The sea-stage FLIP no-op'd in the gameroom because `_sea_stage.html` rendered the back-img from `request.user.equipped_deck.back_image_url` — but `select_role` NULLS OUT the user's equipped_deck once it's contributed to the room's seats (views.py:1148), so in the Sea Select phase the deck was None → no back-img element → sea.js's FLIP handler short-circuits on the missing `.sig-stage-card-back-img` sibling. (my_sea worked: solo, no contribution.) - `_sea_stage.html` now renders the back-img from a `sea_back_image_url` ctx var instead of `request.user.equipped_deck` - gameroom: `_role_select_context` sets it from the SEAT's contributed deck (`_canonical_seat.deck_variant`, when it has card images) - my_sea: the my_sea view sets it from the user's own equipped deck - ITs: image seat-deck renders `.sig-stage-card-back-img`; text seat-deck omits it Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
1923 lines
81 KiB
Python
1923 lines
81 KiB
Python
import json
|
|
import zoneinfo
|
|
from datetime import datetime, timedelta
|
|
|
|
import requests as http_requests
|
|
from asgiref.sync import async_to_sync
|
|
from channels.layers import get_channel_layer
|
|
from django.conf import settings
|
|
from django.contrib.auth.decorators import login_required
|
|
from django.db import transaction
|
|
from django.http import HttpResponse, HttpResponseForbidden, JsonResponse
|
|
from django.shortcuts import redirect, render
|
|
from django.urls import reverse
|
|
from django.template.loader import render_to_string
|
|
from django.utils import timezone
|
|
|
|
from apps.billboard.forms import ExistingPostLineForm
|
|
from apps.drama.models import GameEvent, record
|
|
from django.db.models import Case, IntegerField, Value, When
|
|
|
|
from apps.epic.models import (
|
|
Character,
|
|
GateSlot, Room, RoomInvite, SIG_SEAT_ORDER, SigReservation, TableSeat,
|
|
TarotCard, TarotDeck,
|
|
active_sig_seat, debit_token, levity_sig_cards, gravity_sig_cards,
|
|
select_token, sig_deck_cards,
|
|
)
|
|
from apps.epic.utils import _compute_distinctions, _planet_house, card_dict, stack_reversal_probability, top_capacitors
|
|
from apps.lyric.models import Token
|
|
|
|
|
|
RESERVE_TIMEOUT = timedelta(seconds=60)
|
|
|
|
|
|
def _retract_prior_event(room, actor, verbs, slot_number=None):
|
|
"""Mark the most-recent unretracted GameEvent for `actor` on `room`
|
|
matching one of `verbs` (and optional `slot_number`) as retracted.
|
|
Drives the symmetric redact-pair pattern in the room scroll: every
|
|
state transition (deposit ↔ withdraw, sig-ready ↔ sig-unready) sets
|
|
`data.retracted=True` on its counterpart's prior entry, which the
|
|
scroll template renders strikethrough + Redact-tagged.
|
|
|
|
`verbs` is a list/tuple — e.g. when a deposit lands, retract the
|
|
prior SLOT_RETURNED *or* SLOT_RELEASED for the same slot (both
|
|
represent a withdraw of the slot in question). No-op if no matching
|
|
unretracted prior exists. Sprint A.8 user-spec 2026-05-26."""
|
|
qs = room.events.filter(actor=actor, verb__in=verbs)
|
|
if slot_number is not None:
|
|
qs = qs.filter(data__slot_number=slot_number)
|
|
prior = qs.last()
|
|
if prior and not prior.data.get("retracted"):
|
|
prior.data["retracted"] = True
|
|
prior.save(update_fields=["data"])
|
|
|
|
|
|
def _notify_gate_update(room_id):
|
|
async_to_sync(get_channel_layer().group_send)(
|
|
f'room_{room_id}',
|
|
{'type': 'gate_update'},
|
|
)
|
|
|
|
|
|
def _notify_turn_changed(room_id):
|
|
active_seat = TableSeat.objects.filter(
|
|
room_id=room_id, role__isnull=True
|
|
).order_by("slot_number").first()
|
|
active_slot = active_seat.slot_number if active_seat else None
|
|
starter_roles = list(
|
|
TableSeat.objects.filter(room_id=room_id, role__isnull=False)
|
|
.values_list("role", flat=True)
|
|
)
|
|
async_to_sync(get_channel_layer().group_send)(
|
|
f'room_{room_id}',
|
|
{'type': 'turn_changed', 'active_slot': active_slot, 'starter_roles': starter_roles},
|
|
)
|
|
|
|
|
|
def _notify_all_roles_filled(room_id):
|
|
async_to_sync(get_channel_layer().group_send)(
|
|
f'room_{room_id}',
|
|
{'type': 'all_roles_filled'},
|
|
)
|
|
|
|
|
|
def _notify_sig_select_started(room_id):
|
|
async_to_sync(get_channel_layer().group_send)(
|
|
f'room_{room_id}',
|
|
{'type': 'sig_select_started'},
|
|
)
|
|
|
|
|
|
def _notify_role_select_start(room_id):
|
|
slot_order = list(
|
|
GateSlot.objects.filter(room_id=room_id, status=GateSlot.FILLED)
|
|
.order_by("slot_number")
|
|
.values_list("slot_number", flat=True)
|
|
)
|
|
async_to_sync(get_channel_layer().group_send)(
|
|
f'room_{room_id}',
|
|
{'type': 'role_select_start', 'slot_order': slot_order},
|
|
)
|
|
|
|
|
|
def _notify_sig_selected(room_id, card_id, role, deck_type='levity'):
|
|
async_to_sync(get_channel_layer().group_send)(
|
|
f'room_{room_id}',
|
|
{'type': 'sig_selected', 'card_id': str(card_id), 'role': role, 'deck_type': deck_type},
|
|
)
|
|
|
|
|
|
_LEVITY_ROLES = {'PC', 'NC', 'SC'}
|
|
_GRAVITY_ROLES = {'BC', 'EC', 'AC'}
|
|
|
|
|
|
def _notify_sig_reserved(room_id, card_id, role, reserved):
|
|
"""Broadcast a sig_reserved event to the matching polarity cursor group."""
|
|
polarity = 'levity' if role in _LEVITY_ROLES else 'gravity'
|
|
async_to_sync(get_channel_layer().group_send)(
|
|
f'cursors_{room_id}_{polarity}',
|
|
{'type': 'sig_reserved', 'card_id': str(card_id) if card_id else None,
|
|
'role': role, 'reserved': reserved},
|
|
)
|
|
|
|
|
|
def _notify_countdown_start(room_id, polarity, *, seconds):
|
|
async_to_sync(get_channel_layer().group_send)(
|
|
f'cursors_{room_id}_{polarity}',
|
|
{'type': 'countdown_start', 'polarity': polarity, 'seconds': seconds},
|
|
)
|
|
|
|
|
|
def _notify_countdown_cancel(room_id, polarity, *, seconds_remaining):
|
|
async_to_sync(get_channel_layer().group_send)(
|
|
f'cursors_{room_id}_{polarity}',
|
|
{'type': 'countdown_cancel', 'polarity': polarity, 'seconds_remaining': seconds_remaining},
|
|
)
|
|
|
|
|
|
def _notify_polarity_room_done(room_id, polarity):
|
|
async_to_sync(get_channel_layer().group_send)(
|
|
f'room_{room_id}',
|
|
{'type': 'polarity_room_done', 'polarity': polarity},
|
|
)
|
|
|
|
|
|
def _notify_pick_sky_available(room_id):
|
|
async_to_sync(get_channel_layer().group_send)(
|
|
f'room_{room_id}',
|
|
{'type': 'pick_sky_available'},
|
|
)
|
|
|
|
|
|
def _notify_sky_confirmed(room_id, seat_role):
|
|
async_to_sync(get_channel_layer().group_send)(
|
|
f'room_{room_id}',
|
|
{'type': 'sky_confirmed', 'seat_role': seat_role},
|
|
)
|
|
|
|
|
|
SLOT_ROLE_LABELS = {1: "PC", 2: "NC", 3: "EC", 4: "SC", 5: "AC", 6: "BC"}
|
|
|
|
_SIG_SEAT_ORDERING = Case(
|
|
*[When(role=r, then=Value(i)) for i, r in enumerate(SIG_SEAT_ORDER)],
|
|
default=Value(99),
|
|
output_field=IntegerField(),
|
|
)
|
|
|
|
|
|
def _canonical_user_seat(room, user):
|
|
"""Return the user's seat whose role comes first in PC→NC→EC→SC→AC→BC order.
|
|
|
|
In normal play (one user = one seat) this is equivalent to .first().
|
|
For Carte Blanche (one user = all seats) it returns the PC seat, ensuring
|
|
sig-select cursor placement is seat-based, not position/slot-based.
|
|
"""
|
|
return room.table_seats.filter(gamer=user).order_by(_SIG_SEAT_ORDERING).first()
|
|
|
|
|
|
def _acting_sig_seat(room, user, seat_param):
|
|
"""The seat a SIG_SELECT action (reserve / ready / release) targets: the
|
|
`?seat=N` override when N is one of the user's owned slots, else the
|
|
canonical seat. Lets a CARTE multi-seat owner hold + ready a distinct sig
|
|
per owned seat (one reservation per seat)."""
|
|
seat = _canonical_user_seat(room, user)
|
|
if seat_param:
|
|
try:
|
|
n = int(seat_param)
|
|
except (TypeError, ValueError):
|
|
n = None
|
|
if n is not None:
|
|
override = room.table_seats.filter(gamer=user, slot_number=n).first()
|
|
if override:
|
|
seat = override
|
|
return seat
|
|
|
|
|
|
_ROLE_SCRAWL_NAMES = {
|
|
"PC": "Player", "NC": "Narrator", "EC": "Economist",
|
|
"SC": "Shepherd", "AC": "Alchemist", "BC": "Builder",
|
|
}
|
|
|
|
|
|
def _viewer_current_slot(room, user, seat_param=None):
|
|
"""The slot the viewer is currently "acting as": a ?seat=N override when
|
|
they own that slot, else their lowest-numbered owned slot (the canonical
|
|
seat). None for anon / non-seated viewers. Splits the viewer's own
|
|
position circles into me-current (this slot) vs me-also (their other
|
|
CARTE-claimed slots)."""
|
|
if not getattr(user, "is_authenticated", False):
|
|
return None
|
|
owned = sorted(
|
|
room.gate_slots.filter(gamer=user).values_list("slot_number", flat=True)
|
|
)
|
|
if not owned:
|
|
return None
|
|
if seat_param:
|
|
try:
|
|
n = int(seat_param)
|
|
except (TypeError, ValueError):
|
|
n = None
|
|
if n in owned:
|
|
return n
|
|
return owned[0]
|
|
|
|
|
|
def _gate_positions(room, user=None, current_slot=None):
|
|
"""Return list of per-circle dicts for _table_positions.html.
|
|
|
|
Carries the legacy keys (slot, role_label, role_assigned) PLUS the rich
|
|
tooltip payload (sprint 2026-06-02): a `.tt-pos-*` state class classifying
|
|
the occupant relative to `user`, the deposited-token count, the seat-clock
|
|
expiry, the seat significator rank/suit, and bud shoptalk. `@handle` +
|
|
title are read off `pos.slot.gamer` in the template (at_handle /
|
|
active_title_display). `current_slot` is the viewer's acting seat
|
|
(`_viewer_current_slot`) — it splits the viewer's own circles me-current
|
|
vs me-also."""
