Some checks failed
ci/woodpecker/push/woodpecker Pipeline failed
- _animationPending set before fetch (not in .then()) — blocks WS turn advance during in-flight request
- _placeCardDelay (3s) + _postTrayDelay (3s) give gamer time to see each step; both zeroed by _testReset()
- .role-confirmed class: full-opacity chair after placeCard completes; server-rendered on reload
- Slot circles disappear in join order (slot 1 first) via count-based logic, not role-label matching
- data-active-slot on card-stack; handleTurnChanged writes it for selectRole() to read
- #id_tray_wrap not rendered during gate phase ({% if room.table_status %})
- Tray slide/arc-in slowed to 1s for diagnostics; wobble kept at 0.45s
- Obsolete test_roles_revealed_simultaneously FT removed; T8 tray FT uses ROLE_SELECT room
- Jasmine macrotask flush pattern: await new Promise(r => setTimeout(r, 0)) after fetch .then()
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
703 lines
30 KiB
Python
703 lines
30 KiB
Python
import time
|
||
|
||
from datetime import timedelta
|
||
from django.utils import timezone
|
||
from selenium.webdriver.common.by import By
|
||
|
||
from .base import FunctionalTest
|
||
from apps.applets.models import Applet
|
||
from apps.epic.models import Room, GateSlot, select_token
|
||
from apps.lyric.models import Token, User
|
||
from .test_room_role_select import _fill_room_via_orm
|
||
|
||
|
||
class GatekeeperTest(FunctionalTest):
|
||
def setUp(self):
|
||
super().setUp()
|
||
Applet.objects.get_or_create(
|
||
slug="new-game", defaults={"name": "New Game", "context": "gameboard"}
|
||
)
|
||
Applet.objects.get_or_create(
|
||
slug="my-games", defaults={"name": "My Games", "context": "gameboard"}
|
||
)
|
||
|
||
def test_founder_creates_room_and_sees_gatekeeper(self):
|
||
# 1. Log in, navigate to gameboard
|
||
self.create_pre_authenticated_session("founder@test.io")
|
||
self.browser.get(self.live_server_url + "/gameboard/")
|
||
# 2. New Game applet has room name input, create button
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.ID, "id_applet_new_game")
|
||
)
|
||
self.browser.find_element(By.ID, "id_new_game_name").send_keys("Test Room")
|
||
self.browser.find_element(By.ID, "id_create_game_btn").click()
|
||
# 3. User is redirected to Gatekeeper page for new room
|
||
self.wait_for(
|
||
lambda: self.assertIn("/gameboard/room/", self.browser.current_url)
|
||
)
|
||
self.wait_for(
|
||
lambda: self.assertIn("/gate/", self.browser.current_url)
|
||
)
|
||
# 4. Page shows room name, GATHERING status
|
||
body = self.browser.find_element(By.TAG_NAME, "body")
|
||
self.assertIn("TEST ROOM", body.text)
|
||
self.assertIn("GATHERING GAMERS", body.text)
|
||
# 5. Six token slot circles are visible, all empty
|
||
slots = self.browser.find_elements(By.CSS_SELECTOR, ".gate-slot")
|
||
self.assertEqual(len(slots), 6)
|
||
for slot in slots:
|
||
self.assertIn("empty", slot.get_attribute("class"))
|
||
# 6. Shared coin slot is present; no individual drop buttons
|
||
self.browser.find_element(By.CSS_SELECTOR, ".token-slot")
|
||
self.assertEqual(
|
||
len(self.browser.find_elements(By.CSS_SELECTOR, ".drop-token-btn")), 0
|
||
)
|
||
|
||
def test_founder_drops_token_and_slot_fills(self):
|
||
# 1. Set up: log in, create room, arrive at gatekeeper
|
||
self.create_pre_authenticated_session("founder@test.io")
|
||
self.browser.get(self.live_server_url + "/gameboard/")
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.ID, "id_new_game_name")
|
||
)
|
||
self.browser.find_element(By.ID, "id_new_game_name").send_keys("Dragon's Den")
|
||
self.browser.find_element(By.ID, "id_create_game_btn").click()
|
||
self.wait_for(
|
||
lambda: self.assertIn("/gate/", self.browser.current_url)
|
||
)
|
||
# 2. Founder clicks Insert Token via the shared coin slot
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, "button.token-rails")
|
||
).click()
|
||
# 3. Slot 1 (lowest) now shows OK button; slot is reserved
|
||
ok_btn = self.wait_for(
|
||
lambda: self.browser.find_element(
|
||
By.CSS_SELECTOR, ".gate-slot[data-slot='1'] .btn-confirm"
|
||
)
|
||
)
|
||
# 4. Founder clicks OK → slot fills
|
||
ok_btn.click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-slot.filled")
