Files
python-tdd/src/apps/epic/tests/integrated/test_views.py
Disco DeDisco c037e876e2 Sea Select: rebuild as a felt + Gaussian spread modal, unify w. my_sea — TDD
Hollow out the gameroom DRAW SEA dark modal into the two surfaces my_sea
uses: a --duoUser felt (.sea-page--room) filling the hex pane where the
Celtic Cross deals, + a Gaussian spread modal (#id_sea_spread_modal: the
.sea-select combobox w. the two Celtic Cross 6-card opts ONLY, AUTO DRAW/DEL,
a mini preview, + a corner #id_sea_cancel NVM). Opened by DRAW SEA
(html.sea-open); the room gear's NVM (room-menu-sea) returns to the hex;
#id_text_btn + #id_sky_btn go inert while the felt is open.

- persist: epic:sea_save / sea_delete upsert the seat's Character.celtic_cross
  (none of my_sea's MySeaDraw quota/Brief machinery); room ctx adds
  saved_by_position + saved_sea_spread + sea_default_spread + hand_complete so
  a reload re-renders the filled cross. celtic_cross field already existed (no
  migration)
- mini spread preview (_sea_spread_preview.html) in BOTH the gameroom + my_sea
  modals — shape only, NEVER dealt to: SeaDeal scopes its slot queries to
  .sea-cross:not(.sea-cross--preview)
- always TWO deck stacks (Gravity + Levity) in the room Sea Select — the gamer
  draws from either populated half (sea_deck split), even a CARTE monodeck;
  unlike my_sea / Sig Select's polarization collapse
- glow coordination: the sky-saved glow is muted in the sky/sea phases
  (html.sky-open / sea-open / sea-entered); sea glow color --priYl -> --priId
  (distinct from sky's --priTk); the sea glow-machine fires at hand-COMPLETION
  (mirrors Sky Select), not during drawing
- guard copy "Auto deal cards?" -> "Auto Draw cards?" (match the AUTO DRAW btn)
- fix: drop the stale `html.sea-open #id_aperture_fill { opacity:1 }` — it
  painted the opaque z-90 fill over the z-5 felt so the spread flashed then
  vanished (same trap as the CAST SKY felt); removed the dead .sea-backdrop /
  .sea-overlay / .sea-modal-* SCSS
- tests: epic PickSeaPersistTest (7) + PickSeaUnifiedFeltTest (6) ITs; SeaDeal
  preview-scoping + BurgerSpec sky-glow-mute Jasmine specs; my_sea sig-card
  ITs scoped to .my-sea-cross (the preview adds a 2nd .sea-sig-card)

[[feedback-felt-aperture-fill-covers-felt]]
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 21:42:24 -04:00

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from datetime import timedelta
from unittest.mock import ANY, patch
from django.test import TestCase
from django.urls import reverse
from django.utils import timezone
from apps.drama.models import GameEvent, Note
from apps.lyric.models import Token, User
from apps.epic.models import (
Character, DeckVariant, GateSlot, Room, RoomInvite, SigReservation, TableSeat, TarotCard,
)
class RoomCreationViewTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="founder@test.io")
self.client.force_login(self.user)
def test_post_creates_room_and_redirects_to_gatekeeper(self):
response = self.client.post(
reverse("epic:create_room"),
data={"name": "Test Room"},
)
room = Room.objects.get(owner=self.user)
self.assertRedirects(
response, reverse(
"epic:gatekeeper",
args=[room.id],
)
)
def test_post_requires_login(self):
self.client.logout()
response = self.client.post(
reverse("epic:create_room"),
data={"name": "Test Room"},
)
def test_create_room_get_redirects_to_gameboard(self):
response = self.client.get(reverse("epic:create_room"))
self.assertRedirects(response, "/gameboard/")
def test_create_room_records_welcome_event_with_no_actor(self):
"""First scroll log on a fresh room is a system-authored welcome —
not a user action, so actor=None. The visible greeting is the
ROOM_CREATED event's `to_prose` ("Welcome to <name>!")."""
self.client.post(
reverse("epic:create_room"),
data={"name": "Welcoming Room"},
)
room = Room.objects.get(owner=self.user)
event = room.events.first()
self.assertIsNotNone(event, "no ROOM_CREATED event recorded")
self.assertEqual(event.verb, GameEvent.ROOM_CREATED)
self.assertIsNone(event.actor, "welcome line must be system-authored")
def test_create_room_welcome_event_renders_welcome_prose(self):
self.client.post(
reverse("epic:create_room"),
data={"name": "Greenroom"},
)
room = Room.objects.get(owner=self.user)
event = room.events.first()
self.assertEqual(event.to_prose(), "Welcome to Greenroom!")
class MyGamesContextTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="gamer@example.com")
self.client.force_login(self.user)
def test_gameboard_context_includes_owned_rooms(self):
room = Room.objects.create(name="Durango", owner=self.user)
response = self.client.get("/gameboard/")
self.assertIn(room, response.context["my_games"])
def test_gameboard_context_includes_rooms_with_filled_slot(self):
other = User.objects.create(email="friend@example.com")
room = Room.objects.create(name="Their Room", owner=other)
slot = room.gate_slots.get(slot_number=2)
slot.gamer = self.user
slot.status = "FILLED"
slot.save()
response = self.client.get("/gameboard/")
self.assertIn(room, response.context["my_games"])
class GateStatusViewTest(TestCase):
def setUp(self):
self.owner = User.objects.create(email="founder@test.io")
self.client.force_login(self.owner)
self.room = Room.objects.create(name="Test Room", owner=self.owner)
def test_gate_status_returns_launch_btn_when_open(self):
self.room.gate_status = Room.OPEN
self.room.save()
response = self.client.get(reverse("epic:gate_status", kwargs={"room_id": self.room.id}))
self.assertEqual(response.status_code, 200)
self.assertContains(response, "launch-game-btn")
def test_gate_status_returns_partial_when_gathering(self):
response = self.client.get(
reverse("epic:gate_status", kwargs={"room_id": self.room.id})
)
self.assertEqual(response.status_code, 200)
self.assertContains(response, "gate-modal")
class DropTokenViewTest(TestCase):
def setUp(self):
self.gamer = User.objects.create(email="gamer@test.io")
self.client.force_login(self.gamer)
owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=owner)
def test_drop_token_reserves_lowest_empty_slot(self):
self.client.post(reverse("epic:drop_token", kwargs={"room_id": self.room.id}))
slot = self.room.gate_slots.get(slot_number=1)
self.assertEqual(slot.status, GateSlot.RESERVED)
self.assertEqual(slot.gamer, self.gamer)
def test_drop_token_skips_already_filled_slots(self):
other = User.objects.create(email="other@test.io")
slot1 = self.room.gate_slots.get(slot_number=1)
slot1.gamer = other
slot1.status = GateSlot.FILLED
slot1.save()
self.client.post(reverse("epic:drop_token", kwargs={"room_id": self.room.id}))
slot2 = self.room.gate_slots.get(slot_number=2)
self.assertEqual(slot2.status, GateSlot.RESERVED)
self.assertEqual(slot2.gamer, self.gamer)
def test_drop_token_blocked_when_another_slot_reserved(self):
other = User.objects.create(email="other@test.io")
slot1 = self.room.gate_slots.get(slot_number=1)
slot1.gamer = other
slot1.status = GateSlot.RESERVED
slot1.reserved_at = timezone.now()
slot1.save()
self.client.post(reverse("epic:drop_token", kwargs={"room_id": self.room.id}))
# Slot 2 should remain EMPTY — lock held by other user
slot2 = self.room.gate_slots.get(slot_number=2)
self.assertEqual(slot2.status, GateSlot.EMPTY)
def test_drop_token_blocked_when_user_already_has_filled_slot(self):
slot1 = self.room.gate_slots.get(slot_number=1)
slot1.gamer = self.gamer
slot1.status = GateSlot.FILLED
slot1.save()
self.client.post(reverse("epic:drop_token", kwargs={"room_id": self.room.id}))
slot2 = self.room.gate_slots.get(slot_number=2)
self.assertEqual(slot2.status, GateSlot.EMPTY)
def test_drop_token_sets_reserved_at(self):
self.client.post(reverse("epic:drop_token", kwargs={"room_id": self.room.id}))
slot = self.room.gate_slots.get(slot_number=1)
self.assertIsNotNone(slot.reserved_at)
def test_drop_token_redirects_to_gatekeeper(self):
response = self.client.post(
reverse("epic:drop_token", kwargs={"room_id": self.room.id})
)
self.assertRedirects(
response, reverse("epic:gatekeeper", args=[self.room.id])
)
def test_carte_drop_sets_current_room(self):
carte = Token.objects.create(user=self.gamer, token_type=Token.CARTE)
self.client.post(
reverse("epic:drop_token", kwargs={"room_id": self.room.id}),
data={"token_id": carte.pk},
)
carte.refresh_from_db()
self.assertEqual(carte.current_room, self.room)
def test_carte_drop_unequips_trinket(self):
carte = Token.objects.create(user=self.gamer, token_type=Token.CARTE)
self.gamer.equipped_trinket = carte
self.gamer.save(update_fields=["equipped_trinket"])
self.client.post(
reverse("epic:drop_token", kwargs={"room_id": self.room.id}),
data={"token_id": carte.pk},
)
self.gamer.refresh_from_db()
self.assertIsNone(self.gamer.equipped_trinket)
def test_carte_drop_rejected_when_already_in_different_room(self):
other_room = Room.objects.create(name="Other Room", owner=self.gamer)
carte = Token.objects.create(
user=self.gamer, token_type=Token.CARTE, current_room=other_room,
)
response = self.client.post(
reverse("epic:drop_token", kwargs={"room_id": self.room.id}),
data={"token_id": carte.pk},
)
self.assertEqual(response.status_code, 409)
carte.refresh_from_db()
self.assertEqual(carte.current_room, other_room) # unchanged
class ConfirmTokenViewTest(TestCase):
def setUp(self):
self.gamer = User.objects.create(email="gamer@test.io")
self.client.force_login(self.gamer)
owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=owner)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.gamer
self.slot.status = GateSlot.RESERVED
self.slot.reserved_at = timezone.now()
self.slot.save()
Token.objects.create(user=self.gamer, token_type=Token.FREE)
def test_confirm_marks_slot_filled(self):
self.client.post(
reverse("epic:confirm_token", kwargs={"room_id": self.room.id})
)
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, GateSlot.FILLED)
def test_confirm_sets_gate_open_when_all_slots_filled(self):
# Fill slots 26 via ORM
for i in range(2, 7):
other = User.objects.create(email=f"g{i}@test.io")
s = self.room.gate_slots.get(slot_number=i)
s.gamer = other
s.status = GateSlot.FILLED
s.save()
self.client.post(
reverse("epic:confirm_token", kwargs={"room_id": self.room.id})
)
self.room.refresh_from_db()
self.assertEqual(self.room.gate_status, Room.OPEN)
def test_confirm_redirects_to_gatekeeper(self):
response = self.client.post(
reverse("epic:confirm_token", kwargs={"room_id": self.room.id})
)
self.assertRedirects(
response, reverse("epic:gatekeeper", args=[self.room.id])
)
def test_confirm_does_nothing_without_reserved_slot(self):
self.slot.status = GateSlot.EMPTY
self.slot.gamer = None
self.slot.save()
self.client.post(
reverse("epic:confirm_token", kwargs={"room_id": self.room.id})
)
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, GateSlot.EMPTY)
class ReturnTokenViewTest(TestCase):
def setUp(self):
self.gamer = User.objects.create(email="gamer@test.io")
self.client.force_login(self.gamer)
owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=owner)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.gamer
self.slot.status = GateSlot.RESERVED
self.slot.reserved_at = timezone.now()
self.slot.save()
def test_return_clears_reserved_slot(self):
self.client.post(
reverse("epic:return_token", kwargs={"room_id": self.room.id})
)
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, GateSlot.EMPTY)
self.assertIsNone(self.slot.gamer)
self.assertIsNone(self.slot.reserved_at)
def test_return_after_confirm_clears_filled_slot(self):
self.slot.status = GateSlot.FILLED
self.slot.save()
self.client.post(
reverse("epic:return_token", kwargs={"room_id": self.room.id})
)
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, GateSlot.EMPTY)
self.assertIsNone(self.slot.gamer)
def test_return_redirects_to_gatekeeper(self):
response = self.client.post(
reverse("epic:return_token", kwargs={"room_id": self.room.id})
)
self.assertRedirects(
response, reverse("epic:gatekeeper", args=[self.room.id])
)
def test_return_restores_coin_token(self):
coin = Token.objects.get(user=self.gamer, token_type=Token.COIN)
coin.current_room = self.room
coin.next_ready_at = timezone.now() + timedelta(days=7)
coin.save()
self.slot.status = GateSlot.FILLED
self.slot.debited_token_type = Token.COIN
self.slot.save()
self.client.post(
reverse("epic:return_token", kwargs={"room_id": self.room.id})
)
coin.refresh_from_db()
self.assertIsNone(coin.current_room)
self.assertIsNone(coin.next_ready_at)
def test_return_restores_free_token(self):
Token.objects.filter(user=self.gamer, token_type=Token.FREE).delete()
expires = timezone.now() + timedelta(days=3)
self.slot.status = GateSlot.FILLED
self.slot.debited_token_type = Token.FREE
self.slot.debited_token_expires_at = expires
self.slot.save()
self.client.post(
reverse("epic:return_token", kwargs={"room_id": self.room.id})
)
restored = Token.objects.filter(user=self.gamer, token_type=Token.FREE).first()
self.assertIsNotNone(restored)
self.assertEqual(restored.expires_at, expires)
def test_return_restores_tithe_token(self):
self.slot.status = GateSlot.FILLED
self.slot.debited_token_type = Token.TITHE
self.slot.save()
self.client.post(
reverse("epic:return_token", kwargs={"room_id": self.room.id})
)
self.assertTrue(
Token.objects.filter(user=self.gamer, token_type=Token.TITHE).exists()
)
class DropTokenAvailabilityViewTest(TestCase):
def setUp(self):
self.gamer = User.objects.create(email="gamer@test.io")
self.client.force_login(self.gamer)
owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=owner)
self.other_room = Room.objects.create(name="Other Room", owner=owner)
self.coin = Token.objects.get(user=self.gamer, token_type=Token.COIN)
def test_drop_reserves_slot_when_tokens_available(self):
self.client.post(reverse("epic:drop_token", kwargs={"room_id": self.room.id}))
slot = self.room.gate_slots.get(slot_number=1)
self.assertEqual(slot.status, GateSlot.RESERVED)
# token not debited yet — that happens at confirm
self.coin.refresh_from_db()
self.assertIsNone(self.coin.current_room)
def test_drop_returns_402_when_all_tokens_depleted(self):
self.coin.current_room = self.other_room
self.coin.save()
Token.objects.filter(user=self.gamer, token_type=Token.FREE).delete()
response = self.client.post(
reverse("epic:drop_token", kwargs={"room_id": self.room.id})
)
self.assertEqual(response.status_code, 402)
class ConfirmTokenPriorityViewTest(TestCase):
def setUp(self):
self.gamer = User.objects.create(email="gamer@test.io")
self.client.force_login(self.gamer)
owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=owner)
self.other_room = Room.objects.create(name="Other Room", owner=owner)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.gamer
self.slot.status = GateSlot.RESERVED
self.slot.reserved_at = timezone.now()
self.slot.save()
self.coin = Token.objects.get(user=self.gamer, token_type=Token.COIN)
def test_confirm_leases_coin_to_room(self):
self.client.post(reverse("epic:confirm_token", kwargs={"room_id": self.room.id}))
self.coin.refresh_from_db()
self.assertEqual(self.coin.current_room, self.room)
self.assertTrue(Token.objects.filter(pk=self.coin.pk).exists())
def test_confirm_uses_free_token_when_coin_in_use(self):
self.coin.current_room = self.other_room
self.coin.save()
self.client.post(reverse("epic:confirm_token", kwargs={"room_id": self.room.id}))
self.assertEqual(
Token.objects.filter(user=self.gamer, token_type=Token.FREE).count(), 0
)
self.coin.refresh_from_db()
self.assertEqual(self.coin.current_room, self.other_room)
def test_confirm_uses_tithe_when_free_tokens_exhausted(self):
self.coin.current_room = self.other_room
self.coin.save()
Token.objects.filter(user=self.gamer, token_type=Token.FREE).delete()
tithe = Token.objects.create(user=self.gamer, token_type=Token.TITHE)
self.client.post(reverse("epic:confirm_token", kwargs={"room_id": self.room.id}))
self.assertFalse(Token.objects.filter(pk=tithe.pk).exists())
def test_pass_not_consumed_and_coin_not_leased(self):
"""Equipped PASS picked over the still-equipped-by-default COIN —
confirm leaves PASS untouched + doesn't lease the COIN (PASS is
never-consumed; COIN stays free for a future room). The equip
slot is the precondition; DON-ing PASS swaps it in for the auto-
equipped COIN."""
self.gamer.is_staff = True
self.gamer.save()
pass_token = Token.objects.create(user=self.gamer, token_type=Token.PASS)
self.gamer.equipped_trinket = pass_token
self.gamer.save(update_fields=["equipped_trinket"])
self.client.post(reverse("epic:confirm_token", kwargs={"room_id": self.room.id}))
self.assertTrue(Token.objects.filter(pk=pass_token.pk).exists())
self.coin.refresh_from_db()
self.assertIsNone(self.coin.current_room)
class RoleSelectRenderingTest(TestCase):
def setUp(self):
self.founder = User.objects.create(email="founder@test.io")
self.room = Room.objects.create(name="Test Room", owner=self.founder)
self.gamers = [self.founder]
for i in range(2, 7):
self.gamers.append(User.objects.create(email=f"g{i}@test.io"))
for i, gamer in enumerate(self.gamers, start=1):
slot = self.room.gate_slots.get(slot_number=i)
slot.gamer = gamer
slot.status = GateSlot.FILLED
slot.save()
self.room.gate_status = Room.OPEN
self.room.table_status = Room.ROLE_SELECT
self.room.save()
for i, gamer in enumerate(self.gamers, start=1):
TableSeat.objects.create(room=self.room, gamer=gamer, slot_number=i)
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_room_view_includes_card_stack_when_role_select(self):
self.client.force_login(self.founder)
response = self.client.get(
self.url
)
self.assertContains(response, "card-stack")
def test_card_stack_eligible_for_slot1_gamer(self):
self.client.force_login(self.founder)
response = self.client.get(
self.url
)
self.assertContains(response, 'data-state="eligible"')
def test_card_stack_ineligible_for_slot2_gamer(self):
self.client.force_login(self.gamers[1])
response = self.client.get(
self.url
)
self.assertContains(response, 'data-state="ineligible"')
def test_card_stack_ineligible_shows_fa_ban(self):
self.client.force_login(self.gamers[1])
response = self.client.get(
self.url
)
self.assertContains(response, "fa-ban")
def test_card_stack_eligible_omits_fa_ban(self):
self.client.force_login(self.founder)
response = self.client.get(
self.url
)
# Seat ban icons carry "position-status-icon"; card-stack ban does not.
# Assert the bare "fa-solid fa-ban" (card-stack form) is absent.
self.assertNotContains(response, 'class="fa-solid fa-ban"')
def test_gatekeeper_overlay_absent_when_role_select(self):
self.client.force_login(self.founder)
response = self.client.get(
self.url
)
self.assertNotContains(response, "gate-overlay")
def test_tray_wrap_has_role_select_phase_class(self):
# Tray handle hidden until gamer confirms a role pick
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertContains(response, 'id="id_tray_wrap" class="role-select-phase"')
def test_tray_absent_during_gatekeeper_phase(self):
# Tray must not render before the gamer occupies a seat
room = Room.objects.create(name="Gate Room", owner=self.founder)
self.client.force_login(self.founder)
response = self.client.get(
reverse("epic:gatekeeper", kwargs={"room_id": room.id})
)
self.assertNotContains(response, 'id="id_tray_wrap"')
def test_six_table_seats_rendered(self):
self.client.force_login(self.founder)
response = self.client.get(
self.url
)
self.assertContains(response, "table-seat", count=6)
def test_table_seats_never_active_on_load(self):
# Seat glow is JS-only (during tray animation); never server-rendered
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertNotContains(response, 'class="table-seat active"')
def test_assigned_seat_renders_role_confirmed_class(self):
# A seat with a role already picked must load as role-confirmed (opaque chair)
self.gamers[0].refresh_from_db()
seat = self.room.table_seats.get(slot_number=1)
seat.role = "PC"
seat.save()
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertContains(response, 'table-seat role-confirmed')
def test_unassigned_seat_lacks_role_confirmed_class(self):
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertNotContains(response, 'table-seat role-confirmed')
def test_assigned_slot_circle_renders_role_assigned_class(self):
# Slot 1 circle hidden because 1 role was assigned (count-based, not role-label-based)
seat = self.room.table_seats.get(slot_number=1)
seat.role = "PC"
seat.save()
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertContains(response, 'gate-slot filled role-assigned')
def test_slot_circle_hides_by_count_not_role_label(self):
# Gamer in slot 1 picks NC (not PC) — slot 1 circle must still hide, not slot 2's
seat = self.room.table_seats.get(slot_number=1)
seat.role = "NC"
seat.save()
self.client.force_login(self.founder)
response = self.client.get(self.url)
content = response.content.decode()
import re
# Template renders class before data-slot; capture both orderings
circles = re.findall(r'class="([^"]*gate-slot[^"]*)"[^>]*data-slot="(\d)"', content)
slot1_classes = next((cls for cls, slot in circles if slot == "1"), "")
slot2_classes = next((cls for cls, slot in circles if slot == "2"), "")
self.assertIn("role-assigned", slot1_classes)
self.assertNotIn("role-assigned", slot2_classes)
def test_unassigned_slot_circle_lacks_role_assigned_class(self):
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertNotContains(response, 'role-assigned')
def test_position_strip_rendered_during_role_select(self):
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertContains(response, "position-strip")
def test_position_strip_has_six_gate_slots(self):
self.client.force_login(self.founder)
response = self.client.get(self.url)
self.assertContains(response, "gate-slot", count=6)
def test_card_stack_has_data_user_slots_for_eligible_gamer(self):
self.client.force_login(self.founder) # founder is slot 1 only
response = self.client.get(
self.url
)
self.assertContains(response, 'data-user-slots="1"')
def test_card_stack_has_data_user_slots_for_ineligible_gamer(self):
self.client.force_login(self.gamers[1]) # slot 2 gamer
response = self.client.get(
self.url
)
self.assertContains(response, 'data-user-slots="2"')
def test_assigned_seat_renders_check_icon(self):
seat = self.room.table_seats.get(slot_number=1)
seat.role = "PC"
seat.save()
self.client.force_login(self.founder)
response = self.client.get(self.url)
content = response.content.decode()
# The PC seat should have fa-circle-check, not fa-ban
pc_seat_start = content.index('data-role="PC"')
pc_seat_chunk = content[pc_seat_start:pc_seat_start + 300]
self.assertIn("fa-circle-check", pc_seat_chunk)
self.assertNotIn("fa-ban", pc_seat_chunk)
def test_unassigned_seat_renders_ban_icon(self):
# slot 2's role is still null
self.client.force_login(self.founder)
response = self.client.get(self.url)
content = response.content.decode()
nc_seat_start = content.index('data-role="NC"')
nc_seat_chunk = content[nc_seat_start:nc_seat_start + 300]
self.assertIn("fa-ban", nc_seat_chunk)
self.assertNotIn("fa-circle-check", nc_seat_chunk)
def _circle_start(content, slot_number):
"""Index of the gate-slot circle's opening `<div` for the given slot.