|
|
# Circles disappear in turn order (slot 1 first, slot 2 second, …) regardless
|
|
# of which role each gamer chose — so use count, not role matching.
|
|
assigned_count = room.table_seats.exclude(role__isnull=True).count()
|
|
seats_by_slot = {
|
|
s.slot_number: s
|
|
for s in room.table_seats.select_related("significator").all()
|
|
}
|
|
authed = getattr(user, "is_authenticated", False)
|
|
bud_ids = set(user.buds.values_list("id", flat=True)) if authed else set()
|
|
shoptalk_map = {}
|
|
if authed:
|
|
from apps.billboard.models import BudshipNote
|
|
shoptalk_map = {
|
|
bn.bud_id: bn.shoptalk
|
|
for bn in BudshipNote.objects.filter(user=user)
|
|
}
|
|
# value → display ("carte" → "Carte Blanche", "Free" → "Free Token") for
|
|
# the per-slot deposited-token `<ul>`.
|
|
token_display = dict(Token.TOKEN_TYPE_CHOICES)
|
|
positions = []
|
|
for slot in room.gate_slots.select_related("gamer").order_by("slot_number"):
|
|
gamer = slot.gamer
|
|
seat = seats_by_slot.get(slot.slot_number)
|
|
is_self = authed and gamer is not None and gamer.id == user.id
|
|
is_bud = (
|
|
authed and gamer is not None and not is_self
|
|
and gamer.id in bud_ids
|
|
)
|
|
is_me_also = is_self and slot.slot_number != current_slot
|
|
if gamer is None:
|
|
state_class = "tt-pos-empty"
|
|
elif is_self:
|
|
state_class = "tt-pos-me-also" if is_me_also else "tt-pos-me-current"
|
|
elif is_bud:
|
|
state_class = "tt-pos-gamer tt-pos-bud"
|
|
else:
|
|
state_class = "tt-pos-gamer"
|
|
# Ordered display names of the token(s) deposited in THIS slot — one
|
|
# today (each slot costs exactly 1 token; a CARTE covers each seat at
|
|
# cost 1, so a CARTE seat reads "Carte Blanche"). Becomes a multi-entry
|
|
# list when the rising-game-cost feature lands.
|
|
token_types = (
|
|
[token_display.get(slot.debited_token_type, slot.debited_token_type)]
|
|
if gamer is not None and slot.debited_token_type else []
|
|
)
|
|
sig = seat.significator if seat else None
|
|
positions.append({
|
|
"slot": slot,
|
|
"role_label": SLOT_ROLE_LABELS.get(slot.slot_number, ""),
|
|
"role_assigned": slot.slot_number <= assigned_count,
|
|
"state_class": state_class,
|
|
"is_me_also": is_me_also,
|
|
"shoptalk": shoptalk_map.get(gamer.id, "") if is_bud else "",
|
|
# Per-slot expenditure count (GateSlot.token_cost) — 1 normally.
|
|
"tokens": slot.token_cost,
|
|
"token_types": token_types,
|
|
"expiry": slot.cost_current_until,
|
|
"sign_rank": sig.corner_rank if sig else "",
|
|
"sign_suit_icon": sig.suit_icon if sig else "",
|
|
})
|
|
return positions
|
|
|
|
|
|
def _expire_reserved_slots(room):
|
|
cutoff = timezone.now() - RESERVE_TIMEOUT
|
|
room.gate_slots.filter(
|
|
status=GateSlot.RESERVED,
|
|
reserved_at__lt=cutoff,
|
|
).update(status=GateSlot.EMPTY, gamer=None, reserved_at=None)
|
|
|
|
|
|
def _expire_lapsed_seats(room):
|
|
"""Auto-BYE gamers whose seat token cost lapsed past the renewal grace
|
|
(filled_at + 2*renewal_period). For each lapsed FILLED slot: blank the
|
|
GateSlot, blank the matching TableSeat (keep the row — `_gate_positions`
|
|
+ sig logic count seat rows), record a SLOT_RETURNED (+ retract the
|
|
prior SLOT_FILLED so the scroll's deposit↔withdraw redact-pair stays
|
|
symmetric), then flag the room RENEWAL_DUE ("gamer needed" stub). Lazy —
|
|
called on room + gate-view access, mirroring `_expire_reserved_slots`.
|
|
NULL filled_at slots are never expired (RESERVED holds / ORM fixtures /
|
|
auto-admit trinkets whose seat clock simply hasn't started)."""
|
|
span = room.renewal_period or timedelta(days=7)
|
|
cutoff = timezone.now() - 2 * span
|
|
lapsed = list(
|
|
room.gate_slots.filter(
|
|
status=GateSlot.FILLED,
|
|
filled_at__isnull=False,
|
|
filled_at__lt=cutoff,
|
|
)
|
|
)
|
|
if not lapsed:
|
|
return
|
|
for slot in lapsed:
|
|
gamer = slot.gamer
|
|
token_type = slot.debited_token_type
|
|
slot_number = slot.slot_number
|
|
if gamer is not None:
|
|
# Blank the seat row (vacate the position circle) — keep the row.
|
|
room.table_seats.filter(gamer=gamer).update(
|
|
gamer=None, role=None, role_revealed=False,
|
|
seat_position=None, significator=None, deck_variant=None,
|
|
)
|
|
slot.gamer = None
|
|
slot.status = GateSlot.EMPTY
|
|
slot.filled_at = None
|
|
slot.debited_token_type = None
|
|
slot.debited_token_expires_at = None
|
|
slot.save()
|
|
if gamer is not None and token_type:
|
|
_retract_prior_event(
|
|
room, gamer, (GameEvent.SLOT_FILLED,), slot_number=slot_number,
|
|
)
|
|
record(room, GameEvent.SLOT_RETURNED, actor=gamer,
|
|
slot_number=slot_number, token_type=token_type,
|
|
token_display=dict(Token.TOKEN_TYPE_CHOICES).get(
|
|
token_type, token_type))
|
|
room.gate_status = Room.RENEWAL_DUE
|
|
room.save(update_fields=["gate_status"])
|
|
|
|
|
|
def _gate_context(room, user, seat_param=None):
|
|
_expire_reserved_slots(room)
|
|
current_slot = _viewer_current_slot(room, user, seat_param)
|
|
slots = room.gate_slots.order_by("slot_number")
|
|
pending_slot = slots.filter(status=GateSlot.RESERVED).first()
|
|
user_reserved_slot = None
|
|
user_filled_slot = None
|
|
carte_token = None
|
|
carte_slots_claimed = 0
|
|
carte_nvm_slot_number = None
|
|
carte_next_slot_number = None
|
|
if user.is_authenticated:
|
|
user_reserved_slot = slots.filter(gamer=user, status=GateSlot.RESERVED).first()
|
|
user_filled_slot = slots.filter(gamer=user, status=GateSlot.FILLED).first()
|
|
carte_token = user.tokens.filter(
|
|
token_type=Token.CARTE, current_room=room
|
|
).first()
|
|
if carte_token:
|
|
carte_slots_claimed = carte_token.slots_claimed
|
|
# NVM shown on the highest-numbered slot this user filled via CARTE
|
|
nvm_slot = slots.filter(
|
|
debited_token_type=Token.CARTE, gamer=user, status=GateSlot.FILLED
|
|
).order_by("-slot_number").first()
|
|
if nvm_slot:
|
|
carte_nvm_slot_number = nvm_slot.slot_number
|
|
# Only the very next empty slot gets an OK button
|
|
next_slot = slots.filter(status=GateSlot.EMPTY).order_by("slot_number").first()
|
|
if next_slot:
|
|
carte_next_slot_number = next_slot.slot_number
|
|
carte_active = carte_token is not None
|
|
eligible = (
|
|
user.is_authenticated
|
|
and pending_slot is None
|
|
and user_reserved_slot is None
|
|
and user_filled_slot is None
|
|
and not carte_active
|
|
)
|
|
token_depleted = eligible and select_token(user) is None
|
|
can_drop = eligible and not token_depleted
|
|
is_last_slot = (
|
|
user_reserved_slot is not None
|
|
and slots.filter(status=GateSlot.EMPTY).count() == 0
|
|
)
|
|
user_can_reject = user_reserved_slot is not None or user_filled_slot is not None or carte_active
|
|
return {
|
|
"slots": slots,
|
|
"pending_slot": pending_slot,
|
|
"user_reserved_slot": user_reserved_slot,
|
|
"user_filled_slot": user_filled_slot,
|
|
"can_drop": can_drop,
|
|
"token_depleted": token_depleted,
|
|
"is_last_slot": is_last_slot,
|
|
"user_can_reject": user_can_reject,
|
|
"carte_active": carte_active,
|
|
"carte_slots_claimed": carte_slots_claimed,
|
|
"carte_nvm_slot_number": carte_nvm_slot_number,
|
|
"carte_next_slot_number": carte_next_slot_number,
|
|
# Acting seat — exposed so the gate page's own GATE VIEW re-click
|
|
# re-carries ?seat (keeps the seat-switch context across reloads).
|
|
"current_slot": current_slot,
|
|
"gate_positions": _gate_positions(room, user, current_slot),
|
|
"starter_roles": [],
|
|
}
|
|
|
|
|
|
def _role_select_context(room, user, seat_param=None):
|
|
current_slot = _viewer_current_slot(room, user, seat_param)
|
|
user_seat = None
|
|
active_seat = None
|
|
unassigned = room.table_seats.filter(role__isnull=True).order_by("slot_number")
|
|
if unassigned.exists():
|
|
# Normal path — TableSeats present
|
|
active_seat = unassigned.first()
|
|
user_seat = None
|
|
if user.is_authenticated:
|
|
user_seat = room.table_seats.filter(gamer=user, role__isnull=True).order_by("slot_number").first()
|
|
if user_seat and user_seat.slot_number == active_seat.slot_number:
|
|
card_stack_state = "eligible"
|
|
else:
|
|
card_stack_state = "ineligible"
|
|
else:
|
|
# Fallback — no TableSeats yet; use GateSlot drop order
|
|
active_slot = room.gate_slots.filter(
|
|
status=GateSlot.FILLED
|
|
).order_by("slot_number").first()
|
|
if active_slot is None:
|
|
card_stack_state = None
|
|
elif user.is_authenticated and active_slot.gamer == user:
|
|
card_stack_state = "eligible"
|
|
else:
|
|
card_stack_state = "ineligible"
|
|
starter_roles = list(
|
|
room.table_seats.exclude(role__isnull=True).values_list("role", flat=True)
|
|
)
|
|
if len(starter_roles) == 6:
|
|
card_stack_state = None
|
|
_action_order = {r: i for i, r in enumerate(["PC", "NC", "EC", "SC", "AC", "BC"])}
|
|
assigned_seats = (
|
|
sorted(
|
|
room.table_seats.filter(gamer=user, role__isnull=False),
|
|
key=lambda s: _action_order.get(s.role, 99),
|
|
)
|
|
if user.is_authenticated else []
|
|
)
