Commit Graph

260 Commits

Author SHA1 Message Date
Disco DeDisco
c331e72de6 fixed some styling issues that prevented the enter email for login field from displaying on landscape breakpoints
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2026-03-23 20:07:59 -04:00
Disco DeDisco
a1f8d294a3 several more styling fixes to get landscape FTs to pass pipeline
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2026-03-23 19:50:08 -04:00
Disco DeDisco
5607f70852 added type='button' to both guard portal btns so firefox won't normalize to type='submit'; fixed several FTs for new click-guard functionality on Role card select & room gear menu DEL & BYE btns; several restorations to landscape breakpoint incl. logged-ion display_name, copyright info; provided title to room_scroll.html; a slurry of other minor fixes
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2026-03-23 19:31:57 -04:00
Disco DeDisco
eecb6c2be6 ensured footer was pinned to bottom of page for new-ish billboard.html & room_scroll.html pages; introduced mobile landscape layout, incl. leftward 'navbar', rightward 'footer'; ensured z-index primacy of #id_kit_btn, which would here appear behind the kit bar when open; other fixes introduced by problems stemming largely from new landscape styling
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2026-03-23 01:06:14 -04:00
Disco DeDisco
2fd3ec9ab2 added header_text to billboard.html; restored L+R .container padding after last fix (still 0 T+B)
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2026-03-22 15:06:54 -04:00
Disco DeDisco
cad3744a57 gameboard gear menu clipping under footer aperture finally RESOLVED; .container padding attr true cause behind two red herrings, #id_footer background attr & %applets-grid mask-image attr; latter still pared down to open more viewable space in applet container aperture
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2026-03-22 14:36:02 -04:00
Disco DeDisco
ffb374c81c updated palette-classes ending in .*-light to switch the rgb values of their tooltip background-color attrs from black to white (better accessibility); changed 'monochrome-light' & its cognates to 'oblivion-light', since it's hardly monochrome at all anymore
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2026-03-21 23:57:05 -04:00
Disco DeDisco
3b905e0436 moved _scroll.html from templates/apps/drama/ to templates/core/_partials/; updated templates/apps/billboard/room_scroll.html include tag to point there
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2026-03-21 23:39:47 -04:00
Disco DeDisco
f1b5ba2a71 given flaky --parallel FT pipeline fails, new fix in core.runner, incl. _Py313SafeRemoteTestRunner, so that errors bubbling up don't read as generic TypeError: cannot pickle 'traceback' object
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2026-03-21 23:08:21 -04:00
Disco DeDisco
184854a2de new apps.epic.tests.integrated.test_views.PickRolesViewTest.test_pick_roles_idempotent_no_duplicate seats passes w. duplicate no-op post ensures single line addition to apps.epic.views.pick_roles prevents ea. position from drawing twice ea. turn during Role Select phase at table; new assertions in FTs.test_room_role_select.RoleSelectChannelsTest.test_turn_passes_after_selection for same
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2026-03-21 22:22:06 -04:00
Disco DeDisco
f5c2cf4636 in role-select.js, selectRole() runs in more precise ordering to ensure card hand for role selection passes to the next gamer after a selection is made; previous bug allowed multiple cards at a single gamer position, which prevented the card hand from making a circuit around the table before depletion; backend fixes including to apps.epic.views.select_role; +2 FTs & +1 IT asserts these features
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2026-03-21 14:33:06 -04:00
Disco DeDisco
91e0eaad8e new DRAMA & BILLBOARD apps to start provenance system; new billboard.html & _scroll.html templates; admin area now displays game event log; new CLAUDE.md file to free up Claude Code's memory.md space; minor additions to apps.epic.views to ensure new systems just described adhere to existing game views
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2026-03-19 15:48:59 -04:00
Disco DeDisco
5a811d0079 plugged some test coverage lacunae, incl. tests for release_slot for the Carte Blanche; select_role for ROLE_CHOICES & ROLE_SELECT; equip_trinket non-POST paths; & tooltip_shoptalk for the Tithe Token