Scopes to `.gate-slot` (room.html also renders `.table-seat` data-slot=N
elements first, so a bare data-slot search would hit the seat, not the
circle)."""
needle = f'data-slot="{slot_number}"'
pos = 0
while True:
idx = content.index('<div class="gate-slot', pos)
end = content.index(">", idx)
if needle in content[idx:end]:
return idx
pos = end
def _circle_tag(content, slot_number):
"""Return the opening `<div ...>` tag of the gate-slot circle for the
given slot — class + every data-tt-* attr live on this one tag."""
idx = _circle_start(content, slot_number)
return content[idx:content.index(">", idx)]
class PositionTooltipRenderTest(TestCase):
"""Render-level coverage for the rich position-circle tooltip payload
(sprint 2026-06-02) — the fast IT counterpart to the Selenium
PositionTooltipTest in functional_tests/test_game_room_position_tooltips.py.
Exercised on the GATE VIEW (room_gate), which rendered no circles before
this sprint."""
def setUp(self):
from apps.epic.models import DeckVariant
self.viewer = User.objects.create(email="disco@test.io", username="disco")
self.deck, _ = DeckVariant.objects.get_or_create(
slug="earthman",
defaults={"name": "Earthman", "card_count": 106, "is_default": True},
)
self.viewer.equipped_deck = self.deck
self.viewer.save(update_fields=["equipped_deck"])
self.room = Room.objects.create(name="Whataburgher", owner=self.viewer)
self.gamers = [self.viewer]
for i in range(2, 7):
self.gamers.append(
User.objects.create(email=f"g{i}@test.io", username=f"g{i}")
)
for i, gamer in enumerate(self.gamers, start=1):
slot = self.room.gate_slots.get(slot_number=i)
slot.gamer = gamer
slot.status = GateSlot.FILLED
slot.filled_at = timezone.now()
slot.debited_token_type = Token.FREE
slot.save()
self.room.gate_status = Room.OPEN
self.room.table_status = Room.ROLE_SELECT
self.room.save()
self.gate_url = reverse("epic:room_gate", kwargs={"room_id": self.room.id})
self.client.force_login(self.viewer)
def _gate_content(self):
return self.client.get(self.gate_url).content.decode()
def test_gate_view_renders_six_position_circles(self):
content = self._gate_content()
self.assertContains(self.client.get(self.gate_url), "position-strip")
self.assertEqual(content.count('class="gate-slot'), 6)
def test_own_slot_is_me_current_others_are_gamer(self):
content = self._gate_content()
self.assertIn("tt-pos-me-current", _circle_tag(content, 1))
slot2 = _circle_tag(content, 2)
self.assertIn("tt-pos-gamer", slot2)
self.assertNotIn("tt-pos-me", slot2)
def test_other_gamer_handle_in_title_not_email(self):
slot2 = _circle_tag(self._gate_content(), 2)
self.assertIn('data-tt-title="@g2"', slot2)
# No email field in the tooltip payload (user-spec).
self.assertNotIn("data-tt-email", slot2)
# Title carries the article — "the Earthman", not bare "Earthman".
self.assertIn('data-tt-description="the Earthman"', slot2)
def test_bud_occupant_carries_bud_class_and_shoptalk(self):
from apps.billboard.models import BudshipNote
amigo = self.gamers[1]
self.viewer.buds.add(amigo)
BudshipNote.objects.create(user=self.viewer, bud=amigo, shoptalk="met at the deli")
slot2 = _circle_tag(self._gate_content(), 2)
self.assertIn("tt-pos-bud", slot2)
self.assertIn('data-tt-shoptalk="met at the deli"', slot2)
def test_deposit_count_and_expiry_present(self):
slot2 = _circle_tag(self._gate_content(), 2)
self.assertIn('data-tt-tokens="1"', slot2)
# FREE-funded slot → the deposited-token list reads "Free Token".
self.assertIn('data-tt-token-types="Free Token"', slot2)
# Lowercase "expires <when>" (relative timescale), not an ISO/locale date.
self.assertIn('data-tt-expiry="expires ', slot2)
def test_seat_significator_rank_rides_the_circle(self):
sig = TarotCard.objects.create(
deck_variant=self.deck, slug="queen-of-brands-em",
arcana="MIDDLE", suit="BRANDS", number=13, name="Queen of Brands",
)
TableSeat.objects.create(
room=self.room, gamer=self.gamers[1], slot_number=2, significator=sig,
)
slot2 = _circle_tag(self._gate_content(), 2)
self.assertIn(f'data-tt-sign-rank="{sig.corner_rank}"', slot2)
def test_no_occupant_email_anywhere_in_page_source(self):
# The position circles render @handle (at_handle), never the raw login
# email — not in the tooltip payload AND not in the hidden .slot-gamer
# span. Assert on the FULL response, not just the circle's opening tag.
content = self._gate_content()
self.assertNotIn(self.gamers[1].email, content) # g2@test.io
self.assertNotIn(self.viewer.email, content) # disco@test.io
def test_gate_view_circles_never_fade_when_roles_assigned(self):
# The gatekeeper's GATE VIEW is the canonical "who holds which
# position" surface: it must ALWAYS show all six circles, even after
# gamers get seated and the main table-hex has faded their circles away
# one-by-one (the role-assigned animation). So when every role is
# assigned — the moment SCAN SIGS appears on the hex — the gate view
# keeps all six circles solid, with NO role-assigned (fade-out) class.
roles = ["PC", "NC", "EC", "SC", "AC", "BC"]
for i, gamer in enumerate(self.gamers, start=1):
TableSeat.objects.create(
room=self.room, gamer=gamer, slot_number=i, role=roles[i - 1],
)
content = self._gate_content()
self.assertEqual(content.count('class="gate-slot'), 6)
self.assertNotIn("role-assigned", content)
class PositionTooltipCarteRenderTest(TestCase):
"""CARTE-solo render contract: a single gamer owns all six slots — their
non-current circles read tt-pos-me-also + carry a ?seat=N switch href, and
the deposited count reflects the CARTE token's slots_claimed."""
def setUp(self):
from apps.epic.models import DeckVariant
self.viewer = User.objects.create(email="disco@test.io", username="disco")
self.deck, _ = DeckVariant.objects.get_or_create(
slug="earthman",
defaults={"name": "Earthman", "card_count": 106, "is_default": True},
)
self.viewer.equipped_deck = self.deck
self.viewer.save(update_fields=["equipped_deck"])
self.room = Room.objects.create(name="Carte Room", owner=self.viewer)
self.room.gate_slots.update(
gamer=self.viewer, status=GateSlot.FILLED,
filled_at=timezone.now(), debited_token_type=Token.CARTE,
)
Token.objects.create(
user=self.viewer, token_type=Token.CARTE,
current_room=self.room, slots_claimed=6,
)
self.room.gate_status = Room.OPEN
self.room.table_status = Room.ROLE_SELECT
self.room.save()
self.client.force_login(self.viewer)
self.room_url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_each_carte_slot_costs_one_token(self):
# A CARTE covers each seat at cost 1 — the per-slot expenditure count
# is 1 (GateSlot.token_cost), NOT the CARTE slots_claimed high-water
# mark. The deposited-token list reads "Carte Blanche".
content = self.client.get(self.room_url).content.decode()
# One CARTE covers ALL six seats — every slot reads cost 1 + "Carte
# Blanche" (token combinations per slot aren't possible: a re-deposit
# ejects the slot's token), so there is no mixed CARTE+FREE spread.
for n in (1, 4, 6):
tag = _circle_tag(content, n)
self.assertIn('data-tt-tokens="1"', tag)
self.assertIn('data-tt-token-types="Carte Blanche"', tag)
def test_own_other_seat_is_me_also_with_switch_href(self):
content = self.client.get(self.room_url).content.decode()
slot4 = _circle_tag(content, 4)
self.assertIn("tt-pos-me-also", slot4)
# The switch anchor lands just after the opening tag.
idx = _circle_start(content, 4)
chunk = content[idx:idx + 800]
self.assertIn("seat=4", chunk)
def test_seat_param_previews_that_seat_in_card_stack(self):
# Un-assigned owned seats → ?seat=4 previews seat 4, which is not the
# table's current turn (slot 1) → card-stack ineligible (.fa-ban).
for n in range(1, 7):
TableSeat.objects.create(room=self.room, gamer=self.viewer, slot_number=n)
content = self.client.get(self.room_url + "?seat=4").content.decode()
self.assertIn('data-active-slot="4"', content)
self.assertIn('data-state="ineligible"', content)
def test_no_seat_param_keeps_canonical_active_slot(self):
for n in range(1, 7):
TableSeat.objects.create(room=self.room, gamer=self.viewer, slot_number=n)
content = self.client.get(self.room_url).content.decode()
# Default: the table's turn is slot 1, and the viewer owns it → eligible.
self.assertIn('data-active-slot="1"', content)
self.assertIn('data-state="eligible"', content)
def test_room_gate_renders_circles_but_no_carte_action_forms(self):
# The renewal gate-view shows the circles (for their hover tooltips)
# but is NOT a gather surface — no CARTE drop/release forms.
gate_url = reverse("epic:room_gate", kwargs={"room_id": self.room.id})
content = self.client.get(gate_url).content.decode()
self.assertIn("position-strip", content)
self.assertEqual(content.count('class="gate-slot'), 6)
self.assertNotIn("slot-release-btn", content)
self.assertNotIn("drop-token-btn", content)
class CarteTrayFollowsSelectedSeatTest(TestCase):
"""A multi-seat (CARTE) gamer's tray must mirror the seat at the
?seat-selected pos-circle (current_slot), not the canonical PC seat.
Regression: my_tray_role / my_tray_sig were pinned to the role-sorted
assigned_seats[0] (always PC) and _canonical_user_seat, so clicking ANY
pos-circle put the PC icon in the tray. The seat-switch (?seat=N) only
re-pointed the sig OVERLAY; the tray ignored it entirely."""
# Reverse canonical pick order: select_role fills the lowest open slot
# each turn, so picking BC,AC,SC,EC,NC,PC seats them at slots 1..6.
SLOT_ROLES = {1: "BC", 2: "AC", 3: "SC", 4: "EC", 5: "NC", 6: "PC"}
def setUp(self):
self.viewer = User.objects.create(email="disco@test.io", username="disco")
self.deck, _ = DeckVariant.objects.get_or_create(
slug="earthman",
defaults={"name": "Earthman", "card_count": 106, "is_default": True},
)
self.room = Room.objects.create(name="Carte Room", owner=self.viewer)
self.room.gate_slots.update(
gamer=self.viewer, status=GateSlot.FILLED,
filled_at=timezone.now(), debited_token_type=Token.CARTE,
)
Token.objects.create(
user=self.viewer, token_type=Token.CARTE,
current_room=self.room, slots_claimed=6,
)
self.room.gate_status = Room.OPEN
self.room.table_status = Room.ROLE_SELECT
self.room.save()
for n, role in self.SLOT_ROLES.items():
TableSeat.objects.create(
room=self.room, gamer=self.viewer, slot_number=n,
role=role, deck_variant=self.deck,
)
self.client.force_login(self.viewer)
self.room_url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_seat_param_points_tray_role_at_that_seat(self):
# ?seat=4 → pos-circle 4 holds EC, so the tray role card is EC, not PC.
response = self.client.get(self.room_url + "?seat=4")
self.assertEqual(response.context["my_tray_role"], "EC")
def test_each_owned_circle_yields_its_own_seat_role(self):
for n, role in self.SLOT_ROLES.items():
response = self.client.get(self.room_url + f"?seat={n}")
self.assertEqual(
response.context["my_tray_role"], role,
f"pos-circle {n} should put role {role} in the tray",
)
def test_default_no_seat_tray_follows_lowest_owned_circle(self):
# No ?seat → current_slot is the lowest owned pos-circle (1 = BC),
# NOT the role-canonical PC seat (slot 6).
response = self.client.get(self.room_url)
self.assertEqual(response.context["my_tray_role"], "BC")
def test_seat_param_points_tray_sig_at_that_seat(self):
sig = TarotCard.objects.create(
deck_variant=self.deck, slug="ec-sig",
arcana="MIDDLE", suit="BRANDS", number=13, name="Queen of Brands",
)
ec_seat = TableSeat.objects.get(room=self.room, slot_number=4)
ec_seat.significator = sig
ec_seat.save(update_fields=["significator"])
# Switch to EC's circle → its sig rides the tray.
response = self.client.get(self.room_url + "?seat=4")
self.assertEqual(response.context["my_tray_sig"], sig)
# The PC circle (slot 6) has no sig → switching there shows none
# (proving the tray no longer falls back to a single canonical seat).
response = self.client.get(self.room_url + "?seat=6")
self.assertIsNone(response.context["my_tray_sig"])
def test_gate_view_button_carries_acting_seat(self):
# Regression (gate-view pos-1 lockout): the GATE VIEW buttons linked
# to room_gate with NO ?seat, so the gate view fell back to owned[0]
# (pos 1) → pos 1 was always me-current + never got a switch href:
# the one seat you could never return to. The acting ?seat must ride
# the gate-view nav so the gate view's current matches the table.
gate_url = reverse("epic:room_gate", kwargs={"room_id": self.room.id})
response = self.client.get(self.room_url + "?seat=4")
self.assertEqual(response.context["current_slot"], 4)
self.assertContains(response, f"{gate_url}?seat=4")
def test_gate_view_button_default_targets_lowest_owned(self):
# No ?seat on the table → the gate button carries the lowest owned
# slot (current_slot), keeping the table + gate views in agreement.
gate_url = reverse("epic:room_gate", kwargs={"room_id": self.room.id})
response = self.client.get(self.room_url)
self.assertEqual(response.context["current_slot"], 1)
self.assertContains(response, f"{gate_url}?seat=1")
def test_gate_page_exposes_and_re_carries_acting_seat(self):
# The gate page's own navbar GATE VIEW re-click must keep the acting
# seat → _gate_context exposes current_slot too, and pos 1 is now
# me-also (switchable) while pos 4 is me-current — no lockout.
gate_url = reverse("epic:room_gate", kwargs={"room_id": self.room.id})
response = self.client.get(gate_url + "?seat=4")
self.assertEqual(response.context["current_slot"], 4)
self.assertContains(response, f"{gate_url}?seat=4")
by_slot = {
p["slot"].slot_number: p
for p in response.context["gate_positions"]
}
self.assertEqual(by_slot[4]["state_class"], "tt-pos-me-current")
self.assertTrue(by_slot[1]["is_me_also"])
self.assertEqual(by_slot[1]["state_class"], "tt-pos-me-also")
def test_gate_view_cont_game_and_nvm_carry_acting_seat(self):
# Regression (CONT GAME pos-1 shuttle): the gate-view CONT GAME btn +
# the gear NVM both linked to epic:room with NO ?seat, so a CARTE
# multi-seat gamer acting at pos 4 got shuttled back to owned[0] (pos 1)
# instead of staying on his acting seat. Both must carry the acting
# ?seat through to the table (same fix shape as the GATE VIEW nav btns).
gate_url = reverse("epic:room_gate", kwargs={"room_id": self.room.id})
response = self.client.get(gate_url + "?seat=4")
self.assertEqual(response.context["current_slot"], 4)
# CONT GAME btn returns to the table hex at the acting seat.
self.assertContains(
response,
f"window.location.href='{self.room_url}?seat=4'",
)
# Gear NVM (back to the hex) carries the acting seat too.
self.assertContains(
response,
f'href="{self.room_url}?seat=4" class="btn btn-cancel"',
)
def test_gate_view_cont_game_default_targets_lowest_owned(self):
