Disco DeDisco f036c8f461 game-views carousel: ATLAS/SCROLL/POST/CHAT/PULSE views in the room scroll pane — TDD
Unskips the 8 RED FTs from the prior commit (test_game_room_views.py) and lands the feature beneath them — the room's 2nd vertical snap pane becomes a horizontal scroll-snap carousel of five views, landing on SCROLL (2nd).

Carousel core: _room_views.html (5 .room-view panes) + _room_views_strip.html (root-level icon strip, outside the aperture so it clears the scroll card's fade mask + scroll clip); room-views.js owns the horizontal axis — goToView (authoritative active-state) + an IntersectionObserver backing native swipe; horizontal wheel (deltaX / shift+wheel) advances a view while vertical wheel stays for feed scroll; icon-click snaps; the strip shows only while the views pane is on screen (vertical IO mirrors room-scroll.js). SCROLL still wraps _room_scroll.html, so the existing binary y-snap + provenance feed + GAME ROOM ⇄ GAME SCROLL title reel behave unchanged.

Title reel: the .gr-swap reel gains the four extra view words; the active word is driven by data-active-view on the h2 (set by room-views.js), gated by .is-scroll (room-scroll.js) so ROOM shows at the hex.

POST view: a room-scoped game-table thread. New Post.room FK + KIND_ROOM_THREAD (mirrors Brief.room) + Room.get_thread_post(); epic:room_post AJAX endpoint appends a Line (seated-gamer-gated, dup-rejected) and returns the rendered line partial. _post_line.html extracted from post.html and shared by both surfaces + the endpoint. The composer appends OPTIMISTICALLY (synchronous line so the POST + ATLAS views reflect it the instant OK is clicked, no dependence on the round-trip), then reconciles with the server's authoritative @handle/timestamp render; a rejection rolls the optimistic line back.

ATLAS view: a live client-side merge of the SCROLL provenance rows + the POST thread rows, time-ordered, each row tagged data-source=provenance|post for end-of-sprint per-type styling. Rebuilds from the live DOM on activation + on every composer append. CHAT/PULSE are .room-view-stub placeholders (no backing model yet).

Burger Text sub-btn lights .active on the table (text_btn_active from epic.room_view, unset on every other _burger.html surface) → room-views.js binds its active click to the swipe machine: DOWN to the views pane, RIGHT to Post.

Coverage: 8 carousel FTs green; Jasmine RoomViewsSpec (atlas merge order/stability + row data-source); epic ITs (Room.get_thread_post, carousel markup, room_post endpoint 200/403/400/GET); 1636 ITs/UTs + the existing scroll FT green (no regression).

Gotcha logged: build FormData(form) BEFORE clearing the input on optimistic submit — clearing first captures an empty text field → 400 → the line silently rolls back.

[[project-room-game-views-carousel]] [[project-room-scroll-of-events]] [[project-room-title-scroll-reel-jun02]] [[feedback-jsonfield-exclude-sqlite-null]]
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-02 13:05:36 -04:00
feat: import Minchiate Fiorentine 1860-1890 deck assets (98 PNGs, alpha-channel transparent bg) + naming convention v2 + pngquant optimization tooling. Public-domain 1860-1890 lithograph scans sourced from Wikimedia (single download series + trump 11 Il Gobbo individually-sourced from same era series); user removed white backgrounds in Photoshop to leave irregular card-shape with transparent canvas. Filenames v2-conformant per [[reference-card-image-naming-convention]] (revised from v1 of 2026-05-24): deck slug carries -1860-1890 publication-year suffix so future Minchiate Fiorentine variants from different publishers/eras coexist cleanly; courts use rank-number-prefix (batons-11-page not batons-page) for linear sort key; trumps carry both numeric rank AND italian-name suffix (trumps-01-papa-uno, trumps-11-il-gobbo) for forensic identification across variant decks the user plans to sell. Il Matto (unnumbered Fool in Minchiate tradition) assigned rank 00 to give it a sortable position. Five trump filenames had elided-apostrophe slugs restored from the download source (-lacqua-l-acqua etc.). Card-back at <deck-slug>-back.png sorts alphabetically before all suit categories — no separate card-back/ subdir needed. pngquant 2.17.0 installed at C:\Users\adamc\AppData\Local\Programs\pngquant\, added to user PATH (effective next session) for future deck imports; ran with --quality=65-85 --speed=1 --strip --skip-if-larger for 57.6% size reduction (86.6 MB → 36.7 MB total, 935 KB → 383 KB avg). Second pass at --quality=40-65 hit pngquant's floor (only 0.5% further reduction — re-quantizing an already-quantized image has little headroom). Il Gobbo from Wikimedia was a dimensional outlier (1426x2366 vs siblings ~620x1024) — resized via System.Drawing HighQualityBicubic to 620x1029 before optimization. Format32bppArgb alpha channel verified intact across samples after optimization pass. Visually validated by user: cards must fill entire screen before any pixelization visible. Sprint A precursor — DeckVariant.has_card_images toggle + image-rendering template branch per [[project-image-based-deck-face-rendering]] follows in subsequent commits, will consume these assets in 6 surfaces (my_sign, my_sea, both billboard applets, room, game_kit). Asset set also unblocks downstream Sprint C+B [[project-deck-segment-model]] (admin form will require image upload + enforce naming convention) and Sprint D [[project-card-deck-icon]] (uses -back.png as the deck-stack icon's repeating card-face). Future: when Sprint B's admin form ships, wire pngquant into an optimize_card_images management command so admin uploads auto-optimize on save. Gitignore line src/apps/epic/static/apps/epic/images/cards-faces/minchiate-fiorentine/ dropped — v1 staging dir deleted (was only ever the rename-staging set; superseded by v2-named optimized set). Total disk delta: +36.7 MB binary content. No code changes — pure asset + convention import
2026-05-24 22:39:21 -04:00
2026-01-13 20:58:25 -05:00
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