|
|
active_slot = active_seat.slot_number if active_seat else None
|
|
# CARTE seat-switch (?seat=N): a multi-seat gamer previews a specific owned
|
|
# seat. The card-stack's active slot becomes that seat; it stays "eligible"
|
|
# (role-pickable now) only when the previewed seat is also the table's
|
|
# current turn (the lowest unassigned seat), else it shows the ineligible
|
|
# .fa-ban. No-op for the normal flow — a one-seat gamer never passes ?seat,
|
|
# and an unowned/garbage param is ignored.
|
|
if seat_param and user.is_authenticated and card_stack_state is not None:
|
|
try:
|
|
_seat_n = int(seat_param)
|
|
except (TypeError, ValueError):
|
|
_seat_n = None
|
|
if _seat_n is not None and room.table_seats.filter(
|
|
gamer=user, slot_number=_seat_n
|
|
).exists():
|
|
active_slot = _seat_n
|
|
_turn = unassigned.first() if unassigned.exists() else None
|
|
card_stack_state = (
|
|
"eligible"
|
|
if _turn is not None and _turn.slot_number == _seat_n
|
|
else "ineligible"
|
|
)
|
|
# The tray mirrors the seat the viewer is ACTING AS — the seat occupying
|
|
# current_slot (the ?seat-selected pos-circle, else their lowest owned) —
|
|
# NOT the role-canonical PC seat. So a multi-seat (CARTE) gamer's tray
|
|
# follows whichever circle they switched to. A single-seat gamer's lone
|
|
# slot IS current_slot, so selected_seat == their canonical seat (no-op).
|
|
selected_seat = (
|
|
room.table_seats.filter(gamer=user, slot_number=current_slot).first()
|
|
if user.is_authenticated and current_slot is not None else None
|
|
)
|
|
_my_role = selected_seat.role if selected_seat else None
|
|
# `equipped_deck_id` gates the JS role-select guard (role-select.js L165).
|
|
# Falls back to ANY of the user's seats in this room w. deck_variant set
|
|
# — covers the CARTE multi-seat return path where the first role-pick
|
|
# cleared `user.equipped_deck` (the deck is committed to seats, but still
|
|
# "in play"). Without this, a CARTE user navigating away + back gets
|
|
# "Equip card deck before Role select" wrongly fired. See [[sprint-carte-
|
|
# role-select-return-may18]] / commit-TBD for the bug trail.
|
|
role_select_deck_id = (
|
|
user.equipped_deck_id if user.is_authenticated else None
|
|
)
|
|
if user.is_authenticated and not role_select_deck_id:
|
|
seat_w_deck = room.table_seats.filter(
|
|
gamer=user, deck_variant__isnull=False,
|
|
).order_by("slot_number").first()
|
|
if seat_w_deck:
|
|
role_select_deck_id = seat_w_deck.deck_variant_id
|
|
ctx = {
|
|
"card_stack_state": card_stack_state,
|
|
# The viewer's acting seat (?seat slot, else lowest owned). Threaded
|
|
# onto the GATE VIEW nav so the gate view's current matches the table
|
|
# — without it the gate view falls back to owned[0] (pos 1), locking
|
|
# pos 1 as a never-switchable me-current circle.
|
|
"current_slot": current_slot,
|
|
"equipped_deck_id": role_select_deck_id,
|
|
"starter_roles": starter_roles,
|
|
"assigned_seats": assigned_seats,
|
|
"my_tray_role": _my_role,
|
|
"my_tray_role_tooltip": (
|
|
{
|
|
"title": _ROLE_SCRAWL_NAMES.get(_my_role, ""),
|
|
"description": "[Placeholder description]",
|
|
}
|
|
if _my_role else None
|
|
),
|
|
"my_tray_scrawl_static_path": (
|
|
f"apps/epic/icons/cards-roles/starter-role-{_ROLE_SCRAWL_NAMES[_my_role]}.svg"
|
|
if _my_role else None
|
|
),
|
|
"user_seat": user_seat,
|
|
"user_slots": list(
|
|
room.table_seats.filter(gamer=user, role__isnull=True)
|
|
.order_by("slot_number")
|
|
.values_list("slot_number", flat=True)
|
|
) if user.is_authenticated else [],
|
|
"active_slot": active_slot,
|
|
"gate_positions": _gate_positions(room, user, current_slot),
|
|
"slots": room.gate_slots.order_by("slot_number"),
|
|
}
|
|
# Viewer's seat token-cost state — drives the center-hex GATE VIEW
|
|
# supersession (room.html). When the viewer's FILLED slot's cost has
|
|
# lapsed (filled_at past the cost-current window), GATE VIEW replaces
|
|
# SCAN SIGS / CAST SKY / DRAW SEA / the sig overlay; the gamer's own
|
|
# ROLE card-stack pick survives the renewal grace. No filled slot →
|
|
# treated as current (defensive — non-seated viewers see the normal UI).
|
|
viewer_slot = (
|
|
room.gate_slots.filter(gamer=user, status=GateSlot.FILLED).first()
|
|
if user.is_authenticated else None
|
|
)
|
|
ctx["viewer_cost_current"] = viewer_slot.cost_current if viewer_slot else True
|
|
ctx["viewer_in_grace"] = viewer_slot.in_renewal_grace if viewer_slot else False
|
|
|
|
# Tray cell 2: sig card (set once polarity group confirms)
|
|
_canonical_seat = _canonical_user_seat(room, user) if user.is_authenticated else None
|
|
# Sig cell follows the acting seat too (see selected_seat above), so a CARTE
|
|
# gamer sees the sig of the circle they switched to. SKY_SELECT overrides
|
|
# this below from the confirmed Character.
|
|
ctx["my_tray_sig"] = selected_seat.significator if selected_seat else None
|
|
|
|
if room.table_status == Room.SIG_SELECT:
|
|
user_seat = _canonical_user_seat(room, user) if user.is_authenticated else None
|
|
# CARTE seat-switch (?seat=N): a multi-seat owner picks a sig per seat,
|
|
# so the overlay must reflect the SELECTED seat (its role/polarity/deck),
|
|
# not the canonical PC seat. Gate on an EXPLICIT ?seat — with no param,
|
|
# `current_slot` is merely the lowest owned GATE slot, which need not be
|
|
# the canonical PC seat (roles aren't slot-ordered); keep the canonical
|
|
# seat in that case so every SIG_SELECT surface (incl. my_tray_sig) agrees.
|
|
if seat_param and user.is_authenticated and current_slot is not None:
|
|
_seat_override = room.table_seats.filter(
|
|
gamer=user, slot_number=current_slot
|
|
).first()
|
|
if _seat_override:
|
|
user_seat = _seat_override
|
|
user_role = user_seat.role if user_seat else None
|
|
user_polarity = None
|
|
if user_role in _LEVITY_ROLES:
|
|
user_polarity = 'levity'
|
|
elif user_role in _GRAVITY_ROLES:
|
|
user_polarity = 'gravity'
|
|
|
|
# Per-seat: data-ready reflects the ACTING seat's reservation, so a
|
|
# CARTE owner's WAIT-NVM state restores correctly per switched seat.
|
|
user_reservation = SigReservation.objects.filter(
|
|
room=room, gamer=user, seat=user_seat
|
|
).first() if (user.is_authenticated and user_seat) else None
|
|
ctx["user_seat"] = user_seat
|
|
ctx["user_polarity"] = user_polarity
|
|
ctx["user_ready"] = bool(user_reservation and user_reservation.ready)
|
|
# Carry the active seat on the reserve URL so sig_reserve targets THIS
|
|
# seat (per-seat sig), not the canonical one.
|
|
ctx["sig_reserve_url"] = f"/gameboard/room/{room.id}/sig-reserve"
|
|
if user_seat:
|
|
ctx["sig_reserve_url"] += f"?seat={user_seat.slot_number}"
|
|
|
|
# Has this gamer's polarity already had significators assigned?
|
|
# (Other polarity still in progress — stay in SIG_SELECT but skip the overlay.)
|
|
if user_polarity:
|
|
_polarity_roles = _LEVITY_ROLES if user_polarity == 'levity' else _GRAVITY_ROLES
|
|
ctx["polarity_done"] = not room.table_seats.filter(
|
|
role__in=_polarity_roles, significator__isnull=True
|
|
).exists()
|
|
else:
|
|
ctx["polarity_done"] = False
|
|
|
|
# Pre-load existing reservations for this polarity so JS can restore
|
|
# grabbed state on page load/refresh. Keyed by str(card_id) → role.
|
|
if user_polarity:
|
|
polarity_const = SigReservation.LEVITY if user_polarity == 'levity' else SigReservation.GRAVITY
|
|
reservations = {
|
|
str(res.card_id): res.role
|
|
for res in room.sig_reservations.filter(polarity=polarity_const)
|
|
}
|
|
# Seconds left on a live polarity countdown, so a gamer landing on
|
|
# this seat view mid-countdown restores the flashing numeral instead
|
|
# of a static WAIT NVM (countdown_start is a one-shot WS broadcast).
|
|
# None when no countdown is running → template renders 0.
|
|
from apps.epic.tasks import countdown_remaining
|
|
ctx["countdown_remaining"] = countdown_remaining(room.id, polarity_const)
|
|
else:
|
|
reservations = {}
|
|
ctx["countdown_remaining"] = None
|
|
ctx["sig_reservations_json"] = json.dumps(reservations)
|
|
|
|
if user_polarity == 'levity':
|
|
ctx["sig_cards"] = levity_sig_cards(room, user)
|
|
elif user_polarity == 'gravity':
|
|
ctx["sig_cards"] = gravity_sig_cards(room, user)
|
|
else:
|
|
ctx["sig_cards"] = []
|
|
|
|
if room.table_status == Room.SKY_SELECT:
|
|
user_role = _canonical_seat.role if _canonical_seat else None
|
|
user_polarity = None
|
|
if user_role in _LEVITY_ROLES:
|
|
user_polarity = 'levity'
|
|
elif user_role in _GRAVITY_ROLES:
|
|
user_polarity = 'gravity'
|
|
ctx["user_polarity"] = user_polarity
|
|
confirmed_char = (
|
|
Character.objects.filter(
|
|
seat=_canonical_seat,
|
|
confirmed_at__isnull=False,
|
|
retired_at__isnull=True,
|
|
).first()
|
|
if _canonical_seat else None
|
|
)
|
|
sky_confirmed = confirmed_char is not None
|
|
ctx["sky_confirmed"] = sky_confirmed
|
|
ctx["user_seat_role"] = _canonical_seat.role if _canonical_seat else ''
|
|
# Burger-fan Sky sub-btn: ACTIVE once the sky is saved (confirmed) — the
|
|
# burger then pulses thrice (--priTk) on load + the sub-btn re-opens the
|
|
# saved wheel. `saved_sky_json` primes that reopen so the felt draws the
|
|
# confirmed chart without a fresh PySwiss round-trip (mirrors My Sky).
|
|
ctx["sky_btn_active"] = sky_confirmed
|
|
ctx["saved_sky_json"] = (
|
|
json.dumps(confirmed_char.chart_data)
|
|
if (sky_confirmed and confirmed_char.chart_data)
|
|
else "null"
|
|
)
|
|
if sky_confirmed:
|
|
# Fall back to seat.significator for Characters created before the sync was added
|
|
ctx["my_tray_sig"] = confirmed_char.significator or _canonical_seat.significator
|
|
# DRAW SEA persistence — pre-render the saved Celtic-Cross hand from
|
|
# the seat's Character.celtic_cross so a reload lands the filled
|
|
# cross + the right spread (mirrors my-sea's saved_by_position, but
|
|
# Character-backed). Empty dict / "" when no sea drawn yet. The
|
|
# `_saved_by_position` helper lives in gameboard.views; deferred
|
|
# import dodges the module-load cycle (gameboard.views imports epic).
|
|
from apps.gameboard.views import _saved_by_position
|
|
_cc = confirmed_char.celtic_cross or {}
|
|
_sea_hand = _cc.get("hand") or []
|
|
ctx["saved_by_position"] = _saved_by_position(_sea_hand)
|
|
ctx["saved_sea_spread"] = _cc.get("spread") or ""
|
|
# DRAW SEA offers ONLY the two 6-card Celtic Cross spreads (user-spec
|
|
# 2026-06-07); default to the saved one, else the polarity-matched CC.
|
|
ctx["sea_default_spread"] = (
|
|
ctx["saved_sea_spread"]
|
|
or ("waite-smith" if user_polarity == "levity" else "escape-velocity")
|
|
)
|
|
# 6-card Celtic Cross is complete at 6 placed cards.
|
|
ctx["hand_complete"] = len(_sea_hand) >= 6
|
|
# Sea-stage FLIP card-back — sourced from the SEAT's contributed deck,
|
|
# NOT request.user.equipped_deck (which `select_role` nulls out once
|
|
# the deck is contributed to the room → the back-img silently never
|
|
# rendered in the gameroom + FLIP no-op'd). User-flagged 2026-06-07.
|
|
_back_deck = _canonical_seat.deck_variant if _canonical_seat else None
|
|
ctx["sea_back_image_url"] = (
|
|
_back_deck.back_image_url
|
|
if (_back_deck and _back_deck.has_card_images) else ""
|
|
)
|
|
|
|
return ctx
|
|
|
|
|
|
@login_required
|
|
def create_room(request):
|
|
if request.method == "POST":
|
|
name = request.POST.get("name", "").strip()
|
|
if name:
|
|
room = Room.objects.create(name=name, owner=request.user)
|
|
# System-authored welcome (actor=None) — first scroll log
|
|
# on every room. Renders via GameEvent.to_prose as
|
|
# "Welcome to <name>!" with no actor prefix.
|
|
record(room, GameEvent.ROOM_CREATED)
|
|
return redirect("epic:gatekeeper", room_id=room.id)
|
|
return redirect("/gameboard/")
|
|
|
|
|
|
def gatekeeper(request, room_id):
|
|
room = Room.objects.get(id=room_id)
|
|
_expire_lapsed_seats(room)
|
|
if room.table_status:
|
|
return redirect("epic:room", room_id=room_id)
|
|
ctx = _gate_context(room, request.user)
|
|
ctx["room"] = room
|
|
ctx["page_class"] = "page-gameboard"
|
|
return render(request, "apps/gameboard/room.html", ctx)
|
|
|
|
|
|
def room_view(request, room_id):
|
|
room = Room.objects.get(id=room_id)
|
|
_expire_lapsed_seats(room)
|
|
ctx = _role_select_context(room, request.user, request.GET.get("seat"))
|
|
ctx["room"] = room
|
|
# `page-room` drives the navbar GATE VIEW swap (mirrors my-sea's
|
|
# `page-my-sea`) so the table page reaches the renewal gate-view instead
|
|
# of a self-referential CONT GAME. The bare gameboard listing stays
|
|
# `page-gameboard` (no page-room) → keeps CONT GAME.
|
|
ctx["page_class"] = "page-gameboard page-room"
|
|
# Reversal-rate hint label under DRAW SEA's SPREAD select — same helper as
|
|
# sea_partial so the value tracks any future per-user override automatically.
|
|
ctx["stack_reversal_pct"] = int(round(stack_reversal_probability(request.user, room) * 100))
|
|
# Scroll-of-events — the table-hex aperture's 2nd snap section. Same query
|
|
# + shared `core/_partials/_scroll.html` partial as the Billscroll page
|
|
# (`billboard.views.scroll`), so the feed renders identically. Unfiltered
|
|
# (Meta-ordered by timestamp) — the `struck`/redact rendering is the
|
|
# partial's job. Only reached from Role Select onwards (the template gates
|
|
# the scroll pane on `room.table_status`).
|
|
ctx["events"] = room.events.select_related("actor").all()
|
|
ctx["viewer"] = request.user
|
|
ctx["scroll_position"] = 0
|
|
# Game-views carousel (POST view) — the room's single game-table thread.
|
|
# Lazy-created on first table-page load; its Lines render inline in the
|
|
# POST view (same `_post_line.html` partial as post.html) and the composer
|
|
# appends via `epic:room_post`. `text_btn_active` lights the burger fan's
|
|
# Text sub-btn (the swipe-machine entry to the Post view) on the table only
|
|
# — it is unset on the gatekeeper / other _burger.html surfaces, which keep
|
|
# the sub-btn in its inactive flash-stub state.
|
|
room_post = room.get_thread_post()
|
|
ctx["room_post"] = room_post
|
|
ctx["room_post_lines"] = room_post.lines.select_related("author").all()
|
|
ctx["text_btn_active"] = True
|
|
# The POST chat's participants are the gamers OCCUPYING SEATS (a TableSeat
|
|
# with their gamer) — NOT mere gate-slot/token depositors, who can retract
|
|
# their token + leave without ever committing to the game. `seated_others`
|
|
# excludes the viewer (who is the "& me" line); deduped, slot-ordered.
|
|
seen_seated = set()
|
|
seated_others = []
|
|
for seat in (room.table_seats.filter(gamer__isnull=False)
|
|
.exclude(gamer=request.user)
|
|
.select_related("gamer").order_by("slot_number")):
|
|
if seat.gamer_id not in seen_seated:
|
|
seen_seated.add(seat.gamer_id)
|
|
seated_others.append(seat.gamer)
|
|
ctx["seated_others"] = seated_others
|
|
return render(request, "apps/gameboard/room.html", ctx)
|
|
|
|
|
|
def scroll_status(request, room_id):
|
|
"""Render JUST the room scroll-of-events feed (`core/_partials/_scroll.html`)
|
|
— fetched by room-scroll.js on a `scroll_update` WS nudge so the SCROLL
|
|
applet refreshes live without a page reload. Same query + context keys as
|
|
the `events`/`viewer`/`scroll_position` block in `room_view`, so the swapped
|
|
feed renders identically to the initial paint (the redact filter + buffer
|
|
dots are re-applied client-side after the swap)."""
|
|
room = Room.objects.get(id=room_id)
|
|
return render(request, "core/_partials/_scroll.html", {
|
|
"events": room.events.select_related("actor").all(),
|
|
"viewer": request.user,
|
|
"scroll_position": 0,
|
|
})
|
|
|
|
|
|
@login_required
|
|
def room_post(request, room_id):
|
|
"""Append a Line to the room's game-table thread (the POST view of the
|
|
game-views carousel) and return the rendered line partial as JSON, so
|
|
room-views.js can splice it into `#id_post_table` without a page reload
|
|
(the carousel must stay put on the POST view). Only seated gamers may
|
|
speak at the table; the validation mirrors post.html's composer
|
|
(non-empty + no duplicate line text per thread). GET is a no-op redirect
|
|
back to the room."""
|
|
room = Room.objects.get(id=room_id)
|
|
if request.method != "POST":
|
|
return redirect("epic:room", room_id=room_id)
|
|
# Only gamers OCCUPYING A SEAT (a TableSeat with their gamer) may speak in
|
|
# the chat — NOT gate-slot/token depositors who haven't committed to a seat
|
|
# (they can retract + leave, so they must not have R/W access to the chat).
|
|
if not room.table_seats.filter(gamer=request.user).exists():
|
|
return HttpResponseForbidden()
|
|
post = room.get_thread_post()
|
|
form = ExistingPostLineForm(for_post=post, data=request.POST)
|
|
if not form.is_valid():
|
|
return JsonResponse({"ok": False, "errors": form.errors}, status=400)
|
|
line = form.save(author=request.user)
|
|
line_html = render_to_string(
|
|
"apps/billboard/_partials/_post_line.html",
|
|
{"line": line},
|
|
request=request,
|
|
)
|
|
return JsonResponse({"ok": True, "line_html": line_html})
|
|
|
|
|
|
@login_required
|
|
def room_gate(request, room_id):
|
|
"""Room renewal gate-view — reachable mid-game (unlike `gatekeeper`,
|
|
which redirects to the table once `table_status` is set). GATE VIEW
|
|
(navbar + center supersession) routes here. Reuses the gatekeeper's
|
|
token-slot modal: when the viewer's seat cost is current the roles
|
|
panel shows CONT GAME (→ table hex, same target as the gear NVM) and
|
|
the status reads "<n> Token(s) Deposited"; when the cost has lapsed the
|
|
rails go active to RENEW and the status reads "Please Deposit Token"
|
|
(no CONT GAME until the cost is satisfied again). The seat circle +
|
|
time-remaining live on the table hex / next-sprint user-seat tooltips,
|
|
so they're intentionally absent here (user-spec 2026-05-31)."""
|
|
room = Room.objects.get(id=room_id)
|
|
_expire_lapsed_seats(room)
|
|
user_slot = room.gate_slots.filter(
|
|
gamer=request.user, status=GateSlot.FILLED
|
|
).first()
|
|
# Merge the gatekeeper gate-context so the position circles
|
|
# (_table_positions.html) render here too — it supplies gate_positions
|
|
# (now rich w. the .tt-pos-* tooltip payload) + every carte_* key the
|
|
# partial's slot conditionals read. The renewal modal's own keys override
|
|
# below.
|
|
ctx = _gate_context(room, request.user, request.GET.get("seat"))
|
|
# CONT GAME + the gear NVM both return to the table hex — but they must land
|
|
# the gamer on his ACTING seat (the ?seat-selected pos-circle), not owned[0].
|
|
# Without the ?seat a CARTE multi-seat gamer acting at pos 4 got shuttled
|
|
# back to pos 1. Mirrors the GATE VIEW nav buttons (bedc489).
|
|
table_url = reverse("epic:room", args=[room.id])
|
|
if ctx.get("current_slot"):
|
|
table_url += f"?seat={ctx['current_slot']}"
|
|
ctx.update({
|
|
"room": room,
|
|
"table_url": table_url,
|
|
"cost_current": user_slot.cost_current if user_slot else True,
|
|
"deposited_count": room.gate_slots.filter(status=GateSlot.FILLED).count(),
|
|
"page_class": "page-gameboard page-room page-room-gate",
|
|
# The renewal gate-view shows the circles for their rich hover tooltips
|
|
# ONLY — it is not a gather surface. Zero the CARTE drop/release form
|
|
# triggers so _table_positions renders no OK/NVM/PICK ROLES buttons here
|
|
# (renewal happens via the modal's own token rails).
|
|
"carte_next_slot_number": None,
|
|
"carte_nvm_slot_number": None,
|
|
"is_last_slot": False,
|
|
})
|
|
return render(request, "apps/gameboard/room_gate.html", ctx)
|
|
|
|
|
|
@login_required
|
|
def renew_token(request, room_id):
|
|
"""Renew the viewer's seat — re-deposit a token into their already-FILLED
|
|
slot, resetting `filled_at=now` (via `debit_token`) so the cost-current
|
|
window restarts. Distinct from `confirm_token` (which transitions a
|
|
RESERVED slot); renewal is a FILLED→FILLED refresh of an occupied seat.