|
||
)
|
||
slots = self.browser.find_elements(By.CSS_SELECTOR, ".gate-slot")
|
||
self.assertIn("filled", slots[0].get_attribute("class"))
|
||
self.assertEqual(
|
||
len(self.browser.find_elements(By.CSS_SELECTOR, ".gate-slot .btn-confirm")), 0
|
||
)
|
||
|
||
def test_room_appears_in_my_games_after_creation(self):
|
||
# 1. Set up founder, game room, name
|
||
self.create_pre_authenticated_session("founder@test.io")
|
||
self.browser.get(self.live_server_url + "/gameboard/")
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.ID, "id_new_game_name")
|
||
)
|
||
self.browser.find_element(By.ID, "id_new_game_name").send_keys("Dragon's Den")
|
||
self.browser.find_element(By.ID, "id_create_game_btn").click()
|
||
self.wait_for(
|
||
lambda: self.assertIn("/gate/", self.browser.current_url)
|
||
)
|
||
# 2. Navigate back to gameboard
|
||
self.browser.get(self.live_server_url + "/gameboard/")
|
||
my_games = self.wait_for(
|
||
lambda: self.browser.find_element(By.ID, "id_applet_my_games")
|
||
)
|
||
self.assertIn("Dragon's Den", my_games.text)
|
||
|
||
def test_second_gamer_drops_token_into_open_slot(self):
|
||
# 1. Founder creates room, confirms slot 1
|
||
self.create_pre_authenticated_session("founder@test.io")
|
||
self.browser.get(self.live_server_url + "/gameboard/")
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.ID, "id_new_game_name")
|
||
)
|
||
self.browser.find_element(By.ID, "id_new_game_name").send_keys("Dragon's Den")
|
||
self.browser.find_element(By.ID, "id_create_game_btn").click()
|
||
self.wait_for(
|
||
lambda: self.assertIn("/gate/", self.browser.current_url)
|
||
)
|
||
room_url = self.browser.current_url
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, "button.token-rails")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".btn-confirm")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-slot.filled")
|
||
)
|
||
# 2. Founder invites friend
|
||
invite_input = self.wait_for(
|
||
lambda: self.browser.find_element(By.ID, "id_invite_email")
|
||
)
|
||
invite_input.send_keys("friend@test.io")
|
||
self.browser.find_element(By.ID, "id_invite_btn").click()
|
||
# 3. Friend logs in, sees invitation in My Games
|
||
self.create_pre_authenticated_session("friend@test.io")
|
||
self.browser.get(self.live_server_url + "/gameboard/")
|
||
my_games = self.wait_for(
|
||
lambda: self.browser.find_element(By.ID, "id_applet_my_games")
|
||
)
|
||
self.assertIn("Dragon's Den", my_games.text)
|
||
# 4. Friend follows link to gatekeeper
|
||
self.browser.find_element(By.LINK_TEXT, "Dragon's Den").click()
|
||
# 5. Friend drops token via coin slot and confirms
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, "button.token-rails")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".btn-confirm")
|
||
).click()
|
||
# 6. Now two slots filled
|
||
self.wait_for(
|
||
lambda: self.assertEqual(
|
||
len(self.browser.find_elements(By.CSS_SELECTOR, ".gate-slot.filled")), 2
|
||
)
|
||
)
|
||
|
||
def test_gate_opens_when_all_slots_filled(self):
|
||
# 1. Founder creates room
|
||
self.create_pre_authenticated_session("founder@test.io")
|
||
self.browser.get(self.live_server_url + "/gameboard/")
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.ID, "id_new_game_name")
|
||
)
|
||
self.browser.find_element(By.ID, "id_new_game_name").send_keys("Dragon's Den")
|
||
self.browser.find_element(By.ID, "id_create_game_btn").click()
|
||
self.wait_for(
|
||
lambda: self.assertIn("/gate/", self.browser.current_url)
|
||
)
|
||
# 2. Founder confirms slot 1 via coin slot
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, "button.token-rails")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".btn-confirm")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-slot.filled")
|
||
)
|
||
# 3. Fill slots 2–6 directly via ORM
|
||
room = Room.objects.get(name="Dragon's Den")
|
||
for i, email in enumerate([
|
||
"g2@test.io", "g3@test.io", "g4@test.io", "g5@test.io", "g6@test.io"
|
||
], start=2):
|
||
gamer = User.objects.create(email=email)
|
||
slot = room.gate_slots.get(slot_number=i)
|
||
slot.gamer = gamer
|
||
slot.status = GateSlot.FILLED
|
||
slot.save()
|
||
room.refresh_from_db()
|
||
room.gate_status = Room.OPEN
|
||
room.save()