# No ?seat on the gate → CONT GAME + NVM carry the lowest owned slot
# (current_slot), keeping the gate + table views in agreement.
gate_url = reverse("epic:room_gate", kwargs={"room_id": self.room.id})
response = self.client.get(gate_url)
self.assertEqual(response.context["current_slot"], 1)
self.assertContains(
response,
f"window.location.href='{self.room_url}?seat=1'",
)
class PickRolesViewTest(TestCase):
def setUp(self):
self.founder = User.objects.create(email="founder@test.io")
self.client.force_login(self.founder)
self.room = Room.objects.create(name="Test Room", owner=self.founder)
for i in range(1, 7):
gamer = self.founder if i == 1 else User.objects.create(email=f"g{i}@test.io")
slot = self.room.gate_slots.get(slot_number=i)
slot.gamer = gamer
slot.status = GateSlot.FILLED
slot.save()
self.room.gate_status = Room.OPEN
self.room.save()
def test_pick_roles_transitions_room_to_role_select(self):
self.client.post(reverse("epic:pick_roles", kwargs={"room_id": self.room.id}))
self.room.refresh_from_db()
self.assertEqual(self.room.table_status, Room.ROLE_SELECT)
def test_pick_roles_creates_one_table_seat_per_filled_slot(self):
self.client.post(reverse("epic:pick_roles", kwargs={"room_id": self.room.id}))
self.assertEqual(TableSeat.objects.filter(room=self.room).count(), 6)
def test_pick_roles_table_seats_carry_gamer_and_slot_number(self):
self.client.post(reverse("epic:pick_roles", kwargs={"room_id": self.room.id}))
seat = TableSeat.objects.get(room=self.room, slot_number=1)
self.assertEqual(seat.gamer, self.founder)
def test_only_open_room_can_start_role_select(self):
self.room.gate_status = Room.GATHERING
self.room.save()
self.client.post(reverse("epic:pick_roles", kwargs={"room_id": self.room.id}))
self.room.refresh_from_db()
self.assertIsNone(self.room.table_status)
def test_pick_roles_requires_login(self):
self.client.logout()
response = self.client.post(
reverse("epic:pick_roles", kwargs={"room_id": self.room.id})
)
self.assertEqual(response.status_code, 302)
self.assertIn("/accounts/login/", response.url)
def test_pick_roles_redirects_to_room(self):
response = self.client.post(
reverse("epic:pick_roles", kwargs={"room_id": self.room.id})
)
self.assertRedirects(
response, reverse("epic:room", args=[self.room.id])
)
def test_pick_roles_notifies_channel_layer(self):
with patch("apps.epic.views._notify_role_select_start") as mock_notify:
self.client.post(reverse("epic:pick_roles", kwargs={"room_id": self.room.id}))
mock_notify.assert_called_once_with(self.room.id)
def test_pick_roles_idempotent_no_duplicate_seats(self):
url = reverse("epic:pick_roles", kwargs={"room_id": self.room.id})
self.client.post(url)
self.client.post(url) # second call must be a no-op
self.assertEqual(TableSeat.objects.filter(room=self.room).count(), 6)
class SelectRoleViewTest(TestCase):
def setUp(self):
self.founder = User.objects.create(email="founder@test.io")
self.room = Room.objects.create(name="Test Room", owner=self.founder)
self.gamers = [self.founder]
for i in range(2, 7):
self.gamers.append(User.objects.create(email=f"g{i}@test.io"))
for i, gamer in enumerate(self.gamers, start=1):
slot = self.room.gate_slots.get(slot_number=i)
slot.gamer = gamer
slot.status = GateSlot.FILLED
slot.save()
self.room.gate_status = Room.OPEN
self.room.table_status = Room.ROLE_SELECT
self.room.save()
for i, gamer in enumerate(self.gamers, start=1):
TableSeat.objects.create(room=self.room, gamer=gamer, slot_number=i)
self.client.force_login(self.founder)
def test_select_role_records_choice(self):
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
seat = TableSeat.objects.get(room=self.room, slot_number=1)
self.assertEqual(seat.role, "PC")
def test_select_role_wrong_turn_makes_no_change(self):
self.client.force_login(self.gamers[1]) # slot 2 — not their turn
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "BC"},
)
seat = TableSeat.objects.get(room=self.room, slot_number=2)
self.assertIsNone(seat.role)
def test_turn_advances_after_selection(self):
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
next_active = TableSeat.objects.filter(
room=self.room, role__isnull=True
).order_by("slot_number").first()
self.assertEqual(next_active.slot_number, 2)
def test_all_selected_stays_role_select_status(self):
roles = ["PC", "BC", "SC", "AC", "NC"]
for i, role in enumerate(roles):
seat = TableSeat.objects.get(room=self.room, slot_number=i + 1)
seat.role = role
seat.save()
self.client.force_login(self.gamers[5]) # slot 6 — last
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "EC"},
)
self.room.refresh_from_db()
self.assertEqual(self.room.table_status, Room.ROLE_SELECT)
def test_select_role_notifies_turn_changed(self):
with patch("apps.epic.views._notify_turn_changed") as mock_notify:
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
mock_notify.assert_called_once_with(self.room.id)
def test_select_role_notifies_all_roles_filled_when_last(self):
roles = ["PC", "BC", "SC", "AC", "NC"]
for i, role in enumerate(roles):
seat = TableSeat.objects.get(room=self.room, slot_number=i + 1)
seat.role = role
seat.save()
self.client.force_login(self.gamers[5])
with patch("apps.epic.views._notify_all_roles_filled") as mock_notify:
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "EC"},
)
mock_notify.assert_called_once_with(self.room.id)
def test_select_role_assigns_equipped_deck_to_seat(self):
earthman = DeckVariant.objects.get(slug="earthman")
self.founder.equipped_deck = earthman
self.founder.save(update_fields=["equipped_deck"])
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
seat = TableSeat.objects.get(room=self.room, slot_number=1)
self.assertEqual(seat.deck_variant, earthman)
def test_select_role_no_deck_leaves_deck_variant_null(self):
self.founder.equipped_deck = None
self.founder.save(update_fields=["equipped_deck"])
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
seat = TableSeat.objects.get(room=self.room, slot_number=1)
self.assertIsNone(seat.deck_variant)
def test_select_role_unequips_deck_from_user(self):
earthman = DeckVariant.objects.get(slug="earthman")
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
self.founder.refresh_from_db()
self.assertIsNone(self.founder.equipped_deck)
def test_select_role_requires_login(self):
self.client.logout()
response = self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
self.assertEqual(response.status_code, 302)
self.assertIn("/accounts/login/", response.url)
def test_select_role_returns_ok(self):
response = self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
self.assertEqual(response.status_code, 200)
def test_select_role_returns_409_for_duplicate_role(self):
TableSeat.objects.filter(room=self.room, slot_number=2).update(role="BC")
response = self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "BC"},
)
self.assertEqual(response.status_code, 409)
def test_select_role_redirects_when_not_role_select_phase(self):
self.room.table_status = None
self.room.save()
response = self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
self.assertRedirects(
response, reverse("epic:gatekeeper", args=[self.room.id])
)
def test_select_role_redirects_for_invalid_role_code(self):
response = self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "BOGUS"},
)
self.assertRedirects(
response, reverse("epic:room", args=[self.room.id])
)
def test_same_gamer_cannot_double_pick_sequentially(self):
"""A second POST from the active gamer — after their role has been
saved — must redirect rather than assign a second role."""
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "PC"},
)
response = self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "BC"},
)
self.assertRedirects(
response, reverse("epic:room", args=[self.room.id])
)
self.assertEqual(
TableSeat.objects.filter(room=self.room, role__isnull=False).count(), 1
)
class SelectRoleMultiSeatTest(TestCase):
"""Carte Blanche multi-seat: second role reuses the deck from the first seat."""
def setUp(self):
self.founder = User.objects.create(email="founder@test.io")
self.client.force_login(self.founder)
self.room = Room.objects.create(name="Test Room", owner=self.founder)
self.room.gate_status = Room.OPEN
self.room.table_status = Room.ROLE_SELECT
self.room.save()
self.earthman = DeckVariant.objects.get(slug="earthman")
def test_second_role_inherits_deck_from_first_seat_in_room(self):
# Founder's first seat: PC already taken with deck assigned
TableSeat.objects.create(
room=self.room, gamer=self.founder, slot_number=1,
role="PC", deck_variant=self.earthman,
)
# Deck unequipped after first role
self.founder.equipped_deck = None
self.founder.save(update_fields=["equipped_deck"])
# Founder's second seat (Carte Blanche): no role yet
second_seat = TableSeat.objects.create(
room=self.room, gamer=self.founder, slot_number=2,
)
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "BC"},
)
second_seat.refresh_from_db()
self.assertEqual(second_seat.deck_variant, self.earthman)
def test_second_role_does_not_unequip_again(self):
"""No-op unequip when deck was already cleared by the first role."""
TableSeat.objects.create(
room=self.room, gamer=self.founder, slot_number=1,
role="PC", deck_variant=self.earthman,
)
self.founder.equipped_deck = None
self.founder.save(update_fields=["equipped_deck"])
TableSeat.objects.create(room=self.room, gamer=self.founder, slot_number=2)
self.client.post(
reverse("epic:select_role", kwargs={"room_id": self.room.id}),
data={"role": "BC"},
)
self.founder.refresh_from_db()
self.assertIsNone(self.founder.equipped_deck) # still None, not broken
# ── Return-trip Role-Select bug — CARTE user navigates away + back ───── #
#
# After the FIRST role pick, select_role() clears user.equipped_deck
# ("deck committed to room"). The room view's role-select context then
# passes `equipped_deck_id = user.equipped_deck_id` to the template,
# which sets `data-equipped-deck=""` and JS guards against role-select
# with "Equip card deck before Role select." → blocks a CARTE user from
# continuing to pick roles for their remaining seats. Fix: the context's
# `equipped_deck_id` should also accept the deck_variant of any seat the
# user already holds in this room (the deck IS in play — it's just
# committed to existing seats, not to user.equipped_deck).
def test_role_select_context_recovers_deck_id_from_existing_seat(self):
"""User cleared their equipped_deck after first role pick, but they
still have a seat in this room w. deck_variant set → context should
report that deck's id so the guard doesn't fire on return."""
TableSeat.objects.create(
room=self.room, gamer=self.founder, slot_number=1,
role="PC", deck_variant=self.earthman,
)
# Slot 2 still needs role (CARTE user's next seat)
TableSeat.objects.create(room=self.room, gamer=self.founder, slot_number=2)
self.founder.equipped_deck = None
self.founder.save(update_fields=["equipped_deck"])
# Simulate filled gate slots so the room renders in role-select state
for i in (1, 2):
slot = self.room.gate_slots.get(slot_number=i)
slot.gamer = self.founder
slot.status = GateSlot.FILLED
slot.save()
response = self.client.get(
reverse("epic:room", kwargs={"room_id": self.room.id})
)
self.assertEqual(
response.context["equipped_deck_id"], self.earthman.id,
"Returning CARTE user should see their in-play deck reflected in "
"the role-select context so the JS guard doesn't fire.",
)
def test_role_select_context_renders_data_equipped_deck_non_empty(self):
"""Template-level check — the rendered `data-equipped-deck` attribute
should be non-empty so the JS guard at role-select.js:165 lets the
fan open."""
TableSeat.objects.create(
room=self.room, gamer=self.founder, slot_number=1,
role="PC", deck_variant=self.earthman,
)
TableSeat.objects.create(room=self.room, gamer=self.founder, slot_number=2)
self.founder.equipped_deck = None
self.founder.save(update_fields=["equipped_deck"])
for i in (1, 2):
slot = self.room.gate_slots.get(slot_number=i)
slot.gamer = self.founder
slot.status = GateSlot.FILLED
slot.save()
response = self.client.get(
reverse("epic:room", kwargs={"room_id": self.room.id})
)
# Should NOT contain the empty-string version that triggers the guard.
self.assertNotContains(response, 'data-equipped-deck=""')
self.assertContains(response, f'data-equipped-deck="{self.earthman.id}"')
class RoomViewAllRolesFilledTest(TestCase):
"""Room view in ROLE_SELECT with all seats assigned shows SCAN SIGS button."""
def setUp(self):
import lxml.html
self.lxml = lxml.html
self.owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=self.owner)
self.room.table_status = Room.ROLE_SELECT
self.room.save()
all_roles = ["PC", "BC", "SC", "AC", "NC", "EC"]
for i, role in enumerate(all_roles, start=1):
user = User.objects.create(email=f"p{i}@test.io")
TableSeat.objects.create(room=self.room, gamer=user, slot_number=i, role=role)
self.client.force_login(self.owner)
def test_pick_sigs_btn_present_when_all_roles_filled(self):
response = self.client.get(reverse("epic:room", kwargs={"room_id": self.room.id}))
parsed = self.lxml.fromstring(response.content)
[_] = parsed.cssselect("#id_pick_sigs_btn")
self.assertEqual(parsed.cssselect(".card-stack"), [])
def test_pick_sigs_btn_hidden_during_role_select(self):
# Clear one role — still mid-pick, wrap must be hidden
TableSeat.objects.filter(room=self.room, slot_number=6).update(role=None)
response = self.client.get(reverse("epic:room", kwargs={"room_id": self.room.id}))
parsed = self.lxml.fromstring(response.content)
[wrap] = parsed.cssselect("#id_pick_sigs_wrap")
self.assertIn("display:none", wrap.get("style", "").replace(" ", ""))
class PickSigsViewTest(TestCase):
def setUp(self):
self.owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=self.owner)
self.room.table_status = Room.ROLE_SELECT
self.room.save()
all_roles = ["PC", "BC", "SC", "AC", "NC", "EC"]
for i, role in enumerate(all_roles, start=1):
user = User.objects.create(email=f"p{i}@test.io")
TableSeat.objects.create(room=self.room, gamer=user, slot_number=i, role=role)
self.client.force_login(self.owner)
self.url = reverse("epic:pick_sigs", kwargs={"room_id": self.room.id})
def test_pick_sigs_requires_login(self):
self.client.logout()
response = self.client.post(self.url)
self.assertEqual(response.status_code, 302)
self.assertIn("/accounts/login/", response.url)
def test_pick_sigs_transitions_to_sig_select(self):
self.client.post(self.url)
self.room.refresh_from_db()
self.assertEqual(self.room.table_status, Room.SIG_SELECT)
def test_pick_sigs_redirects_to_room(self):
response = self.client.post(self.url)
self.assertRedirects(response, reverse("epic:room", args=[self.room.id]))
def test_pick_sigs_is_noop_if_not_role_select(self):
self.room.table_status = Room.SIG_SELECT
self.room.save()
self.client.post(self.url)
self.room.refresh_from_db()
self.assertEqual(self.room.table_status, Room.SIG_SELECT)
def test_pick_sigs_notifies_sig_select_started(self):
with patch("apps.epic.views._notify_sig_select_started") as mock_notify:
self.client.post(self.url)
mock_notify.assert_called_once_with(self.room.id)
class RoomActionsViewTest(TestCase):
def setUp(self):
self.owner = User.objects.create(email="owner@test.io")
self.gamer = User.objects.create(email="gamer@test.io")
self.room = Room.objects.create(name="Test Room", owner=self.owner)
self.slot = self.room.gate_slots.get(slot_number=2)
self.slot.gamer = self.gamer
self.slot.status = "FILLED"
self.slot.save()
RoomInvite.objects.create(
room=self.room, inviter=self.owner,
invitee_email=self.gamer.email
)
def test_owner_delete_removes_room(self):
self.client.force_login(self.owner)
self.client.post(reverse("epic:delete_room", kwargs={"room_id": self.room.id}))
self.assertFalse(Room.objects.filter(pk=self.room.pk).exists())
def test_non_owner_delete_does_not_remove_room(self):
self.client.force_login(self.gamer)
self.client.post(reverse("epic:delete_room", kwargs={"room_id": self.room.id}))
self.assertTrue(Room.objects.filter(pk=self.room.pk).exists())
def test_delete_redirects_to_gameboard(self):
self.client.force_login(self.owner)
response = self.client.post(
reverse("epic:delete_room", kwargs={"room_id": self.room.id})
)
self.assertRedirects(response, "/gameboard/")
def test_abandon_clears_slot(self):
self.client.force_login(self.gamer)
self.client.post(reverse("epic:abandon_room", kwargs={"room_id": self.room.id}))
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, "EMPTY")
self.assertIsNone(self.slot.gamer)
def test_abandon_deletes_pending_invite(self):
self.client.force_login(self.gamer)
self.client.post(reverse("epic:abandon_room", kwargs={"room_id": self.room.id}))
self.assertFalse(
RoomInvite.objects.filter(
room=self.room, invitee_email=self.gamer.email
).exists()
)
def test_abandon_redirects_to_gameboard(self):
self.client.force_login(self.gamer)
response = self.client.post(
reverse("epic:abandon_room", kwargs={"room_id": self.room.id})
)
self.assertRedirects(response, "/gameboard/")
class ReleaseSlotViewTest(TestCase):
def setUp(self):
self.gamer = User.objects.create(email="gamer@test.io")
self.client.force_login(self.gamer)
owner = User.objects.create(email="owner@test.io")
self.room = Room.objects.create(name="Test Room", owner=owner)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.gamer
self.slot.status = GateSlot.FILLED
self.slot.debited_token_type = Token.CARTE
self.slot.save()
def test_release_slot_downgrades_open_room_to_gathering(self):
self.room.gate_status = Room.OPEN
self.room.save()
self.client.post(
reverse("epic:release_slot", kwargs={"room_id": self.room.id}),
data={"slot_number": self.slot.slot_number},
)
self.room.refresh_from_db()
self.assertEqual(self.room.gate_status, Room.GATHERING)
# ── Significator Selection ────────────────────────────────────────────────────
SIG_SEAT_ORDER = ["PC", "NC", "EC", "SC", "AC", "BC"]
def _full_sig_setUp(test_case, role_order=None):
"""Populate test_case with a SIG_SELECT room; return (room, gamers, earthman, card_in_deck).
Uses get_or_create for DeckVariant — migration data persists in TestCase."""
if role_order is None:
role_order = SIG_SEAT_ORDER[:]
earthman, _ = DeckVariant.objects.get_or_create(
slug="earthman",
defaults={"name": "Earthman Deck", "card_count": 108, "is_default": True},
)
founder = User.objects.create(email="founder@test.io")
gamers = [founder]
for i in range(2, 7):
gamers.append(User.objects.create(email=f"g{i}@test.io"))
for gamer in gamers:
gamer.equipped_deck = earthman
gamer.save(update_fields=["equipped_deck"])
room = Room.objects.create(name="Sig Room", owner=founder)
for i, (gamer, role) in enumerate(zip(gamers, role_order), start=1):
slot = room.gate_slots.get(slot_number=i)
slot.gamer = gamer
slot.status = GateSlot.FILLED
slot.save()
TableSeat.objects.create(
room=room, gamer=gamer, slot_number=i, role=role,
role_revealed=True, deck_variant=earthman,
)
room.gate_status = Room.OPEN
room.table_status = Room.SIG_SELECT
room.save()
card_in_deck = TarotCard.objects.get(
deck_variant=earthman, arcana="MIDDLE", suit="BRANDS", number=11
)
test_case.client.force_login(founder)
return room, gamers, earthman, card_in_deck
class SigReserveCarteMultiSeatTest(TestCase):
"""CARTE multi-seat: one gamer owns every seat. He reserves a DISTINCT sig
per seat (no NVM between switches), readies each, and each polarity room
fires its own 12s countdown — the same flow as multi-gamer. Reserve no
longer commits the significator immediately (the solo immediate-commit
shortcut was demolished 2026-06-05 once the countdown mechanism existed)."""
def setUp(self):
from apps.epic.models import DeckVariant
self.earthman, _ = DeckVariant.objects.get_or_create(
slug="earthman",
defaults={"name": "Earthman Deck", "card_count": 108, "is_default": True},
)
self.viewer = User.objects.create(email="disco@test.io", username="disco")
self.viewer.equipped_deck = self.earthman
self.viewer.save(update_fields=["equipped_deck"])
self.room = Room.objects.create(name="Carte Sig", owner=self.viewer)
for i, role in enumerate(SIG_SEAT_ORDER, start=1):
slot = self.room.gate_slots.get(slot_number=i)
slot.gamer = self.viewer
slot.status = GateSlot.FILLED
slot.save()
TableSeat.objects.create(
room=self.room, gamer=self.viewer, slot_number=i, role=role,
role_revealed=True, deck_variant=self.earthman,
)
self.room.gate_status = Room.OPEN
self.room.table_status = Room.SIG_SELECT
self.room.save()
self.client.force_login(self.viewer)
self.url = reverse("epic:sig_reserve", kwargs={"room_id": self.room.id})
self.ready_url = reverse("epic:sig_ready", kwargs={"room_id": self.room.id})
# Three distinct levity court cards. Levity seats = slots 1(PC), 2(NC), 4(SC).
self.card_a, self.card_b, self.card_c = [
TarotCard.objects.get(
deck_variant=self.earthman, arcana="MIDDLE", suit="BRANDS", number=n)
for n in (11, 12, 13)
]
def test_reserve_does_not_commit_significator(self):
# Demolished solo shortcut: OK creates a provisional reservation; the
# countdown later commits seat.significator (no instant write).
self.client.post(self.url + "?seat=1",
data={"card_id": self.card_a.id, "action": "reserve"})
seat1 = TableSeat.objects.get(room=self.room, slot_number=1)
self.assertIsNone(seat1.significator_id)
self.assertTrue(SigReservation.objects.filter(
room=self.room, gamer=self.viewer, seat=seat1).exists())
def test_reserve_distinct_card_per_seat_without_nvm(self):
# The reported bug: switching seats and OK-ing a second sig must NOT 409.
r1 = self.client.post(self.url + "?seat=1",
data={"card_id": self.card_a.id, "action": "reserve"})
r2 = self.client.post(self.url + "?seat=2",
data={"card_id": self.card_b.id, "action": "reserve"})
self.assertEqual(r1.status_code, 200)
self.assertEqual(r2.status_code, 200)
self.assertEqual(SigReservation.objects.filter(
room=self.room, gamer=self.viewer).count(), 2)
# Neither seat committed yet — that's the countdown's job.
self.assertFalse(self.room.table_seats.filter(significator__isnull=False).exists())
def test_reserve_same_seat_different_card_returns_409(self):
# Per-seat guard intact: a different card for the SAME seat → NVM first.
self.client.post(self.url + "?seat=1",
data={"card_id": self.card_a.id, "action": "reserve"})
r = self.client.post(self.url + "?seat=1",
data={"card_id": self.card_b.id, "action": "reserve"})
self.assertEqual(r.status_code, 409)
def test_three_levity_seats_ready_fires_one_countdown(self):
# Reserve + ready each levity seat (1,2,4). The 3rd ready fires the
# levity countdown — for a SINGLE gamer owning all three seats.
for seat_n, card in ((1, self.card_a), (2, self.card_b), (4, self.card_c)):
self.client.post(self.url + f"?seat={seat_n}",
data={"card_id": card.id, "action": "reserve"})
with patch("apps.epic.views._notify_countdown_start") as mock_notify, \
patch("apps.epic.tasks.schedule_polarity_confirm") as mock_sched:
for seat_n in (1, 2, 4):
self.client.post(self.ready_url + f"?seat={seat_n}",
data={"action": "ready"})
mock_notify.assert_called_once()
self.assertIn("levity", mock_notify.call_args[0])
mock_sched.assert_called_once()
class SigSelectRenderingTest(TestCase):
"""Gate view at SIG_SELECT renders the Significator deck."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_sig_deck_element_present(self):
response = self.client.get(self.url)
self.assertContains(response, "id_sig_deck")
def test_sig_deck_contains_16_sig_cards_by_default(self):
"""Without Note unlocks the deck shows only 16 court cards (no Nomad/Schizo)."""