|
|
402 when the user is token-depleted; no-op redirect when the user holds
|
|
no filled slot (e.g. already auto-BYE'd out of the room)."""
|
|
if request.method != "POST":
|
|
return redirect("epic:room_gate", room_id=room_id)
|
|
room = Room.objects.get(id=room_id)
|
|
slot = room.gate_slots.filter(
|
|
gamer=request.user, status=GateSlot.FILLED
|
|
).first()
|
|
if slot is None:
|
|
return redirect("epic:room_gate", room_id=room_id)
|
|
token_id = request.POST.get("token_id")
|
|
token = (request.user.tokens.filter(id=token_id).first()
|
|
if token_id else select_token(request.user))
|
|
if token is None:
|
|
return HttpResponse(status=402)
|
|
debit_token(request.user, slot, token) # resets filled_at=now → A=now
|
|
record(room, GameEvent.SLOT_FILLED, actor=request.user,
|
|
slot_number=slot.slot_number, token_type=token.token_type,
|
|
token_display=token.get_token_type_display(),
|
|
renewal_days=(room.renewal_period.days if room.renewal_period else 7))
|
|
_notify_gate_update(room_id)
|
|
return redirect("epic:room_gate", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def drop_token(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
token_id = request.POST.get("token_id")
|
|
if token_id:
|
|
token = request.user.tokens.filter(id=token_id).first()
|
|
else:
|
|
token = select_token(request.user)
|
|
if token is None:
|
|
return HttpResponse(status=402)
|
|
if token.token_type == Token.CARTE:
|
|
# CARTE enters the machine without reserving a slot — all slots
|
|
# become individually claimable via .drop-token-btn
|
|
if token.current_room_id and token.current_room_id != room.id:
|
|
return HttpResponse(status=409)
|
|
token.current_room = room
|
|
token.save()
|
|
if request.user.equipped_trinket_id == token.pk:
|
|
request.user.equipped_trinket = None
|
|
request.user.save(update_fields=["equipped_trinket"])
|
|
request.session["kit_token_id"] = str(token.id)
|
|
_notify_gate_update(room_id)
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
if room.gate_slots.filter(status=GateSlot.RESERVED).exists():
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
if room.gate_slots.filter(gamer=request.user, status=GateSlot.FILLED).exists():
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
slot = room.gate_slots.filter(
|
|
status=GateSlot.EMPTY
|
|
).order_by("slot_number").first()
|
|
if slot:
|
|
slot.gamer = request.user
|
|
slot.status = GateSlot.RESERVED
|
|
slot.reserved_at = timezone.now()
|
|
slot.save()
|
|
request.session["kit_token_id"] = str(token.id)
|
|
_notify_gate_update(room_id)
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def confirm_token(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
slot_number = request.POST.get("slot_number")
|
|
if slot_number:
|
|
# CARTE per-slot fill: directly fill the requested slot
|
|
carte = request.user.tokens.filter(
|
|
token_type=Token.CARTE, current_room=room
|
|
).first()
|
|
if carte:
|
|
slot = room.gate_slots.filter(
|
|
slot_number=slot_number, status=GateSlot.EMPTY
|
|
).first()
|
|
if slot:
|
|
debit_token(request.user, slot, carte)
|
|
# slots_claimed is the high-water mark — advance if beyond current
|
|
if int(slot_number) > carte.slots_claimed:
|
|
carte.slots_claimed = int(slot_number)
|
|
carte.save()
|
|
# Redact-pair: a re-deposit on this slot strikes the most-
|
|
# recent unretracted withdraw entry for this slot (user-
|
|
# spec 2026-05-26 — symmetric mirror of the sig embody/
|
|
# disembody pattern).
|
|
_retract_prior_event(
|
|
room, request.user,
|
|
(GameEvent.SLOT_RETURNED, GameEvent.SLOT_RELEASED),
|
|
slot_number=int(slot_number),
|
|
)
|
|
record(room, GameEvent.SLOT_FILLED, actor=request.user,
|
|
slot_number=int(slot_number), token_type=Token.CARTE,
|
|
token_display=carte.get_token_type_display(),
|
|
renewal_days=(room.renewal_period.days if room.renewal_period else 7))
|
|
_notify_gate_update(room_id)
|
|
else:
|
|
slot = room.gate_slots.filter(
|
|
gamer=request.user, status=GateSlot.RESERVED
|
|
).first()
|
|
if slot:
|
|
token_id = request.session.pop("kit_token_id", None)
|
|
token = None
|
|
if token_id:
|
|
token = request.user.tokens.filter(id=token_id).first()
|
|
if not token:
|
|
token = select_token(request.user)
|
|
if token:
|
|
debit_token(request.user, slot, token)
|
|
# Redact-pair: re-deposit on this slot strikes the prior
|
|
# unretracted withdraw entry for this slot (sprint A.8).
|
|
_retract_prior_event(
|
|
room, request.user,
|
|
(GameEvent.SLOT_RETURNED, GameEvent.SLOT_RELEASED),
|
|
slot_number=slot.slot_number,
|
|
)
|
|
record(room, GameEvent.SLOT_FILLED, actor=request.user,
|
|
slot_number=slot.slot_number, token_type=token.token_type,
|
|
token_display=token.get_token_type_display(),
|
|
renewal_days=(room.renewal_period.days if room.renewal_period else 7))
|
|
_notify_gate_update(room_id)
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def return_token(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
# CARTE full return: reset token + all CARTE-debited slots. Snapshot
|
|
# the slot numbers BEFORE the bulk update so we can emit a per-slot
|
|
# withdraw + redact pair (one entry per slot was deposited, so one
|
|
# entry per slot is withdrawn — symmetric mirror per user-spec
|
|
# 2026-05-26 sprint A.8).
|
|
carte = request.user.tokens.filter(
|
|
token_type=Token.CARTE, current_room=room
|
|
).first()
|
|
if carte:
|
|
carte_slot_numbers = list(
|
|
room.gate_slots.filter(
|
|
debited_token_type=Token.CARTE, gamer=request.user,
|
|
).values_list("slot_number", flat=True)
|
|
)
|
|
room.gate_slots.filter(
|
|
debited_token_type=Token.CARTE, gamer=request.user
|
|
).update(
|
|
gamer=None, status=GateSlot.EMPTY, filled_at=None,
|
|
debited_token_type=None, debited_token_expires_at=None,
|
|
)
|
|
carte.current_room = None
|
|
carte.slots_claimed = 0
|
|
carte.save()
|
|
request.session.pop("kit_token_id", None)
|
|
for n in carte_slot_numbers:
|
|
_retract_prior_event(
|
|
room, request.user, (GameEvent.SLOT_FILLED,), slot_number=n,
|
|
)
|
|
record(room, GameEvent.SLOT_RETURNED, actor=request.user,
|
|
slot_number=n, token_type=Token.CARTE,
|
|
token_display=carte.get_token_type_display())
|
|
_notify_gate_update(room_id)
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
slot = room.gate_slots.filter(
|
|
gamer=request.user,
|
|
status__in=[GateSlot.RESERVED, GateSlot.FILLED],
|
|
).first()
|
|
if slot:
|
|
# Snapshot token-type + slot-number BEFORE the slot reset so the
|
|
# log entry carries the right payload.
|
|
withdraw_token_type = slot.debited_token_type
|
|
withdraw_slot_number = slot.slot_number
|
|
if slot.status == GateSlot.FILLED:
|
|
if slot.debited_token_type == Token.COIN:
|
|
coin = request.user.tokens.filter(
|
|
token_type=Token.COIN, current_room=room
|
|
).first()
|
|
if coin:
|
|
coin.current_room = None
|
|
coin.next_ready_at = None
|
|
coin.save()
|
|
elif slot.debited_token_type in (Token.FREE, Token.TITHE):
|
|
Token.objects.create(
|
|
user=request.user,
|
|
token_type=slot.debited_token_type,
|
|
expires_at=slot.debited_token_expires_at,
|
|
)
|
|
request.session.pop("kit_token_id", None)
|
|
was_filled = slot.status == GateSlot.FILLED
|
|
slot.gamer = None
|
|
slot.status = GateSlot.EMPTY
|
|
slot.reserved_at = None
|
|
slot.filled_at = None
|
|
slot.debited_token_type = None
|
|
slot.debited_token_expires_at = None
|
|
slot.save()
|
|
# Only emit a withdraw entry when a deposit was actually undone
|
|
# (FILLED → EMPTY). RESERVED → EMPTY is a pre-confirm cancel
|
|
# that never recorded a SLOT_FILLED, so no redact-pair fires.
|
|
if was_filled and withdraw_token_type:
|
|
_retract_prior_event(
|
|
room, request.user, (GameEvent.SLOT_FILLED,),
|
|
slot_number=withdraw_slot_number,
|
|
)
|
|
token_display = dict(Token.TOKEN_TYPE_CHOICES).get(
|
|
withdraw_token_type, withdraw_token_type,
|
|
)
|
|
record(room, GameEvent.SLOT_RETURNED, actor=request.user,
|
|
slot_number=withdraw_slot_number,
|
|
token_type=withdraw_token_type,
|
|
token_display=token_display)
|
|
_notify_gate_update(room_id)
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def release_slot(request, room_id):
|
|
"""Un-fill a single CARTE-claimed slot without returning the CARTE itself.
|
|
|
|
Emits a SLOT_RELEASED event (renders w. the unified withdraw prose,
|
|
shape-matched to the deposit) and retracts the corresponding prior
|
|
SLOT_FILLED so the room scroll renders the redact-pair per user-spec
|
|
2026-05-26 (sprint A.8).
