel; clearing the
|
|
// SVG removes the btn from the DOM entirely (re-injected on next preview).
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|
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let _delBtn = null;
|
|
function _ensureDelBtn() {
|
|
if (_delBtn) return;
|
|
const wheelCol = document.querySelector('.sky-wheel-col');
|
|
if (!wheelCol) return;
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_delBtn = document.createElement('button');
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|
_delBtn.type = 'button';
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|
_delBtn.id = 'id_sky_delete_btn';
|
|
_delBtn.className = 'btn btn-danger';
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_delBtn.textContent = 'DEL';
|
|
wheelCol.appendChild(_delBtn);
|
|
_delBtn.addEventListener('click', () => {
|
|
if (!window.showGuard) return;
|
|
window.showGuard(_delBtn, 'Forget sky?', () => {
|
|
// 1. Invalidate any in-flight preview so its .then() can't paint the
|
|
// wheel back & re-inject this btn after we've cleared.
|
|
_fetchSeq++;
|
|
// 2. Cancel pending debounces so a typed-just-before-DEL keystroke
|
|
// can't fire schedulePreview after the clear.
|
|
clearTimeout(_chartDebounce);
|
|
clearTimeout(_placeDebounce);
|
|
// 3. Server purge — drops any Character (draft or confirmed) on this
|
|
// seat, so a refresh after SAVE-then-DEL doesn't rehydrate state
|
|
// from the durable Character row.
|
|
fetch(DELETE_URL, {
|
|
method: 'POST',
|
|
credentials: 'same-origin',
|
|
headers: { 'X-CSRFToken': _getCsrf() },
|
|
}).catch(() => {});
|
|
// 4. Client DOM/state reset.
|
|
while (svgEl.firstChild) svgEl.removeChild(svgEl.firstChild);
|
|
form.reset();
|
|
latInput.value = '';
|
|
lonInput.value = '';
|
|
tzInput.value = '';
|
|
_lastChartData = null;
|
|
confirmBtn.disabled = true;
|
|
setStatus('');
|
|
// Drop the saved state so the felt returns to form-alone (wheel page
|
|
// collapses, scroll-snap disengages) — the seat's Character was purged.
|
|
document.body.classList.remove('sky-saved');
|
|
try { localStorage.removeItem(LS_KEY); } catch (_) {}
|
|
if (_delBtn) {
|
|
_delBtn.remove();
|
|
_delBtn = null;
|
|
}
|
|
});
|
|
});
|
|
}
|
|
|
|
// ── CSRF ──────────────────────────────────────────────────────────────────
|
|
|
|
function _getCsrf() {
|
|
const m = document.cookie.match(/csrftoken=([^;]+)/);
|
|
return m ? m[1] : '';
|
|
}
|
|
|
|
// ── Reopen affordance ──────────────────────────────────────────────────────
|
|
// Exposed so the burger fan's #id_sky_btn (active once the sky is saved) can
|
|
// reopen the saved wheel. burger-btn.js calls window.openSkyFelt().
|
|
window.openSkyFelt = openSky;
|
|
// Exposed so openSea can close the sky felt for a clean felt-swap when a user
|
|
// clicks the lit sky btn from inside the sea felt (user-spec 2026-06-08).
|
|
window.closeSkyFelt = closeSky;
|
|
|
|
// ── Restore persisted form data + prime a saved (confirmed) wheel ───────────
|
|
// Pre-save the wheel draw is deferred to openSky (form shows alone). Once the
|
|
// sky is confirmed the server hands us the saved chart (saved_sky_json) so the
|
|
// felt is primed in its saved state — body.sky-saved engages the scroll-snap
|
|
// and the wheel is drawn ready, so the burger reopen lands straight on it
|
|
// (mirrors My Sky's saved-on-load draw).
|
|
|
|
const _savedSky = {{ saved_sky_json|default:"null"|safe }};
|
|
|
|
// WS: server broadcasts sky_confirmed when any gamer confirms their sky.
|
|
// Only act when the event's seat_role matches this browser's seat.
|
|
const MY_SEAT_ROLE = overlay.dataset.userSeatRole;
|
|
|
|
window.addEventListener('room:sky_confirmed', function (e) {
|
|
if (MY_SEAT_ROLE && e.detail.seat_role && e.detail.seat_role !== MY_SEAT_ROLE) return;
|
|
_onSkyConfirmed();
|
|
});
|
|
|
|
_restoreForm();
|
|
|
|
if (_savedSky) {
|
|
_lastChartData = _savedSky;
|
|
document.body.classList.add('sky-saved');
|
|
confirmBtn.disabled = false;
|
|
_preloadReady.then(() => {
|
|
if (!svgEl.querySelector('*')) SkyWheel.draw(svgEl, _savedSky);
|
|
_ensureDelBtn();
|
|
});
|
|
}
|
|
|
|
// Reload-into-open: the SIG_SELECT → SKY_SELECT transition (sig-select.js's
|
|
// CAST SKY click) drops a sessionStorage flag then reloads here, so the felt
|
|
// OPENS on arrival — one click yields the form instead of the old click→reload
|
|
// →click-again. Read once + clear so a later manual refresh doesn't re-open.
|
|
try {
|
|
if (sessionStorage.getItem('sky-autoopen') === '1') {
|
|
sessionStorage.removeItem('sky-autoopen');
|
|
openSky();
|
|
}
|
|
} catch (_) { /* sessionStorage unavailable — non-fatal */ }
|
|
|
|
// ── STUB: lock the form once character creation completes ───────────────────
|
|
// Character creation ends after DRAW SEA → the Voronoi map (roadmap step 21),
|
|
// which isn't built yet. When it lands the server will flag the finished state
|
|
// and the re-opened sky becomes READ-ONLY (view your wheel, can't re-cast). For
|
|
// now this is an inert hook — `_skyLocked` is always false until that phase
|
|
// exists. TODO: drive `_skyLocked` from a server ctx flag + lock the gear DEL.
|
|
const _skyLocked = false;
|
|
if (_skyLocked) {
|
|
form.querySelectorAll('input').forEach((el) => { el.disabled = true; });
|
|
confirmBtn.disabled = true;
|
|
}
|
|
})();
|
|
</script>
|