82f4af9bccc9024b968e47d791cd66f8e87cb9ac
room.html includes _sea_overlay.html (~L77) BEFORE _burger.html (~L167, which holds #id_burger_btn + #id_sea_btn), so the overlay's two inline scripts captured those btns at parse time → null → both bindings silently no-op'd: the sea btn (active post-completion) did nothing on click + the burger stayed stuck --priId because its glow-handoff transfer listener never bound. Defer both the sea-btn REOPEN binding (_bindSeaReopen) & the burger→sea_btn→.sea-select GLOW chain (_bindGlowHandoff) to DOMContentLoaded so the burger fan exists first. Also make the glow-handoff halo PULSE (quick ease-in swell, slow ease-out decay via per-segment timing fns + a lopsided 22/78 keystop split) instead of a flat glow — the burger, then the sea btn after the handoff click, keep cueing "click me to reopen your sea". Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Description
No description provided
Languages
Python
45.5%
JavaScript
36.1%
HTML
9.6%
SCSS
8.6%
Jinja
0.1%