response = self.client.get(self.url)
self.assertEqual(response.content.decode().count('data-card-id='), 16)
def test_nomad_note_adds_nomad_to_sig_deck(self):
Note.objects.create(user=self.gamers[0], slug="nomad", earned_at=timezone.now())
response = self.client.get(self.url)
self.assertEqual(response.content.decode().count('data-card-id='), 17)
def test_schizo_note_adds_schizo_to_sig_deck(self):
Note.objects.create(user=self.gamers[0], slug="schizo", earned_at=timezone.now())
response = self.client.get(self.url)
self.assertEqual(response.content.decode().count('data-card-id='), 17)
def test_super_nomad_note_also_unlocks_nomad(self):
Note.objects.create(user=self.gamers[0], slug="super-nomad", earned_at=timezone.now())
response = self.client.get(self.url)
self.assertEqual(response.content.decode().count('data-card-id='), 17)
def test_super_schizo_note_also_unlocks_schizo(self):
Note.objects.create(user=self.gamers[0], slug="super-schizo", earned_at=timezone.now())
response = self.client.get(self.url)
self.assertEqual(response.content.decode().count('data-card-id='), 17)
def test_both_notes_gives_18_sig_cards(self):
Note.objects.create(user=self.gamers[0], slug="nomad", earned_at=timezone.now())
Note.objects.create(user=self.gamers[0], slug="schizo", earned_at=timezone.now())
response = self.client.get(self.url)
self.assertEqual(response.content.decode().count('data-card-id='), 18)
def test_seats_rendered_in_pc_nc_ec_sc_ac_bc_order(self):
response = self.client.get(self.url)
content = response.content.decode()
positions = {role: content.find(f'data-role="{role}"') for role in SIG_SEAT_ORDER}
# Every role must appear
self.assertTrue(all(pos != -1 for pos in positions.values()))
# Rendered in canonical sequence
ordered = sorted(SIG_SEAT_ORDER, key=lambda r: positions[r])
self.assertEqual(ordered, SIG_SEAT_ORDER)
def test_sig_deck_not_present_during_role_select(self):
self.room.table_status = Room.ROLE_SELECT
self.room.save()
response = self.client.get(self.url)
self.assertNotContains(response, "id_sig_deck")
def test_sig_cards_render_keyword_data_attributes(self):
response = self.client.get(self.url)
content = response.content.decode()
self.assertIn("data-keywords-upright=", content)
self.assertIn("data-keywords-reversed=", content)
def test_sig_stat_block_structure_rendered(self):
response = self.client.get(self.url)
self.assertContains(response, "sig-stat-block")
self.assertContains(response, "spin-btn")
self.assertContains(response, "stat-face--upright")
self.assertContains(response, "stat-face--reversed")
def test_sig_cards_render_energies_operations_data_attributes(self):
response = self.client.get(self.url)
self.assertContains(response, "data-energies=")
self.assertContains(response, "data-operations=")
def test_sig_info_panel_structure_rendered(self):
response = self.client.get(self.url)
self.assertContains(response, "sig-info")
self.assertContains(response, "fyi-btn")
self.assertContains(response, "sig-info-effect")
self.assertContains(response, "sig-info-index")
self.assertContains(response, "fyi-prev")
self.assertContains(response, "fyi-next")
def test_overlay_carries_live_countdown_remaining_on_load(self):
# Restore-on-load: a gamer landing on his seat view mid-countdown must
# get the live flashing numeral, not a static WAIT NVM. countdown_start
# is a one-shot WS event, so the seconds-left are seeded server-side
# from the timer deadline stored in the cache.
from django.core.cache import cache
from apps.epic.tasks import _cache_key
import time
founder = self.gamers[0] # PC → levity
seat = self.room.table_seats.get(gamer=founder, role="PC")
card = TarotCard.objects.get(
deck_variant=self.earthman, arcana="MIDDLE", suit="BRANDS", number=11)
SigReservation.objects.create(
room=self.room, gamer=founder, card=card,
polarity=SigReservation.LEVITY, seat=seat, ready=True)
cache.set(
_cache_key(str(self.room.id), SigReservation.LEVITY),
{"token": "t", "deadline": time.time() + 10}, 60)
response = self.client.get(self.url)
self.assertTrue(8 <= response.context["countdown_remaining"] <= 10)
self.assertContains(
response,
f'data-countdown-remaining="{response.context["countdown_remaining"]}"')
def test_overlay_countdown_remaining_zero_when_no_countdown(self):
# No live countdown → context None → attribute renders "0" (JS falls
# back to WAIT NVM on load).
response = self.client.get(self.url)
self.assertIsNone(response.context["countdown_remaining"])
self.assertContains(response, 'data-countdown-remaining="0"')
class SigSelectUnifiedStageTest(TestCase):
"""Sig Select stage unified with the my_sign card-stage apparatus:
the shared DRY _stat_face.html stat-block (rank-chip + title + arcana,
not just keywords), per-card face-image plumbing, and the green
--duoUser felt that replaces the hex-pane content (my_sea-style) instead
of the old fixed dark-Gaussian modal. Founder is PC (levity), mid-pick."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
# ── Workstream A — DRY stat-block ───────────────────────────────────────
def test_stat_block_uses_dry_stat_face_partial(self):
# The overlay must render the SHARED _stat_face.html (rank-chip +
# title + arcana), not the old reduced label-only stat-face.
content = self.client.get(self.url).content.decode()
self.assertIn("stat-face-title", content)
self.assertIn("stat-chip-rank", content)
self.assertIn("stat-face-arcana", content)
# Keyword <ul> IDs preserved so sig-select.js's selectors still resolve.
self.assertIn('id="id_stat_keywords_upright"', content)
self.assertIn('id="id_stat_keywords_reversed"', content)
# ── Workstream B — per-card face-image plumbing ─────────────────────────
def test_sig_cards_carry_image_url_and_arcana_key(self):
content = self.client.get(self.url).content.decode()
self.assertIn("data-image-url=", content)
self.assertIn("data-arcana-key=", content)
def test_stage_card_has_image_slot(self):
content = self.client.get(self.url).content.decode()
self.assertIn("sig-stage-card-img", content)
def test_image_deck_renders_nonempty_face_url(self):
# Image-equipped seat deck → each sig card carries a real static path.
self.earthman.has_card_images = True
self.earthman.save(update_fields=["has_card_images"])
content = self.client.get(self.url).content.decode()
self.assertIn('data-image-url="/static', content)
def test_textonly_deck_renders_empty_face_url(self):
# Glyph-only deck (Earthman as seeded) → empty data-image-url, glyph
# fallback. The attribute still renders (plumbing present).
self.earthman.has_card_images = False
self.earthman.save(update_fields=["has_card_images"])
content = self.client.get(self.url).content.decode()
self.assertIn('data-image-url=""', content)
# ── Workstream C — felt replaces hex-pane content (my_sea-style) ────────
def test_sig_stage_on_felt_in_hex_pane_no_dark_backdrop(self):
content = self.client.get(self.url).content.decode()
# Felt modifier on the hex pane; the old dark Gaussian backdrop is gone.
self.assertIn("has-sig-stage", content)
self.assertNotIn("sig-backdrop", content)
# The overlay lives INSIDE the hex pane (before the scroll/views pane).
hex_pos = content.find("room-hex-pane")
overlay_pos = content.find("sig-overlay")
scroll_pos = content.find("room-scroll-pane")
self.assertNotEqual(overlay_pos, -1)
self.assertLess(hex_pos, overlay_pos)
self.assertLess(overlay_pos, scroll_pos)
class SelectSigCardViewTest(TestCase):
"""select_sig view — records choice, enforces turn order, rejects bad input."""
def setUp(self):
self.room, self.gamers, self.earthman, self.card = _full_sig_setUp(self)
# Founder is slot 1, role=PC — active first in canonical order
self.url = reverse("epic:select_sig", kwargs={"room_id": self.room.id})
def _post(self, card_id=None, client=None):
c = client or self.client
return c.post(self.url, data={"card_id": card_id or self.card.id})
def test_select_sig_records_choice_on_active_seat(self):
self._post()
seat = TableSeat.objects.get(room=self.room, role="PC")
self.assertEqual(seat.significator, self.card)
def test_select_sig_returns_200(self):
response = self._post()
self.assertEqual(response.status_code, 200)
def test_select_sig_wrong_turn_makes_no_change(self):
# Gamer 2 is NC — not their turn yet
self.client.force_login(self.gamers[1])
self._post()
seat = TableSeat.objects.get(room=self.room, role="NC")
self.assertIsNone(seat.significator)
def test_select_sig_wrong_turn_returns_403(self):
self.client.force_login(self.gamers[1])
response = self._post()
self.assertEqual(response.status_code, 403)
def test_select_sig_card_not_in_deck_returns_400(self):
# Create a pip card (number=5) — not in the sig deck (only court 1114 + major 01)
other = TarotCard.objects.create(
deck_variant=self.earthman, arcana="MINOR", suit="BRANDS", number=5,
name="Five of Brands Test", slug="five-of-brands-test",
keywords_upright=[], keywords_reversed=[],
)
response = self._post(card_id=other.id)
self.assertEqual(response.status_code, 400)
def test_select_sig_card_already_taken_returns_409(self):
# Another seat already holds this card as their significator
nc_seat = TableSeat.objects.get(room=self.room, role="NC")
nc_seat.significator = self.card
nc_seat.save()
response = self._post()
self.assertEqual(response.status_code, 409)
def test_select_sig_advances_active_seat_to_nc(self):
self._post()
from apps.epic.models import active_sig_seat
seat = active_sig_seat(self.room)
self.assertEqual(seat.role, "NC")
def test_select_sig_notifies_ws(self):
with patch("apps.epic.views._notify_sig_selected") as mock_notify:
self._post()
mock_notify.assert_called_once()
def test_select_sig_requires_login(self):
self.client.logout()
response = self._post()
self.assertEqual(response.status_code, 302)
self.assertIn("/accounts/login/", response.url)
def test_select_sig_wrong_phase_redirects(self):
self.room.table_status = Room.ROLE_SELECT
self.room.save()
response = self._post()
self.assertRedirects(
response, reverse("epic:room", args=[self.room.id])
)
def test_select_sig_last_choice_does_not_advance_to_none(self):
"""After all 6 significators chosen, active_sig_seat() is None —
no unhandled AttributeError in the view."""
cards = list(TarotCard.objects.filter(deck_variant=self.earthman, arcana="MINOR"))
seats_in_order = list(
TableSeat.objects.filter(room=self.room).order_by("slot_number")
)
# Assign all but the last (BC) manually
for seat, card in zip(seats_in_order[:-1], cards):
seat.significator = card
seat.save()
# BC gamer POSTs the final choice
bc_seat = TableSeat.objects.get(room=self.room, role="BC")
self.client.force_login(bc_seat.gamer)
last_card = TarotCard.objects.filter(
deck_variant=self.earthman, arcana="MAJOR", number=0
).first()
response = self.client.post(self.url, data={"card_id": last_card.id})
self.assertIn(response.status_code, (200, 302))
class ConfirmTokenRecordsSlotFilledTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="gamer@test.io")
self.client.force_login(self.user)
self.room = Room.objects.create(name="Test Room", owner=self.user)
self.token = Token.objects.create(user=self.user, token_type=Token.TITHE)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.user
self.slot.status = GateSlot.RESERVED
self.slot.reserved_at = timezone.now()
self.slot.save()
def test_confirm_token_records_slot_filled_event(self):
session = self.client.session
session["kit_token_id"] = str(self.token.id)
session.save()
self.client.post(reverse("epic:confirm_token", args=[self.room.id]))
event = GameEvent.objects.get(room=self.room, verb=GameEvent.SLOT_FILLED)
self.assertEqual(event.actor, self.user)
self.assertEqual(event.data["slot_number"], 1)
self.assertEqual(event.data["token_type"], Token.TITHE)
def test_no_event_recorded_if_no_reserved_slot(self):
self.slot.gamer = None
self.slot.status = GateSlot.EMPTY
self.slot.save()
self.client.post(reverse("epic:confirm_token", args=[self.room.id]))
self.assertEqual(GameEvent.objects.filter(verb=GameEvent.SLOT_FILLED).count(), 0)
class SelectRoleRecordsRoleSelectedTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="player@test.io")
self.client.force_login(self.user)
self.room = Room.objects.create(
name="Role Room", owner=self.user, table_status=Room.ROLE_SELECT
)
self.seat = TableSeat.objects.create(
room=self.room, gamer=self.user, slot_number=1
)
def test_select_role_records_role_selected_event(self):
self.client.post(
reverse("epic:select_role", args=[self.room.id]),
data={"role": "PC"},
)
event = GameEvent.objects.get(room=self.room, verb=GameEvent.ROLE_SELECTED)
self.assertEqual(event.actor, self.user)
self.assertEqual(event.data["role"], "PC")
self.assertEqual(event.data["slot_number"], 1)
def test_no_event_if_role_already_taken(self):
TableSeat.objects.create(room=self.room, gamer=self.user, slot_number=2, role="PC")
self.client.post(
reverse("epic:select_role", args=[self.room.id]),
data={"role": "PC"},
)
self.assertEqual(GameEvent.objects.filter(verb=GameEvent.ROLE_SELECTED).count(), 0)
# ── sig_reserve view ──────────────────────────────────────────────────────────
class SigReserveViewTest(TestCase):
"""sig_reserve — provisional card hold; OK/NVM flow."""
def setUp(self):
self.room, self.gamers, self.earthman, self.card = _full_sig_setUp(self)
# founder (gamers[0]) is PC — levity polarity
self.client.force_login(self.gamers[0])
self.url = reverse("epic:sig_reserve", kwargs={"room_id": self.room.id})
def _reserve(self, card_id=None, action="reserve", client=None):
c = client or self.client
return c.post(self.url, data={
"card_id": card_id or self.card.id,
"action": action,
})
# ── happy-path reserve ────────────────────────────────────────────────
def test_reserve_creates_sig_reservation(self):
self._reserve()
self.assertTrue(SigReservation.objects.filter(
room=self.room, gamer=self.gamers[0], card=self.card
).exists())
def test_reserve_returns_200(self):
response = self._reserve()
self.assertEqual(response.status_code, 200)
def test_reservation_has_correct_polarity(self):
self._reserve()
res = SigReservation.objects.get(room=self.room, gamer=self.gamers[0])
self.assertEqual(res.polarity, "levity")
def test_gravity_gamer_reservation_has_gravity_polarity(self):
# gamers[3] is SC (index 3 → role SC → but _full_sig_setUp uses SIG_SEAT_ORDER
# which assigns PC→NC→EC→SC→AC→BC, so slot 4 = SC, slot 5 = AC, slot 6 = BC)
# gamers[5] is BC → gravity
bc_client = self.client.__class__()
bc_client.force_login(self.gamers[5])
self._reserve(client=bc_client)
res = SigReservation.objects.get(room=self.room, gamer=self.gamers[5])
self.assertEqual(res.polarity, "gravity")
# ── conflict handling ─────────────────────────────────────────────────
def test_reserve_taken_card_same_polarity_returns_409(self):
# NC (gamers[1]) reserves the same card first — both are levity
nc_client = self.client.__class__()
nc_client.force_login(self.gamers[1])
self._reserve(client=nc_client)
# Now PC tries to grab the same card — should be blocked
response = self._reserve()
self.assertEqual(response.status_code, 409)
def test_reserve_taken_card_cross_polarity_succeeds(self):
# BC (gamers[5], gravity) reserves the same card — different polarity, allowed
bc_client = self.client.__class__()
bc_client.force_login(self.gamers[5])
self._reserve(client=bc_client)
response = self._reserve() # PC (levity) grabs same card
self.assertEqual(response.status_code, 200)
def test_reserve_different_card_while_holding_returns_409(self):
"""Cannot OK a different card while holding one — must NVM first."""
card_b = TarotCard.objects.filter(
deck_variant=self.earthman, arcana="MIDDLE", suit="BRANDS", number=12
).first()
self._reserve() # PC grabs card A → 200
response = self._reserve(card_id=card_b.id) # tries card B → 409
self.assertEqual(response.status_code, 409)
# Original reservation still intact
reservations = SigReservation.objects.filter(room=self.room, gamer=self.gamers[0])
self.assertEqual(reservations.count(), 1)
self.assertEqual(reservations.first().card, self.card)
def test_reserve_same_card_again_is_idempotent(self):
"""Re-POSTing the same card while already holding it returns 200 (no-op)."""
self._reserve()
response = self._reserve() # same card again
self.assertEqual(response.status_code, 200)
self.assertEqual(
SigReservation.objects.filter(room=self.room, gamer=self.gamers[0]).count(), 1
)
def test_reserve_blocked_then_unblocked_after_release(self):
"""After NVM, a new card can be OK'd."""
card_b = TarotCard.objects.filter(
deck_variant=self.earthman, arcana="MIDDLE", suit="BRANDS", number=12
).first()
self._reserve() # hold card A
self._reserve(action="release") # NVM
response = self._reserve(card_id=card_b.id) # now card B → 200
self.assertEqual(response.status_code, 200)
self.assertTrue(SigReservation.objects.filter(
room=self.room, gamer=self.gamers[0], card=card_b
).exists())
# ── release ───────────────────────────────────────────────────────────
def test_release_deletes_reservation(self):
self._reserve()
self._reserve(action="release")
self.assertFalse(SigReservation.objects.filter(
room=self.room, gamer=self.gamers[0]
).exists())
def test_release_returns_200(self):
self._reserve()
response = self._reserve(action="release")
self.assertEqual(response.status_code, 200)
def test_release_with_no_reservation_still_200(self):
"""NVM when nothing held is harmless."""
response = self._reserve(action="release")
self.assertEqual(response.status_code, 200)
def test_release_while_ready_records_sig_unready(self):
"""Releasing a ready reservation implicitly acts as WAIT NVM and records SIG_UNREADY."""
self._reserve()
res = SigReservation.objects.get(room=self.room, gamer=self.gamers[0])
res.ready = True
res.save()
self._reserve(action="release")
self.assertTrue(self.room.events.filter(
actor=self.gamers[0], verb=GameEvent.SIG_UNREADY
).exists())
# ── guards ────────────────────────────────────────────────────────────
def test_reserve_non_post_returns_405(self):
response = self.client.get(self.url)
self.assertEqual(response.status_code, 405)
def test_reserve_requires_login(self):
self.client.logout()
response = self._reserve()
self.assertEqual(response.status_code, 302)
self.assertIn("/accounts/login/", response.url)
def test_reserve_requires_seated_gamer(self):
outsider = User.objects.create(email="outsider@test.io")
outsider_client = self.client.__class__()
outsider_client.force_login(outsider)
response = self._reserve(client=outsider_client)
self.assertEqual(response.status_code, 403)
def test_reserve_wrong_phase_returns_400(self):
self.room.table_status = Room.ROLE_SELECT
self.room.save()
response = self._reserve()
self.assertEqual(response.status_code, 400)
def test_reserve_broadcasts_ws(self):
with patch("apps.epic.views._notify_sig_reserved") as mock_notify:
self._reserve()
mock_notify.assert_called_once()
def test_release_broadcasts_ws(self):
self._reserve()
with patch("apps.epic.views._notify_sig_reserved") as mock_notify:
self._reserve(action="release")
mock_notify.assert_called_once()
def test_release_broadcasts_card_id_so_second_browser_can_clear_it(self):
"""WS release event must include the card_id; otherwise the receiving
browser can't find the card element to remove .sig-reserved--own."""
self._reserve()
with patch("apps.epic.views._notify_sig_reserved") as mock_notify:
self._reserve(action="release")
args, kwargs = mock_notify.call_args
self.assertEqual(args[1], self.card.pk) # card_id must not be None
self.assertFalse(kwargs['reserved']) # reserved=False
# ── sig_ready view ────────────────────────────────────────────────────────────
def _make_levity_reservations(room, gamers, earthman, ready=False):
"""Create SigReservations for the three levity gamers (PC, NC, SC).
