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python-tdd/.woodpecker
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my sea preview: namespace cells .sea-prev-pos-* to de-collide from the live cross; harden spread dropdown + CI retry — TDD
- rename the spread-preview's `.sea-pos-*` cells to `.sea-prev-pos-*` (template + aliased Celtic-cross geometry under `.sea-cross--preview` in _gameboard.scss + the SeaDealSpec fixture) so a bare `.sea-pos-*` matches ONLY the live `.my-sea-cross`; fixes test_picker_renders_sao_default_position_subset (was 2≠1 — the preview duplicated every cross cell)
- spread dropdown: cap `.sea-select-list` w. max-height + overflow-y:auto, & JS-click the option in the `_pick` FT helper, so the last option (escape-velocity) can't land below the un-scrollable picker-modal fold in landscape (ElementNotInteractable, seen in CI build 373)
- _retry_failed.sh: anchor the FAIL/ERROR label sed to the FIRST paren group so parameterized subTest failures retry the real method label, not a bogus `position='…'` module (ModuleNotFoundError)

[[project-my-sea-roadmap]] [[feedback-collectstatic-before-ft]]

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-08 11:19:34 -04:00
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