|
|
"""
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
slot_number = request.POST.get("slot_number")
|
|
if slot_number:
|
|
slot = room.gate_slots.filter(
|
|
slot_number=slot_number,
|
|
debited_token_type=Token.CARTE,
|
|
gamer=request.user,
|
|
status=GateSlot.FILLED,
|
|
).first()
|
|
if slot:
|
|
released_slot_number = slot.slot_number
|
|
slot.gamer = None
|
|
slot.status = GateSlot.EMPTY
|
|
slot.filled_at = None
|
|
slot.debited_token_type = None
|
|
slot.debited_token_expires_at = None
|
|
slot.save()
|
|
if room.gate_status == Room.OPEN:
|
|
room.gate_status = Room.GATHERING
|
|
room.save()
|
|
_retract_prior_event(
|
|
room, request.user, (GameEvent.SLOT_FILLED,),
|
|
slot_number=released_slot_number,
|
|
)
|
|
record(room, GameEvent.SLOT_RELEASED, actor=request.user,
|
|
slot_number=released_slot_number, token_type=Token.CARTE,
|
|
token_display=dict(Token.TOKEN_TYPE_CHOICES).get(
|
|
Token.CARTE, "Carte Blanche"))
|
|
_notify_gate_update(room_id)
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def select_role(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
if room.table_status != Room.ROLE_SELECT:
|
|
return redirect(
|
|
"epic:room" if room.table_status else "epic:gatekeeper",
|
|
room_id=room_id,
|
|
)
|
|
role = request.POST.get("role")
|
|
valid_roles = [code for code, _ in TableSeat.ROLE_CHOICES]
|
|
if not role or role not in valid_roles:
|
|
return redirect("epic:room", room_id=room_id)
|
|
existing = None
|
|
with transaction.atomic():
|
|
active_seat = room.table_seats.select_for_update().filter(
|
|
role__isnull=True
|
|
).order_by("slot_number").first()
|
|
if not active_seat or active_seat.gamer != request.user:
|
|
return redirect("epic:room", room_id=room_id)
|
|
if room.table_seats.filter(role=role).exists():
|
|
return HttpResponse(status=409)
|
|
active_seat.role = role
|
|
existing = room.table_seats.filter(
|
|
gamer=request.user, deck_variant__isnull=False,
|
|
).exclude(pk=active_seat.pk).order_by("slot_number").first()
|
|
active_seat.deck_variant = (
|
|
existing.deck_variant if existing else request.user.equipped_deck
|
|
)
|
|
active_seat.save()
|
|
if not existing and request.user.equipped_deck:
|
|
request.user.equipped_deck = None
|
|
request.user.save(update_fields=["equipped_deck"])
|
|
record(room, GameEvent.ROLE_SELECTED, actor=request.user,
|
|
role=role, slot_number=active_seat.slot_number,
|
|
role_display=dict(TableSeat.ROLE_CHOICES).get(role, role))
|
|
if room.table_seats.filter(role__isnull=True).exists():
|
|
_notify_turn_changed(room_id)
|
|
else:
|
|
_notify_all_roles_filled(room_id)
|
|
return HttpResponse(status=200)
|
|
return redirect("epic:room", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def pick_sigs(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
if room.table_status == Room.ROLE_SELECT:
|
|
room.table_status = Room.SIG_SELECT
|
|
room.save()
|
|
_notify_sig_select_started(room_id)
|
|
return redirect("epic:room", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def pick_roles(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
if room.gate_status == Room.OPEN and room.table_status is None:
|
|
room.table_status = Room.ROLE_SELECT
|
|
room.save()
|
|
for slot in room.gate_slots.filter(status=GateSlot.FILLED).order_by("slot_number"):
|
|
TableSeat.objects.create(
|
|
room=room,
|
|
gamer=slot.gamer,
|
|
slot_number=slot.slot_number,
|
|
)
|
|
_notify_role_select_start(room_id)
|
|
return redirect("epic:room", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def invite_gamer(request, room_id):
|
|
"""Gatekeeper invite flow. Backwards-compatible w. the legacy
|
|
`invitee_email` form-submit (still POSTs from any old caller); also
|
|
serves the new bud-btn slide-out which sends `recipient` (email OR
|
|
username) + Accept: application/json. Bud-btn flow:
|
|
• Resolves recipient via _resolve_recipient (registered → User; else None).
|
|
• Stores RoomInvite using the resolved email (or raw input if unregistered).
|
|
• Auto-adds inviter ↔ recipient to each others' buds (symmetric, per
|
|
share_post precedent — registered recipients only).
|
|
• Spawns a Brief w. kind=GAME_INVITE + room=room (post=null).
|
|
• Returns JSON {brief, recipient_display} when Accept matches; else
|
|
redirects to gatekeeper as before."""
|
|
if request.method != "POST":
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
from apps.billboard.models import Brief
|
|
from apps.billboard.views import _resolve_recipient
|
|
|
|
room = Room.objects.get(id=room_id)
|
|
is_ajax = "application/json" in request.headers.get("Accept", "")
|
|
|
|
# New bud-btn field name is `recipient`; legacy form uses `invitee_email`.
|
|
raw = (
|
|
request.POST.get("recipient")
|
|
or request.POST.get("invitee_email")
|
|
or ""
|
|
).strip()
|
|
|
|
if not raw:
|
|
if is_ajax:
|
|
return JsonResponse({"brief": None, "recipient_display": None})
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
candidate = _resolve_recipient(raw)
|
|
is_self = candidate is not None and candidate == request.user
|
|
if is_self:
|
|
if is_ajax:
|
|
return JsonResponse({"brief": None, "recipient_display": None})
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
# RoomInvite uses the resolved User's email when available (so a
|
|
# username-typed invite doesn't store the raw username as if it were
|
|
# an email); falls back to the raw input for unregistered addresses.
|
|
invitee_email = candidate.email if candidate else raw
|
|
|
|
# Duplicate-invite guard: "already present" = recipient is either
|
|
# already seated in the room OR has a (pending/accepted) RoomInvite.
|
|
# During gatekeeper phase the visible `.gate-slot.filled` cells are
|
|
# GateSlot-driven (TableSeats spin up later at SIG SELECT), so check
|
|
# both — GateSlot.FILLED catches the in-phase case, TableSeat catches
|
|
# the post-phase case. Seated recipients carry recipient_user_id so
|
|
# the client can find the .gate-slot.filled[data-user-id="X"]
|
|
# highlight target; pending invitees have no visible slot, so
|
|
# recipient_user_id stays null.
|
|
already_seated = candidate is not None and (
|
|
GateSlot.objects.filter(
|
|
room=room, gamer=candidate, status=GateSlot.FILLED,
|
|
).exists()
|
|
or TableSeat.objects.filter(room=room, gamer=candidate).exists()
|
|
)
|
|
already_invited = RoomInvite.objects.filter(
|
|
room=room, invitee_email=invitee_email,
|
|
).exists()
|
|
already_present = already_seated or already_invited
|
|
|
|
brief = None
|
|
if not already_present:
|
|
RoomInvite.objects.create(
|
|
room=room,
|
|
inviter=request.user,
|
|
invitee_email=invitee_email,
|
|
status=RoomInvite.PENDING,
|
|
)
|
|
# Buds graph: symmetric auto-add on registered recipients (mirrors
|
|
# share_post). Idempotent on M2M; no-op on unregistered recipients.
|
|
if candidate is not None:
|
|
request.user.buds.add(candidate)
|
|
candidate.buds.add(request.user)
|
|
# Brief: confirmation banner for the inviter. Brief.post stays
|
|
# null; banner FYI navigates to the room's gatekeeper page via
|
|
# Brief.room.
|
|
brief = Brief.objects.create(
|
|
owner=request.user,
|
|
post=None,
|
|
room=room,
|
|
kind=Brief.KIND_GAME_INVITE,
|
|
title="Invite sent",
|
|
)
|
|
|
|
recipient_user_id = str(candidate.id) if already_seated else None
|
|
|
|
if is_ajax:
|
|
recipient_display = None
|
|
if candidate is not None:
|
|
recipient_display = candidate.username or candidate.email
|
|
return JsonResponse({
|
|
"brief": brief.to_banner_dict() if brief is not None else None,
|
|
"recipient_display": recipient_display,
|
|
"recipient_user_id": recipient_user_id,
|
|
"already_present": already_present,
|
|
})
|
|
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
|
|
|
|
@login_required
|
|
def delete_room(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
if request.user == room.owner:
|
|
room.delete()
|
|
return redirect("/gameboard/")
|
|
|
|
|
|
@login_required
|
|
def abandon_room(request, room_id):
|
|
if request.method == "POST":
|
|
room = Room.objects.get(id=room_id)
|
|
room.gate_slots.filter(gamer=request.user).update(
|
|
gamer=None, status="EMPTY", filled_at=None
|
|
)
|
|
room.invites.filter(
|
|
invitee_email=request.user.email,
|
|
status=RoomInvite.PENDING
|
|
).delete()
|
|
return redirect("/gameboard/")
|
|
|
|
|
|
def gate_status(request, room_id):
|
|
room = Room.objects.get(id=room_id)
|
|
ctx = _gate_context(room, request.user)
|
|
ctx["room"] = room
|
|
return render(request, "apps/gameboard/_partials/_gatekeeper.html", ctx)
|
|
|
|
|
|
@login_required
|
|
def sig_reserve(request, room_id):
|
|
"""Provisional card hold (OK / NVM) during SIG_SELECT.
|
|
POST body: card_id=<uuid>, action=reserve|release
|
|
"""
|
|
if request.method != "POST":
|
|
return HttpResponse(status=405)
|
|
room = Room.objects.get(id=room_id)
|
|
if room.table_status != Room.SIG_SELECT:
|
|
return HttpResponse(status=400)
|
|
|
|
# CARTE per-seat sig: honor a ?seat=N override (carried on the reserve URL)
|
|
# so the hold targets the SELECTED owned seat, not the canonical PC one.
|
|
user_seat = _acting_sig_seat(room, request.user, request.GET.get("seat"))
|
|
if not user_seat or not user_seat.role:
|
|
return HttpResponse(status=403)
|
|
|
|
action = request.POST.get("action", "reserve")
|
|
|
|
if action == "release":
|
|
existing = SigReservation.objects.filter(
|
|
room=room, gamer=request.user, seat=user_seat
|
|
).first()
|
|
released_card_id = existing.card_id if existing else None
|
|
if existing and existing.ready:
|
|
# Gamer released while ready — treat as an implicit WAIT NVM
|
|
prior = room.events.filter(
|
|
actor=request.user, verb=GameEvent.SIG_READY
|
|
).last()
|
|
if prior and not prior.data.get("retracted"):
|
|
prior.data["retracted"] = True
|
|
prior.save(update_fields=["data"])
|
|
record(room, GameEvent.SIG_UNREADY, actor=request.user)
|
|
polarity = existing.polarity
|
|
all_ready = SigReservation.objects.filter(
|
|
room=room, polarity=polarity, ready=True
|
|
).count() == 3
|
|
if all_ready:
|
|
_notify_countdown_cancel(room_id, polarity, seconds_remaining=12)
|
|
SigReservation.objects.filter(
|
|
room=room, gamer=request.user, seat=user_seat
|
|
).delete()
|
|
_notify_sig_reserved(room_id, released_card_id, user_seat.role, reserved=False)
|
|
return HttpResponse(status=200)
|
|
|
|
# Reserve action
|
|
card_id = request.POST.get("card_id")
|
|
try:
|
|
card = TarotCard.objects.get(pk=card_id)
|
|
except TarotCard.DoesNotExist:
|
|
return HttpResponse(status=400)
|
|
|
|
polarity = SigReservation.LEVITY if user_seat.role in _LEVITY_ROLES else SigReservation.GRAVITY
|
|
|
|
# Block if another gamer in the same polarity already holds this card
|
|
if SigReservation.objects.filter(
|
|
room=room, card=card, polarity=polarity
|
|
).exclude(gamer=request.user).exists():
|
|
return HttpResponse(status=409)
|
|
|
|
# Block if THIS SEAT already holds a *different* card — must NVM this seat
|
|
# first. Per-seat (not per-gamer): a CARTE multi-seat owner holds one
|
|
# reservation per owned seat, so the guard is scoped to user_seat.
|
|
existing = SigReservation.objects.filter(
|
|
room=room, gamer=request.user, seat=user_seat
|
|
).first()
|
|
if existing and existing.card != card:
|
|
return HttpResponse(status=409)
|
|
|
|
# Idempotent: this seat already holds the same card
|
|
if existing:
|
|
return HttpResponse(status=200)
|
|
|
|
# Block re-using a card already held for one of this gamer's OTHER seats
|
|
# in the same polarity (each seat needs a distinct sig). Normally the grid
|
|
# locks taken cards; this guards the API + avoids the (room, card, polarity)
|
|
# IntegrityError on a same-card cross-seat reserve.
|
|
if SigReservation.objects.filter(
|
|
room=room, card=card, polarity=polarity, gamer=request.user
|
|
).exclude(seat=user_seat).exists():
|
|
return HttpResponse(status=409)
|
|
|
|
SigReservation.objects.create(
|
|
room=room, gamer=request.user, card=card,
|
|
seat=user_seat, role=user_seat.role, polarity=polarity,
|
|
)
|
|
_notify_sig_reserved(room_id, card.pk, user_seat.role, reserved=True)
|
|
|
|
# No immediate commit. A CARTE multi-seat owner reserves one sig PER SEAT,
|
|
# readies each, and each polarity room runs the real 12s countdown (3 ready
|
|
# → confirm), exactly like the multi-gamer flow. `sig_confirm` / the
|
|
# countdown timer commit `seat.significator` and advance to SKY_SELECT. The
|
|
# old solo immediate-commit shortcut was demolished 2026-06-05 — it predated
|
|
# the countdown mechanism and blocked picking more than one sig per gamer.
|
|
return HttpResponse(status=200)
|
|
|
|
|
|
@login_required
|
|
def sig_ready(request, room_id):
|
|
"""Toggle ready/unready for the polarity-room countdown.