Returns the three reservations in PC→NC→SC order."""
cards = [
TarotCard.objects.get(deck_variant=earthman, arcana="MIDDLE", suit="BRANDS", number=n)
for n in (11, 12, 13)
]
roles = ["PC", "NC", "SC"]
# gamers[0]=PC, gamers[1]=NC, gamers[3]=SC
gamer_indices = [0, 1, 3]
reservations = []
for gamer_idx, role, card in zip(gamer_indices, roles, cards):
seat = TableSeat.objects.get(room=room, role=role)
res = SigReservation.objects.create(
room=room, gamer=gamers[gamer_idx], card=card,
role=role, polarity="levity", seat=seat, ready=ready,
)
reservations.append(res)
return reservations
class SigReadyViewTest(TestCase):
"""sig_ready — toggle ready/unready for the polarity-room countdown."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
self.reservations = _make_levity_reservations(self.room, self.gamers, self.earthman)
self.url = reverse("epic:sig_ready", kwargs={"room_id": self.room.id})
def _post(self, action="ready", seconds_remaining=None, client=None):
c = client or self.client
data = {"action": action}
if seconds_remaining is not None:
data["seconds_remaining"] = seconds_remaining
return c.post(self.url, data=data)
# ── guards ────────────────────────────────────────────────────────────
def test_sig_ready_non_post_returns_405(self):
response = self.client.get(self.url)
self.assertEqual(response.status_code, 405)
def test_sig_ready_requires_login(self):
self.client.logout()
response = self._post()
self.assertEqual(response.status_code, 302)
self.assertIn("/accounts/login/", response.url)
def test_sig_ready_requires_seated_gamer(self):
outsider = User.objects.create(email="outsider@test.io")
outsider_client = self.client.__class__()
outsider_client.force_login(outsider)
response = self._post(client=outsider_client)
self.assertEqual(response.status_code, 403)
def test_sig_ready_wrong_phase_returns_400(self):
self.room.table_status = Room.ROLE_SELECT
self.room.save()
response = self._post()
self.assertEqual(response.status_code, 400)
def test_sig_ready_without_reservation_returns_400(self):
"""Can't go ready without an OK'd card."""
SigReservation.objects.filter(room=self.room, gamer=self.gamers[0]).delete()
response = self._post()
self.assertEqual(response.status_code, 400)
# ── happy-path ready ──────────────────────────────────────────────────
def test_sig_ready_sets_ready_true_on_reservation(self):
self._post(action="ready")
res = SigReservation.objects.get(room=self.room, gamer=self.gamers[0])
self.assertTrue(res.ready)
def test_sig_ready_returns_200(self):
response = self._post(action="ready")
self.assertEqual(response.status_code, 200)
def test_sig_ready_already_ready_is_idempotent(self):
"""Re-posting ready when already ready returns 200 without re-triggering countdown."""
self.reservations[0].ready = True
self.reservations[0].save()
response = self._post(action="ready")
self.assertEqual(response.status_code, 200)
# ── unready ──────────────────────────────────────────────────────────
def test_sig_unready_sets_ready_false(self):
self.reservations[0].ready = True
self.reservations[0].save()
self._post(action="unready")
res = SigReservation.objects.get(room=self.room, gamer=self.gamers[0])
self.assertFalse(res.ready)
def test_sig_unready_when_not_ready_is_harmless(self):
response = self._post(action="unready")
self.assertEqual(response.status_code, 200)
# ── countdown mechanics ───────────────────────────────────────────────
def test_sig_ready_broadcasts_countdown_start_when_all_three_polarity_ready(self):
"""When all three levity gamers are ready, countdown_start broadcasts."""
# Make NC and SC ready first
for res in self.reservations[1:]:
res.ready = True
res.save()
# PC (founder) goes ready — triggers all-three condition
with patch("apps.epic.views._notify_countdown_start") as mock_notify:
self._post(action="ready")
mock_notify.assert_called_once()
args = mock_notify.call_args[0]
self.assertIn("levity", args) # polarity in call
def test_sig_ready_does_not_broadcast_countdown_when_only_two_ready(self):
self.reservations[1].ready = True
self.reservations[1].save()
with patch("apps.epic.views._notify_countdown_start") as mock_notify:
self._post(action="ready")
mock_notify.assert_not_called()
def test_sig_unready_invalid_seconds_defaults_to_12(self):
"""Non-numeric seconds_remaining falls back to 12."""
self.reservations[0].ready = True
self.reservations[0].save()
self._post(action="unready", seconds_remaining="abc")
self.reservations[0].refresh_from_db()
self.assertEqual(self.reservations[0].countdown_remaining, 12)
def test_sig_unready_saves_seconds_remaining_on_all_polarity_reservations(self):
for res in self.reservations:
res.ready = True
res.save()
self._post(action="unready", seconds_remaining=7)
for res in self.reservations:
res.refresh_from_db()
self.assertEqual(res.countdown_remaining, 7)
def test_sig_unready_broadcasts_countdown_cancel(self):
for res in self.reservations:
res.ready = True
res.save()
with patch("apps.epic.views._notify_countdown_cancel") as mock_notify:
self._post(action="unready", seconds_remaining=7)
mock_notify.assert_called_once()
def test_sig_ready_uses_saved_seconds_for_countdown_restart(self):
"""If countdown_remaining is saved (e.g. 7), countdown_start sends 7 not 12."""
for res in self.reservations:
res.ready = True
res.countdown_remaining = 7
res.save()
# One unreadied; now goes ready again — all 3 ready → start from 7
self.reservations[0].ready = False
self.reservations[0].save()
with patch("apps.epic.views._notify_countdown_start") as mock_notify:
self._post(action="ready")
mock_notify.assert_called_once()
args, kwargs = mock_notify.call_args
seconds_sent = kwargs.get("seconds") or args[1]
self.assertEqual(seconds_sent, 7)
# ── sig_confirm view ──────────────────────────────────────────────────────────
def _make_gravity_reservations(room, gamers, earthman, ready=False):
"""Create SigReservations for the three gravity gamers (EC, AC, BC)."""
cards = [
TarotCard.objects.get(deck_variant=earthman, arcana="MIDDLE", suit="GRAILS", number=n)
for n in (11, 12, 13)
]
roles = ["EC", "AC", "BC"]
# gamers[2]=EC, gamers[4]=AC, gamers[5]=BC
gamer_indices = [2, 4, 5]
reservations = []
for gamer_idx, role, card in zip(gamer_indices, roles, cards):
seat = TableSeat.objects.get(room=room, role=role)
res = SigReservation.objects.create(
room=room, gamer=gamers[gamer_idx], card=card,
role=role, polarity="gravity", seat=seat, ready=ready,
)
reservations.append(res)
return reservations
class SigConfirmViewTest(TestCase):
"""sig_confirm — finalize polarity group once countdown reaches zero."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
# All three levity gamers are ready
self.lev_res = _make_levity_reservations(
self.room, self.gamers, self.earthman, ready=True
)
# founder (PC) is already logged in from _full_sig_setUp
self.url = reverse("epic:sig_confirm", kwargs={"room_id": self.room.id})
def _post(self, polarity="levity", client=None):
c = client or self.client
return c.post(self.url, data={"polarity": polarity})
# ── guards ────────────────────────────────────────────────────────────
def test_sig_confirm_non_post_returns_405(self):
response = self.client.get(self.url)
self.assertEqual(response.status_code, 405)
def test_sig_confirm_requires_login(self):
self.client.logout()
response = self._post()
self.assertEqual(response.status_code, 302)
self.assertIn("/accounts/login/", response.url)
def test_sig_confirm_requires_seated_gamer(self):
outsider = User.objects.create(email="outsider@test.io")
outsider_client = self.client.__class__()
outsider_client.force_login(outsider)
response = self._post(client=outsider_client)
self.assertEqual(response.status_code, 403)
def test_sig_confirm_wrong_phase_returns_400(self):
self.room.table_status = Room.ROLE_SELECT
self.room.save()
response = self._post()
self.assertEqual(response.status_code, 400)
def test_sig_confirm_not_all_polarity_ready_returns_400(self):
"""If any of the three in the polarity group isn't ready, reject."""
self.lev_res[1].ready = False
self.lev_res[1].save()
response = self._post()
self.assertEqual(response.status_code, 400)
# ── happy-path ────────────────────────────────────────────────────────
def test_sig_confirm_sets_significator_on_seats_from_reservations(self):
self._post()
for res in self.lev_res:
seat = TableSeat.objects.get(room=self.room, role=res.role)
self.assertEqual(seat.significator, res.card)
def test_sig_confirm_returns_200(self):
response = self._post()
self.assertEqual(response.status_code, 200)
def test_sig_confirm_broadcasts_polarity_room_done(self):
with patch("apps.epic.views._notify_polarity_room_done") as mock_notify:
self._post()
mock_notify.assert_called_once()
args = mock_notify.call_args[0]
self.assertIn("levity", args)
def test_sig_confirm_is_idempotent_if_significators_already_set(self):
"""Second call from another browser returns 200 without re-running logic."""
self._post()
response = self._post()
self.assertEqual(response.status_code, 200)
# ── both polarities done ──────────────────────────────────────────────
def test_sig_confirm_broadcasts_pick_sky_available_when_both_polarities_done(self):
"""After both levity and gravity confirm, pick_sky_available fires."""
# Pre-set gravity seats to already have significators (simulating earlier confirm)
grav_cards = [
TarotCard.objects.get(deck_variant=self.earthman, arcana="MIDDLE", suit="GRAILS", number=n)
for n in (11, 12, 13)
]
for role, card in zip(["EC", "AC", "BC"], grav_cards):
seat = TableSeat.objects.get(room=self.room, role=role)
seat.significator = card
seat.save()
with patch("apps.epic.views._notify_pick_sky_available") as mock_notify:
self._post(polarity="levity")
mock_notify.assert_called_once()
def test_sig_confirm_sets_room_to_sky_select_when_both_polarities_done(self):
grav_cards = [
TarotCard.objects.get(deck_variant=self.earthman, arcana="MIDDLE", suit="GRAILS", number=n)
for n in (11, 12, 13)
]
for role, card in zip(["EC", "AC", "BC"], grav_cards):
seat = TableSeat.objects.get(room=self.room, role=role)
seat.significator = card
seat.save()
self._post(polarity="levity")
self.room.refresh_from_db()
self.assertEqual(self.room.table_status, Room.SKY_SELECT)
def test_sig_confirm_does_not_broadcast_pick_sky_available_when_only_one_polarity_done(self):
with patch("apps.epic.views._notify_pick_sky_available") as mock_notify:
self._post(polarity="levity")
mock_notify.assert_not_called()
# ── SKY_SELECT rendering ──────────────────────────────────────────────────────
class PickSkyRenderingTest(TestCase):
"""Room page at SKY_SELECT renders CAST SKY btn and sig card in tray cell 2."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
self.room.table_status = Room.SKY_SELECT
self.room.save()
self.sig_card = TarotCard.objects.get(
deck_variant=self.earthman, arcana="MIDDLE", suit="BRANDS", number=11
)
pc_seat = TableSeat.objects.get(room=self.room, role="PC")
pc_seat.significator = self.sig_card
pc_seat.save()
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_pick_sky_btn_present_in_sky_select_phase(self):
response = self.client.get(self.url)
self.assertContains(response, "id_pick_sky_btn")
def test_tray_cell_2_contains_sig_card_icon_in_sky_select(self):
response = self.client.get(self.url)
self.assertContains(response, "tray-sig-card")
def test_pick_sky_btn_hidden_during_sig_select(self):
# Rendered hidden (display:none) so JS can reveal it on pick_sky_available WS event
self.room.table_status = Room.SIG_SELECT
self.room.save()
response = self.client.get(self.url)
self.assertContains(response, 'id="id_pick_sky_btn"')
self.assertContains(response, 'style="display:none"')
def test_sky_delete_clears_seat_character_and_returns_json(self):
"""POST epic:sky_delete clears any Character on the requesting gamer's
seat — both unconfirmed drafts AND confirmed ones (the latter case is
why un-saved-via-DEL data was rehydrating on refresh: a SAVE SKY click
confirms a Character, and only that seat's Character row is the durable
target the in-room DEL has to purge)."""
# Seed both a draft & a confirmed Character — DEL must clear them both
from apps.epic.models import Character
pc_seat = TableSeat.objects.get(room=self.room, role="PC")
# Confirmed (the SAVE SKY case)
confirmed = Character.objects.create(
seat=pc_seat,
chart_data={"planets": {"Sun": {"sign": "Gemini"}}},
confirmed_at=timezone.now(),
)
url = reverse("epic:sky_delete", kwargs={"room_id": self.room.id})
response = self.client.post(url)
self.assertEqual(response.status_code, 200)
self.assertJSONEqual(response.content, {"deleted": True})
self.assertFalse(
Character.objects.filter(seat=pc_seat, retired_at__isnull=True).exists(),
"Both draft and confirmed Characters on the seat should be gone",
)
def test_sky_delete_405_on_get(self):
url = reverse("epic:sky_delete", kwargs={"room_id": self.room.id})
self.assertEqual(self.client.get(url).status_code, 405)
def test_sky_delete_requires_seat_owner(self):
"""A gamer who isn't seated at this room can't purge another seat."""
outsider = User.objects.create(email="outsider@test.io")
self.client.force_login(outsider)
url = reverse("epic:sky_delete", kwargs={"room_id": self.room.id})
self.assertEqual(self.client.post(url).status_code, 403)
def test_sky_delete_does_not_touch_user_model(self):
"""In-room DEL targets the seat's Character, never the User-level
sky_chart_data. (The Dashsky / My Sky applet DEL is the one that
clears the user's saved sky.)"""
founder = self.gamers[0]
founder.sky_chart_data = {"planets": {"Sun": {"sign": "Gemini"}}}
founder.sky_birth_tz = "America/New_York"
founder.save()
url = reverse("epic:sky_delete", kwargs={"room_id": self.room.id})
self.client.post(url)
founder.refresh_from_db()
self.assertEqual(founder.sky_chart_data, {"planets": {"Sun": {"sign": "Gemini"}}})
self.assertEqual(founder.sky_birth_tz, "America/New_York")
def test_no_sky_delete_btn_in_blank_sky_select_modal(self):
"""A fresh CAST SKY modal (no preview wheel rendered yet) must not
carry the DEL btn — it would otherwise float in the empty wheel area
suggesting there's something to delete when the user has only seen
the form. The JS schedulePreview success handler is the contract that
injects the btn after the wheel paints — so the rendered HTML should
carry no <button id="id_sky_delete_btn"> markup. (The literal string
does still appear inside the inline <script> that does the injection,
so the assertion targets the rendered attribute syntax, not the bare
identifier.)"""
response = self.client.get(self.url)
self.assertNotContains(response, 'id="id_sky_delete_btn"')
class PickSkyUnifiedFeltTest(TestCase):
"""CAST SKY unified with the my_sky apparatus: the dark Gaussian modal
(.sky-backdrop + .sky-modal-wrap) is replaced by a --duoUser felt .sky-page
rendered INSIDE .room-hex-pane (my_sea-style, mirroring the Sig Select
SigSelectUnifiedStageTest precedent). Founder is PC (levity), sky not yet
confirmed → the felt form is the active surface."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
self.room.table_status = Room.SKY_SELECT
self.room.save()
self.sig_card = TarotCard.objects.get(
deck_variant=self.earthman, arcana="MIDDLE", suit="BRANDS", number=11
)
pc_seat = TableSeat.objects.get(room=self.room, role="PC")
pc_seat.significator = self.sig_card
pc_seat.save()
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_sky_felt_in_hex_pane_no_dark_backdrop(self):
content = self.client.get(self.url).content.decode()
# Felt modifier on the hex pane; the old dark Gaussian chrome is gone.
self.assertIn("has-sky-stage", content)
self.assertNotIn("sky-backdrop", content)
self.assertNotIn("sky-modal-wrap", content)
# The --duoUser felt wrapper (shared .sky-page class) is present.
self.assertIn("sky-page", content)
def test_sky_overlay_lives_inside_hex_pane(self):
content = self.client.get(self.url).content.decode()
# The overlay sits INSIDE the hex pane, before the scroll/views pane —
# so it fills the hex (my_sea-style) instead of floating over the page.
hex_pos = content.find("room-hex-pane")
overlay_pos = content.find("id_sky_overlay")
scroll_pos = content.find("room-scroll-pane")
self.assertNotEqual(overlay_pos, -1)
self.assertLess(hex_pos, overlay_pos)
self.assertLess(overlay_pos, scroll_pos)
def test_sky_felt_absent_once_confirmed(self):
# A confirmed sky flips the hex to DRAW SEA — the felt form must not
# render alongside the sea overlay.
pc_seat = TableSeat.objects.get(room=self.room, role="PC")
Character.objects.create(seat=pc_seat, confirmed_at=timezone.now())
content = self.client.get(self.url).content.decode()
self.assertNotIn("has-sky-stage", content)
def test_gear_has_sky_nvm_pane_returning_to_hex(self):
# NVM moved off the felt into the room gear's own sky pane; its NVM
# returns to the table-hex (epic:room), where the server re-renders
# DRAW SEA (if saved) or CAST SKY (if not).
content = self.client.get(self.url).content.decode()
self.assertIn("room-menu-sky", content)
hex_url = reverse("epic:room", kwargs={"room_id": self.room.id})
sky_pane = content[content.find("room-menu-sky"):]
sky_pane = sky_pane[: sky_pane.find("</div>")]
self.assertIn(hex_url, sky_pane)
self.assertIn("NVM", sky_pane)
# ── SEA_SELECT rendering ──────────────────────────────────────────────────────
class PickSeaRenderingTest(TestCase):
"""At SKY_SELECT, a confirmed Character swaps CAST SKY → DRAW SEA + sea overlay."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
self.room.table_status = Room.SKY_SELECT
self.room.save()
self.sig_card = TarotCard.objects.get(
deck_variant=self.earthman, arcana="MIDDLE", suit="BRANDS", number=11
)
self.pc_seat = TableSeat.objects.get(room=self.room, role="PC")
self.pc_seat.significator = self.sig_card
self.pc_seat.save()
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def _confirm_sky(self, seat=None):
target = seat or self.pc_seat
return Character.objects.create(seat=target, confirmed_at=timezone.now())
def test_sky_confirmed_false_when_no_character(self):
response = self.client.get(self.url)
self.assertFalse(response.context["sky_confirmed"])
def test_sky_confirmed_true_when_character_confirmed(self):
self._confirm_sky()
response = self.client.get(self.url)
self.assertTrue(response.context["sky_confirmed"])
def test_pick_sea_btn_shown_when_sky_confirmed(self):
self._confirm_sky()
response = self.client.get(self.url)
self.assertContains(response, "id_pick_sea_btn")
def test_pick_sky_btn_shown_when_sky_not_confirmed(self):
response = self.client.get(self.url)
self.assertContains(response, "id_pick_sky_btn")
def test_sea_overlay_included_when_sky_confirmed(self):
self._confirm_sky()
response = self.client.get(self.url)
self.assertContains(response, "id_sea_overlay")
# ── Burger Sky sub-btn reopen + glow (Phase 5) ──────────────────────────
def test_sky_btn_active_and_glow_flag_when_confirmed(self):
self._confirm_sky()
response = self.client.get(self.url)
self.assertTrue(response.context["sky_btn_active"])
content = response.content.decode()
# Burger carries the load-pulse flag; the Sky sub-btn goes active.
self.assertIn("data-sky-glow", content)
# The felt stays in the DOM (hidden) so the burger can reopen the wheel.
self.assertIn("id_sky_overlay", content)
def test_sky_btn_inactive_and_no_glow_when_not_confirmed(self):
response = self.client.get(self.url)
self.assertFalse(response.context.get("sky_btn_active"))
self.assertNotIn("data-sky-glow", response.content.decode())
def test_saved_sky_json_primes_reopen_when_confirmed(self):
char = self._confirm_sky()
char.chart_data = {"planets": {"Sun": {"sign": "Gemini"}}}
char.save()
response = self.client.get(self.url)
# The confirmed chart is handed to the felt so the burger reopen draws
# the saved wheel without a fresh PySwiss round-trip.
self.assertIn("Gemini", response.context["saved_sky_json"])
def test_saved_sky_json_is_null_literal_when_not_confirmed(self):
# The felt's `const _savedSky = {{ saved_sky_json|...|safe }};` must be
# valid JS even with no saved sky — a bare `null`, never empty.
response = self.client.get(self.url)
self.assertEqual(response.context["saved_sky_json"], "null")
def test_sea_overlay_select_defaults_to_waite_smith_for_levity(self):
self._confirm_sky()
response = self.client.get(self.url)
self.assertContains(response, "Celtic Cross, Waite-Smith")
def test_sea_overlay_select_defaults_to_escape_velocity_for_gravity(self):
ec_gamer = self.gamers[2] # EC — gravity
self.client.force_login(ec_gamer)
ec_seat = TableSeat.objects.get(room=self.room, role="EC")
self._confirm_sky(seat=ec_seat)
response = self.client.get(self.url)
self.assertContains(response, "Celtic Cross, Escape Velocity")
def test_user_polarity_in_context_at_sky_select(self):
response = self.client.get(self.url)
self.assertIn("user_polarity", response.context)
self.assertEqual(response.context["user_polarity"], "levity") # PC is levity
def test_my_tray_sig_falls_back_to_seat_when_char_sig_is_none(self):
"""Characters created before the sig-sync fix have significator=None; fall back to seat."""