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2026-03-19 00:00:00 -04:00
Disco DeDisco
8c2a5d24ec updated .fa-ban icon to update via js & ws; changed taken_roles (or its cognates) everywhere to starter_roles, as 'taken' will be used in respect to roles thru-out entire game, not just this seat-determining phase of Role Select; patched up chosen cards not disappearing upon previous gamer choice, & a try,except that catches attempts to select one anyway w. a 409 & optimistic card rollback; new IT confirms this 409
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2026-03-18 23:14:53 -04:00
Disco DeDisco
4f076165ef removed console ws closed warning on event.wasClean
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2026-03-18 22:20:51 -04:00
Disco DeDisco
3a87a17017 Dockerfile updated to run uvicorn worker class to support asgi (was still gunicorn & wsgi)
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2026-03-18 22:03:10 -04:00
Disco DeDisco
4e63323019 a pair of small fixes to infra/nginx.conf.j2, to ensure WebSockets functionality; & to role-select.js, to fix the inventory from not updating to that of the new position when a gamer passed the Role cards to the next position when he also occupies that position; separate inventories now ensured
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2026-03-18 21:42:59 -04:00
Disco DeDisco
8b2c4e1bdc imported tag to tag 'channels' on RoleSelectChannelsTest to see if the pipeline can get past more similar complications
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2026-03-18 21:11:07 -04:00
Disco DeDisco
10d717a3ba removed parallel worker subprocess fail screendump req'ment, so not to break the --parallel FT run
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2026-03-18 20:49:44 -04:00
Disco DeDisco
e9f50810da imported itertools to base FT fns to support --parallel core split from last push
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2026-03-18 20:42:54 -04:00
Disco DeDisco
67697fa90e established parallel CI pipeline for quicker testing after DO droplet upsizing; ensured gamearray (docker) and gamearray_celery services restart automatically when not purposefully powered off
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2026-03-18 20:24:02 -04:00
Disco DeDisco
97b406c7e0 seat-card-arc fan driven by data-card-count (0/1/2/3); active arc glows/floats;dual CSS class aliases: .table-seat/.table-position, .seat-portrait/.position-portrait etc.; seat_role_counts context var; room.html arcs populated server-side on load; per-position inventory model: assigned_seats=[] always; JS clears #id_inv_role_card on turn_changed; _notify_turn_changed includes seat_counts (str keys) for observer arc sync; selectRole() increments active arc immediately + disables stack to prevent double-picks; room.js WS auto-reconnect with exponential backoff (1s->30s); _applet_menu.html extracted from gameboard/_applets.html and wallet/_applets.html (menu now sibling of applets container, not nested inside it); partial fix for mask clip bug — deferred; commented out footer background-gradient (revealed underlying clip bug); removed landscape .room-page .gear-btn bottom override; FT 3d: assert arc data-card-count=1 on re-entry instead of inventory cards
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2026-03-17 15:48:38 -04:00
Disco DeDisco
568497d09d duplicate browsers to simulate multiple gamers in test envs now handle headless firefox in pipeline correctly
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2026-03-17 01:00:15 -04:00
Disco DeDisco
1558bb02b4 fixed box-shadow attr on token equip assignation to .token-panel instead of .token-rails, where it belonged
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2026-03-17 00:39:19 -04:00
Disco DeDisco
01de6e7548 Django Channels role-select sprint: turn_changed, roles_revealed, role_select_start consumer handlers; WS URL changed from room_slug to room_id UUID; TableSeat model - room, gamer, slot_number, role, role_revealed, seat_position fields; Room.table_status field with ROLE_SELECT, SIG_SELECT, IN_GAME choices; migration 0006_table_status_and_table_seat; pick_roles and select_role views; _role_select_context helper; _notify_turn_changed, _notify_roles_revealed, _notify_role_select_start notifiers; all gate-mutation views now call _notify_gate_update; ChannelsFunctionalTest base class with serve_static, screenshot, dump helpers; SQLite TEST NAME set to file path for ChannelsLiveServerTestCase; InMemoryChannelLayer