28d1d126bb4e04f84457b3d5d8482140f6961565
Two follow-ups to the carousel sprint: - The footer's billboard nav icon was fa-scroll, which now collides semantically with the carousel's SCROLL view; FA's billboard glyph is paywalled, so the billboard nav uses fa-receipt (ledger/scroll) instead. The footer FT selects by href, so navigation is unaffected. - #id_room_views_strip was position:fixed (viewport bottom) and rendered down in the fixed footer/burger zone. Switched to position:absolute so it anchors to .room-page's bottom — and since the aperture fills .room-page via inset:0, that IS the bottom of the views pane, clear of the fixed footer. Still a sibling of the aperture (escapes the scroll-card fade mask + scroll clip); .room-page's overflow:hidden doesn't clip it (stays in bounds). Strip-visibility + landscape-within-viewport FTs still green. [[project-room-game-views-carousel]] Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
game-views: footer billboard icon fa-scroll → fa-receipt; pin the views strip to the aperture bottom
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