|
||
# 4. Gate shows launch button when all slots filled
|
||
# update this for ASGI after channels sprint!
|
||
self.browser.refresh()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".launch-game-btn")
|
||
)
|
||
|
||
def test_owner_can_delete_room_via_gear_menu(self):
|
||
self.create_pre_authenticated_session("founder@test.io")
|
||
self.browser.get(self.live_server_url + "/gameboard/")
|
||
self.wait_for(lambda: self.browser.find_element(By.ID, "id_new_game_name"))
|
||
self.browser.find_element(By.ID, "id_new_game_name").send_keys("Doomed Room")
|
||
self.browser.find_element(By.ID, "id_create_game_btn").click()
|
||
self.wait_for(lambda: self.assertIn("/gate/", self.browser.current_url))
|
||
|
||
self.browser.find_element(By.CSS_SELECTOR, ".gear-btn").click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".btn-danger")
|
||
).click()
|
||
self.confirm_guard()
|
||
|
||
self.wait_for(lambda: self.assertEqual(
|
||
self.browser.current_url, self.live_server_url + "/gameboard/"
|
||
))
|
||
self.assertFalse(Room.objects.filter(name="Doomed Room").exists())
|
||
|
||
def test_gatekeeper_overlay_persists_after_htmx_poll(self):
|
||
# 1. Create room directly (GATHERING) and navigate to its gate URL
|
||
self.create_pre_authenticated_session("founder@test.io")
|
||
founder = User.objects.get(email="founder@test.io")
|
||
room = Room.objects.create(name="Persistent Room", owner=founder)
|
||
self.browser.get(self.live_server_url + f"/gameboard/room/{room.id}/gate/")
|
||
# 2. Assert overlay visible on initial page load
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-overlay")
|
||
)
|
||
# 3. Wait for HTMX poll cycle to fire (poll interval is 3s)
|
||
time.sleep(4)
|
||
# 4. Assert overlay still present and visible after poll
|
||
overlays = self.browser.find_elements(By.CSS_SELECTOR, ".gate-overlay")
|
||
self.assertEqual(len(overlays), 1)
|
||
self.assertTrue(overlays[0].is_displayed())
|
||
|
||
def test_gamer_can_abandon_room_via_gear_menu(self):
|
||
founder = User.objects.create(email="founder@test.io")
|
||
room = Room.objects.create(name="Dragon's Den", owner=founder)
|
||
slot = room.gate_slots.get(slot_number=2)
|
||
self.create_pre_authenticated_session("gamer@test.io")
|
||
gamer, _ = User.objects.get_or_create(email="gamer@test.io")
|
||
slot.gamer = gamer
|
||
slot.status = "FILLED"
|
||
slot.save()
|
||
|
||
self.browser.get(self.live_server_url + f"/gameboard/room/{room.id}/gate/")
|
||
|
||
self.browser.find_element(By.CSS_SELECTOR, ".gear-btn").click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".btn-abandon")
|
||
).click()
|
||
self.confirm_guard()
|
||
|
||
self.wait_for(lambda: self.assertEqual(
|
||
self.browser.current_url, self.live_server_url + "/gameboard/"
|
||
))
|
||
slot.refresh_from_db()
|
||
self.assertEqual(slot.status, "EMPTY")
|
||
self.assertIsNone(slot.gamer)
|
||
|
||
|
||
class CoinSlotTest(FunctionalTest):
|
||
def setUp(self):
|
||
super().setUp()
|
||
Applet.objects.get_or_create(
|
||
slug="new-game", defaults={"name": "New Game", "context": "gameboard"}
|
||
)
|
||
Applet.objects.get_or_create(
|
||
slug="my-games", defaults={"name": "My Games", "context": "gameboard"}
|
||
)
|
||
self.create_pre_authenticated_session("founder@test.io")
|
||
self.founder = User.objects.get(email="founder@test.io")
|
||
self.room = Room.objects.create(name="Coin Room", owner=self.founder)
|
||
self.gate_url = self.live_server_url + f"/gameboard/room/{self.room.id}/gate/"
|
||
|
||
def test_coin_slot_active_for_eligible_gamer(self):
|
||
# Gamer with no slot arrives at gatekeeper — coin slot is active
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".token-slot.active")
|
||
)
|
||
self.browser.find_element(By.CSS_SELECTOR, "button.token-rails")
|
||
|
||
def test_drop_token_reserves_lowest_empty_slot(self):
|
||