|
|
POST body: action=ready|unready [, seconds_remaining=<int>]
|
|
"""
|
|
if request.method != "POST":
|
|
return HttpResponse(status=405)
|
|
room = Room.objects.get(id=room_id)
|
|
if room.table_status != Room.SIG_SELECT:
|
|
return HttpResponse(status=400)
|
|
# Per-seat ready: a CARTE multi-seat owner readies each owned seat's sig
|
|
# independently (the ?seat=N rides the ready URL, like the reserve URL).
|
|
user_seat = _acting_sig_seat(room, request.user, request.GET.get("seat"))
|
|
if user_seat is None:
|
|
return HttpResponse(status=403)
|
|
|
|
action = request.POST.get("action", "ready")
|
|
reservation = SigReservation.objects.filter(
|
|
room=room, gamer=request.user, seat=user_seat
|
|
).first()
|
|
|
|
if action == "ready":
|
|
if reservation is None:
|
|
return HttpResponse(status=400)
|
|
if reservation.ready:
|
|
return HttpResponse(status=200) # idempotent — already ready, don't re-trigger countdown
|
|
reservation.ready = True
|
|
reservation.save(update_fields=["ready"])
|
|
card = reservation.card
|
|
if card:
|
|
_qual = card.levity_qualifier if reservation.polarity == SigReservation.LEVITY else card.gravity_qualifier
|
|
_card_display = f"{_qual} {card.name_title}" if _qual else card.name_title
|
|
else:
|
|
_card_display = "a card"
|
|
record(room, GameEvent.SIG_READY, actor=request.user,
|
|
card_name=_card_display,
|
|
corner_rank=card.corner_rank if card else "",
|
|
suit_icon=card.suit_icon if card else "")
|
|
# Retract the most recent un-retracted SIG_UNREADY (cancellation is now moot)
|
|
prior_unready = room.events.filter(
|
|
actor=request.user, verb=GameEvent.SIG_UNREADY
|
|
).last()
|
|
if prior_unready and not prior_unready.data.get("retracted"):
|
|
prior_unready.data["retracted"] = True
|
|
prior_unready.save(update_fields=["data"])
|
|
|
|
# Check if all three in this polarity are now ready
|
|
polarity = reservation.polarity
|
|
polarity_roles = _LEVITY_ROLES if polarity == SigReservation.LEVITY else _GRAVITY_ROLES
|
|
ready_count = SigReservation.objects.filter(
|
|
room=room, polarity=polarity, ready=True
|
|
).count()
|
|
if ready_count == 3:
|
|
from apps.epic.tasks import schedule_polarity_confirm
|
|
# Use saved countdown_remaining if a pause was recorded, else 12
|
|
saved = SigReservation.objects.filter(
|
|
room=room, polarity=polarity
|
|
).exclude(countdown_remaining__isnull=True).values_list(
|
|
"countdown_remaining", flat=True
|
|
).first()
|
|
seconds = saved if saved is not None else 12
|
|
schedule_polarity_confirm(str(room_id), polarity, seconds)
|
|
_notify_countdown_start(room_id, polarity, seconds=seconds)
|
|
|
|
else: # unready
|
|
if reservation is not None:
|
|
reservation.ready = False
|
|
reservation.save(update_fields=["ready"])
|
|
# Mark the most recent un-retracted SIG_READY event for this actor
|
|
prior = room.events.filter(
|
|
actor=request.user, verb=GameEvent.SIG_READY
|
|
).last()
|
|
if prior and not prior.data.get("retracted"):
|
|
prior.data["retracted"] = True
|
|
prior.save(update_fields=["data"])
|
|
record(room, GameEvent.SIG_UNREADY, actor=request.user)
|
|
polarity = reservation.polarity
|
|
|
|
# Save remaining seconds on all polarity reservations
|
|
try:
|
|
seconds_remaining = int(request.POST.get("seconds_remaining", 12))
|
|
except (TypeError, ValueError):
|
|
seconds_remaining = 12
|
|
SigReservation.objects.filter(room=room, polarity=polarity).update(
|
|
countdown_remaining=seconds_remaining
|
|
)
|
|
_notify_countdown_cancel(room_id, polarity, seconds_remaining=seconds_remaining)
|
|
from apps.epic.tasks import cancel_polarity_confirm
|
|
cancel_polarity_confirm(str(room_id), polarity)
|
|
|
|
return HttpResponse(status=200)
|
|
|
|
|
|
@login_required
|
|
def sig_confirm(request, room_id):
|
|
"""Finalise polarity group once the countdown fires.
|
|
POST body: polarity=levity|gravity
|
|
"""
|
|
if request.method != "POST":
|
|
return HttpResponse(status=405)
|
|
room = Room.objects.get(id=room_id)
|
|
if room.table_status != Room.SIG_SELECT:
|
|
return HttpResponse(status=400)
|
|
user_seat = _canonical_user_seat(room, request.user)
|
|
if user_seat is None:
|
|
return HttpResponse(status=403)
|
|
|
|
polarity = request.POST.get("polarity", SigReservation.LEVITY)
|
|
polarity_roles = _LEVITY_ROLES if polarity == SigReservation.LEVITY else _GRAVITY_ROLES
|
|
|
|
# Idempotency: seats already have significators
|
|
if not room.table_seats.filter(role__in=polarity_roles, significator__isnull=True).exists():
|
|
return HttpResponse(status=200)
|
|
|
|
# All three in the polarity group must be ready
|
|
ready_count = SigReservation.objects.filter(room=room, polarity=polarity, ready=True).count()
|
|
if ready_count < 3:
|
|
return HttpResponse(status=400)
|
|
|
|
# Assign significators from reservations
|
|
reservations = list(
|
|
SigReservation.objects.filter(room=room, polarity=polarity, ready=True)
|
|
.select_related('seat', 'card')
|
|
)
|
|
for res in reservations:
|
|
if res.seat:
|
|
res.seat.significator = res.card
|
|
res.seat.save(update_fields=['significator'])
|
|
SigReservation.objects.filter(room=room, polarity=polarity).update(countdown_remaining=None)
|
|
|
|
_notify_polarity_room_done(room_id, polarity)
|
|
|
|
# If both polarities are now done, advance to SKY_SELECT
|
|
if not room.table_seats.filter(significator__isnull=True).exists():
|
|
Room.objects.filter(id=room_id).update(table_status=Room.SKY_SELECT)
|
|
_notify_pick_sky_available(room_id)
|
|
|
|
return HttpResponse(status=200)
|
|
|
|
|
|
@login_required
|
|
def select_sig(request, room_id):
|
|
if request.method != "POST":
|
|
return redirect("epic:gatekeeper", room_id=room_id)
|
|
room = Room.objects.get(id=room_id)
|
|
if room.table_status != Room.SIG_SELECT:
|
|
return redirect(
|
|
"epic:room" if room.table_status else "epic:gatekeeper",
|
|
room_id=room_id,
|
|
)
|
|
active_seat = active_sig_seat(room)
|
|
if active_seat is None or active_seat.gamer != request.user:
|
|
return HttpResponse(status=403)
|
|
card_id = request.POST.get("card_id")
|
|
try:
|
|
card = TarotCard.objects.get(pk=card_id)
|
|
except TarotCard.DoesNotExist:
|
|
return HttpResponse(status=400)
|
|
sig_card_ids = {c.pk for c in sig_deck_cards(room)}
|
|
if card.pk not in sig_card_ids:
|
|
return HttpResponse(status=400)
|
|
if room.table_seats.filter(significator=card).exists():
|
|
return HttpResponse(status=409)
|
|
active_seat.significator = card
|
|
active_seat.save()
|
|
deck_type = request.POST.get('deck_type', 'levity')
|
|
_notify_sig_selected(room_id, card.pk, active_seat.role, deck_type)
|
|
return HttpResponse(status=200)
|
|
|
|
|
|
@login_required
|
|
def tarot_deck(request, room_id):
|
|
room = Room.objects.get(id=room_id)
|
|
deck_variant = request.user.equipped_deck
|
|
deck, _ = TarotDeck.objects.get_or_create(
|
|
room=room,
|
|
defaults={"deck_variant": deck_variant},
|
|
)
|
|
return render(request, "apps/gameboard/tarot_deck.html", {
|
|
"room": room,
|
|
"deck": deck,
|
|
"remaining": deck.remaining_count,
|
|
})
|
|
|
|
|
|
@login_required
|
|
def tarot_deal(request, room_id):
|
|
if request.method != "POST":
|
|
return redirect("epic:tarot_deck", room_id=room_id)
|
|
room = Room.objects.get(id=room_id)
|
|
deck = TarotDeck.objects.get(room=room)
|
|
drawn = deck.draw(6) # Celtic Cross: 6 cross positions; 4 staff filled via gameplay
|
|
positions = [
|
|
{
|
|
"card": card,
|
|
"reversed": is_reversed,
|
|
"orientation": "Reversed" if is_reversed else "Upright",
|
|
"position": i + 1,
|
|
}
|
|
for i, (card, is_reversed) in enumerate(drawn)
|
|
]
|
|
return render(request, "apps/gameboard/tarot_deck.html", {
|
|
"room": room,
|
|
"deck": deck,
|
|
"remaining": deck.remaining_count,
|
|
"positions": positions,
|
|
})
|
|
|
|
|
|
# ── Sky (natal chart) ───────────────────────────────────────────────────────
|
|
|
|
@login_required
|
|
def sky_preview(request, room_id):
|
|
"""Proxy GET to PySwiss /api/chart/ and augment with distinction counts.
|
|
|
|
Query params:
|
|
date — YYYY-MM-DD (local birth date)
|
|
time — HH:MM (local birth time, default 12:00)
|
|
tz — IANA timezone string (optional; auto-resolved from lat/lon if absent)
|
|
lat — float
|
|
lon — float
|
|
|
|
If tz is absent or blank, calls PySwiss /api/tz/ to resolve it from the
|
|
coordinates before converting the local datetime to UTC.
|
|
|
|
Response includes a 'timezone' key (resolved or supplied) so the client
|
|
can back-fill the timezone field after the first wheel render.
|
|
|
|
No database writes — safe for debounced real-time calls.