added to test CHANNEL_LAYERS settings; FT 5 and FT 6 now passing - active seat arc and turn advance via WS, no page refresh; room.js, gatekeeper.js, role-select.js added to apps/epic/static; applets.js, game-kit.js, dashboard.js, wallet.js relocated to app-scoped static dirs; room.html: hex table, table-seat arcs, card-stack, inventory panel, role-card hand, WS scripts; _room.scss: room-shell flex layout, .table-hex polygon clip-path, .table-seat and .seat-card-arc, .card-stack eligible/ineligible states, .card flip animation, .inv-role-card stacked hand, .role-select-backdrop; gear btn and room menu always position: fixed; 375 tests, 0 skipped 2026-03-17 00:24:23 -04:00
Disco DeDisco
c9defa5a81 daphne added to dependencies; still reliant on uvicorn, as the former is now used solely as a channels testing req'ment; new consumer model in apps.epic.consumers to handle _gatekeeper partial functionality, permitting access to room once token costs met; new .routing urlpattern to accomodate; new tests.integrated.test_consumer IT cases ensure this functionality 2026-03-16 18:44:06 -04:00
Disco DeDisco
462155f07b fixed some UX inconsistencies in gatekeeper
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2026-03-16 01:04:52 -04:00
Disco DeDisco
fa46fc18d7 fixes to kit bag dialog & mini-tooltip presence which stymied a pair of FTs
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2026-03-16 00:30:33 -04:00
Disco DeDisco
4239245902 add Carte Blanche trinket: equip system, gatekeeper multi-slot, mini tooltip portal; new token type Token.CARTE ('carte') with fa-money-check icon; migrations 0010-0012:
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CARTE type, User.equipped_trinket FK, Token.slots_claimed field; post_save signal sets
equipped_trinket=COIN for new users, PASS for staff; kit bag now shows only the equipped
trinket in Trinkets section; Game Kit applet mini tooltip portal shows Equipped or Equip
Trinket per token; AJAX POST equip-trinket id updates equippedId in-place; equip btn
now works for COIN, PASS, and CARTE (data-token-id added to all three); Gatekeeper CARTE
flow: drop_token sets current_room (no slot reserved); each empty slot up to
slots_claimed+1 gets a drop-token-btn; slots_claimed high-water mark advances on fill,
never decrements; highest CARTE-filled slot gets NVM (release_slot); token_return_btn
resets current_room + slots_claimed + un-fills all CARTE slots; gate_status always returns
full template so launch-game-btn persists via HTMX when gate_status == OPEN; room.html
includes gatekeeper when GATHERING or OPEN; new FT test_trinket_carte_blanche.py (2
tests, both passing); 299 tests green
2026-03-16 00:07:52 -04:00
Disco DeDisco
b49218b45b significant palette overhaul, w. addition of +3 new palettes; new swatch preview appearance; expanded palette toggle functionality; repaired test suite accordingly
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2026-03-15 18:52:09 -04:00
Disco DeDisco
ace9a4888e updated description text on Backstage Pass to more accurately describe its unlimited capacity
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2026-03-15 17:54:58 -04:00
Disco DeDisco
435bec7988 confined htmx polling on _gatekeeper.html to permit continuous typing; previous behavior kicked mobile user out of keyboard input every 3s period
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2026-03-15 17:36:42 -04:00
Disco DeDisco
12146037f0 now that like token_types stack in UX, _0 removed from 4 test methods that previously looked for specific token's ID
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2026-03-15 16:57:24 -04:00
Disco DeDisco
ff7b71792f narrow desktop breakpoint constraint relaxed somewhat to accomodate more fringe-case window aspect ratios; #id_gear_btn now, like #id_kit_btn, restyles to contain --quaUser rgb value when menu is active; dashboard.html include ordering switched for #id_dash_applet_menu & #id_gear_btn, to fix an issue causing the menu to overlay the btn instead of the other way around
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2026-03-15 16:39:14 -04:00
Disco DeDisco