# Gamer drops token; slot 1 (lowest) becomes reserved with OK button
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, "button.token-rails")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(
|
||
By.CSS_SELECTOR, ".gate-slot[data-slot='1'] .btn-confirm"
|
||
)
|
||
)
|
||
slot = self.room.gate_slots.get(slot_number=1)
|
||
slot.refresh_from_db()
|
||
self.assertEqual(slot.status, GateSlot.RESERVED)
|
||
self.assertEqual(slot.gamer, self.founder)
|
||
|
||
def test_confirm_fills_slot_and_removes_ok_button(self):
|
||
# Drop then confirm → slot 1 FILLED, OK button gone
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, "button.token-rails")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".btn-confirm")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-slot.filled")
|
||
)
|
||
self.assertEqual(
|
||
len(self.browser.find_elements(By.CSS_SELECTOR, ".gate-slot .btn-confirm")), 0
|
||
)
|
||
slot = self.room.gate_slots.get(slot_number=1)
|
||
slot.refresh_from_db()
|
||
self.assertEqual(slot.status, GateSlot.FILLED)
|
||
|
||
def test_gamer_can_return_pending_token(self):
|
||
# Drop then return via Push to Return → slot remains empty
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, "button.token-rails")
|
||
).click()
|
||
# Push to Return appears in coin slot
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".token-return-btn")
|
||
).click()
|
||
# Slot 1 still empty; coin slot active again
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".token-slot.active")
|
||
)
|
||
slot = self.room.gate_slots.get(slot_number=1)
|
||
slot.refresh_from_db()
|
||
self.assertEqual(slot.status, GateSlot.EMPTY)
|
||
|
||
def test_coin_slot_locked_while_another_token_is_pending(self):
|
||
# Pre-set slot 1 as RESERVED by a different user
|
||
other = User.objects.create(email="other@test.io")
|
||
slot = self.room.gate_slots.get(slot_number=1)
|
||
slot.gamer = other
|
||
slot.status = GateSlot.RESERVED
|
||
slot.reserved_at = timezone.now()
|
||
slot.save()
|
||
# Current user (founder) sees coin slot locked
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".token-slot.locked")
|
||
)
|
||
self.assertEqual(
|
||
len(self.browser.find_elements(By.CSS_SELECTOR, "button.token-rails")), 0
|
||
)
|
||
|
||
def test_last_gamer_sees_pick_roles_button(self):
|
||
# Fill slots 1–5 via ORM; slot 6 empty
|
||
for i, email in enumerate([
|
||
"g1@test.io", "g2@test.io", "g3@test.io", "g4@test.io", "g5@test.io"
|
||
], start=1):
|
||
gamer = User.objects.create(email=email)
|
||
slot = self.room.gate_slots.get(slot_number=i)
|
||
slot.gamer = gamer
|
||
slot.status = GateSlot.FILLED
|
||
slot.save()
|
||
# Founder (no slot yet) drops token → gets slot 6
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, "button.token-rails")
|
||
).click()
|
||
# Slot 6 shows PICK ROLES instead of OK
|
||
self.wait_for(
|
||
lambda: self.assertIn(
|
||
"PICK ROLES",
|
||
self.browser.find_element(
|
||
By.CSS_SELECTOR, ".gate-slot[data-slot='6']"
|
||
).text,
|
||
)
|
||
)
|
||
self.assertEqual(
|
||
len(self.browser.find_elements(By.CSS_SELECTOR, ".gate-slot .btn-confirm")), 0
|
||
)
|
||
|
||
|
||
class TokenPriorityTest(FunctionalTest):
|
||
def setUp(self):
|
||
super().setUp()
|
||
Applet.objects.get_or_create(
|
||
slug="new-game", defaults={"name": "New Game", "context": "gameboard"}
|
||
)
|
||
Applet.objects.get_or_create(
|
||
slug="my-games", defaults={"name": "My Games", "context": "gameboard"}
|
||
)
|
||
self.create_pre_authenticated_session("gamer@test.io")
|
||
self.gamer = User.objects.get(email="gamer@test.io")
|
||
self.room = Room.objects.create(name="Token Room", owner=self.gamer)
|
||
self.gate_url = self.live_server_url + f"/gameboard/room/{self.room.id}/gate/"
|
||
self.coin = Token.objects.get(user=self.gamer, token_type=Token.COIN)
|
||
|
||
def test_coin_is_used_by_default(self):
|
||
# 1. COIN token created at signup, not yet leased to a room
|
||
self.assertEqual(self.coin.token_type, Token.COIN)
|
||