|
|
"""
|
|
seat = _canonical_user_seat(Room.objects.get(id=room_id), request.user)
|
|
if seat is None:
|
|
return HttpResponse(status=403)
|
|
|
|
date_str = request.GET.get('date')
|
|
time_str = request.GET.get('time', '12:00')
|
|
tz_str = request.GET.get('tz', '').strip()
|
|
lat_str = request.GET.get('lat')
|
|
lon_str = request.GET.get('lon')
|
|
|
|
if not date_str or lat_str is None or lon_str is None:
|
|
return HttpResponse(status=400)
|
|
|
|
try:
|
|
lat = float(lat_str)
|
|
lon = float(lon_str)
|
|
except ValueError:
|
|
return HttpResponse(status=400)
|
|
|
|
if not (-90 <= lat <= 90) or not (-180 <= lon <= 180):
|
|
return HttpResponse(status=400)
|
|
|
|
# Resolve timezone from coordinates if not supplied
|
|
if not tz_str:
|
|
try:
|
|
tz_resp = http_requests.get(
|
|
settings.PYSWISS_URL + '/api/tz/',
|
|
params={'lat': lat_str, 'lon': lon_str},
|
|
timeout=5,
|
|
)
|
|
tz_resp.raise_for_status()
|
|
tz_str = tz_resp.json().get('timezone') or 'UTC'
|
|
except Exception:
|
|
tz_str = 'UTC'
|
|
|
|
try:
|
|
tz = zoneinfo.ZoneInfo(tz_str)
|
|
except (zoneinfo.ZoneInfoNotFoundError, KeyError):
|
|
return HttpResponse(status=400)
|
|
|
|
try:
|
|
local_dt = datetime.strptime(f'{date_str} {time_str}', '%Y-%m-%d %H:%M')
|
|
local_dt = local_dt.replace(tzinfo=tz)
|
|
utc_dt = local_dt.astimezone(zoneinfo.ZoneInfo('UTC'))
|
|
dt_iso = utc_dt.strftime('%Y-%m-%dT%H:%M:%SZ')
|
|
except ValueError:
|
|
return HttpResponse(status=400)
|
|
|
|
try:
|
|
resp = http_requests.get(
|
|
settings.PYSWISS_URL + '/api/chart/',
|
|
params={'dt': dt_iso, 'lat': lat_str, 'lon': lon_str},
|
|
timeout=5,
|
|
)
|
|
resp.raise_for_status()
|
|
except Exception:
|
|
return HttpResponse(status=502)
|
|
|
|
data = resp.json()
|
|
# PySwiss uses "Earth"; the wheel and SCSS use "Stone".
|
|
if 'elements' in data and 'Earth' in data['elements']:
|
|
data['elements']['Stone'] = data['elements'].pop('Earth')
|
|
data['distinctions'] = _compute_distinctions(data['planets'], data['houses'])
|
|
data['timezone'] = tz_str
|
|
return JsonResponse(data)
|
|
|
|
|
|
@login_required
|
|
def sky_save(request, room_id):
|
|
"""Create or update the draft Character for the requesting gamer's seat.
|
|
|
|
POST body (JSON):
|
|
birth_dt — ISO 8601 UTC datetime
|
|
birth_lat — float
|
|
birth_lon — float
|
|
birth_place — display string (optional)
|
|
house_system — single char, default 'O'
|
|
chart_data — full PySwiss response dict (incl. distinctions)
|
|
action — 'save' (default) or 'confirm'
|
|
|
|
On 'confirm': sets confirmed_at, locking the Character.
|
|
Returns: {id, confirmed}
|
|
"""
|
|
if request.method != 'POST':
|
|
return HttpResponse(status=405)
|
|
|
|
room = Room.objects.get(id=room_id)
|
|
seat = _canonical_user_seat(room, request.user)
|
|
if seat is None:
|
|
return HttpResponse(status=403)
|
|
|
|
try:
|
|
body = json.loads(request.body)
|
|
except json.JSONDecodeError:
|
|
return HttpResponse(status=400)
|
|
|
|
# Find or create the active draft (unconfirmed, unretired) for this seat
|
|
char = Character.objects.filter(
|
|
seat=seat, confirmed_at__isnull=True, retired_at__isnull=True,
|
|
).first()
|
|
if char is None:
|
|
char = Character(seat=seat)
|
|
|
|
char.birth_dt = body.get('birth_dt')
|
|
char.birth_lat = body.get('birth_lat')
|
|
char.birth_lon = body.get('birth_lon')
|
|
char.birth_place = body.get('birth_place', '')
|
|
char.house_system = body.get('house_system', Character.PORPHYRY)
|
|
char.chart_data = body.get('chart_data')
|
|
|
|
char.significator = seat.significator
|
|
|
|
if body.get('action') == 'confirm':
|
|
char.confirmed_at = timezone.now()
|
|
|
|
char.save()
|
|
|
|
if char.is_confirmed:
|
|
from apps.drama.models import GameEvent, record
|
|
caps = top_capacitors((char.chart_data or {}).get('elements'))
|
|
record(
|
|
room, GameEvent.SKY_SAVED, actor=request.user,
|
|
top_capacitors=caps,
|
|
)
|
|
_notify_sky_confirmed(room_id, seat.role)
|
|
|
|
return JsonResponse({'id': char.id, 'confirmed': char.is_confirmed})
|
|
|
|
|
|
@login_required
|
|
def sky_delete(request, room_id):
|
|
"""Purge the requesting gamer's Character on this seat — both unconfirmed
|
|
drafts AND confirmed rows. The in-room CAST SKY DEL targets this so SAVE
|
|
SKY → DEL → refresh truly drops the saved sky for the seat. The User
|
|
model's sky_chart_data is intentionally untouched (Dashsky / My Sky
|
|
applet's DEL handles that separately)."""
|
|
if request.method != 'POST':
|
|
return HttpResponse(status=405)
|
|
room = Room.objects.get(id=room_id)
|
|
seat = _canonical_user_seat(room, request.user)
|
|
if seat is None:
|
|
return HttpResponseForbidden()
|
|
Character.objects.filter(seat=seat, retired_at__isnull=True).delete()
|
|
return JsonResponse({'deleted': True})
|
|
|
|
|
|
def _confirmed_character_for(seat):
|
|
"""The seat's active (sky-confirmed, un-retired) Character, or None. DRAW
|
|
SEA only follows a confirmed sky, so the Celtic-Cross hand attaches here."""
|
|
if seat is None:
|
|
return None
|
|
return Character.objects.filter(
|
|
seat=seat, confirmed_at__isnull=False, retired_at__isnull=True,
|
|
).first()
|
|
|
|
|
|
@login_required
|
|
def sea_save(request, room_id):
|
|
"""Upsert the seat's Celtic-Cross spread hand onto its confirmed
|
|
Character.celtic_cross. The gameroom analogue of my_sea_lock, but
|
|
Character-backed — NONE of the solo MySeaDraw quota / FREE-PAID-DRAW /
|
|
Brief machinery (that's my-sea-only). Fires on each card placement
|
|
(manual FLIP or AUTO DRAW) so a navigate-away mid-draw still persists.
|
|
|
|
POST body (JSON): {"spread": "<slug>", "hand": [{position, card_id,
|
|
reversed, polarity}, ...]} — the FULL current hand (partial OK mid-draw).
|
|
Returns {ok} 200 · 400 malformed · 403 not own seat / sky not confirmed.
|
|
"""
|
|
if request.method != 'POST':
|
|
return HttpResponse(status=405)
|
|
room = Room.objects.get(id=room_id)
|
|
seat = _canonical_user_seat(room, request.user)
|
|
if seat is None:
|
|
return HttpResponse(status=403)
|
|
try:
|
|
body = json.loads(request.body or b'{}')
|
|
except json.JSONDecodeError:
|
|
return HttpResponse(status=400)
|
|
spread = body.get('spread')
|
|
hand = body.get('hand')
|
|
if not spread or not isinstance(hand, list) or not hand:
|
|
return JsonResponse({'error': 'spread_and_hand_required'}, status=400)
|
|
char = _confirmed_character_for(seat)
|
|
if char is None:
|
|
return HttpResponse(status=403)
|
|
char.celtic_cross = {'spread': spread, 'hand': hand}
|
|
char.save(update_fields=['celtic_cross'])
|
|
return JsonResponse({'ok': True})
|
|
|
|
|
|
@login_required
|
|
def sea_delete(request, room_id):
|
|
"""Clear the seat's Celtic-Cross hand (celtic_cross=None). The DRAW SEA DEL
|
|
targets this; the Character + its confirmed sky stay intact (only the sea
|
|
spread is dropped, so the gamer can re-draw)."""
|
|
if request.method != 'POST':
|
|
return HttpResponse(status=405)
|
|
room = Room.objects.get(id=room_id)
|
|
seat = _canonical_user_seat(room, request.user)
|
|
if seat is None:
|
|
return HttpResponseForbidden()
|
|
char = _confirmed_character_for(seat)
|
|
if char is not None and char.celtic_cross is not None:
|
|
char.celtic_cross = None
|
|
char.save(update_fields=['celtic_cross'])
|
|
return JsonResponse({'deleted': True})
|
|
|
|
|
|
@login_required
|
|
def sea_deck(request, room_id):
|
|
"""Shuffled deck lists (levity + gravity halves) for DRAW SEA draw.
|
|
|
|
Excludes all Significators already claimed by seated gamers.
|
|
Returns {levity: [{id, name, arcana, suit, number, levity_qualifier,
|
|
gravity_qualifier}], gravity: [...]}
|
|
"""
|
|
import random as _random
|
|
room = Room.objects.get(id=room_id)
|
|
seat = _canonical_user_seat(room, request.user)
|
|
if seat is None:
|
|
return HttpResponse(status=403)
|
|
|
|
deck = seat.deck_variant
|
|
if not deck:
|
|
return JsonResponse({'levity': [], 'gravity': []})
|
|
|
|
sig_ids = set(
|
|
room.table_seats.exclude(significator__isnull=True)
|
|
.values_list('significator_id', flat=True)
|
|
)
|
|
|
|
# Roll reversal eagerly during the shuffle — the deck order is fully
|
|
# determined at phase start, so the reversal axis should be too. Future
|
|
# per-user-profile config rides this same helper.
|
|
reversal_prob = stack_reversal_probability(request.user, room)
|
|
|
|
available = list(
|
|
TarotCard.objects.filter(deck_variant=deck).exclude(id__in=sig_ids)
|
|
)
|
|
_random.shuffle(available)
|
|
mid = len(available) // 2
|
|
return JsonResponse({
|
|
'levity': [card_dict(c, reversal_prob) for c in available[:mid]],
|
|
'gravity': [card_dict(c, reversal_prob) for c in available[mid:]],
|
|
})
|
|
|
|
|
|
@login_required
|
|
def sea_partial(request, room_id):
|
|
"""Return the rendered sea overlay partial for in-page injection after sky confirm."""
|
|
room = Room.objects.get(id=room_id)
|
|
ctx = _role_select_context(room, request.user)
|
|
if not ctx.get('sky_confirmed'):
|
|
return HttpResponse(status=403)
|
|
ctx['room'] = room
|
|
# Reversal-rate hint label under SPREAD — both the percentage AND the raw
|
|
# probability flow from the same helper, so when per-user config lands we
|
|
# only swap the helper body and every render picks it up.
|
|
_prob = stack_reversal_probability(request.user, room)
|
|
ctx['stack_reversal_pct'] = int(round(_prob * 100))
|
|
return render(request, 'apps/gameboard/_partials/_sea_overlay.html', ctx)
|
|
|