Character.objects.create(
seat=self.pc_seat,
significator=None,
confirmed_at=timezone.now(),
)
response = self.client.get(self.url)
self.assertEqual(response.context["my_tray_sig"], self.sig_card)
def test_my_tray_sig_comes_from_character_significator_when_confirmed(self):
"""When sky_confirmed, my_tray_sig reads from Character.significator (not TableSeat)."""
char = Character.objects.create(
seat=self.pc_seat,
significator=self.sig_card,
confirmed_at=timezone.now(),
)
# Give the seat a *different* sig card so we can distinguish the sources
other_card = TarotCard.objects.get(
deck_variant=self.earthman, arcana="MIDDLE", suit="GRAILS", number=11
)
self.pc_seat.significator = other_card
self.pc_seat.save()
response = self.client.get(self.url)
self.assertEqual(response.context["my_tray_sig"], char.significator)
self.assertNotEqual(response.context["my_tray_sig"], other_card)
# ── select_role GET redirect ──────────────────────────────────────────────────
class SelectRoleGetRedirectTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="gamer@sr.io")
self.client.force_login(self.user)
self.room = Room.objects.create(name="R", owner=self.user)
self.room.table_status = Room.ROLE_SELECT
self.room.save()
def test_get_redirects_to_room(self):
response = self.client.get(reverse("epic:select_role", kwargs={"room_id": self.room.id}))
self.assertRedirects(response, reverse("epic:room", kwargs={"room_id": self.room.id}),
fetch_redirect_response=False)
# ── sig_reserve / sig_ready / sig_confirm / select_sig helpers ────────────────
def _make_sig_room(owner, *extra_gamers):
room = Room.objects.create(name="SR", owner=owner)
seat_map = {}
gamers = [owner] + list(extra_gamers)
roles = ["PC", "NC", "EC", "SC", "AC", "BC"]
for i, (gamer, role) in enumerate(zip(gamers, roles), start=1):
seat = TableSeat.objects.create(room=room, gamer=gamer, slot_number=i, role=role)
seat_map[role] = seat
room.table_status = Room.SIG_SELECT
room.save()
return room, seat_map
class SelectSigViewTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="pc@selsig.io")
self.client.force_login(self.user)
self.room, self.seats = _make_sig_room(self.user)
def test_non_post_redirects(self):
response = self.client.get(reverse("epic:select_sig", kwargs={"room_id": self.room.id}))
self.assertEqual(response.status_code, 302)
def test_nonexistent_card_returns_400(self):
response = self.client.post(
reverse("epic:select_sig", kwargs={"room_id": self.room.id}),
{"card_id": "99999999"},
)
self.assertEqual(response.status_code, 400)
# ── sky_preview (epic) ──────────────────────────────────────────────────────
class SkyPreviewViewTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="pc@sky.io")
self.client.force_login(self.user)
self.room, _ = _make_sig_room(self.user)
self.room.table_status = Room.SKY_SELECT
self.room.save()
self.url = reverse("epic:sky_preview", kwargs={"room_id": self.room.id})
def test_missing_params_returns_400(self):
response = self.client.get(self.url, {"date": "1990-06-15"})
self.assertEqual(response.status_code, 400)
def test_non_numeric_lat_returns_400(self):
response = self.client.get(self.url, {"date": "1990-06-15", "lat": "abc", "lon": "0"})
self.assertEqual(response.status_code, 400)
def test_out_of_range_lat_returns_400(self):
response = self.client.get(self.url, {"date": "1990-06-15", "lat": "999", "lon": "0"})
self.assertEqual(response.status_code, 400)
def test_invalid_tz_string_returns_400(self):
response = self.client.get(
self.url,
{"date": "1990-06-15", "lat": "51.5", "lon": "-0.1", "tz": "Not/Real"},
)
self.assertEqual(response.status_code, 400)
def test_bad_date_format_returns_400(self):
response = self.client.get(
self.url,
{"date": "baddate", "time": "09:00", "lat": "51.5", "lon": "-0.1", "tz": "UTC"},
)
self.assertEqual(response.status_code, 400)
@patch("apps.epic.views.http_requests")
def test_pyswiss_failure_returns_502(self, mock_requests):
from unittest.mock import MagicMock
tz_r = MagicMock()
tz_r.json.return_value = {"timezone": "UTC"}
tz_r.raise_for_status = MagicMock()
chart_r = MagicMock()
chart_r.raise_for_status.side_effect = Exception("timeout")
mock_requests.get.side_effect = [tz_r, chart_r]
response = self.client.get(self.url, {"date": "1990-06-15", "lat": "51.5", "lon": "-0.1"})
self.assertEqual(response.status_code, 502)
@patch("apps.epic.views.http_requests")
def test_success_returns_chart_distinctions_timezone(self, mock_requests):
from unittest.mock import MagicMock
payload = {
"planets": {"Sun": {"degree": 84.5}},
"houses": {"cusps": [0] * 12},
"elements": {"Earth": 1},
"house_system": "O",
}
tz_r = MagicMock()
tz_r.json.return_value = {"timezone": "Europe/London"}
tz_r.raise_for_status = MagicMock()
ch_r = MagicMock()
ch_r.json.return_value = payload
ch_r.raise_for_status = MagicMock()
mock_requests.get.side_effect = [tz_r, ch_r]
response = self.client.get(self.url, {"date": "1990-06-15", "lat": "51.5", "lon": "-0.1"})
self.assertEqual(response.status_code, 200)
data = response.json()
self.assertIn("distinctions", data)
self.assertIn("Stone", data["elements"])
self.assertNotIn("Earth", data["elements"])
# ── tarot_deal ────────────────────────────────────────────────────────────────
class TarotDealViewTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="dealer@test.io")
self.client.force_login(self.user)
self.room, _ = _make_sig_room(self.user)
def test_non_post_redirects_to_tarot_deck(self):
response = self.client.get(
reverse("epic:tarot_deal", kwargs={"room_id": self.room.id})
)
self.assertRedirects(
response,
reverse("epic:tarot_deck", kwargs={"room_id": self.room.id}),
fetch_redirect_response=False,
)
# ── sky_save (epic) ─────────────────────────────────────────────────────────
class SkySaveViewTest(TestCase):
def setUp(self):
self.user = User.objects.create(email="pc@skysave.io")
self.client.force_login(self.user)
self.room, _ = _make_sig_room(self.user)
self.room.table_status = Room.SKY_SELECT
self.room.save()
self.url = reverse("epic:sky_save", kwargs={"room_id": self.room.id})
def _post(self, payload):
import json as _json
return self.client.post(self.url, data=_json.dumps(payload), content_type="application/json")
def test_get_returns_405(self):
response = self.client.get(self.url)
self.assertEqual(response.status_code, 405)
def test_invalid_json_returns_400(self):
response = self.client.post(self.url, data="not json", content_type="application/json")
self.assertEqual(response.status_code, 400)
def test_save_draft_returns_id_and_not_confirmed(self):
response = self._post({
"birth_dt": "1990-06-15T09:00:00Z",
"birth_lat": 51.5,
"birth_lon": -0.1,
"birth_place": "London",
"house_system": "O",
"chart_data": {},
})
self.assertEqual(response.status_code, 200)
data = response.json()
self.assertIn("id", data)
self.assertFalse(data["confirmed"])
def test_confirm_action_locks_character(self):
response = self._post({
"birth_dt": "1990-06-15T09:00:00Z",
"birth_lat": 51.5,
"birth_lon": -0.1,
"birth_place": "",
"house_system": "O",
"chart_data": {},
"action": "confirm",
})
self.assertEqual(response.status_code, 200)
self.assertTrue(response.json()["confirmed"])
def test_confirm_records_sky_saved_event_with_top_capacitors(self):
"""When action=confirm, log a SKY_SAVED GameEvent w. the highest-count
capacitor name(s) so the billscroll can render the new prose."""
from apps.drama.models import GameEvent
chart = {
"elements": {
# Earthman uses 6 elements; canonical names map to capacitors:
# Fire→Ardor Stone→Ossum Air→Pneuma Water→Humor Time→Tempo Space→Nexus.
"Fire": 3,
"Stone": 1,
"Air": 2,
"Water": 0,
"Time": 1,
"Space": 1,
}
}
self._post({
"birth_dt": "1990-06-15T09:00:00Z",
"birth_lat": 51.5, "birth_lon": -0.1,
"birth_place": "", "house_system": "O",
"chart_data": chart, "action": "confirm",
})
event = GameEvent.objects.get(room=self.room, verb=GameEvent.SKY_SAVED)
self.assertEqual(event.actor, self.user)
self.assertEqual(event.data.get("top_capacitors"), ["Ardor"])
def test_confirm_records_sky_saved_event_with_two_way_tie(self):
from apps.drama.models import GameEvent
chart = {
"elements": {
"Fire": 3, "Stone": 3, # tied at top
"Air": 2, "Water": 0, "Time": 1, "Space": 1,
}
}
self._post({
"birth_dt": "1990-06-15T09:00:00Z",
"birth_lat": 51.5, "birth_lon": -0.1,
"birth_place": "", "house_system": "O",
"chart_data": chart, "action": "confirm",
})
event = GameEvent.objects.get(room=self.room, verb=GameEvent.SKY_SAVED)
# Order follows the canonical ELEMENT_ORDER (Fire, Stone, Time, Space, Air, Water)
self.assertEqual(event.data.get("top_capacitors"), ["Ardor", "Ossum"])
def test_save_without_confirm_does_not_record_sky_saved_event(self):
from apps.drama.models import GameEvent
self._post({
"birth_dt": "1990-06-15T09:00:00Z",
"birth_lat": 51.5, "birth_lon": -0.1,
"birth_place": "", "house_system": "O",
"chart_data": {"elements": {"Fire": 3}},
# no action=confirm — just a draft save
})
self.assertFalse(
GameEvent.objects.filter(room=self.room, verb=GameEvent.SKY_SAVED).exists()
)
def test_confirm_with_dict_shaped_elements_extracts_count(self):
"""Some chart payloads enrich each element to {count, contributors};
sky_save should read .count rather than treating the dict as a value."""
from apps.drama.models import GameEvent
chart = {
"elements": {
"Fire": {"count": 4, "contributors": ["Sun", "Mars", "Jupiter", "Pluto"]},
"Stone": {"count": 1, "contributors": ["Venus"]},
"Air": {"count": 2, "contributors": ["Mercury", "Uranus"]},
"Water": {"count": 0, "contributors": []},
"Time": {"count": 1, "stellia": ["Saturn"]},
"Space": {"count": 1, "parades": ["Neptune"]},
}
}
self._post({
"birth_dt": "1990-06-15T09:00:00Z",
"birth_lat": 51.5, "birth_lon": -0.1,
"birth_place": "", "house_system": "O",
"chart_data": chart, "action": "confirm",
})
event = GameEvent.objects.get(room=self.room, verb=GameEvent.SKY_SAVED)
self.assertEqual(event.data.get("top_capacitors"), ["Ardor"])
def test_confirm_copies_seat_significator_to_character(self):
"""sky_save with action=confirm copies seat.significator onto Character."""
earthman, _ = DeckVariant.objects.get_or_create(
slug="earthman", defaults={"name": "Earthman Deck", "card_count": 108}
)
sig_card = TarotCard.objects.filter(deck_variant=earthman).first()
pc_seat = TableSeat.objects.get(room=self.room, role="PC")
pc_seat.significator = sig_card
pc_seat.save()
self._post({
"birth_dt": "1990-06-15T09:00:00Z",
"birth_lat": 51.5, "birth_lon": -0.1,
"birth_place": "", "house_system": "O",
"chart_data": {}, "action": "confirm",
})
char = Character.objects.get(seat=pc_seat)
self.assertEqual(char.significator, sig_card)
# ── SIG event-retraction branches ────────────────────────────────────────────
# The provenance scrolls use a `data["retracted"] = True` flag to soft-cancel
# prior events when a gamer reverses themselves (WAIT NVM after SAVE SIG, etc).
# These three branches in sig_reserve / sig_ready are the load-bearing ones —
# without them a recanted action stays visible in the billboard scrollback.
class SigEventRetractionTest(TestCase):
"""`data["retracted"] = True` writes on the three reverse-direction paths."""
def setUp(self):
self.room, self.gamers, self.earthman, self.card = _full_sig_setUp(self)
# PC (founder) already logged in; reserve + go ready so subsequent
# actions have prior SIG_READY events to retract.
self.reserve_url = reverse("epic:sig_reserve", kwargs={"room_id": self.room.id})
self.ready_url = reverse("epic:sig_ready", kwargs={"room_id": self.room.id})
def _reserve(self):
return self.client.post(self.reserve_url, data={
"card_id": self.card.id, "action": "reserve",
})
def _ready(self, action="ready"):
return self.client.post(self.ready_url, data={"action": action})
def test_sig_unready_retracts_prior_sig_ready_event(self):
"""sig_ready action=unready flips `data["retracted"]=True` on the most
recent un-retracted SIG_READY event for this actor (views.py L937)."""
self._reserve()
self._ready(action="ready")
prior = self.room.events.filter(
actor=self.gamers[0], verb=GameEvent.SIG_READY
).last()
self.assertFalse(prior.data.get("retracted"), "precondition: not yet retracted")
self._ready(action="unready")
prior.refresh_from_db()
self.assertTrue(prior.data.get("retracted"))
def test_sig_ready_retracts_prior_sig_unready_event(self):
"""sig_ready action=ready retracts the most recent un-retracted
SIG_UNREADY event (views.py L907) — the cancellation is now moot."""
self._reserve()
self._ready(action="ready")
self._ready(action="unready")
prior_unready = self.room.events.filter(
actor=self.gamers[0], verb=GameEvent.SIG_UNREADY
).last()
self.assertFalse(prior_unready.data.get("retracted"))
self._ready(action="ready")
prior_unready.refresh_from_db()
self.assertTrue(prior_unready.data.get("retracted"))
def test_sig_release_while_ready_retracts_prior_sig_ready_event(self):
"""sig_reserve action=release on a ready reservation acts as implicit
WAIT NVM — retracts the most recent SIG_READY (views.py L823)."""
self._reserve()
self._ready(action="ready")
prior = self.room.events.filter(
actor=self.gamers[0], verb=GameEvent.SIG_READY
).last()
self.assertFalse(prior.data.get("retracted"))
self.client.post(self.reserve_url, data={
"card_id": self.card.id, "action": "release",
})
prior.refresh_from_db()
self.assertTrue(prior.data.get("retracted"))
def test_sig_release_while_ready_records_sig_unready_event(self):
"""Same release-while-ready path also records a fresh SIG_UNREADY
(the implicit cancellation event)."""
self._reserve()
self._ready(action="ready")
unready_count_before = self.room.events.filter(
actor=self.gamers[0], verb=GameEvent.SIG_UNREADY
).count()
self.client.post(self.reserve_url, data={
"card_id": self.card.id, "action": "release",
})
self.assertEqual(
self.room.events.filter(
actor=self.gamers[0], verb=GameEvent.SIG_UNREADY
).count(),
unready_count_before + 1,
)
# ── SIG_RESERVE invalid card-id branch ───────────────────────────────────────
class SigReserveInvalidCardIdTest(TestCase):
"""sig_reserve POSTed with a card_id that doesn't exist returns 400."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
self.url = reverse("epic:sig_reserve", kwargs={"room_id": self.room.id})
def test_unknown_card_id_returns_400(self):
"""TarotCard.DoesNotExist branch (views.py L840-841)."""
response = self.client.post(self.url, data={
"card_id": 999999, "action": "reserve",
})
self.assertEqual(response.status_code, 400)
# ── SIG_SELECT gravity-polarity rendering ────────────────────────────────────
class SigSelectGravityContextTest(TestCase):
"""SIG_SELECT room context for a gravity-polarity gamer.
Covers the `user_polarity = 'gravity'` branch (views.py L322) and the
gravity_sig_cards lookup (L357) — both fall through the cracks of the
default founder-as-PC-levity tests."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
# gamers[5] is BC → gravity polarity
self.bc = self.gamers[5]
self.client.force_login(self.bc)
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_gravity_gamer_room_context_has_gravity_polarity(self):
response = self.client.get(self.url)
self.assertEqual(response.context["user_polarity"], "gravity")
def test_gravity_gamer_sees_gravity_sig_cards(self):
"""Levity + gravity get the same 16 court cards (filtered by major-arcana
Note unlocks); this test just asserts the gravity branch was taken."""
from apps.epic.models import gravity_sig_cards
response = self.client.get(self.url)
# Same underlying card set; assertion is that the context was populated
# (the gravity branch returned, vs falling into the empty `else`).
self.assertEqual(
list(response.context["sig_cards"]),
list(gravity_sig_cards(self.room, self.bc)),
)
def test_gravity_gamer_sig_card_set_non_empty(self):
response = self.client.get(self.url)
self.assertGreater(len(response.context["sig_cards"]), 0)
# ── SEA_DECK draw view ───────────────────────────────────────────────────────
class SeaDeckViewTest(TestCase):
"""sea_deck — JSON view returning shuffled levity + gravity halves.
Mirrors the FT in test_game_room_select_sea.py:DRAW SEA — that test walks
the full UI; this one isolates the JSON contract + filter semantics."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
self.room.table_status = Room.SKY_SELECT
self.room.save()
# Use PC seat (founder) — already logged in by _full_sig_setUp
self.url = reverse("epic:sea_deck", kwargs={"room_id": self.room.id})
def test_returns_403_when_not_seated(self):
outsider = User.objects.create(email="outsider@test.io")
self.client.force_login(outsider)
response = self.client.get(self.url)
self.assertEqual(response.status_code, 403)
def test_returns_empty_halves_when_seat_has_no_deck_variant(self):
"""sea_deck early-outs to {levity:[],gravity:[]} if the seat hasn't
committed a deck — guards against null deck_variant FK access."""