self.assertIsNone(self.coin.current_room)
|
||
# 2. Gamer drops token and confirms
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, "button.token-rails")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".btn-confirm")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-slot.filled")
|
||
)
|
||
# 3. Coin is now leased to this room, page not refreshed
|
||
self.assertEqual(self.browser.current_url, self.gate_url)
|
||
self.coin.refresh_from_db()
|
||
self.assertEqual(self.coin.current_room, self.room)
|
||
|
||
def test_free_token_used_when_coin_in_use(self):
|
||
# 1. Coin already leased to another room
|
||
other_room = Room.objects.create(name="Other Room", owner=self.gamer)
|
||
self.coin.current_room = other_room
|
||
self.coin.save()
|
||
# 2. Gamer has one unexpired free token (signup gives one; delete it and add fresh)
|
||
Token.objects.filter(user=self.gamer, token_type=Token.FREE).delete()
|
||
Token.objects.create(
|
||
user=self.gamer,
|
||
token_type=Token.FREE,
|
||
expires_at=timezone.now() + timedelta(days=7),
|
||
)
|
||
# 3. Gamer drops token → Free Token consumed
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, "button.token-rails")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".btn-confirm")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-slot.filled")
|
||
)
|
||
self.assertEqual(
|
||
Token.objects.filter(user=self.gamer, token_type=Token.FREE).count(), 0
|
||
)
|
||
# 4. Coin untouched, still leased to other room
|
||
self.assertEqual(self.browser.current_url, self.gate_url)
|
||
self.coin.refresh_from_db()
|
||
self.assertEqual(self.coin.current_room, other_room)
|
||
|
||
def test_tithe_token_used_when_free_tokens_exhausted(self):
|
||
# 1. Coin in use, no Free Tokens, one Tithe Token
|
||
other_room = Room.objects.create(name="Other Room", owner=self.gamer)
|
||
self.coin.current_room = other_room
|
||
self.coin.save()
|
||
Token.objects.filter(user=self.gamer, token_type=Token.FREE).delete()
|
||
tithe = Token.objects.create(user=self.gamer, token_type=Token.TITHE)
|
||
# 2. Gamer drops token → tithe consumed
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, "button.token-rails")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".btn-confirm")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-slot.filled")
|
||
)
|
||
# Tithe row deleted, page hasn't refreshed
|
||
self.assertEqual(self.browser.current_url, self.gate_url)
|
||
self.assertFalse(Token.objects.filter(pk=tithe.pk).exists())
|
||
|
||
def test_slot_blocked_when_no_tokens_available(self):
|
||
# Coin in use, no Free Tokens, no Tithe Tokens → depleted state
|
||
other_room = Room.objects.create(name="Other Room", owner=self.gamer)
|
||
self.coin.current_room = other_room
|
||
self.coin.save()
|
||
Token.objects.filter(user=self.gamer, token_type=Token.FREE).delete()
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".token-slot.depleted")
|
||
)
|
||
self.assertEqual(
|
||
len(self.browser.find_elements(By.CSS_SELECTOR, "button.token-rails")), 0
|
||
)
|
||
|
||
def test_staff_backstage_pass_bypasses_token_cost(self):
|
||
# 1. Staff user has a PASS token
|
||
self.gamer.is_staff = True
|
||
self.gamer.save()
|
||
pass_token = Token.objects.create(user=self.gamer, token_type=Token.PASS)
|
||
# 2. Drops token, confirms as normal
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, "button.token-rails")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".btn-confirm")
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-slot.filled")
|
||
)
|
||
# 3. Pass not consumed, coin not leased; no reload
|
||
self.assertEqual(self.browser.current_url, self.gate_url)
|
||
self.assertTrue(Token.objects.filter(pk=pass_token.pk).exists())
|
||
self.coin.refresh_from_db()
|
||
self.assertIsNone(self.coin.current_room)
|
||
|
||
|
||
class GameKitInsertTest(FunctionalTest):
|
||
"""Token selected from Game Kit, inserted via token-slot click."""