2e24175ec8 new apps.epic app migrations for token expiration & cooldown; reject token renamed to return token everywhere; new mapps.epic.models & .views for expiration & cooldown; new apps.dash.views to manage stacking of like Token types not just in the kit bag but in the Gameboard's Game Kit applet & in the Dashwallet's Tokens applet; Free Tokens now display correctly in kit bag; apps.lyric.admin now ensures superuser cannot grant Free Tokens without an expiration date; corresponding tests in .tests.integrated.test_admin.TokenAdminFormTest; screendumps occurring for every test, regardless of passfail status, after one fail fixed in FTs.base; FTs.test_gatekeeper.GameKitInsertTest.test_free_token_insert_via_kit_consumed_on_confirm, for test purposes only, ensures starting Free Token deleted before fresh one assigned w. full 7d expiration battery 2026-03-15 16:08:34 -04:00
Disco DeDisco
18ba242647 fixed fatal pipeline flaw by correcting game-kit.js dir from static/apps/scripts to apps/dashboard/static/apps/scripts/game-kit-js; the former folder is untracked by git, so successful local code changes never registered to CI static files
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2026-03-15 13:51:48 -04:00
Disco DeDisco
6d1b358b7c more pipeline troubleshooting, possible pointer-event attr solution for headless browser FTs
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2026-03-15 13:07:13 -04:00
Disco DeDisco
2140bd8206 changed _room.scss overflow to target html instead of body, hopefully fixing FTs in pipeline for real this time
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2026-03-15 02:27:10 -04:00
Disco DeDisco
52e171cb20 patched some local fails & errors; pipeline still expected to show cracks
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2026-03-15 02:22:07 -04:00
Disco DeDisco
74d1a43559 #id_dash_applet_menu now outside #id_applets_container to avoid clipping, other issues (FTs passed locally, but not in headless CI pipeline); selenium now calls wait_for when looking for is_displayed on kit bag menu (hopefully another CI fix)
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2026-03-15 01:46:11 -04:00
Disco DeDisco
2d453dbc78 new _kit_bag_panel.html partial in core to allow user to manage equipped kit items from anywhere on site; #id_kit_btn moved from _footer.html partial directly into a base.html include; new trinket for superusers now incl. in apps.lyric.models; apps.gameboard.views handles this new type of PASS token; apps.epic.views allows payment with several different token types based on rarity & expiration hierarchy; kit bag and PASS functionality now handled in apps.dashboard.views; /kit-bag/ now pathed in .urls; styles abound; fully passing test suite (tho much work to be done, chiefly with stacking like coins in FEFO order)
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2026-03-15 01:17:09 -04:00
Disco DeDisco
4baaa63430 new model fields & migrations for apps.epic & apps.lyric; new FTs, ITs & UTs passing
; some styling changes effected primarily to _gatekeetper.html modal
2026-03-14 22:00:16 -04:00
Disco DeDisco
26b6d4e7db fixed invite input field timeout, which would obey the refresh triggered by the modal every 3s
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2026-03-14 13:32:56 -04:00
Disco DeDisco
f4dfce826b filled some styling lacunae, including structural fixes to html re: gatekeeper gear menu
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2026-03-14 13:28:31 -04:00
Disco DeDisco
53d9f79476 fixed css class mismatch for coin slot token rejection, left from unevenly applied refactor in last push; pipeline should now be green
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2026-03-14 11:01:12 -04:00
Disco DeDisco
ed48d18c1d selector button.token-rails replaces .token-insert-btn to fix 8 broken FTs clogging the pipeline
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2026-03-14 02:25:51 -04:00
Disco DeDisco
f76c6d0fe5 various styling & structural changes to unify site themes; token-drop interaction changes across epic urls & views
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2026-03-14 02:03:44 -04:00
Disco DeDisco
d9feb80b2a js snippet displays dynamic ellipsis on loading-style token gatekeeper modals; tweaks to existing pythonic & test structure to accomodate 2026-03-14 01:14:05 -04:00
Disco DeDisco
d780115515 fixed modal UX issue; now persists as intended, until token cost met in all six slots 2026-03-14 00:34:07 -04:00
Disco DeDisco
af3523c9bb new _room_gear.html to manage room actions for various gamers (e.g., founders & guests); new _room.scss for gatekeeper styling (still flimsy); added new .btn-abandon Bl-btn palette to _button-pad.scss; new FTs & epic view ITs assert functionality (100 percent coverage, fully passing test suite) 2026-03-14 00:10:40 -04:00