TableSeat.objects.filter(room=self.room).update(deck_variant=None)
response = self.client.get(self.url)
self.assertEqual(response.status_code, 200)
data = response.json()
self.assertEqual(data, {"levity": [], "gravity": []})
def test_returns_two_halves(self):
response = self.client.get(self.url)
data = response.json()
self.assertIn("levity", data)
self.assertIn("gravity", data)
def test_card_count_roughly_split_between_halves(self):
"""Total card pool is split in half — within 1 of perfectly even."""
response = self.client.get(self.url)
data = response.json()
self.assertAlmostEqual(len(data["levity"]), len(data["gravity"]), delta=1)
def test_card_dict_contains_expected_keys(self):
response = self.client.get(self.url)
data = response.json()
sample = data["levity"][0]
for key in (
"id", "name", "arcana", "corner_rank", "suit_icon",
"name_group", "name_title", "reversed",
"levity_qualifier", "gravity_qualifier",
):
self.assertIn(key, sample, f"missing key {key!r} in card dict")
def test_reversed_field_is_boolean(self):
response = self.client.get(self.url)
data = response.json()
for card in data["levity"] + data["gravity"]:
self.assertIsInstance(card["reversed"], bool)
def test_excludes_claimed_significators(self):
"""A card already set as a seat.significator must not appear in either
half — it's been claimed for the game and is out of the sea-draw pool."""
sig_card = TarotCard.objects.get(
deck_variant=self.earthman, arcana="MIDDLE", suit="BRANDS", number=11
)
pc_seat = TableSeat.objects.get(room=self.room, role="PC")
pc_seat.significator = sig_card
pc_seat.save()
response = self.client.get(self.url)
data = response.json()
all_ids = {c["id"] for c in data["levity"]} | {c["id"] for c in data["gravity"]}
self.assertNotIn(sig_card.id, all_ids)
class RoomBurgerBtnRenderTest(TestCase):
"""Burger btn + fan of 5 sub-btns renders on room.html unconditionally —
from the gatekeeper state through every table_status. Sub-btns are
pure scaffolding (no handlers in this sprint)."""
def setUp(self):
self.user = User.objects.create(email="founder@test.io")
self.room = Room.objects.create(name="Burger Room", owner=self.user)
self.client.force_login(self.user)
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_burger_btn_renders(self):
response = self.client.get(self.url)
self.assertContains(response, 'id="id_burger_btn"')
self.assertContains(response, "fa-burger")
def test_burger_fan_container_renders(self):
response = self.client.get(self.url)
self.assertContains(response, 'id="id_burger_fan"')
def test_five_fan_sub_btns_render_with_correct_ids(self):
response = self.client.get(self.url)
for btn_id in (
"id_sky_btn", "id_earth_btn", "id_sea_btn",
"id_voice_btn", "id_text_btn",
):
self.assertContains(response, f'id="{btn_id}"')
def test_fan_sub_btn_icons_match_spec(self):
response = self.client.get(self.url)
for icon in (
"fa-cloud", "fa-earth-americas", "fa-bridge-water",
"fa-headset", "fa-keyboard",
):
self.assertContains(response, icon)
def test_each_sub_btn_renders_dual_icon_for_inactive_flash_swap(self):
"""Sub-btns carry BOTH the real icon (.burger-fan-icon--on) + a
fa-ban placeholder (.burger-fan-icon--off). CSS keeps the real
icon visible by default; .flash-inactive swaps to fa-ban during
the click-while-inactive pulse. fa-ban itself isn't counted
directly — _table_positions.html also renders fa-ban for
non-starter seats — but the burger-fan-icon classes are unique
to the fan + load-bearing for the CSS swap rule."""
response = self.client.get(self.url)
body = response.content.decode()
self.assertEqual(body.count("burger-fan-icon--on"), 5)
self.assertEqual(body.count("burger-fan-icon--off"), 5)
def test_burger_btn_script_loaded(self):
response = self.client.get(self.url)
self.assertContains(response, "burger-btn.js")
def test_burger_persists_in_table_status_state(self):
"""Burger renders past the gatekeeper too — confirmed for ROLE_SELECT."""
self.room.gate_status = Room.OPEN
self.room.table_status = Room.ROLE_SELECT
self.room.save()
response = self.client.get(self.url)
self.assertContains(response, 'id="id_burger_btn"')
class RoomGateViewTest(TestCase):
"""Room renewal gate-view (sprint 2026-05-31) — reachable mid-game (the
gatekeeper redirects to the table once table_status is set; this view
does not). Shows the viewer's own seat/circle + token time-remaining + a
RENEW affordance; the gear-menu NVM returns to the table hex."""
def setUp(self):
self.owner = User.objects.create(email="owner@test.io", username="owner")
self.room = Room.objects.create(
name="Renewal Room", owner=self.owner,
renewal_period=timedelta(days=7),
gate_status=Room.OPEN, table_status=Room.ROLE_SELECT,
)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.owner
self.slot.status = GateSlot.FILLED
self.slot.filled_at = timezone.now()
self.slot.debited_token_type = Token.FREE
self.slot.save()
self.client.force_login(self.owner)
self.url = reverse("epic:room_gate", args=[self.room.id])
def _lapse(self):
# Backdate the seat into the renewal-grace window (cost lapsed, seat
# still FILLED) so the gate-view renders its renew state.
self.slot.filled_at = timezone.now() - timedelta(days=8)
self.slot.save()
def test_renders_200_even_when_table_status_set(self):
# gatekeeper would 302 to the room; the gate-view must render mid-game.
response = self.client.get(self.url)
self.assertEqual(response.status_code, 200)
def test_cost_current_shows_cont_game_to_hex(self):
response = self.client.get(self.url)
self.assertContains(response, "id_room_cont_game_btn")
self.assertContains(response, "CONT")
self.assertContains(response, reverse("epic:room", args=[self.room.id]))
def test_cost_current_status_shows_deposited_count(self):
# One filled slot (the owner's) → "1 Token(s) Deposited" (literal "(s)").
response = self.client.get(self.url)
self.assertContains(response, "1 Token(s) Deposited")
def test_cost_current_has_no_renew_form(self):
# Rails are static (claimed) while the cost is current — renewing is a
# lapsed-state affordance only.
response = self.client.get(self.url)
self.assertNotContains(
response, reverse("epic:renew_token", args=[self.room.id]))
def test_cost_lapsed_shows_please_deposit_and_renew_rails(self):
self._lapse()
response = self.client.get(self.url)
self.assertContains(response, "Please Deposit Token")
self.assertContains(
response, reverse("epic:renew_token", args=[self.room.id]))
def test_cost_lapsed_hides_cont_game(self):
self._lapse()
response = self.client.get(self.url)
self.assertNotContains(response, "id_room_cont_game_btn")
def test_nvm_returns_to_room_hex(self):
# NVM lands the gamer back on the table hex at his acting seat (?seat),
# not owned[0] — so a CARTE multi-seat gamer keeps his switched seat.
# The owner holds slot 1, so current_slot=1.
response = self.client.get(self.url)
self.assertContains(
response,
f'href="{reverse("epic:room", args=[self.room.id])}?seat=1"')
def test_page_class_carries_page_room(self):
response = self.client.get(self.url)
self.assertIn("page-room", response.context["page_class"])
def test_no_seat_circle_or_countdown_rendered(self):
# Seat circle + countdown removed (user-spec) — the hex .fa-chair + the
# next-sprint user/seat tooltips carry that info.
response = self.client.get(self.url)
self.assertNotContains(response, "room-gate-seat")
self.assertNotContains(response, "data-cost-until")
self.assertNotContains(response, "id_room_gate_remaining")
class RoomRenewTokenTest(TestCase):
"""The RENEW endpoint — re-deposit a token into the viewer's own FILLED
slot, resetting filled_at=now (via debit_token) so the cost-current
window restarts. Distinct from confirm_token (which needs a RESERVED
slot). 402 when token-depleted."""
def setUp(self):
self.owner = User.objects.create(email="owner@test.io", username="owner")
self.owner.equipped_trinket = None
self.owner.save(update_fields=["equipped_trinket"])
self.owner.tokens.exclude(token_type=Token.FREE).delete() # keep FREE only
self.room = Room.objects.create(
name="Renewal Room", owner=self.owner,
renewal_period=timedelta(days=7),
gate_status=Room.OPEN, table_status=Room.ROLE_SELECT,
)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.owner
self.slot.status = GateSlot.FILLED
self.slot.filled_at = timezone.now() - timedelta(days=8) # in grace
self.slot.debited_token_type = Token.FREE
self.slot.save()
self.client.force_login(self.owner)
self.url = reverse("epic:renew_token", args=[self.room.id])
def test_renew_resets_filled_at(self):
self.client.post(self.url)
self.slot.refresh_from_db()
self.assertGreater(self.slot.filled_at, timezone.now() - timedelta(minutes=1))
self.assertTrue(self.slot.cost_current)
def test_renew_consumes_free_token(self):
self.client.post(self.url)
self.assertFalse(
self.owner.tokens.filter(token_type=Token.FREE).exists())
self.slot.refresh_from_db()
self.assertEqual(self.slot.debited_token_type, Token.FREE)
def test_renew_records_slot_filled_event(self):
self.client.post(self.url)
self.assertTrue(
self.room.events.filter(
actor=self.owner, verb=GameEvent.SLOT_FILLED).exists())
def test_renew_without_filled_slot_redirects(self):
self.slot.status = GateSlot.EMPTY
self.slot.gamer = None
self.slot.save()
response = self.client.post(self.url)
self.assertEqual(response.status_code, 302)
def test_renew_402_when_token_depleted(self):
self.owner.tokens.all().delete()
response = self.client.post(self.url)
self.assertEqual(response.status_code, 402)
def test_renew_get_redirects(self):
response = self.client.get(self.url)
self.assertEqual(response.status_code, 302)
class RoomNavbarGateViewTest(TestCase):
"""Navbar swaps CONT GAME → GATE VIEW on room pages (mirror my-sea),
routing to the room gate-view. The gameboard listing keeps CONT GAME
(no `page-room` marker)."""
def setUp(self):
self.owner = User.objects.create(email="owner@test.io", username="owner")
self.room = Room.objects.create(
name="Nav Room", owner=self.owner,
gate_status=Room.OPEN, table_status=Room.ROLE_SELECT,
)
self.client.force_login(self.owner)
def test_room_page_shows_gate_view_not_cont_game(self):
response = self.client.get(reverse("epic:room", args=[self.room.id]))
self.assertContains(response, "id_navbar_gate_view_btn")
self.assertNotContains(response, 'id="id_cont_game"')
def test_gate_view_btn_links_to_room_gate(self):
response = self.client.get(reverse("epic:room", args=[self.room.id]))
self.assertContains(
response, reverse("epic:room_gate", args=[self.room.id]))
def test_room_gate_page_also_shows_gate_view(self):
response = self.client.get(reverse("epic:room_gate", args=[self.room.id]))
self.assertContains(response, "id_navbar_gate_view_btn")
def test_room_page_carries_page_room_marker(self):
response = self.client.get(reverse("epic:room", args=[self.room.id]))
self.assertIn("page-room", response.context["page_class"])
class RoomCenterSupersessionTest(TestCase):
"""When the viewer's seat token cost lapses (filled_at past the cost-
current window), GATE VIEW supersedes the center-hex phase buttons —
SCAN SIGS, CAST SKY, DRAW SEA, the sig overlay — EXCEPT the gamer's own
ROLE card-stack pick (covered in RoomRoleStackGraceTest)."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
self.founder = self.gamers[0]
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def _lapse_viewer(self):
slot = self.room.gate_slots.get(slot_number=1) # founder = slot 1
slot.filled_at = timezone.now() - timedelta(days=8) # grace (S=7d)
slot.save()
def test_viewer_cost_current_true_by_default(self):
# _full_sig_setUp leaves filled_at None → never-expires → current.
self.assertTrue(self.client.get(self.url).context["viewer_cost_current"])
def test_cost_current_no_gate_view_btn_in_center(self):
self.assertNotContains(self.client.get(self.url), "id_room_gate_view_btn")
def test_cost_lapsed_supersedes_sig_overlay(self):
self._lapse_viewer()
response = self.client.get(self.url) # _full_sig_setUp room is SIG_SELECT
self.assertContains(response, "id_room_gate_view_btn")
self.assertNotContains(response, "id_sig_deck")
def test_cost_current_shows_sig_overlay(self):
response = self.client.get(self.url)
self.assertContains(response, "id_sig_deck")
self.assertNotContains(response, "id_room_gate_view_btn")
def test_cost_lapsed_supersedes_cast_sky(self):
self.room.table_status = Room.SKY_SELECT
self.room.save()
self._lapse_viewer()
response = self.client.get(self.url)
self.assertContains(response, "id_room_gate_view_btn")
self.assertNotContains(response, "id_pick_sky_btn")
def test_cost_current_shows_cast_sky(self):
self.room.table_status = Room.SKY_SELECT
self.room.save()
response = self.client.get(self.url)
self.assertContains(response, "id_pick_sky_btn")
self.assertNotContains(response, "id_room_gate_view_btn")
def test_cost_lapsed_supersedes_draw_sea(self):
self.room.table_status = Room.SKY_SELECT
self.room.save()
pc = TableSeat.objects.get(room=self.room, gamer=self.founder)
Character.objects.create(seat=pc, confirmed_at=timezone.now())
self._lapse_viewer()
response = self.client.get(self.url)
self.assertContains(response, "id_room_gate_view_btn")
self.assertNotContains(response, "id_pick_sea_btn")
def test_cost_lapsed_supersedes_scan_sigs(self):
self.room.table_status = Room.ROLE_SELECT # roles assigned → SCAN SIGS
self.room.save()
self._lapse_viewer()
response = self.client.get(self.url)
self.assertContains(response, "id_room_gate_view_btn")
self.assertNotContains(response, "id_pick_sigs_btn")
def test_cost_current_shows_scan_sigs(self):
self.room.table_status = Room.ROLE_SELECT
self.room.save()
response = self.client.get(self.url)
self.assertContains(response, "id_pick_sigs_btn")
self.assertNotContains(response, "id_room_gate_view_btn")
class RoomRoleStackGraceTest(TestCase):
"""The gamer's own ROLE card-stack pick survives a lapsed token cost
(deposit-privilege grace) — only SCAN SIGS + later phases get GATE VIEW
(user-spec 2026-05-31)."""
def setUp(self):
self.founder = User.objects.create(email="founder@test.io")
self.room = Room.objects.create(name="Role Room", owner=self.founder)
gamers = [self.founder] + [
User.objects.create(email=f"g{i}@test.io") for i in range(2, 7)
]
for i, gamer in enumerate(gamers, start=1):
slot = self.room.gate_slots.get(slot_number=i)
slot.gamer = gamer
slot.status = GateSlot.FILLED
slot.save()
TableSeat.objects.create(room=self.room, gamer=gamer, slot_number=i)
self.room.gate_status = Room.OPEN
self.room.table_status = Room.ROLE_SELECT
self.room.save()
self.client.force_login(self.founder)
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_card_stack_kept_when_cost_lapsed(self):
slot = self.room.gate_slots.get(slot_number=1)
slot.filled_at = timezone.now() - timedelta(days=8)
slot.save()
response = self.client.get(self.url)
# ROLE pick (the gamer's own turn) stays available within grace…
self.assertContains(response, "card-stack")
self.assertContains(response, 'data-state="eligible"')
# …alongside the GATE VIEW supersession of the non-ROLE affordances.
self.assertContains(response, "id_room_gate_view_btn")
class ExpireLapsedSeatsTest(TestCase):
"""Auto-BYE: a seat whose token cost lapsed past the renewal grace
(filled_at + 2*renewal_period) is freed — GateSlot blanked, TableSeat
blanked (row kept for seat-count integrity), SLOT_RETURNED recorded,
room flagged RENEWAL_DUE (gamer needed). Lazy on room/gate-view access.
NULL filled_at never expires (protects fixtures / RESERVED holds)."""
def setUp(self):
self.founder = User.objects.create(email="founder@test.io", username="founder")
self.room = Room.objects.create(
name="Lapse Room", owner=self.founder,
renewal_period=timedelta(days=7),
gate_status=Room.OPEN, table_status=Room.ROLE_SELECT,
)
self.slot = self.room.gate_slots.get(slot_number=1)
self.slot.gamer = self.founder
self.slot.status = GateSlot.FILLED
self.slot.debited_token_type = Token.FREE
self.slot.save()
self.seat = TableSeat.objects.create(
room=self.room, gamer=self.founder, slot_number=1, role="PC",
)
self.client.force_login(self.founder)
def _set_filled(self, when):
self.slot.filled_at = when
self.slot.save()
def test_frees_gateslot_past_grace(self):
from apps.epic.views import _expire_lapsed_seats
self._set_filled(timezone.now() - timedelta(days=15)) # > 2S = 14d
_expire_lapsed_seats(self.room)
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, GateSlot.EMPTY)
self.assertIsNone(self.slot.gamer)
self.assertIsNone(self.slot.filled_at)
self.assertIsNone(self.slot.debited_token_type)
def test_blanks_table_seat(self):
from apps.epic.views import _expire_lapsed_seats
self._set_filled(timezone.now() - timedelta(days=15))
_expire_lapsed_seats(self.room)
self.seat.refresh_from_db()
self.assertIsNone(self.seat.gamer)
self.assertIsNone(self.seat.role)
def test_noop_within_grace(self):
from apps.epic.views import _expire_lapsed_seats
self._set_filled(timezone.now() - timedelta(days=8)) # in grace [7,14)
_expire_lapsed_seats(self.room)
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, GateSlot.FILLED)
def test_noop_within_cost_window(self):
from apps.epic.views import _expire_lapsed_seats
self._set_filled(timezone.now())
_expire_lapsed_seats(self.room)
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, GateSlot.FILLED)
def test_ignores_null_filled_at(self):
from apps.epic.views import _expire_lapsed_seats
self.slot.filled_at = None
self.slot.save()
_expire_lapsed_seats(self.room)
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, GateSlot.FILLED)
def test_sets_renewal_due(self):
from apps.epic.views import _expire_lapsed_seats
self._set_filled(timezone.now() - timedelta(days=15))
_expire_lapsed_seats(self.room)
self.room.refresh_from_db()
self.assertEqual(self.room.gate_status, Room.RENEWAL_DUE)
def test_records_slot_returned(self):
from apps.epic.views import _expire_lapsed_seats
self._set_filled(timezone.now() - timedelta(days=15))
_expire_lapsed_seats(self.room)
self.assertTrue(
self.room.events.filter(
actor=self.founder, verb=GameEvent.SLOT_RETURNED).exists())
def test_room_view_runs_expiry_on_access(self):
self._set_filled(timezone.now() - timedelta(days=15))
self.client.get(reverse("epic:room", args=[self.room.id]))
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, GateSlot.EMPTY)
def test_room_gate_runs_expiry_on_access(self):
self._set_filled(timezone.now() - timedelta(days=15))
self.client.get(reverse("epic:room_gate", args=[self.room.id]))
self.slot.refresh_from_db()
self.assertEqual(self.slot.status, GateSlot.EMPTY)
def test_gamer_needed_stub_renders(self):
self.room.gate_status = Room.RENEWAL_DUE
self.room.save()
response = self.client.get(reverse("epic:room", args=[self.room.id]))
self.assertContains(response, "id_gamer_needed")
class ExpireLapsedRoomSeatsCommandTest(TestCase):
"""Cron backstop for rooms nobody reopens — `expire_lapsed_room_seats`
runs the same `_expire_lapsed_seats` sweep the lazy view path uses, for
mid-game tables left idle past the grace window."""
def _room_with_filled_slot(self, email, filled_at):
owner = User.objects.create(email=email)
room = Room.objects.create(
name="Cron Room", owner=owner, renewal_period=timedelta(days=7),
gate_status=Room.OPEN, table_status=Room.ROLE_SELECT,
)
slot = room.gate_slots.get(slot_number=1)
slot.gamer = owner
slot.status = GateSlot.FILLED
slot.filled_at = filled_at
slot.debited_token_type = Token.FREE
slot.save()
return room, slot
def test_command_frees_lapsed_seat_and_sets_renewal_due(self):
from django.core.management import call_command
room, slot = self._room_with_filled_slot(
"lapsed@test.io", timezone.now() - timedelta(days=15))
call_command("expire_lapsed_room_seats")
slot.refresh_from_db()
room.refresh_from_db()
self.assertEqual(slot.status, GateSlot.EMPTY)
self.assertEqual(room.gate_status, Room.RENEWAL_DUE)
def test_command_noop_within_grace(self):
from django.core.management import call_command
room, slot = self._room_with_filled_slot(
"ingrace@test.io", timezone.now() - timedelta(days=8))
call_command("expire_lapsed_room_seats")
slot.refresh_from_db()
self.assertEqual(slot.status, GateSlot.FILLED)
class RoomScrollOfEventsTest(TestCase):
"""The table-hex aperture gains a 2nd scroll-snap section: scrolling down
past the hex reveals the room's provenance feed (the same GameEvent stream
the Billscroll page shows). Available from Role Select onwards — the gate
phase (no `table_status`) shows no scroll. Mirrors my_sky's wheel<->form
binary scroll-snap toggle; built to DRY-template onto my_sea next.