|
||
|
||
def setUp(self):
|
||
super().setUp()
|
||
self.create_pre_authenticated_session("gamer@insert.io")
|
||
self.gamer = User.objects.get(email="gamer@insert.io")
|
||
self.coin = self.gamer.tokens.filter(token_type=Token.COIN).first()
|
||
self.room = Room.objects.create(name="Insert Room", owner=self.gamer)
|
||
self.gate_url = self.live_server_url + f"/gameboard/room/{self.room.id}/gate/"
|
||
|
||
def _select_token_from_kit(self, token):
|
||
self.browser.find_element(By.ID, "id_kit_btn").click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(
|
||
By.CSS_SELECTOR, f"[data-token-id='{token.id}']"
|
||
).click()
|
||
)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".token-slot.ready")
|
||
)
|
||
|
||
def test_coin_insert_via_kit_reserves_slot(self):
|
||
self.browser.get(self.gate_url)
|
||
self._select_token_from_kit(self.coin)
|
||
self.browser.find_element(By.CSS_SELECTOR, "button.token-rails").click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-slot.reserved")
|
||
)
|
||
self.assertEqual(self.browser.current_url, self.gate_url)
|
||
|
||
def test_free_token_insert_via_kit_consumed_on_confirm(self):
|
||
self.gamer.tokens.filter(token_type=Token.FREE).delete()
|
||
token = Token.objects.create(
|
||
user=self.gamer,
|
||
token_type=Token.FREE,
|
||
expires_at=timezone.now() + timedelta(days=7),
|
||
)
|
||
self.browser.get(self.gate_url)
|
||
self._select_token_from_kit(token)
|
||
self.browser.find_element(By.CSS_SELECTOR, "button.token-rails").click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(
|
||
By.CSS_SELECTOR, ".gate-slot[data-slot='1'] .btn-confirm"
|
||
)
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-slot.filled")
|
||
)
|
||
self.assertFalse(Token.objects.filter(id=token.id).exists())
|
||
|
||
def test_tithe_token_insert_via_kit_consumed_on_confirm(self):
|
||
token = Token.objects.create(user=self.gamer, token_type=Token.TITHE)
|
||
self.browser.get(self.gate_url)
|
||
self._select_token_from_kit(token)
|
||
self.browser.find_element(By.CSS_SELECTOR, "button.token-rails").click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(
|
||
By.CSS_SELECTOR, ".gate-slot[data-slot='1'] .btn-confirm"
|
||
)
|
||
).click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-slot.filled")
|
||
)
|
||
self.assertFalse(Token.objects.filter(id=token.id).exists())
|
||
|
||
def test_pass_token_insert_via_kit_not_consumed(self):
|
||
self.gamer.is_staff = True
|
||
self.gamer.save()
|
||
pass_token = Token.objects.create(user=self.gamer, token_type=Token.PASS)
|
||
self.gamer.equipped_trinket = pass_token
|
||
self.gamer.save(update_fields=["equipped_trinket"])
|
||
self.browser.get(self.gate_url)
|
||
self._select_token_from_kit(pass_token)
|
||
self.browser.find_element(By.CSS_SELECTOR, "button.token-rails").click()
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-slot.reserved")
|
||
)
|
||
self.assertTrue(Token.objects.filter(id=pass_token.id).exists())
|
||
self.assertEqual(self.browser.current_url, self.gate_url)
|
||
|
||
|
||
class PositionIndicatorsTest(FunctionalTest):
|
||
"""Hex-side position indicators — always rendered outside the gatekeeper modal."""
|
||
|
||
def setUp(self):
|
||
super().setUp()
|
||
Applet.objects.get_or_create(
|
||
slug="new-game", defaults={"name": "New Game", "context": "gameboard"}
|
||
)
|
||
Applet.objects.get_or_create(
|
||
slug="my-games", defaults={"name": "My Games", "context": "gameboard"}
|
||
)
|
||
self.create_pre_authenticated_session("founder@test.io")
|
||
self.founder, _ = User.objects.get_or_create(email="founder@test.io")
|
||
self.room = Room.objects.create(name="Position Test Room", owner=self.founder)
|
||
self.gate_url = (
|
||
f"{self.live_server_url}/gameboard/room/{self.room.id}/gate/"
|
||
)
|
||
|
||
# ------------------------------------------------------------------ #
|
||
# Test P1 — 6 position circles present in strip alongside gatekeeper #
|
||
# ------------------------------------------------------------------ #
|
||
|
||
def test_position_indicators_visible_alongside_gatekeeper(self):
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-overlay")
|
||
)
|
||
# Six .gate-slot elements are rendered in .position-strip, outside modal
|
||
strip = self.browser.find_element(By.CSS_SELECTOR, ".position-strip")
|
||
slots = strip.find_elements(By.CSS_SELECTOR, ".gate-slot")
|
||
self.assertEqual(len(slots), 6)
|
||
for slot in slots:
|
||
self.assertTrue(slot.is_displayed())
|
||
|
||
# ------------------------------------------------------------------ #
|
||
# Test P2 — URL drops /gate/ after pick_roles #
|
||
# ------------------------------------------------------------------ #
|
||
|
||
def test_url_drops_gate_after_pick_roles(self):
|
||
_fill_room_via_orm(self.room, [
|
||
"founder@test.io", "amigo@test.io", "bud@test.io",
|
||
"pal@test.io", "dude@test.io", "bro@test.io",
|
||
])
|
||
self.room.table_status = Room.ROLE_SELECT
|
||
self.room.save()
|
||
|
||
self.browser.get(self.gate_url)
|
||
expected_url = f"{self.live_server_url}/gameboard/room/{self.room.id}/"
|
||
self.wait_for(
|
||
lambda: self.assertEqual(self.browser.current_url, expected_url)
|
||
)
|
||
|
||
# ------------------------------------------------------------------ #
|
||
# Test P3 — Gate-slot circles live outside the modal #
|
||
# ------------------------------------------------------------------ #
|
||
|
||
def test_position_circles_outside_gatekeeper_modal(self):
|
||
"""The numbered position circles must NOT be descendants of .gate-modal —
|
||
they live in .position-strip which sits above the backdrop."""
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".gate-modal")
|
||
)
|
||
# No .gate-slot inside the modal
|
||
modal_slots = self.browser.find_elements(
|
||
By.CSS_SELECTOR, ".gate-modal .gate-slot"
|
||
)
|
||
self.assertEqual(len(modal_slots), 0)
|
||
# All 6 live in .position-strip
|
||
strip_slots = self.browser.find_elements(
|
||
By.CSS_SELECTOR, ".position-strip .gate-slot"
|
||
)
|
||
self.assertEqual(len(strip_slots), 6)
|
||
|
||
# ------------------------------------------------------------------ #
|
||
# Test P4 — Each circle displays its slot number #
|
||
# ------------------------------------------------------------------ #
|
||
|
||
def test_position_circle_shows_slot_number(self):
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".position-strip")
|
||
)
|
||
for n in range(1, 7):
|
||
slot_el = self.browser.find_element(
|
||
By.CSS_SELECTOR, f".position-strip .gate-slot[data-slot='{n}']"
|
||
)
|
||
self.assertIn(str(n), slot_el.text)
|
||
|
||
# ------------------------------------------------------------------ #
|
||
# Test P5 — Filled slot carries .filled class in strip #
|
||
# ------------------------------------------------------------------ #
|
||
|
||
def test_filled_slot_shown_in_strip(self):
|
||
from apps.epic.models import GateSlot
|
||
slot = self.room.gate_slots.get(slot_number=1)
|
||
slot.gamer = self.founder
|
||
slot.status = GateSlot.FILLED
|
||
slot.save()
|
||
|
||
self.browser.get(self.gate_url)
|
||
self.wait_for(
|
||
lambda: self.browser.find_element(By.CSS_SELECTOR, ".position-strip")
|
||
)
|
||
slot1 = self.browser.find_element(
|
||
By.CSS_SELECTOR, ".position-strip .gate-slot[data-slot='1']"
|
||
)
|
||
self.assertIn("filled", slot1.get_attribute("class"))
|
||
slot2 = self.browser.find_element(
|
||
By.CSS_SELECTOR, ".position-strip .gate-slot[data-slot='2']"
|
||
)
|
||
self.assertIn("empty", slot2.get_attribute("class"))
|