The shared row list comes from `core/_partials/_scroll.html` (the same
partial the Billscroll page uses), so the feed renders identically here."""
def setUp(self):
self.user = User.objects.create(email="founder@test.io", username="disco")
self.client.force_login(self.user)
self.room = Room.objects.create(
name="Whataburgher", owner=self.user,
gate_status=Room.OPEN, table_status=Room.ROLE_SELECT,
)
TableSeat.objects.create(
room=self.room, gamer=self.user, slot_number=1, role="PC",
)
# A welcome line (system-authored) + a deposit line — feed content.
GameEvent.objects.create(room=self.room, verb=GameEvent.ROOM_CREATED)
GameEvent.objects.create(
room=self.room, actor=self.user, verb=GameEvent.SLOT_FILLED,
data={"token_type": "carte", "token_display": "Carte Blanche",
"slot_number": 1, "renewal_days": 7},
)
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_aperture_wraps_hex_and_scroll_panes(self):
content = self.client.get(self.url).content.decode()
self.assertIn("room-aperture", content)
self.assertIn("room-hex-pane", content)
self.assertIn("room-scroll-pane", content)
def test_aperture_is_scrollable_from_role_select(self):
# `is-scrollable` engages the binary scroll-snap (2 panes present).
content = self.client.get(self.url).content.decode()
self.assertIn("room-aperture is-scrollable", content)
def test_scroll_pane_renders_the_event_feed(self):
content = self.client.get(self.url).content.decode()
self.assertIn("id_drama_scroll", content)
self.assertIn("Welcome to Whataburgher!", content)
self.assertIn("deposits a Carte Blanche for slot 1", content)
def test_scroll_feed_scoped_to_this_room(self):
other = Room.objects.create(
name="Elsewhere", owner=self.user,
gate_status=Room.OPEN, table_status=Room.ROLE_SELECT,
)
GameEvent.objects.create(room=other, verb=GameEvent.ROOM_CREATED)
content = self.client.get(self.url).content.decode()
self.assertNotIn("Welcome to Elsewhere!", content)
def test_no_scroll_pane_in_gate_phase(self):
"""The gate phase (table_status unset) shows no scroll — the feed is
reachable only from Role Select onwards."""
gate_room = Room.objects.create(name="Gatehouse", owner=self.user)
content = self.client.get(
reverse("epic:gatekeeper", args=[gate_room.id])
).content.decode()
self.assertNotIn("room-scroll-pane", content)
self.assertNotIn("is-scrollable", content)
def test_scroll_pane_uses_applet_box_card_with_room_name(self):
"""The feed sits in an `.applet-scroll` card (same %applet-box chrome as
the Billscroll page), with the room name as its rotated title."""
content = self.client.get(self.url).content.decode()
self.assertIn("applet-scroll", content)
# The rotated <h2> title inside the card carries the room name.
self.assertIn("<h2>Whataburgher</h2>", content)
def test_scroll_gear_filter_renders_in_table_phase(self):
"""From Role Select onwards the gear menu carries BOTH panes: the
default NVM/DEL/BYE (`.room-menu-default`) and the Frame/Redact log
filter (`.room-menu-scroll`), swapped by scroll position client-side."""
content = self.client.get(self.url).content.decode()
self.assertIn("room-menu-default", content)
self.assertIn("room-menu-scroll", content)
self.assertIn("id_scroll_filter_form", content)
self.assertIn('value="frame"', content)
self.assertIn('value="redact"', content)
def test_scroll_gear_filter_absent_in_gate_phase(self):
"""The gate phase has no scroll, so no Frame/Redact filter pane — the
gear keeps only its NVM/DEL/BYE menu."""
gate_room = Room.objects.create(name="Gatehouse", owner=self.user)
content = self.client.get(
reverse("epic:gatekeeper", args=[gate_room.id])
).content.decode()
self.assertNotIn("room-menu-scroll", content)
self.assertNotIn("id_scroll_filter_form", content)
def test_title_is_room_scroll_reel_in_table_phase(self):
"""The page title is a two-word vertical reel so it can swap GAME ROOM
⇄ GAME SCROLL as the aperture snaps to the feed (client-side via
room-scroll.js's `.is-scroll` toggle). Both words ship in the header;
CSS slides between them. The window span carries `data-letters-split`
so base.html's letter-splitter leaves it alone and splits the two
inner `.gr-word`s instead."""
content = self.client.get(self.url).content.decode()
# Match the rendered class attribute, not the bare token — base.html's
# letter-splitter comment mentions `.gr-swap`/`.gr-word` on every page.
self.assertIn('class="gr-swap"', content)
self.assertIn("gr-word gr-word--base", content)
self.assertIn("gr-word gr-word--scroll", content)
# The swap-in word reads "scroll" (lowercase in markup; CSS uppercases).
self.assertIn(">scroll</span>", content)
def test_title_reel_absent_in_gate_phase(self):
"""The gate phase has no scroll pane to reveal, so the title stays a
plain GAME ROOM — no reel to slide."""
gate_room = Room.objects.create(name="Gatehouse", owner=self.user)
content = self.client.get(
reverse("epic:gatekeeper", args=[gate_room.id])
).content.decode()
# The reel markup is absent (the bare `gr-swap`/`gr-word` tokens still
# appear in base.html's splitter comment, so assert on the rendered
# class attribute + the unique swap-word marker instead).
self.assertNotIn('class="gr-swap"', content)
self.assertNotIn("gr-word--scroll", content)
class ScrollStatusViewTest(TestCase):
"""`scroll_status` renders JUST the scroll-of-events feed partial — the
endpoint room-scroll.js re-fetches on a `scroll_update` WS nudge to refresh
the SCROLL applet live (no reload). Same feed the room page paints inline."""
def setUp(self):
self.user = User.objects.create(email="founder@test.io", username="disco")
self.client.force_login(self.user)
self.room = Room.objects.create(
name="Willawonky", owner=self.user,
gate_status=Room.OPEN, table_status=Room.ROLE_SELECT,
)
GameEvent.objects.create(
room=self.room, actor=self.user, verb=GameEvent.SLOT_FILLED,
data={"token_type": "carte", "token_display": "Carte Blanche",
"slot_number": 1, "renewal_days": 7},
)
self.url = reverse("epic:scroll_status", kwargs={"room_id": self.room.id})
def test_renders_the_scroll_feed_section(self):
response = self.client.get(self.url)
self.assertEqual(response.status_code, 200)
self.assertContains(response, "id_drama_scroll")
self.assertContains(response, "drama-event")
def test_feed_reflects_latest_events(self):
# A freshly-recorded event shows up on the next fetch (the live-refresh
# contract) without re-rendering the whole room page.
from apps.drama.models import record
record(self.room, GameEvent.ROLE_SELECTED, actor=self.user, role="PC")
content = self.client.get(self.url).content.decode()
# One `.drama-event-body` per row (the bare class appears 3×/row).
self.assertEqual(content.count("drama-event-body"), 2)
def test_only_partial_not_full_page(self):
# It is the bare feed section — no room chrome (navbar / aperture).
content = self.client.get(self.url).content.decode()
self.assertNotIn("room-aperture", content)
self.assertNotIn("navbar", content)
class RoomViewsCarouselTest(TestCase):
"""The scroll pane becomes a horizontal carousel of 5 views (ATLAS /
SCROLL / POST / CHAT / PULSE — [[project-room-game-views-carousel]]).
Server contract: the 5 view panes + the root-level icon strip render in
the table phase; the SCROLL view still wraps the provenance feed; the POST
view embeds the room thread; the Text sub-btn lights `.active`."""
def setUp(self):
self.user = User.objects.create(email="founder@test.io", username="disco")
self.client.force_login(self.user)
self.room = Room.objects.create(
name="Whataburgher", owner=self.user,
gate_status=Room.OPEN, table_status=Room.ROLE_SELECT,
)
# Seat the viewer + one bud (TableSeat = committed to a seat). A third
# gamer fills a gate slot ONLY (transient depositor) — must NOT show as
# a chat participant. The viewer's seat is what grants POST access.
self.seatmate = User.objects.create(email="amigo@test.io", username="amigo")
self.transient = User.objects.create(email="pal@test.io", username="pal")
TableSeat.objects.create(room=self.room, gamer=self.user, slot_number=1, role="PC")
TableSeat.objects.create(room=self.room, gamer=self.seatmate, slot_number=2, role="NC")
slot = self.room.gate_slots.get(slot_number=3)
slot.gamer = self.transient
slot.status = GateSlot.FILLED
slot.save()
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_renders_five_view_panes_in_order(self):
content = self.client.get(self.url).content.decode()
self.assertIn("id_room_views", content)
for view in ("atlas", "scroll", "yarn", "post", "pulse"):
self.assertIn(f'data-view="{view}"', content)
# Order: atlas precedes scroll precedes yarn precedes post precedes pulse.
positions = [content.index(f'room-view--{v}')
for v in ("atlas", "scroll", "yarn", "post", "pulse")]
self.assertEqual(positions, sorted(positions))
def test_renders_root_level_icon_strip(self):
content = self.client.get(self.url).content.decode()
self.assertIn("id_room_views_strip", content)
for view in ("atlas", "scroll", "yarn", "post", "pulse"):
self.assertIn(f'data-view="{view}"', content)
self.assertIn("fa-scroll", content)
self.assertIn("fa-book-atlas", content)
self.assertIn("fa-route", content)
def test_scroll_view_still_wraps_the_provenance_feed(self):
content = self.client.get(self.url).content.decode()
self.assertIn("id_drama_scroll", content)
def test_post_view_embeds_room_thread_composer(self):
content = self.client.get(self.url).content.decode()
self.assertIn("id_post_table", content)
self.assertIn("id_post_line_text", content)
self.assertIn("id_post_line_btn", content)
# Composer posts to the room-scoped endpoint, not billboard:view_post.
self.assertIn(reverse("epic:room_post", args=[self.room.id]), content)
def test_post_view_renders_existing_thread_lines(self):
from apps.billboard.models import Line
post = self.room.get_thread_post()
Line.objects.create(post=post, author=self.user, text="opening move")
content = self.client.get(self.url).content.decode()
self.assertIn("opening move", content)
def test_yarn_and_pulse_render_stubs(self):
content = self.client.get(self.url).content.decode()
self.assertIn("room-view-stub", content)
def test_post_chat_header_lists_seat_occupants_not_token_depositors(self):
"""The POST chat header hardcodes a 'Gamer Introduction' title and lists
the gamers OCCUPYING SEATS as recipients — the viewer's seatmate shows;
a gate-slot-only (transient) depositor does not (he could retract +
leave). Scoped to the shared-recipients paragraph (the position strip
carries every gate-slot gamer's handle elsewhere on the page)."""
import re
content = self.client.get(self.url).content.decode()
self.assertIn("Gamer Introduction", content)
recipients = re.search(
r'<p class="post-shared-recipients">(.*?)</p>', content, re.S)
recipients_html = recipients.group(1) if recipients else ""
self.assertIn("@amigo", recipients_html) # seated → a participant
self.assertNotIn("@pal", recipients_html) # gate-slot-only → not
def test_atlas_gear_menu_has_source_checkboxes(self):
"""The ATLAS view's gear pane carries a source checkbox per other
reelhouse view; scroll + post are wired (checked), yarn + pulse have no
model yet (disabled)."""
content = self.client.get(self.url).content.decode()
self.assertIn("room-menu-atlas", content)
self.assertIn("id_atlas_source_form", content)
for view in ("scroll", "yarn", "post", "pulse"):
self.assertIn(f'value="{view}"', content)
self.assertRegex(content, r'value="yarn"[^>]*disabled')
self.assertRegex(content, r'value="pulse"[^>]*disabled')
def test_text_btn_active_on_the_table(self):
content = self.client.get(self.url).content.decode()
# The Text sub-btn carries `.active` so the burger fan routes its click
# to the swipe machine instead of the inactive flash-stub.
self.assertRegex(content, r'id_text_btn[^>]*class="[^"]*\bactive\b')
def test_text_btn_inactive_in_gate_phase(self):
gate_room = Room.objects.create(name="Gatehouse", owner=self.user)
content = self.client.get(
reverse("epic:gatekeeper", args=[gate_room.id])
).content.decode()
self.assertNotRegex(content, r'id_text_btn[^>]*class="[^"]*\bactive\b')
class RoomPostEndpointTest(TestCase):
"""`epic:room_post` — the AJAX composer behind the carousel's POST view.
Appends a Line to the room thread + returns the rendered line partial as
JSON so room-views.js can splice it in without a reload."""
def setUp(self):
self.user = User.objects.create(email="founder@test.io", username="disco")
self.client.force_login(self.user)
self.room = Room.objects.create(
name="Whataburgher", owner=self.user,
gate_status=Room.OPEN, table_status=Room.ROLE_SELECT,
)
# Access is SEAT-based: the poster must occupy a TableSeat, not merely
# have a filled gate slot.
TableSeat.objects.create(room=self.room, gamer=self.user, slot_number=1, role="PC")
self.url = reverse("epic:room_post", args=[self.room.id])
def test_post_appends_line_and_returns_line_html(self):
resp = self.client.post(self.url, data={"text": "lets gooo"})
self.assertEqual(resp.status_code, 200)
payload = resp.json()
self.assertTrue(payload["ok"])
self.assertIn("lets gooo", payload["line_html"])
self.assertIn("post-line", payload["line_html"])
post = self.room.get_thread_post()
self.assertTrue(post.lines.filter(text="lets gooo").exists())
def test_non_seated_user_forbidden(self):
outsider = User.objects.create(email="outsider@test.io", username="rando")
self.client.force_login(outsider)
resp = self.client.post(self.url, data={"text": "let me in"})
self.assertEqual(resp.status_code, 403)
self.assertFalse(self.room.get_thread_post().lines.exists())
def test_gate_slot_only_depositor_forbidden(self):
"""A token-depositor who filled a gate slot but never took a SEAT can't
post — they could retract their token + leave, so they must not have
R/W access to the private chat."""
transient = User.objects.create(email="pal@test.io", username="pal")
slot = self.room.gate_slots.get(slot_number=2)
slot.gamer = transient
slot.status = GateSlot.FILLED
slot.save()
self.client.force_login(transient)
resp = self.client.post(self.url, data={"text": "let me in"})
self.assertEqual(resp.status_code, 403)
self.assertFalse(self.room.get_thread_post().lines.exists())
def test_duplicate_line_rejected(self):
self.client.post(self.url, data={"text": "echo"})
resp = self.client.post(self.url, data={"text": "echo"})
self.assertEqual(resp.status_code, 400)
self.assertFalse(resp.json()["ok"])
self.assertEqual(self.room.get_thread_post().lines.filter(text="echo").count(), 1)
def test_get_redirects_to_room(self):
resp = self.client.get(self.url)
self.assertRedirects(
resp, reverse("epic:room", args=[self.room.id]),
fetch_redirect_response=False,
)
class PickSeaPersistTest(TestCase):
"""Gameroom DRAW SEA persistence — sea_save upserts the Celtic-Cross hand
onto the seat's confirmed Character.celtic_cross (the gameroom analogue of
my_sea_lock, but Character-backed: no MySeaDraw quota / Brief machinery).
sea_delete clears it; the room context exposes saved_by_position +
saved_sea_spread so a reload re-renders the filled cross."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
self.room.table_status = Room.SKY_SELECT
self.room.save()
self.pc_seat = TableSeat.objects.get(room=self.room, role="PC")
self.sig_card = TarotCard.objects.get(
deck_variant=self.earthman, arcana="MIDDLE", suit="BRANDS", number=11
)
self.pc_seat.significator = self.sig_card
self.pc_seat.save()
# Confirmed sky → DRAW SEA reachable for this seat.
self.char = Character.objects.create(
seat=self.pc_seat,
significator=self.sig_card,
chart_data={"planets": {"Sun": {"sign": "Gemini"}}},
confirmed_at=timezone.now(),
)
self.save_url = reverse("epic:sea_save", kwargs={"room_id": self.room.id})
self.delete_url = reverse("epic:sea_delete", kwargs={"room_id": self.room.id})
self.room_url = reverse("epic:room", kwargs={"room_id": self.room.id})
def _hand(self):
"""A 6-card Celtic Cross hand referencing real deck cards."""
cards = list(
TarotCard.objects.filter(deck_variant=self.earthman)
.exclude(id=self.sig_card.id)[:6]
)
positions = ["cover", "cross", "crown", "lay", "loom", "leave"]
return [
{"position": p, "card_id": c.id, "reversed": False, "polarity": "gravity"}
for p, c in zip(positions, cards)
]
def test_sea_save_upserts_celtic_cross_onto_confirmed_character(self):
hand = self._hand()
resp = self.client.post(
self.save_url,
data={"spread": "waite-smith", "hand": hand},
content_type="application/json",
)
self.assertEqual(resp.status_code, 200)
self.assertTrue(resp.json()["ok"])
self.char.refresh_from_db()
self.assertEqual(self.char.celtic_cross["spread"], "waite-smith")
self.assertEqual(len(self.char.celtic_cross["hand"]), 6)
def test_sea_save_403_for_non_seated_user(self):
outsider = User.objects.create(email="outsider@test.io")
self.client.force_login(outsider)
resp = self.client.post(
self.save_url,
data={"spread": "waite-smith", "hand": self._hand()},
content_type="application/json",
)
self.assertEqual(resp.status_code, 403)
def test_sea_save_403_when_sky_not_confirmed(self):
# Drop the confirmed Character → DRAW SEA isn't reachable → 403.
self.char.delete()
resp = self.client.post(
self.save_url,
data={"spread": "waite-smith", "hand": self._hand()},
content_type="application/json",
)
self.assertEqual(resp.status_code, 403)
def test_sea_save_400_on_missing_hand(self):
resp = self.client.post(
self.save_url,
data={"spread": "waite-smith"},
content_type="application/json",
)
self.assertEqual(resp.status_code, 400)
def test_sea_save_405_on_get(self):
self.assertEqual(self.client.get(self.save_url).status_code, 405)
def test_sea_delete_clears_celtic_cross(self):
self.char.celtic_cross = {"spread": "waite-smith", "hand": self._hand()}
self.char.save(update_fields=["celtic_cross"])
resp = self.client.post(self.delete_url)
self.assertEqual(resp.status_code, 200)
self.char.refresh_from_db()
self.assertIsNone(self.char.celtic_cross)
def test_room_context_exposes_saved_by_position_after_save(self):
hand = self._hand()
self.char.celtic_cross = {"spread": "waite-smith", "hand": hand}
self.char.save(update_fields=["celtic_cross"])
resp = self.client.get(self.room_url)
self.assertEqual(resp.context["saved_sea_spread"], "waite-smith")
saved = resp.context["saved_by_position"]
self.assertIn("cover", saved)
self.assertEqual(saved["cover"]["card_id"], hand[0]["card_id"])
class PickSeaUnifiedFeltTest(TestCase):
"""DRAW SEA rebuilt as a --duoUser felt + a Gaussian spread modal, mirroring
my_sea.html (2026-06-07). The legacy single dark modal (.sea-backdrop +
.sea-modal-wrap + .sea-modal w. LOCK HAND) is gone; the felt fills the hex
pane (.sea-page--room) and the modal (#id_sea_spread_modal) carries the
.sea-select combobox + AUTO DRAW + a mini preview + a corner NVM. The
combobox offers ONLY the two 6-card Celtic Cross spreads."""
def setUp(self):
self.room, self.gamers, self.earthman, _ = _full_sig_setUp(self)
self.room.table_status = Room.SKY_SELECT
self.room.save()
self.pc_seat = TableSeat.objects.get(room=self.room, role="PC")
self.sig_card = TarotCard.objects.get(
deck_variant=self.earthman, arcana="MIDDLE", suit="BRANDS", number=11
)
self.pc_seat.significator = self.sig_card
self.pc_seat.save()
Character.objects.create(
seat=self.pc_seat, significator=self.sig_card,
chart_data={"planets": {"Sun": {"sign": "Gemini"}}},
confirmed_at=timezone.now(),
)
self.url = reverse("epic:room", kwargs={"room_id": self.room.id})
def test_sea_felt_replaces_dark_modal(self):
content = self.client.get(self.url).content.decode()
self.assertIn("has-sea-stage", content)
self.assertIn("sea-page--room", content)
# Legacy single-modal chrome is gone.
self.assertNotIn("sea-backdrop", content)
self.assertNotIn("sea-modal-wrap", content)
def test_gaussian_spread_modal_with_preview_and_corner_nvm(self):
content = self.client.get(self.url).content.decode()
self.assertIn('id="id_sea_spread_modal"', content)
self.assertIn("my-sea-spread-modal__backdrop", content)
self.assertIn("sea-cross--preview", content) # mini preview
self.assertIn('id="id_sea_cancel"', content) # corner NVM
def test_auto_draw_replaces_lock_hand(self):
content = self.client.get(self.url).content.decode()
self.assertIn('id="id_sea_action_btn"', content)
self.assertIn("AUTO", content)
self.assertNotIn("id_sea_lock_hand", content)
def test_only_two_celtic_cross_spread_options(self):
content = self.client.get(self.url).content.decode()
self.assertIn('data-value="waite-smith"', content)
self.assertIn('data-value="escape-velocity"', content)
# No 3-card spreads in the gameroom (user-spec 2026-06-07).
self.assertNotIn('data-value="past-present-future"', content)
self.assertNotIn('data-value="situation-action-outcome"', content)
def test_room_gear_has_sea_nvm_pane(self):
content = self.client.get(self.url).content.decode()
self.assertIn("room-menu-sea", content)
def test_always_two_deck_stacks_gravity_and_levity(self):
"""Unlike my_sea / Sig Select, the room Sea Select ALWAYS shows BOTH the
Gravity + Levity stacks — the gamer draws from either populated half
(even a CARTE monodeck split across the two), so the polarization-
conditional single-stack collapse must NOT apply here (user-spec
2026-06-07)."""
content = self.client.get(self.url).content.decode()
self.assertIn("sea-deck-stack--gravity", content)
self.assertIn("sea-deck-stack--levity", content)
self.assertNotIn("sea-deck-stack--single", content)
self.assertNotIn("sea-stacks--single", content)